# Microsoft Developer Studio Project File - Name="common" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 CFG=common - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "common.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "common.mak" CFG="common - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "common - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "common - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "common - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "..\..\lib\Release" # PROP Intermediate_Dir "Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "COMMON_EXPORTS" /YX /FD /c # ADD CPP /nologo /MD /Za /W3 /GX /I "..\..\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "COMMON_EXPORTS" /D "U_COMMON_IMPLEMENTATION" /YX /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 # ADD LINK32 kernel32.lib user32.lib advapi32.lib shell32.lib /nologo /base:"0x4a800000" /dll /machine:I386 /out:"..\..\bin\Release/icuuc.dll" !ELSEIF "$(CFG)" == "common - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "..\..\lib\Debug" # PROP Intermediate_Dir "Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "COMMON_EXPORTS" /YX /FD /GZ /c # ADD CPP /nologo /MDd /Za /W3 /Gm /GX /ZI /Od /I "..\..\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "COMMON_EXPORTS" /D "U_COMMON_IMPLEMENTATION" /YX /FD /GZ /c # SUBTRACT CPP /WX # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept # ADD LINK32 kernel32.lib user32.lib advapi32.lib shell32.lib /nologo /base:"0x4a800000" /dll /debug /machine:I386 /out:"..\..\bin\Debug/icuuc.dll" /pdbtype:sept # SUBTRACT LINK32 /profile !ENDIF # Begin Target # Name "common - Win32 Release" # Name "common - Win32 Debug" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE=.\bidi.cpp # End Source File # Begin Source File SOURCE=.\chariter.cpp !IF "$(CFG)" == "common - Win32 Release" !ELSEIF "$(CFG)" == "common - Win32 Debug" # ADD CPP /Ze !ENDIF # End Source File # Begin Source File SOURCE=.\compdata.cpp # End Source File # Begin Source File SOURCE=.\compitr.cpp !IF "$(CFG)" == "common - Win32 Release" !ELSEIF "$(CFG)" == "common - Win32 Debug" # ADD CPP /Ze !ENDIF # End Source File # Begin Source File SOURCE=.\convert.cpp !IF "$(CFG)" == "common - Win32 Release" !ELSEIF "$(CFG)" == "common - Win32 Debug" # ADD CPP /Ze !ENDIF # End Source File # Begin Source File SOURCE=.\cpputils.cpp !IF "$(CFG)" == "common - Win32 Release" !ELSEIF "$(CFG)" == "common - Win32 Debug" # ADD CPP /Ze !ENDIF # End Source File # Begin Source File SOURCE=.\cstring.c # End Source File # Begin Source File SOURCE=.\dcmpdata.cpp # End Source File # Begin Source File SOURCE=.\digitlst.cpp # End Source File # Begin Source File SOURCE=.\filestrm.c # End Source File # Begin Source File SOURCE=.\locid.cpp !IF "$(CFG)" == "common - Win32 Release" !ELSEIF "$(CFG)" == "common - Win32 Debug" # ADD CPP /Ze !ENDIF # End Source File # Begin Source File SOURCE=.\locmap.cpp !IF "$(CFG)" == "common - Win32 Release" !ELSEIF "$(CFG)" == "common - Win32 Debug" # ADD CPP /Ze !ENDIF # End Source File # Begin Source File SOURCE=.\mutex.cpp # End Source File # Begin Source File SOURCE=.\normlzr.cpp !IF "$(CFG)" == "common - Win32 Release" !ELSEIF "$(CFG)" == "common - Win32 Debug" # ADD CPP /Ze !ENDIF # End Source File # Begin Source File SOURCE=.\putil.c # ADD CPP /Ze # End Source File # Begin Source File SOURCE=.\rbdata.cpp !IF "$(CFG)" == "common - Win32 Release" !ELSEIF "$(CFG)" == "common - Win32 Debug" # ADD CPP /Ze !ENDIF # End Source File # Begin Source File SOURCE=.\resbund.cpp # ADD CPP /Ze # End Source File # Begin Source File SOURCE=.\schriter.cpp !IF "$(CFG)" == "common - Win32 Release" !ELSEIF "$(CFG)" == "common - Win32 Debug" # ADD CPP /Ze !ENDIF # End Source File # Begin Source File SOURCE=.\scsu.c # End Source File # Begin Source File SOURCE=.\ubidi.c # End Source File # Begin Source File SOURCE=.\ubidiln.c # End Source File # Begin Source File SOURCE=.\ubidiwrt.c # End Source File # Begin Source File SOURCE=.\uchar.c # End Source File # Begin Source File SOURCE=.\uchriter.cpp !IF "$(CFG)" == "common - Win32 Release" !ELSEIF "$(CFG)" == "common - Win32 Debug" # ADD CPP /Ze !ENDIF # End Source File # Begin Source File SOURCE=.\ucmp16.c # End Source File # Begin Source File SOURCE=.\ucmp32.c # End Source File # Begin Source File SOURCE=.\ucmp8.c # End Source File # Begin Source File SOURCE=.\ucnv.c # End Source File # Begin Source File SOURCE=.\ucnv2022.c # End Source File # Begin Source File SOURCE=.\ucnv_bld.c # End Source File # Begin Source File SOURCE=.\ucnv_cb.c # End Source File # Begin Source File SOURCE=.\ucnv_cnv.c # End Source File # Begin Source File SOURCE=.