# Microsoft Developer Studio Project File - Name="layout" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 CFG=layout - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "layout.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "layout.mak" CFG="layout - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "layout - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "layout - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "layout - Win64 Release" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "layout - Win64 Debug" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "layout - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "..\..\lib\" # PROP Intermediate_Dir "Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "LAYOUT_EXPORTS" /FD /c # ADD CPP /nologo /G6 /MD /Za /W3 /GX /O2 /Ob2 /I "..\..\include" /I "..\common" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "LAYOUT_EXPORTS" /D "U_LAYOUT_IMPLEMENTATION" /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /i "..\common" /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 # ADD LINK32 ..\..\lib\icuuc.lib /nologo /dll /machine:I386 /out:"..\..\bin\icule28.dll" /implib:"..\..\lib\icule.lib" # SUBTRACT LINK32 /pdb:none !ELSEIF "$(CFG)" == "layout - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "layout___Win32_Debug" # PROP BASE Intermediate_Dir "layout___Win32_Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "..\..\lib\" # PROP Intermediate_Dir "Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "LAYOUT_EXPORTS" /FD /GZ /c # ADD CPP /nologo /G6 /MDd /Za /W3 /Gm /GX /ZI /Od /I "..\..\include" /I "..\common" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "LAYOUT_EXPORTS" /D "U_LAYOUT_IMPLEMENTATION" /FR /FD /GZ /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /i "..\common" /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept # ADD LINK32 ..\..\lib\icuucd.lib /nologo /dll /debug /machine:I386 /out:"..\..\bin\icule28d.dll" /implib:"..\..\lib\iculed.lib" /pdbtype:sept # SUBTRACT LINK32 /pdb:none !ELSEIF "$(CFG)" == "layout - Win64 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "..\..\lib\" # PROP Intermediate_Dir "Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN64" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "LAYOUT_EXPORTS" /FD /c # ADD CPP /nologo /MD /Za /W3 /GX /Zi /O2 /I "..\..\include" /I "..\common" /D "WIN64" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "LAYOUT_EXPORTS" /D "U_LAYOUT_IMPLEMENTATION" /D "_IA64_" /D "WIN32" /D "_AFX_NO_DAO_SUPPORT" /FD /QIA64_fmaopt /Wp64 /Zm600 /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win64 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win64 # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /i "..\common" /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:IX86 /machine:IA64 # ADD LINK32 ..\..\lib\icuuc.lib /nologo /dll /machine:IX86 /out:"..\..\bin\icule28.dll" /implib:"..\..\lib\icule.lib" /machine:IA64 !ELSEIF "$(CFG)" == "layout - Win64 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "layout___Win64_Debug" # PROP BASE Intermediate_Dir "layout___Win64_Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "..\..\lib\" # PROP Intermediate_Dir "Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN64" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "LAYOUT_EXPORTS" /FD /GZ /c # ADD CPP /nologo /MDd /Za /W3 /Gm /GX /Zi /Od /I "..\..\include" /I "..\common" /D "WIN64" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "LAYOUT_EXPORTS" /D "U_LAYOUT_IMPLEMENTATION" /D "_IA64_" /D "WIN32" /D "_AFX_NO_DAO_SUPPORT" /FR /FD /GZ /QIA64_fmaopt /Wp64 /Zm600 /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win64 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win64 # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /i "..\common" /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:IX86 /pdbtype:sept /machine:IA64 # ADD LINK32 ..\..\lib\icuucd.lib /nologo /dll /incremental:no /debug /machine:IX86 /out:"..\..\bin\icule28d.dll" /implib:"..\..