/* ************************************************************************* * COPYRIGHT: * Copyright (c) 1996-2001, International Business Machines Corporation and * others. All Rights Reserved. ************************************************************************* */ /* * Modification history * * Date Name Description * 02/02/01 synwee Added converters from EMode to UNormalizationMode, * getUNormalizationMode and getNormalizerEMode, * useful in tbcoll and unorm. * Added quickcheck method and incorporated it into * normalize() */ #include "ucmp16.h" #include "dcmpdata.h" #include "compdata.h" #include "unicode/normlzr.h" #include "unicode/utypes.h" #include "unicode/unistr.h" #include "unicode/chariter.h" #include "unicode/schriter.h" #include "unicode/unicode.h" #include "mutex.h" #define ARRAY_LENGTH(array) (sizeof (array) / sizeof (*array)) /** * Maximum initial buffer size. * Used in quickCheck to declare initial array. */ const uint32_t StackBufferLen = 1024; inline static void insert(UnicodeString& dest, UTextOffset pos, UChar ch) { dest.replace(pos, 0, &ch, 1); } //------------------------------------------------------------------------- // Constructors and other boilerplate //------------------------------------------------------------------------- Normalizer::Normalizer(const UnicodeString& str, EMode mode) { init(new StringCharacterIterator(str), mode, 0); } Normalizer::Normalizer(const UnicodeString& str, EMode mode, int32_t opt) { init(new StringCharacterIterator(str), mode, opt); } Normalizer::Normalizer(const UChar* str, int32_t length, EMode mode) { init(new StringCharacterIterator(UnicodeString(str, length)), mode, 0); } Normalizer::Normalizer(const CharacterIterator& iter, EMode mode) { init(iter.clone(), mode, 0); } Normalizer::Normalizer(const CharacterIterator& iter, EMode mode, int32_t opt) { init(iter.clone(), mode, opt); } void Normalizer::init(CharacterIterator* adoptIter, EMode mode, int32_t options) { bufferPos = 0; bufferLimit = 0; fOptions = options; currentChar = DONE; fMode = mode; text = adoptIter; minDecomp = (int16_t)((fMode & COMPAT_BIT) ? 0 : DecompData::MAX_COMPAT); } Normalizer::Normalizer(const Normalizer& copy) { init(copy.text->clone(), copy.fMode, copy.fOptions); buffer = copy.buffer; bufferPos = copy.bufferPos; bufferLimit = copy.bufferLimit; explodeBuf = copy.explodeBuf; currentChar = copy.currentChar; } Normalizer::~Normalizer() { delete text; } Normalizer* Normalizer::clone() const { if(this!=0) { return new Normalizer(*this); } else { return 0; } } /** * Generates a hash code for this iterator. */ int32_t Normalizer::hashCode() const { return text->hashCode() + fMode + fOptions + bufferPos + bufferLimit; } UBool Normalizer::operator==(const Normalizer& that) const { return *text == *(that.text) && currentChar == that.currentChar && buffer == that.buffer && explodeBuf == that.explodeBuf && bufferPos == that.bufferPos && bufferLimit == that.bufferLimit; } //------------------------------------------------------------------------- // Static utility methods //------------------------------------------------------------------------- void Normalizer::normalize(const UnicodeString& source, EMode mode, int32_t options, UnicodeString& result, UErrorCode &status) { if (quickCheck(source, mode, status) == UNORM_YES) { result = source; return; } switch (mode) { case NO_OP: result = source; break; case COMPOSE: case COMPOSE_COMPAT: compose(source, (mode & COMPAT_BIT) != 0, options, result, status); break; case DECOMP: case DECOMP_COMPAT: decompose(source, (mode & COMPAT_BIT) != 0, options, result, status); break; } } UNormalizationCheckResult Normalizer::quickCheck(const UnicodeString& source, Normalizer::EMode mode, UErrorCode &status) { if (U_FAILURE(status)) return UNORM_MAYBE; const UChar *ps = source.getUChars(); return unorm_quickCheck(ps, source.length(), getUNormalizationMode(mode, status), &status); } //------------------------------------------------------------------------- // Inline functions for 64-bit bitmasks (array of 2 uint32_t) //------------------------------------------------------------------------- // Clear all bits of the mask inline void emptyBitmask64(uint32_t* mask) { mask[0] = mask[1] = 0; } // Return TRUE if all bits are clear in the mask inline UBool isEmptyBitmask64(uint32_t* mask) { return (mask[0] == 0) && (mask[1] == 0); } // Set a single bit (0..63) of the mask inline void setBitmask64(uint32_t* mask, int32_t bit) { mask[bit >> 5] |= (1L << (bit & 31)); } // Return TRUE if a single bit (0..63) is set in the mask inline UBool isSetBitmask64(uint32_t* mask, int32_t bit) { return (mask[bit >> 5] & (1L << (bit & 31))) != 0; } //------------------------------------------------------------------------- // Compose methods //------------------------------------------------------------------------- void Normalizer::compose(const UnicodeString& source, UBool compat, int32_t, UnicodeString& result, UErrorCode &status) { if (U_FAILURE(status)) { return; } result.truncate(0); UnicodeString explodeBuf; UTextOffset explodePos = EMPTY; // Position in input buffer UTextOffset basePos = 0; // Position of last base in output string uint16_t baseIndex = 0; // Index of last base in "actions" array uint32_t classesSeen[2]; // Combining classes seen since last base uint16_t action; // Compatibility explosions have lower indices; skip them if necessary uint16_t minExplode = (uint16_t)(compat ? 