\ucnv_err.c # End Source File # Begin Source File SOURCE=.\ucnv_io.c # End Source File # Begin Source File SOURCE=.\ucnv_lmb.c # End Source File # Begin Source File SOURCE=.\ucnv_utf.c # End Source File # Begin Source File SOURCE=.\ucnvlat1.c # End Source File # Begin Source File SOURCE=.\ucnvmbcs.c # End Source File # Begin Source File SOURCE=.\ucnvsbcs.c # End Source File # Begin Source File SOURCE=.\udata.c # ADD CPP /Ze # End Source File # Begin Source File SOURCE=.\uhash.c # End Source File # Begin Source File SOURCE=.\uhash_us.cpp !IF "$(CFG)" == "common - Win32 Release" !ELSEIF "$(CFG)" == "common - Win32 Debug" # ADD CPP /Ze !ENDIF # End Source File # Begin Source File SOURCE=.\uloc.c # End Source File # Begin Source File SOURCE=.\umemstrm.c # End Source File # Begin Source File SOURCE=.\umutex.c # ADD CPP /Ze # End Source File # Begin Source File SOURCE=.\unames.c # End Source File # Begin Source File SOURCE=.\unicode.cpp # End Source File # Begin Source File SOURCE=.\unistr.cpp !IF "$(CFG)" == "common - Win32 Release" !ELSEIF "$(CFG)" == "common - Win32 Debug" # ADD CPP /Ze !ENDIF # End Source File # Begin Source File SOURCE=.\uresbund.c # End Source File # Begin Source File SOURCE=.\uresdata.c # End Source File # Begin Source File SOURCE=.\ushape.c # End Source File # Begin Source File SOURCE=.\ustring.c # End Source File # Begin Source File SOURCE=.\utf_impl.c # End Source File # Begin Source File SOURCE=.\uvector.cpp # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl" # Begin Source File SOURCE=.\unicode\bidi.h !IF "$(CFG)" == "common - Win32 Release" # Begin Custom Build InputPath=.\unicode\bidi.h "..\..\include\unicode\bidi.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy unicode\bidi.h ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win32 Debug" # Begin Custom Build InputPath=.\unicode\bidi.h "..\..\include\unicode\bidi.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy unicode\bidi.h ..\..\include\unicode # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=.\unicode\chariter.h !IF "$(CFG)" == "common - Win32 Release" # Begin Custom Build InputPath=.\unicode\chariter.h "..\..\include\unicode\chariter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy unicode\chariter.h ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win32 Debug" # Begin Custom Build InputPath=.\unicode\chariter.h "..\..\include\unicode\chariter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy unicode\chariter.h ..\..\include\unicode # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=.\cmemory.h # End Source File # Begin Source File SOURCE=.\compdata.h # End Source File # Begin Source File SOURCE=.\compitr.h # End Source File # Begin Source File SOURCE=.\unicode\convert.h !IF "$(CFG)" == "common - Win32 Release" # Begin Custom Build InputPath=.\unicode\convert.h "..\..\include\unicode\convert.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy unicode\convert.h ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win32 Debug" # Begin Custom Build InputPath=.\unicode\convert.h "..\..\include\unicode\convert.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy unicode\convert.h ..\..\include\unicode # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=.\cpputils.h # End Source File # Begin Source File SOURCE=.\cstring.h # End Source File # Begin Source File SOURCE=.\dcmpdata.h # End Source File # Begin Source File SOURCE=.\digitlst.h # End Source File # Begin Source File SOURCE=.\filestrm.h # End Source File # Begin Source File SOURCE=.\unicode\locid.h !IF "$(CFG)" == "common - Win32 Release" # Begin Custom Build InputPath=.\unicode\locid.h "..\..\include\unicode\locid.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy unicode\locid.h ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win32 Debug" # Begin Custom Build InputPath=.\unicode\locid.h "..\..\include\unicode\locid.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy unicode\locid.h ..\..\include\unicode # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=.\locmap.h # End Source File # Begin Source File SOURCE=.\mutex.h # End Source File # Begin Source File SOURCE=.\unicode\normlzr.h !IF "$(CFG)" == "common - Win32 Release" # Begin Custom Build InputPath=.\unicode\normlzr.h "..\..\include\unicode\normlzr.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy unicode\normlzr.h ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win32 Debug" # Begin Custom Build InputPath=.\unicode\normlzr.h "..\..\include\unicode\normlzr.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy unicode\normlzr.h ..\..\include\unicode # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=.