\lib\iculed.lib" /pdbtype:sept /machine:IA64 !ENDIF # Begin Target # Name "layout - Win32 Release" # Name "layout - Win32 Debug" # Name "layout - Win64 Release" # Name "layout - Win64 Debug" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE=.\AlternateSubstSubtables.cpp # End Source File # Begin Source File SOURCE=.\AnchorTables.cpp # End Source File # Begin Source File SOURCE=.\ArabicLayoutEngine.cpp # End Source File # Begin Source File SOURCE=.\ArabicLigatureData.cpp # End Source File # Begin Source File SOURCE=.\ArabicShaping.cpp # End Source File # Begin Source File SOURCE=.\ClassDefinitionTables.cpp # End Source File # Begin Source File SOURCE=.\ContextualGlyphSubstProc.cpp # End Source File # Begin Source File SOURCE=.\ContextualSubstSubtables.cpp # End Source File # Begin Source File SOURCE=.\CoverageTables.cpp # End Source File # Begin Source File SOURCE=.\CursiveAttachmentSubtables.cpp # End Source File # Begin Source File SOURCE=.\DeviceTables.cpp # End Source File # Begin Source File SOURCE=.\ExtensionSubtables.cpp # End Source File # Begin Source File SOURCE=.\Features.cpp # End Source File # Begin Source File SOURCE=.\GDEFMarkFilter.cpp # End Source File # Begin Source File SOURCE=.\GlyphDefinitionTables.cpp # End Source File # Begin Source File SOURCE=.\GlyphIterator.cpp # End Source File # Begin Source File SOURCE=.\GlyphPositioningTables.cpp # End Source File # Begin Source File SOURCE=.\GlyphPosnLookupProc.cpp # End Source File # Begin Source File SOURCE=.\GlyphSubstitutionTables.cpp # End Source File # Begin Source File SOURCE=.\GlyphSubstLookupProc.cpp # End Source File # Begin Source File SOURCE=.\GXLayoutEngine.cpp # End Source File # Begin Source File SOURCE=.\HanLayoutEngine.cpp # End Source File # Begin Source File SOURCE=.\HebrewLigatureData.cpp # End Source File # Begin Source File SOURCE=.\HebrewShaping.cpp # End Source File # Begin Source File SOURCE=.\IndicClassTables.cpp # End Source File # Begin Source File SOURCE=.\IndicLayoutEngine.cpp # End Source File # Begin Source File SOURCE=.\IndicRearrangementProcessor.cpp # End Source File # Begin Source File SOURCE=.\IndicReordering.cpp # End Source File # Begin Source File SOURCE=.\LayoutEngine.cpp # End Source File # Begin Source File SOURCE=.\LEFontInstance.cpp # End Source File # Begin Source File SOURCE=.\LigatureSubstProc.cpp # End Source File # Begin Source File SOURCE=.\LigatureSubstSubtables.cpp # End Source File # Begin Source File SOURCE=.\loengine.cpp # End Source File # Begin Source File SOURCE=.\LookupProcessor.cpp # End Source File # Begin Source File SOURCE=.\Lookups.cpp # End Source File # Begin Source File SOURCE=.\LookupTables.cpp # End Source File # Begin Source File SOURCE=.\MarkArrays.cpp # End Source File # Begin Source File SOURCE=.\MarkToBasePosnSubtables.cpp # End Source File # Begin Source File SOURCE=.\MarkToLigaturePosnSubtables.cpp # End Source File # Begin Source File SOURCE=.\MarkToMarkPosnSubtables.cpp # End Source File # Begin Source File SOURCE=.\MorphTables.cpp # End Source File # Begin Source File SOURCE=.\MPreFixups.cpp # End Source File # Begin Source File SOURCE=.\MultipleSubstSubtables.cpp # End Source File # Begin Source File SOURCE=.\NonContextualGlyphSubstProc.cpp # End Source File # Begin Source File SOURCE=.\OpenTypeLayoutEngine.cpp # End Source File # Begin Source File SOURCE=.\OpenTypeUtilities.cpp # End Source File # Begin Source File SOURCE=.\PairPositioningSubtables.cpp # End Source File # Begin Source File SOURCE=.\ScriptAndLanguage.cpp # End Source File # Begin Source File SOURCE=.\ScriptAndLanguageTags.cpp # End Source File # Begin Source File SOURCE=.\SegmentArrayProcessor.cpp # End Source File # Begin Source File SOURCE=.\SegmentSingleProcessor.cpp # End Source File # Begin Source File SOURCE=.\SimpleArrayProcessor.cpp # End Source File # Begin Source File SOURCE=.\SinglePositioningSubtables.cpp # End Source File # Begin Source File SOURCE=.\SingleSubstitutionSubtables.cpp # End Source File # Begin Source File SOURCE=.\SingleTableProcessor.cpp # End Source File # Begin Source File SOURCE=.