0 : ComposeData::MAX_COMPAT); uint16_t minDecompLocal = (uint16_t)(compat ? 0 : DecompData::MAX_COMPAT); UTextOffset i = 0; emptyBitmask64(classesSeen); while (i < source.length() || explodePos != EMPTY) { // Get the next char from either the buffer or the source UChar ch; if (explodePos == EMPTY) { ch = source[i++]; } else { ch = explodeBuf[explodePos++]; if (explodePos >= explodeBuf.length()) { explodePos = EMPTY; explodeBuf.truncate(0); } } // Get the basic info for the character uint16_t charInfo = composeLookup(ch); uint16_t type = (uint16_t)(charInfo & ComposeData::TYPE_MASK); uint16_t index = (uint16_t)(charInfo >> ComposeData::INDEX_SHIFT); if (type == ComposeData::BASE || (type == ComposeData::NON_COMPOSING_COMBINING && index < minExplode)) { emptyBitmask64(classesSeen); baseIndex = index; basePos = result.length(); result += ch; } else if (type == ComposeData::COMBINING) { uint32_t cclass = ComposeData::typeBit[index]; // 0..63 // We can only combine a character with the base if we haven't // already seen a combining character with the same canonical class. // We also only combine characters with an index from // 1..COMBINING_COUNT-1. Indices >= COMBINING_COUNT are // non-combining; these formerly had an index of zero. if (index < ComposeData::COMBINING_COUNT && !isSetBitmask64(classesSeen, cclass) && (action = composeAction(baseIndex, index)) > 0) { if (action > ComposeData::MAX_COMPOSED) { // Pairwise explosion. Actions above this value are really // indices into an array that in turn contains indices // into the exploding string table // TODO: What if there are unprocessed chars in the explode buffer? UChar newBase = pairExplode(explodeBuf, action); explodePos = 0; result[basePos] = newBase; baseIndex = (uint16_t)(composeLookup(newBase) >> ComposeData::INDEX_SHIFT); } else { // Normal pairwise combination. Replace the base char UChar newBase = (UChar) action; result[basePos] = newBase; baseIndex = (uint16_t)(composeLookup(newBase) >> ComposeData::INDEX_SHIFT); } // // Since there are Unicode characters that cannot be combined in arbitrary // order, we have to re-process any combining marks that go with this // base character. There are only four characters in Unicode that have // this problem. If they are fixed in Unicode 3.0, this code can go away. // UTextOffset len = result.length(); if (len - basePos > 1) { for (UTextOffset j = basePos+1; j < len; j++) { explodeBuf += result[j]; } result.truncate(basePos+1); emptyBitmask64(classesSeen); if (explodePos == EMPTY) explodePos = 0; } } else { // No combination with this character bubbleAppend(result, ch, cclass); setBitmask64(classesSeen, cclass); } } else if (index > minExplode) { // Single exploding character explode(explodeBuf, index); explodePos = 0; } else if (type == ComposeData::HANGUL && minExplode == 0) { // If we're in compatibility mode we need to decompose Hangul to Jamo, // because some of the Jamo might have compatibility decompositions. hangulToJamo(ch, explodeBuf, minDecompLocal); explodePos = 0; } else if (type == ComposeData::INITIAL_JAMO) { emptyBitmask64(classesSeen); baseIndex = ComposeData::INITIAL_JAMO_INDEX; basePos = result.length(); result += ch; } else if (type == ComposeData::MEDIAL_JAMO && isEmptyBitmask64(classesSeen) && baseIndex == ComposeData::INITIAL_JAMO_INDEX) { // If the last character was an initial jamo, we can combine it with this // one to create a Hangul character. uint16_t l = (uint16_t)(result[basePos] - (UChar)JAMO_LBASE); uint16_t v = (uint16_t)(ch - JAMO_VBASE); result[basePos] = (UChar)(HANGUL_BASE + (l*JAMO_VCOUNT + v) * JAMO_TCOUNT); baseIndex = ComposeData::MEDIAL_JAMO_INDEX; } else if (type == ComposeData::FINAL_JAMO && isEmptyBitmask64(classesSeen) && baseIndex == ComposeData::MEDIAL_JAMO_INDEX) { // If the last character was a medial jamo that we turned into Hangul, // we can add this character too. result[basePos] = (UChar)(result[basePos] + (ch - JAMO_TBASE)); baseIndex = 0; basePos = -1; emptyBitmask64(classesSeen); } else { baseIndex = 0; basePos = -1; emptyBitmask64(classesSeen); result += ch; } } } /** * Compose starting with current input character and continuing * until just before the next base char. *