\unicode\putil.h !IF "$(CFG)" == "common - Win32 Release" # Begin Custom Build InputPath=.\unicode\putil.h "..\..\include\unicode\putil.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy unicode\putil.h ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win32 Debug" # Begin Custom Build InputPath=.\unicode\putil.h "..\..\include\unicode\putil.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy unicode\putil.h ..\..\include\unicode # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=.\unicode\pwin32.h !IF "$(CFG)" == "common - Win32 Release" # Begin Custom Build InputPath=.\unicode\pwin32.h "..\..\include\unicode\pwin32.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy unicode\pwin32.h ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win32 Debug" # Begin Custom Build InputPath=.\unicode\pwin32.h "..\..\include\unicode\pwin32.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy unicode\pwin32.h ..\..\include\unicode # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=.\rbdata.h # End Source File # Begin Source File SOURCE=.\unicode\rep.h !IF "$(CFG)" == "common - Win32 Release" # Begin Custom Build InputPath=.\unicode\rep.h "..\..\include\unicode\rep.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy unicode\rep.h ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win32 Debug" # Begin Custom Build InputPath=.\unicode\rep.h "..\..\include\unicode\rep.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy unicode\rep.h ..\..\include\unicode # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=.\unicode\resbund.h !IF "$(CFG)" == "common - Win32 Release" # Begin Custom Build InputPath=.\unicode\resbund.h "..\..\include\unicode\resbund.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy unicode\resbund.h ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win32 Debug" # Begin Custom Build InputPath=.\unicode\resbund.h "..\..\include\unicode\resbund.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy unicode\resbund.h ..\..\include\unicode # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=.\unicode\schriter.h !IF "$(CFG)" == "common - Win32 Release" # Begin Custom Build InputPath=.\unicode\schriter.h "..\..\include\unicode\schriter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy unicode\schriter.h ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win32 Debug" # Begin Custom Build InputPath=.\unicode\schriter.h "..\..\include\unicode\schriter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy unicode\schriter.h ..\..\include\unicode # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=.\unicode\scsu.h !IF "$(CFG)" == "common - Win32 Release" # Begin Custom Build InputPath=.\unicode\scsu.h "..\..\include\unicode\scsu.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy unicode\scsu.h ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win32 Debug" # Begin Custom Build InputPath=.\unicode\scsu.h "..\..\include\unicode\scsu.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy unicode\scsu.h ..\..\include\unicode # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=.\unicode\ubidi.h !IF "$(CFG)" == "common - Win32 Release" # Begin Custom Build InputPath=.\unicode\ubidi.h "..\..\include\unicode\ubidi.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy unicode\ubidi.h ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win32 Debug" # Begin Custom Build InputPath=.\unicode\ubidi.h "..\..\include\unicode\ubidi.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy unicode\ubidi.h ..\..\include\unicode # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=.\ubidiimp.h # End Source File # Begin Source File SOURCE=.\unicode\uchar.h !IF "$(CFG)" == "common - Win32 Release" # Begin Custom Build InputPath=.\unicode\uchar.h "..\..\include\unicode\uchar.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy unicode\uchar.h ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win32 Debug" # Begin Custom Build InputPath=.\unicode\uchar.h "..\..\include\unicode\uchar.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy unicode\uchar.h ..\..\include\unicode # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=.\unicode\uchriter.h !IF "$(CFG)" == "common - Win32 Release" # Begin Custom Build InputPath=.\unicode\uchriter.h "..\..\include\unicode\uchriter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy unicode\uchriter.h ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win32 Debug" # Begin Custom Build InputPath=.\unicode\uchriter.h "..\..\include\unicode\uchriter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy unicode\uchriter.h ..\..\include\unicode # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=.