\StateTableProcessor.cpp # End Source File # Begin Source File SOURCE=.\SubstitutionLookups.cpp # End Source File # Begin Source File SOURCE=.\SubtableProcessor.cpp # End Source File # Begin Source File SOURCE=.\ThaiLayoutEngine.cpp # End Source File # Begin Source File SOURCE=.\ThaiShaping.cpp # End Source File # Begin Source File SOURCE=.\ThaiStateTables.cpp # End Source File # Begin Source File SOURCE=.\TrimmedArrayProcessor.cpp # End Source File # Begin Source File SOURCE=.\ValueRecords.cpp # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl" # Begin Source File SOURCE=.\AlternateSubstSubtables.h # End Source File # Begin Source File SOURCE=.\AnchorTables.h # End Source File # Begin Source File SOURCE=.\ArabicLayoutEngine.h # End Source File # Begin Source File SOURCE=.\ArabicShaping.h # End Source File # Begin Source File SOURCE=.\AttachmentPosnSubtables.h # End Source File # Begin Source File SOURCE=.\ClassDefinitionTables.h # End Source File # Begin Source File SOURCE=.\ContextualGlyphInsertion.h # End Source File # Begin Source File SOURCE=.\ContextualGlyphSubstitution.h # End Source File # Begin Source File SOURCE=.\ContextualGlyphSubstProc.h # End Source File # Begin Source File SOURCE=.\ContextualSubstSubtables.h # End Source File # Begin Source File SOURCE=.\CoverageTables.h # End Source File # Begin Source File SOURCE=.\CursiveAttachmentSubtables.h # End Source File # Begin Source File SOURCE=.\DefaultCharMapper.h # End Source File # Begin Source File SOURCE=.\DeviceTables.h # End Source File # Begin Source File SOURCE=.\ExtensionSubtables.h # End Source File # Begin Source File SOURCE=.\Features.h # End Source File # Begin Source File SOURCE=.\GDEFMarkFilter.h # End Source File # Begin Source File SOURCE=.\GlyphDefinitionTables.h # End Source File # Begin Source File SOURCE=.\GlyphIterator.h # End Source File # Begin Source File SOURCE=.\GlyphPositionAdjustments.h # End Source File # Begin Source File SOURCE=.\GlyphPositioningTables.h # End Source File # Begin Source File SOURCE=.\GlyphPosnLookupProc.h # End Source File # Begin Source File SOURCE=.\GlyphSubstitutionTables.h # End Source File # Begin Source File SOURCE=.\GlyphSubstLookupProc.h # End Source File # Begin Source File SOURCE=.\GXLayoutEngine.h # End Source File # Begin Source File SOURCE=.\HanLayoutEngine.h # End Source File # Begin Source File SOURCE=.\HebrewShaping.h # End Source File # Begin Source File SOURCE=.\HindiFeatureTags.h # End Source File # Begin Source File SOURCE=.\IndicLayoutEngine.h # End Source File # Begin Source File SOURCE=.\IndicRearrangement.h # End Source File # Begin Source File SOURCE=.\IndicRearrangementProcessor.h # End Source File # Begin Source File SOURCE=.\IndicReordering.h # End Source File # Begin Source File SOURCE=.\LayoutEngine.h !IF "$(CFG)" == "layout - Win32 Release" # Begin Custom Build InputPath=.\LayoutEngine.h "..\..\include\layout\LayoutEngine.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\layout # End Custom Build !ELSEIF "$(CFG)" == "layout - Win32 Debug" # Begin Custom Build InputPath=.\LayoutEngine.h "..\..\include\layout\LayoutEngine.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\layout # End Custom Build !ELSEIF "$(CFG)" == "layout - Win64 Release" # Begin Custom Build InputPath=.\LayoutEngine.h "..\..\include\layout\LayoutEngine.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\layout # End Custom Build !ELSEIF "$(CFG)" == "layout - Win64 Debug" # Begin Custom Build InputPath=.\LayoutEngine.h "..\..\include\layout\LayoutEngine.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\layout # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=.\LayoutTables.h # End Source File # Begin Source File SOURCE=.\LEFontInstance.h !IF "$(CFG)" == "layout - Win32 Release" # Begin Custom Build InputPath=.\LEFontInstance.h "..\..\include\layout\LEFontInstance.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\layout # End Custom Build !ELSEIF "$(CFG)" == "layout - Win32 Debug" # Begin Custom Build InputPath=.\LEFontInstance.h "..\..\include\layout\LEFontInstance.