* Input: *

*

* Output: *

*/ UChar Normalizer::nextCompose() { UTextOffset explodePos = EMPTY; // Position in input buffer UTextOffset basePos = 0; // Position of last base in output string uint16_t baseIndex = 0; // Index of last base in "actions" array uint32_t classesSeen[2]; // Combining classes seen since last base uint16_t action; UChar lastBase = 0; UBool chFromText = TRUE; // Compatibility explosions have lower indices; skip them if necessary uint16_t minExplode = (uint16_t)((fMode & COMPAT_BIT) ? 0 : ComposeData::MAX_COMPAT); uint16_t minDecompLocal = (uint16_t)((fMode & COMPAT_BIT) ? 0 : DecompData::MAX_COMPAT); emptyBitmask64(classesSeen); initBuffer(); explodeBuf.truncate(0); UChar ch = curForward(); while (ch != DONE) { // Get the basic info for the character uint16_t charInfo = composeLookup(ch); uint16_t type = (uint16_t)(charInfo & ComposeData::TYPE_MASK); uint16_t index = (uint16_t)(charInfo >> ComposeData::INDEX_SHIFT); if (type == ComposeData::BASE || (type == ComposeData::NON_COMPOSING_COMBINING && index < minExplode)) { if (buffer.length() > 0 && chFromText && explodePos == EMPTY) { // When we hit a base char in the source text, we can return the text // that's been composed so far. We'll re-process this char next time hrough. break; } emptyBitmask64(classesSeen); baseIndex = index; basePos = buffer.length(); buffer += ch; lastBase = ch; } else if (type == ComposeData::COMBINING) { uint32_t cclass = ComposeData::typeBit[index]; // 0..63 // We can only combine a character with the base if we haven't // already seen a combining character with the same canonical class. if (index < ComposeData::COMBINING_COUNT && !isSetBitmask64(classesSeen, cclass) && (action = composeAction(baseIndex, index)) > 0) { if (action > ComposeData::MAX_COMPOSED) { // Pairwise explosion. Actions above this value are really // indices into an array that in turn contains indices // into the exploding string table // TODO: What if there are unprocessed chars in the explode buffer? UChar newBase = pairExplode(explodeBuf, action); explodePos = 0; buffer[basePos] = newBase; baseIndex = (uint16_t)(composeLookup(newBase) >> ComposeData::INDEX_SHIFT); lastBase = newBase; } else { // Normal pairwise combination. Replace the base char UChar newBase = (UChar) action; buffer[basePos] = newBase; baseIndex = (uint16_t)(composeLookup(newBase) >> ComposeData::INDEX_SHIFT); lastBase = newBase; } // // Since there are Unicode characters that cannot be combined in arbitrary // order, we have to re-process any combining marks that go with this // base character. There are only four characters in Unicode that have // this problem. If they are fixed in Unicode 3.0, this code can go away. // UTextOffset len = buffer.length(); if (len - basePos > 1) { for (UTextOffset j = basePos+1; j < len; j++) { explodeBuf += buffer[j]; } buffer.truncate(basePos+1); emptyBitmask64(classesSeen); if (explodePos == EMPTY) explodePos = 0; } } else { // No combination with this character bubbleAppend(buffer, ch, cclass); setBitmask64(classesSeen, cclass); //[cclass >> 5] |= (1L << (cclass & 31)); } } else if (index > minExplode) { // Single exploding character explode(explodeBuf, index); explodePos = 0; } else if (type == ComposeData::HANGUL && minExplode == 0) { // If we're in compatibility mode we need to decompose Hangul to Jamo, // because some of the Jamo might have compatibility decompositions. hangulToJamo(ch, explodeBuf, minDecompLocal); explodePos = 0; } else if (type == ComposeData::INITIAL_JAMO) { if (buffer.length() > 0 && chFromText && explodePos == EMPTY) { // When we hit a base char in the source text, we can return the text // that's been composed so far. We'll re-process this char next time through. break; } emptyBitmask64(classesSeen); baseIndex = ComposeData::INITIAL_JAMO_INDEX; basePos = buffer.length(); buffer += ch; } else if (type == ComposeData::MEDIAL_JAMO && isEmptyBitmask64(classesSeen) && baseIndex == ComposeData::INITIAL_JAMO_INDEX) { // If the last character was an initial jamo, we can combine it with this // one to create a Hangul character. uint16_t l = (uint16_t)(buffer[basePos] - (UChar)JAMO_LBASE); uint16_t v = (uint16_t)(ch - JAMO_VBASE); buffer[basePos] = (UChar)(HANGUL_BASE + (l*JAMO_VCOUNT + v) * JAMO_TCOUNT); baseIndex = ComposeData::MEDIAL_JAMO_INDEX; } else if (type == ComposeData::FINAL_JAMO && isEmptyBitmask64(classesSeen) && baseIndex == ComposeData::MEDIAL_JAMO_INDEX) { // If the last character was a medial jamo that we turned into Hangul, // we can add this character too. buffer[basePos] = (UChar)(buffer[basePos] + (ch - JAMO_TBASE)); baseIndex = 0; basePos = -1; emptyBitmask64(classesSeen); } else { // TODO: deal with JAMO character types baseIndex = 0; basePos = -1; emptyBitmask64(classesSeen); buffer += ch; } if (explodePos == EMPTY) { ch = text->next(); chFromText = TRUE; } else { ch = explodeBuf[explodePos++]; if (explodePos >= explodeBuf.length()) { explodePos = EMPTY; explodeBuf.truncate(0); } chFromText = FALSE; } } if (buffer.length() > 0) { bufferLimit = buffer.length() - 1; ch = buffer[0]; } else { ch = DONE; bufferLimit = 0; } return ch; } /** * Compose starting with the input UChar just before the current position * and continuing backward until (and including) the previous base char. *