\ucmp16.h # End Source File # Begin Source File SOURCE=.\ucmp32.h # End Source File # Begin Source File SOURCE=.\ucmp8.h # End Source File # Begin Source File SOURCE=.\unicode\ucnv.h !IF "$(CFG)" == "common - Win32 Release" # Begin Custom Build InputPath=.\unicode\ucnv.h "..\..\include\unicode\ucnv.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy unicode\ucnv.h ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win32 Debug" # Begin Custom Build InputPath=.\unicode\ucnv.h "..\..\include\unicode\ucnv.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy unicode\ucnv.h ..\..\include\unicode # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=.\ucnv_bld.h # End Source File # Begin Source File SOURCE=.\unicode\ucnv_cb.h !IF "$(CFG)" == "common - Win32 Release" # Begin Custom Build InputPath=.\unicode\ucnv_cb.h "..\..\include\unicode\ucnv_cb.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy unicode\ucnv_cb.h ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win32 Debug" # Begin Custom Build InputPath=.\unicode\ucnv_cb.h "..\..\include\unicode\ucnv_cb.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy unicode\ucnv_cb.h ..\..\include\unicode # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=.\ucnv_cnv.h # End Source File # Begin Source File SOURCE=.\unicode\ucnv_err.h !IF "$(CFG)" == "common - Win32 Release" # Begin Custom Build InputPath=.\unicode\ucnv_err.h "..\..\include\unicode\ucnv_err.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy unicode\ucnv_err.h ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win32 Debug" # Begin Custom Build InputPath=.\unicode\ucnv_err.h "..\..\include\unicode\ucnv_err.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy unicode\ucnv_err.h ..\..\include\unicode # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=.\ucnv_imp.h # End Source File # Begin Source File SOURCE=.\ucnv_io.h # End Source File # Begin Source File SOURCE=.\ucnvmbcs.h # End Source File # Begin Source File SOURCE=.\unicode\udata.h !IF "$(CFG)" == "common - Win32 Release" # Begin Custom Build InputPath=.\unicode\udata.h "..\..\include\unicode\udata.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy unicode\udata.h ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win32 Debug" # Begin Custom Build InputPath=.\unicode\udata.h "..\..\include\unicode\udata.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy unicode\udata.h ..\..\include\unicode # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=.\uhash.h # End Source File # Begin Source File SOURCE=.\unicode\uloc.h !IF "$(CFG)" == "common - Win32 Release" # Begin Custom Build InputPath=.\unicode\uloc.h "..\..\include\unicode\uloc.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy unicode\uloc.h ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win32 Debug" # Begin Custom Build InputPath=.\unicode\uloc.h "..\..\include\unicode\uloc.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy unicode\uloc.h ..\..\include\unicode # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=.\unicode\umachine.h !IF "$(CFG)" == "common - Win32 Release" # Begin Custom Build InputPath=.\unicode\umachine.h "..\..\include\unicode\umachine.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win32 Debug" # Begin Custom Build InputPath=.\unicode\umachine.h "..\..\include\unicode\umachine.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=.\umemstrm.h # End Source File # Begin Source File SOURCE=.\unicode\umisc.h !IF "$(CFG)" == "common - Win32 Release" # Begin Custom Build InputPath=.\unicode\umisc.h InputName=umisc "..\..\include\unicode\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy unicode\$(InputName).h ..\..\include\unicode echo $(InputName) # End Custom Build !ELSEIF "$(CFG)" == "common - Win32 Debug" # Begin Custom Build InputPath=.\unicode\umisc.h InputName=umisc "..\..\include\unicode\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy unicode\$(InputName).h ..\..\include\unicode echo $(InputName) # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=.\umutex.h # End Source File # Begin Source File SOURCE=.\unicode\unicode.h !IF "$(CFG)" == "common - Win32 Release" # Begin Custom Build InputPath=.\unicode\unicode.h "..\..\include\unicode\unicode.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy unicode\unicode.h ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win32 Debug" # Begin Custom Build InputPath=.\unicode\unicode.h "..\..\include\unicode\unicode.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy unicode\unicode.h ..\..\include\unicode # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=.