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\layout # End Custom Build !ELSEIF "$(CFG)" == "layout - Win64 Release" # Begin Custom Build InputPath=.\LEFontInstance.h "..\..\include\layout\LEFontInstance.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\layout # End Custom Build !ELSEIF "$(CFG)" == "layout - Win64 Debug" # Begin Custom Build InputPath=.\LEFontInstance.h "..\..\include\layout\LEFontInstance.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\layout # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=.\LEGlyphFilter.h !IF "$(CFG)" == "layout - Win32 Release" # Begin Custom Build InputPath=.\LEGlyphFilter.h "..\..\include\layout\LEGlyphFilter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\layout # End Custom Build !ELSEIF "$(CFG)" == "layout - Win32 Debug" # Begin Custom Build InputPath=.\LEGlyphFilter.h "..\..\include\layout\LEGlyphFilter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\layout # End Custom Build !ELSEIF "$(CFG)" == "layout - Win64 Release" # Begin Custom Build InputPath=.\LEGlyphFilter.h "..\..\include\layout\LEGlyphFilter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\layout # End Custom Build !ELSEIF "$(CFG)" == "layout - Win64 Debug" # Begin Custom Build InputPath=.\LEGlyphFilter.h "..\..\include\layout\LEGlyphFilter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\layout # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=.\LELanguages.h !IF "$(CFG)" == "layout - Win32 Release" # Begin Custom Build InputPath=.\LELanguages.h "..\..\include\layout\LELanguages.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\layout # End Custom Build !ELSEIF "$(CFG)" == "layout - Win32 Debug" # Begin Custom Build InputPath=.\LELanguages.h "..\..\include\layout\LELanguages.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\layout # End Custom Build !ELSEIF "$(CFG)" == "layout - Win64 Release" # Begin Custom Build InputPath=.\LELanguages.h "..\..\include\layout\LELanguages.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\layout # End Custom Build !ELSEIF "$(CFG)" == "layout - Win64 Debug" # Begin Custom Build InputPath=.\LELanguages.h "..\..\include\layout\LELanguages.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\layout # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=.\LEScripts.h !IF "$(CFG)" == "layout - Win32 Release" # Begin Custom Build InputPath=.\LEScripts.h "..\..\include\layout\LEScripts.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\layout # End Custom Build !ELSEIF "$(CFG)" == "layout - Win32 Debug" # Begin Custom Build InputPath=.\LEScripts.h "..\..\include\layout\LEScripts.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\layout # End Custom Build !ELSEIF "$(CFG)" == "layout - Win64 Release" # Begin Custom Build InputPath=.\LEScripts.h "..\..\include\layout\LEScripts.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\layout # End Custom Build !ELSEIF "$(CFG)" == "layout - Win64 Debug" # Begin Custom Build InputPath=.\LEScripts.h "..\..\include\layout\LEScripts.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\layout # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=.\LESwaps.h !IF "$(CFG)" == "layout - Win32 Release" # Begin Custom Build InputPath=.\LESwaps.h "..\..\include\layout\LESwaps.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\layout # End Custom Build !ELSEIF "$(CFG)" == "layout - Win32 Debug" # Begin Custom Build InputPath=.\LESwaps.h "..\..\include\layout\LESwaps.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\layout # End Custom Build !ELSEIF "$(CFG)" == "layout - Win64 Release" # Begin Custom Build InputPath=.\LESwaps.h "..\..\include\layout\LESwaps.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\layout # End Custom Build !ELSEIF "$(CFG)" == "layout - Win64 Debug" # Begin Custom Build InputPath=.\LESwaps.h "..\..\include\layout\LESwaps.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\layout # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=.\LETypes.h !IF "$(CFG)" == "layout - Win32 Release" # Begin Custom Build InputPath=.