* Input: *

*

* Output: *

*/ UChar Normalizer::prevCompose() { UErrorCode status = U_ZERO_ERROR; // Compatibility explosions have lower indices; skip them if necessary uint16_t minExplode = (uint16_t)((fMode & COMPAT_BIT) ? 0 : ComposeData::MAX_COMPAT); initBuffer(); // Slurp up characters until we hit a base char or an initial Jamo UChar ch; while ((ch = curBackward()) != DONE) { insert(buffer, 0, ch); // Get the basic info for the character uint16_t charInfo = composeLookup(ch); uint16_t type = (uint16_t)(charInfo & ComposeData::TYPE_MASK); uint16_t index = (uint16_t)(charInfo >> ComposeData::INDEX_SHIFT); if (type == ComposeData::BASE || (type == ComposeData::NON_COMPOSING_COMBINING && index < minExplode) || type == ComposeData::HANGUL || type == ComposeData::INITIAL_JAMO) { break; } } // If there's more than one character in the buffer, compose it all at once.... if (buffer.length() > 0) { // TODO: The performance of this is awful; add a way to compose // a UnicodeString& in place. UnicodeString composed; compose(buffer, (fMode & COMPAT_BIT) != 0, fOptions, composed, status); buffer.truncate(0); buffer += composed; if (buffer.length() > 1) { bufferLimit = bufferPos = buffer.length() - 1; ch = buffer[bufferPos]; } else { ch = buffer[0]; } } else { ch = DONE; } return ch; } void Normalizer::bubbleAppend(UnicodeString& target, UChar ch, uint32_t cclass) { UTextOffset i; for (i = target.length() - 1; i >= 0; --i) { uint32_t iClass = getComposeClass(target[i]); if (iClass == 1 || iClass <= cclass) { // 1 means combining class 0 // We've hit something we can't bubble this character past, so insert here break; } } // We need to insert just after character "i" insert(target, i+1, ch); } /** * Return the composing class of a character, as stored in the ComposeData * table. This is not the composing class as listed in the raw Unicode * database, but an equivalent remapped value. Values are remapped so they * fit in a sequential range from 0..n, where n < 64, and relative order * is preserved. * @return the composing class of ch, from 0..63 */ uint32_t Normalizer::getComposeClass(UChar ch) { uint32_t cclass = 0; uint16_t charInfo = composeLookup(ch); uint16_t type = (uint16_t)(charInfo & ComposeData::TYPE_MASK); if (type == ComposeData::COMBINING) { cclass = ComposeData::typeBit[charInfo >> ComposeData::INDEX_SHIFT]; } return cclass; } uint16_t Normalizer::composeLookup(UChar ch) { return ucmp16_getu(ComposeData::lookup, ch); } uint16_t Normalizer::composeAction(uint16_t baseIndex, uint16_t comIndex) { return ucmp16_getu(ComposeData::actions, ((UChar)(baseIndex + ComposeData::MAX_BASES*comIndex))); } void Normalizer::explode(UnicodeString& target, uint16_t index) { UChar ch; while ((ch = ComposeData::replace[index++]) != 0) { target += ch; } } UChar Normalizer::pairExplode(UnicodeString& target, uint16_t action) { uint16_t index = ComposeData::actionIndex[action - ComposeData::MAX_COMPOSED]; explode(target, (uint16_t)(index + 1)); return ComposeData::replace[index]; // New base char } //------------------------------------------------------------------------- // Decompose methods //------------------------------------------------------------------------- void Normalizer::decompose(const UnicodeString& source, UBool compat, int32_t options, UnicodeString& result, UErrorCode &status) { if (U_FAILURE(status)) { return; } UBool hangul = (options & IGNORE_HANGUL) == 0; uint16_t minDecompLocal = (uint16_t)(compat ? 