\unicode\unistr.h !IF "$(CFG)" == "common - Win32 Release" # Begin Custom Build InputPath=.\unicode\unistr.h "..\..\include\unicode\unistr.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy unicode\unistr.h ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win32 Debug" # Begin Custom Build InputPath=.\unicode\unistr.h "..\..\include\unicode\unistr.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy unicode\unistr.h ..\..\include\unicode # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=.\unistrm.h # End Source File # Begin Source File SOURCE=.\unicode\urep.h !IF "$(CFG)" == "common - Win32 Release" # Begin Custom Build InputPath=.\unicode\urep.h "..\..\include\unicode\urep.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy unicode\urep.h ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win32 Debug" # Begin Custom Build InputPath=.\unicode\urep.h "..\..\include\unicode\urep.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy unicode\urep.h ..\..\include\unicode # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=.\unicode\ures.h !IF "$(CFG)" == "common - Win32 Release" # Begin Custom Build InputPath=.\unicode\ures.h "..\..\include\unicode\ures.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy unicode\ures.h ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win32 Debug" # Begin Custom Build InputPath=.\unicode\ures.h "..\..\include\unicode\ures.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy unicode\ures.h ..\..\include\unicode # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=.\uresdata.h # End Source File # Begin Source File SOURCE=.\uresimp.h # End Source File # Begin Source File SOURCE=.\unicode\ushape.h !IF "$(CFG)" == "common - Win32 Release" # Begin Custom Build InputPath=.\unicode\ushape.h "..\..\include\unicode\ushape.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy unicode\ushape.h ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win32 Debug" # Begin Custom Build InputPath=.\unicode\ushape.h "..\..\include\unicode\ushape.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy unicode\ushape.h ..\..\include\unicode # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=.\unicode\ustring.h !IF "$(CFG)" == "common - Win32 Release" # Begin Custom Build InputPath=.\unicode\ustring.h "..\..\include\unicode\ustring.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy unicode\ustring.h ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win32 Debug" # Begin Custom Build InputPath=.\unicode\ustring.h "..\..\include\unicode\ustring.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy unicode\ustring.h ..\..\include\unicode # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=.\unicode\utf.h !IF "$(CFG)" == "common - Win32 Release" # Begin Custom Build InputPath=.\unicode\utf.h "..\..\include\unicode\utf.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win32 Debug" # Begin Custom Build InputPath=.\unicode\utf.h "..\..\include\unicode\utf.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=.\unicode\utf16.h !IF "$(CFG)" == "common - Win32 Release" # Begin Custom Build InputPath=.\unicode\utf16.h "..\..\include\unicode\utf16.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win32 Debug" # Begin Custom Build InputPath=.\unicode\utf16.h "..\..\include\unicode\utf16.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=.\unicode\utf32.h !IF "$(CFG)" == "common - Win32 Release" # Begin Custom Build InputPath=.\unicode\utf32.h "..\..\include\unicode\utf32.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win32 Debug" # Begin Custom Build InputPath=.\unicode\utf32.h "..\..\include\unicode\utf32.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=.\unicode\utf8.h !IF "$(CFG)" == "common - Win32 Release" # Begin Custom Build InputPath=.\unicode\utf8.h "..\..\include\unicode\utf8.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win32 Debug" # Begin Custom Build InputPath=.\unicode\utf8.h "..\..\include\unicode\utf8.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=.\unicode\utypes.h !IF "$(CFG)" == "common - Win32 Release" # Begin Custom Build InputPath=.\unicode\utypes.h "..\..\include\unicode\utypes.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy unicode\utypes.h ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win32 Debug" # Begin Custom Build InputPath=.\unicode\utypes.h "..\..\include\unicode\utypes.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy unicode\utypes.h ..\..\include\unicode # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=.\uvector.h # End Source File # End Group # Begin Group "Resource Files" # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" # End Group # End Target # End Project