\LETypes.h "..\..\include\layout\LETypes.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\layout # End Custom Build !ELSEIF "$(CFG)" == "layout - Win32 Debug" # Begin Custom Build InputPath=.\LETypes.h "..\..\include\layout\LETypes.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\layout # End Custom Build !ELSEIF "$(CFG)" == "layout - Win64 Release" # Begin Custom Build InputPath=.\LETypes.h "..\..\include\layout\LETypes.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\layout # End Custom Build !ELSEIF "$(CFG)" == "layout - Win64 Debug" # Begin Custom Build InputPath=.\LETypes.h "..\..\include\layout\LETypes.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\layout # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=.\LigatureSubstitution.h # End Source File # Begin Source File SOURCE=.\LigatureSubstProc.h # End Source File # Begin Source File SOURCE=.\LigatureSubstSubtables.h # End Source File # Begin Source File SOURCE=.\unicode\loengine.h !IF "$(CFG)" == "layout - Win32 Release" # Begin Custom Build InputPath=.\unicode\loengine.h "..\..\include\unicode\loengine.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "layout - Win32 Debug" # Begin Custom Build InputPath=.\unicode\loengine.h "..\..\include\unicode\loengine.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "layout - Win64 Release" # Begin Custom Build InputPath=.\unicode\loengine.h "..\..\include\unicode\loengine.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "layout - Win64 Debug" # Begin Custom Build InputPath=.\unicode\loengine.h "..\..\include\unicode\loengine.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=.\LookupProcessor.h # End Source File # Begin Source File SOURCE=.\Lookups.h # End Source File # Begin Source File SOURCE=.\LookupTables.h # End Source File # Begin Source File SOURCE=.\MarkArrays.h # End Source File # Begin Source File SOURCE=.\MarkToBasePosnSubtables.h # End Source File # Begin Source File SOURCE=.\MarkToLigaturePosnSubtables.h # End Source File # Begin Source File SOURCE=.\MarkToMarkPosnSubtables.h # End Source File # Begin Source File SOURCE=.\MorphStateTables.h # End Source File # Begin Source File SOURCE=.\MorphTables.h # End Source File # Begin Source File SOURCE=.\MPreFixups.h # End Source File # Begin Source File SOURCE=.\MultipleSubstSubtables.h # End Source File # Begin Source File SOURCE=.\NonContextualGlyphSubst.h # End Source File # Begin Source File SOURCE=.\NonContextualGlyphSubstProc.h # End Source File # Begin Source File SOURCE=.\OpenTypeLayoutEngine.h # End Source File # Begin Source File SOURCE=.\OpenTypeTables.h # End Source File # Begin Source File SOURCE=.\OpenTypeUtilities.h # End Source File # Begin Source File SOURCE=.\PairPositioningSubtables.h # End Source File # Begin Source File SOURCE=.\ScriptAndLanguage.h # End Source File # Begin Source File SOURCE=.\ScriptAndLanguageTags.h # End Source File # Begin Source File SOURCE=.\SegmentArrayProcessor.h # End Source File # Begin Source File SOURCE=.\SegmentSingleProcessor.h # End Source File # Begin Source File SOURCE=.\SimpleArrayProcessor.h # End Source File # Begin Source File SOURCE=.\SinglePositioningSubtables.h # End Source File # Begin Source File SOURCE=.\SingleSubstitutionSubtables.h # End Source File # Begin Source File SOURCE=.\SingleTableProcessor.h # End Source File # Begin Source File SOURCE=.\StateTableProcessor.h # End Source File # Begin Source File SOURCE=.\StateTables.h # End Source File # Begin Source File SOURCE=.\SubstitutionLookups.h # End Source File # Begin Source File SOURCE=.\SubtableProcessor.h # End Source File # Begin Source File SOURCE=.\ThaiLayoutEngine.h # End Source File # Begin Source File SOURCE=.\ThaiShaping.h # End Source File # Begin Source File SOURCE=.\TrimmedArrayProcessor.h # End Source File # Begin Source File SOURCE=.\ValueRecords.h # End Source File # End Group # Begin Group "Resource Files" # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" # Begin Source File SOURCE=.\layout.rc # End Source File # End Group # End Target # End Project