0 : DecompData::MAX_COMPAT); UnicodeString buffer; int32_t i = 0, bufPtr = -1; result.truncate(0); // Rewritten - Liu while (i < source.length() || bufPtr >= 0) { UChar ch; if (bufPtr >= 0) { ch = buffer.charAt(bufPtr++); if (bufPtr == buffer.length()) { bufPtr = -1; } } else { ch = source[i++]; } uint16_t offset = ucmp16_getu(DecompData::offsets, ch); uint16_t index = (uint16_t)(offset & DecompData::DECOMP_MASK); if (index > minDecompLocal) { if ((offset & DecompData::DECOMP_RECURSE) != 0) { buffer.truncate(0); doAppend((const UChar*)DecompData::contents, index, buffer); bufPtr = 0; } else { doAppend((const UChar*)DecompData::contents, index, result); } } else if (ch >= HANGUL_BASE && ch < HANGUL_LIMIT && hangul) { hangulToJamo(ch, result, minDecompLocal); } else { result += ch; } } fixCanonical(result); } /** * Decompose starting with current input character and continuing * until just before the next base char. *

* Input: *

*

* Output: *

*/ UChar Normalizer::nextDecomp() { UBool hangul = ((fOptions & IGNORE_HANGUL) == 0); UChar ch = curForward(); int32_t i; uint16_t offset = ucmp16_getu(DecompData::offsets, ch); int16_t index = (uint16_t)(offset & DecompData::DECOMP_MASK); if (index > minDecomp || ucmp8_get(DecompData::canonClass, ch) != DecompData::BASE) { initBuffer(); if (index > minDecomp) { doAppend((const UChar*)(DecompData::contents), index, buffer); if ((offset & DecompData::DECOMP_RECURSE) != 0) { // Need to decompose the output of this decomposition recursively. for (i = 0; i < buffer.length(); i++) { ch = buffer.charAt(i); int16_t index = (int16_t)(ucmp16_getu(DecompData::offsets, ch) & DecompData::DECOMP_MASK); if (index > minDecomp) { i += doReplace((const UChar*)(DecompData::contents), index, buffer, i); } } } } else { buffer += ch; } UBool needToReorder = FALSE; // Any other combining chacters that immediately follow the decomposed // character must be included in the buffer too, because they're // conceptually part of the same logical character. while ((ch = text->next()) != DONE && ucmp8_get(DecompData::canonClass, ch) != DecompData::BASE) { needToReorder = TRUE; // Decompose any of these characters that need it - Liu index = (int16_t)(ucmp16_getu(DecompData::offsets, ch) & DecompData::DECOMP_MASK); if (index > minDecomp) { doAppend((const UChar*)DecompData::contents, index, buffer); } else { buffer += ch; } } if (buffer.length() > 1 && needToReorder) { // If there is more than one combining character in the buffer, // put them into the canonical order. // But we don't need to sort if only characters are the ones that // resulted from decomosing the base character. fixCanonical(buffer); } bufferLimit = buffer.length() - 1; ch = buffer[0]; } else { // Just use this character, but first advance to the next one text->next(); // Do Hangul -> Jamo decomposition if necessary if (hangul && ch >= HANGUL_BASE && ch < HANGUL_LIMIT) { initBuffer(); hangulToJamo(ch, buffer, minDecomp); bufferLimit = buffer.length() - 1; ch = buffer[0]; } } return ch; } /** * Decompose starting with the input char just before the current position * and continuing backward until (and including) the previous base char. *

* Input: *

*

* Output: *

*/ UChar Normalizer::prevDecomp() { UBool hangul = (fOptions & IGNORE_HANGUL) == 0; UChar ch = curBackward(); uint16_t offset = ucmp16_getu(DecompData::offsets, ch); if (offset > minDecomp || ucmp8_get(DecompData::canonClass, ch) != DecompData::BASE) { initBuffer(); // This method rewritten to pass conformance tests. - Liu // Collect all characters up to the previous base char while (ch != DONE) { buffer.insert(0, ch); if (ucmp8_get(DecompData::canonClass, ch) == DecompData::BASE) break; ch = text->previous(); } // Decompose the buffer int32_t i; for (i = 0; i < buffer.length(); i++) { ch = buffer.charAt(i); offset = ucmp16_getu(DecompData::offsets, ch); int16_t index = (int16_t)(offset & DecompData::DECOMP_MASK); if (index > minDecomp) { int j = doReplace((const UChar*)(DecompData::contents), index, buffer, i); if ((offset & DecompData::DECOMP_RECURSE) != 0) { // Need to decompose this recursively for (; i < j; ++i) { ch = buffer.charAt(i); index = (int16_t)(ucmp16_getu(DecompData::offsets, ch) & DecompData::DECOMP_MASK); if (index > minDecomp) { i += doReplace((const UChar*)(DecompData::contents), index, buffer, i); } } } i = j; } } if (buffer.length() > 1) { // If there is more than one combining character in the buffer, // put them into the canonical order. fixCanonical(buffer); } bufferLimit = bufferPos = buffer.length() - 1; ch = buffer[bufferPos]; } else if (hangul && ch >= HANGUL_BASE && ch < HANGUL_LIMIT) { initBuffer(); hangulToJamo(ch, buffer, minDecomp); bufferLimit = bufferPos = buffer.length() - 1; ch = buffer[bufferPos]; } return ch; } uint8_t Normalizer::getClass(UChar ch) { return ucmp8_get(DecompData::canonClass, ch); } /** * Fixes the sorting sequence of non-spacing characters according to * their combining class. The algorithm is listed on p.3-11 in the * Unicode Standard 2.0. The table of combining classes is on p.4-2 * in the Unicode Standard 2.0. * @param result the string to fix. */ void Normalizer::fixCanonical(UnicodeString& result) { UTextOffset i = result.length() - 1; uint8_t currentType = getClass(result[i]); uint8_t lastType; for (--i; i >= 0; --i) { lastType = currentType; currentType = getClass(result[i]); // // a swap is presumed to be rare (and a double-swap very rare), // so don't worry about efficiency here. // if (currentType > lastType && lastType != DecompData::BASE) { // swap characters UChar temp = result[i]; result[i] = result[i+1]; result[i+1] = temp; // if not at end, backup (one further, to compensate for for-loop) if (i < result.length() - 2) { i += 2; } // reset type, since we swapped. currentType = getClass(result[i]); } } } //------------------------------------------------------------------------- // CharacterIterator overrides //------------------------------------------------------------------------- /** * Return the current character in the normalized text. */ UChar32 Normalizer:: current() const { // TODO: make this method const and guarantee that currentChar is always set? Normalizer *nonConst = (Normalizer*)this; if (currentChar == DONE) { switch (fMode) { case NO_OP: nonConst->currentChar = text->current(); break; case COMPOSE: case COMPOSE_COMPAT: nonConst->currentChar = nonConst->nextCompose(); break; case DECOMP: case DECOMP_COMPAT: nonConst->currentChar = nonConst->nextDecomp(); break; } } return currentChar; } /** * Return the first character in the normalized text. This resets * the Normalizer's position to the beginning of the text. */ UChar32 Normalizer::first() { return setIndex(text->startIndex()); } /** * Return the last character in the normalized text. This resets * the Normalizer's position to be just before the * the input text corresponding to that normalized character. */ UChar32 Normalizer::last() { text->setIndex(text->endIndex()); currentChar = DONE; // The current char hasn't been processed clearBuffer(); // The buffer is empty too return previous(); } /** * Return the next character in the normalized text and advance * the iteration position by one. If the end * of the text has already been reached, {@link #DONE} is returned. */ UChar32 Normalizer::next() { if (bufferPos < bufferLimit) { // There are output characters left in the buffer currentChar = buffer[++bufferPos]; } else { bufferLimit = bufferPos = 0; // Buffer is now out of date switch (fMode) { case NO_OP: currentChar = text->next(); break; case COMPOSE: case COMPOSE_COMPAT: currentChar = nextCompose(); break; case DECOMP: case DECOMP_COMPAT: currentChar = nextDecomp(); break; } } return currentChar; } /** * Return the previous character in the normalized text and decrement * the iteration position by one. If the beginning * of the text has already been reached, {@link #DONE} is returned. */ UChar32 Normalizer::previous() { if (bufferPos > 0) { // There are output characters left in the buffer currentChar = buffer[--bufferPos]; } else { bufferLimit = bufferPos = 0; // Buffer is now out of date switch (fMode) { case NO_OP: currentChar = text->previous(); break; case COMPOSE: case COMPOSE_COMPAT: currentChar = prevCompose(); break; case DECOMP: case DECOMP_COMPAT: currentChar = prevDecomp(); break; } } return currentChar; } void Normalizer::reset() { text->setIndex(text->startIndex()); currentChar = DONE; // The current char hasn't been processed clearBuffer(); // The buffer is empty too } /** * Set the iteration position in the input text that is being normalized * and return the first normalized character at that position. *

* Note: This method sets the position in the input text, * while {@link #next} and {@link #previous} iterate through characters * in the normalized output. This means that there is not * necessarily a one-to-one correspondence between characters returned * by next and previous and the indices passed to and * returned from setIndex and {@link #getIndex}. *

* @param index the desired index in the input text. * * @return the first normalized character that is the result of iterating * forward starting at the given index. * * @throws IllegalArgumentException if the given index is less than * {@link #getBeginIndex} or greater than {@link #getEndIndex}. */ UChar32 Normalizer::setIndex(UTextOffset index) { text->setIndex(index); // Checks range currentChar = DONE; // The current char hasn't been processed clearBuffer(); // The buffer is empty too return current(); } /** * Retrieve the current iteration position in the input text that is * being normalized. This method is useful in applications such as * searching, where you need to be able to determine the position in * the input text that corresponds to a given normalized output character. *

* Note: This method sets the position in the input, while * {@link #next} and {@link #previous} iterate through characters in the * output. This means that there is not necessarily a one-to-one * correspondence between characters returned by next and * previous and the indices passed to and returned from * setIndex and {@link #getIndex}. * */ UTextOffset Normalizer::getIndex() const { return text->getIndex(); } /** * Retrieve the index of the start of the input text. This is the begin index * of the CharacterIterator or the start (i.e. 0) of the String * over which this Normalizer is iterating */ UTextOffset Normalizer::startIndex() const { return text->startIndex(); } /** * Retrieve the index of the end of the input text. This is the end index * of the CharacterIterator or the length of the String * over which this Normalizer is iterating */ UTextOffset Normalizer::endIndex() const { return text->endIndex(); } //------------------------------------------------------------------------- // Property access methods //------------------------------------------------------------------------- void Normalizer::setMode(EMode newMode) { fMode = newMode; minDecomp = (int16_t)(((fMode & COMPAT_BIT) != 0) ? 0 : DecompData::MAX_COMPAT); } Normalizer::EMode Normalizer::getMode() const { return fMode; } void Normalizer::setOption(int32_t option, UBool value) { if (value) { fOptions |= option; } else { fOptions &= (~option); } } UBool Normalizer::getOption(int32_t option) const { return (fOptions & option) != 0; } /** * Set the input text over which this Normalizer will iterate. * The iteration position is set to the beginning of the input text. */ void Normalizer::setText(const UnicodeString& newText, UErrorCode &status) { if (U_FAILURE(status)) { return; } CharacterIterator *newIter = new StringCharacterIterator(newText); if (newIter == NULL) { status = U_MEMORY_ALLOCATION_ERROR; return; } delete text; text = newIter; reset(); } /** * Set the input text over which this Normalizer will iterate. * The iteration position is set to the beginning of the string. */ void Normalizer::setText(const CharacterIterator& newText, UErrorCode &status) { if (U_FAILURE(status)) { return; } CharacterIterator *newIter = newText.clone(); if (newIter == NULL) { status = U_MEMORY_ALLOCATION_ERROR; return; } delete text; text = newIter; reset(); } void Normalizer::setText(const UChar* newText, int32_t length, UErrorCode &status) { setText(UnicodeString(newText, length), status); } /** * Copies the text under iteration into the UnicodeString referred to by "result". * @param result Receives a copy of the text under iteration. */ void Normalizer::getText(UnicodeString& result) { text->getText(result); } //------------------------------------------------------------------------- // Private utility methods //------------------------------------------------------------------------- UChar Normalizer::curForward() { UChar ch = text->current(); return ch; } UChar Normalizer::curBackward() { UChar ch = text->previous(); return ch; } void Normalizer::doAppend(const UChar source[], uint16_t offset, UnicodeString& dest) { uint16_t index = (int16_t)(offset >> STR_INDEX_SHIFT); uint16_t length = (int16_t)(offset & STR_LENGTH_MASK); if (length == 0) { UChar ch; while ((ch = source[index++]) != 0x0000) { dest += ch; } } else { while (length-- > 0) { dest += source[index++]; } } } void Normalizer::doInsert(const UChar source[], uint16_t offset, UnicodeString& dest, UTextOffset pos) { uint16_t index = (int16_t)(offset >> STR_INDEX_SHIFT); uint16_t length = (int16_t)(offset & STR_LENGTH_MASK); if (length == 0) { UChar ch; while ((ch = source[index++]) != 0x0000) { insert(dest, pos++, ch); } } else { while (length-- > 0) { insert(dest, pos++, source[index++]); } } } uint16_t Normalizer::doReplace(const UChar source[], uint16_t offset, UnicodeString& dest, UTextOffset pos) { uint16_t index = (int16_t)(offset >> STR_INDEX_SHIFT); uint16_t length = (int16_t)(offset & STR_LENGTH_MASK); uint16_t i; dest.setCharAt(pos++, source[index++]); if (length == 0) { UChar ch; while ((ch = source[index++]) != 0x0000) { insert(dest, pos++, ch); length++; } } else { for (i = 1; i < length; i++) { dest.insert(pos++, source[index++]); } } return length; } void Normalizer::initBuffer() { buffer.truncate(0); clearBuffer(); } void Normalizer::clearBuffer() { bufferLimit = bufferPos = 0; } //----------------------------------------------------------------------------- // Hangul / Jamo conversion utilities for internal use // See section 3.10 of The Unicode Standard, v 2.0. // /** * Convert a single Hangul syllable into one or more Jamo characters. * * @param conjoin If TRUE, decompose Jamo into conjoining Jamo. */ void Normalizer::hangulToJamo(UChar ch, UnicodeString& result, uint16_t decompLimit) { UChar sIndex = (UChar)(ch - HANGUL_BASE); UChar leading = (UChar)(JAMO_LBASE + sIndex / JAMO_NCOUNT); UChar vowel = (UChar)(JAMO_VBASE + (sIndex % JAMO_NCOUNT) / JAMO_TCOUNT); UChar trailing= (UChar)(JAMO_TBASE + (sIndex % JAMO_TCOUNT)); jamoAppend(leading, decompLimit, result); jamoAppend(vowel, decompLimit, result); if (trailing != JAMO_TBASE) { jamoAppend(trailing, decompLimit, result); } } void Normalizer::jamoAppend(UChar ch, uint16_t decompLimit, UnicodeString& dest) { uint16_t offset = ucmp16_getu(DecompData::offsets, ch); if (offset > decompLimit) { /* HSYS: Be sure to check this for later. UChar may not always be uint16_t*/ doAppend((const UChar*)(DecompData::contents), offset, dest); } else { dest += ch; } } void Normalizer::jamoToHangul(UnicodeString& buffer, UTextOffset start) { UTextOffset out = start; UTextOffset limit = buffer.length() - 1; UTextOffset in; int16_t l, v = 0, t; for (in = start; in < limit; in++) { UChar ch = buffer[in]; if ((l = (int16_t)(ch - JAMO_LBASE)) >= 0 && l < JAMO_LCOUNT && (v = (int16_t)(buffer[in+1] - (UChar)JAMO_VBASE)) >= 0 && v < JAMO_VCOUNT) { // // We've found a pair of Jamo characters to compose. // Snarf the Jamo vowel and see if there's also a trailing char // in++; // Snarf the Jamo vowel too. t = (int16_t)((in < limit) ? buffer.charAt(in+1) : 0); t -= JAMO_TBASE; if (t >= 0 && t < JAMO_TCOUNT) { in++; // Snarf the trailing consonant too } else { t = 0; // No trailing consonant } buffer[out++] = (UChar)((l*JAMO_VCOUNT + v) * JAMO_TCOUNT + t + HANGUL_BASE); } else { buffer[out++] = ch; } } while (in < buffer.length()) { buffer[out++] = buffer[in++]; } buffer.truncate(out); }