/* * Copyright © {1999}, International Business Machines Corporation and others. All Rights Reserved. ********************************************************************** * Date Name Description * 11/17/99 aliu Creation. ********************************************************************** */ #ifndef TRANSLIT_H #define TRANSLIT_H #include "unicode/unistr.h" #include "unicode/parseerr.h" class Replaceable; class UnicodeFilter; class TransliterationRuleData; class Hashtable; class U_I18N_API UVector; class CompoundTransliterator; /** * Transliterator is an abstract class that * transliterates text from one format to another. The most common * kind of transliterator is a script, or alphabet, transliterator. * For example, a Russian to Latin transliterator changes Russian text * written in Cyrillic characters to phonetically equivalent Latin * characters. It does not translate Russian to English! * Transliteration, unlike translation, operates on characters, without * reference to the meanings of words and sentences. * *

Although script conversion is its most common use, a * transliterator can actually perform a more general class of tasks. * In fact, Transliterator defines a very general API * which specifies only that a segment of the input text is replaced * by new text. The particulars of this conversion are determined * entirely by subclasses of Transliterator. * *

Transliterators are stateless * *

Transliterator objects are stateless; they * retain no information between calls to * transliterate(). (However, this does not * mean that threads may share transliterators without synchronizing * them. Transliterators are not immutable, so they must be * synchronized when shared between threads.) This1 might seem to * limit the complexity of the transliteration operation. In * practice, subclasses perform complex transliterations by delaying * the replacement of text until it is known that no other * replacements are possible. In other words, although the * Transliterator objects are stateless, the source text * itself embodies all the needed information, and delayed operation * allows arbitrary complexity. * *

Batch transliteration * *

The simplest way to perform transliteration is all at once, on a * string of existing text. This is referred to as batch * transliteration. For example, given a string input * and a transliterator t, the call * *

String result = t.transliterate(input); *
* * will transliterate it and return the result. Other methods allow * the client to specify a substring to be transliterated and to use * {@link Replaceable} objects instead of strings, in order to * preserve out-of-band information (such as text styles). * *

Keyboard transliteration * *

Somewhat more involved is keyboard, or incremental * transliteration. This is the transliteration of text that is * arriving from some source (typically the user's keyboard) one * character at a time, or in some other piecemeal fashion. * *

In keyboard transliteration, a Replaceable buffer * stores the text. As text is inserted, as much as possible is * transliterated on the fly. This means a GUI that displays the * contents of the buffer may show text being modified as each new * character arrives. * *

Consider the simple RuleBasedTransliterator: * *

* th>{theta}
* t>{tau} *
* * When the user types 't', nothing will happen, since the * transliterator is waiting to see if the next character is 'h'. To * remedy this, we introduce the notion of a cursor, marked by a '|' * in the output string: * *
* t>|{tau}
* {tau}h>{theta} *
* * Now when the user types 't', tau appears, and if the next character * is 'h', the tau changes to a theta. This is accomplished by * maintaining a cursor position (independent of the insertion point, * and invisible in the GUI) across calls to * transliterate(). Typically, the cursor will * be coincident with the insertion point, but in a case like the one * above, it will precede the insertion point. * *

Keyboard transliteration methods maintain a set of three indices * that are updated with each call to * transliterate(), including the cursor, start, * and limit. Since these indices are changed by the method, they are * passed in an int[] array. The START index * marks the beginning of the substring that the transliterator will * look at. It is advanced as text becomes committed (but it is not * the committed index; that's the CURSOR). The * CURSOR index, described above, marks the point at * which the transliterator last stopped, either because it reached * the end, or because it required more characters to disambiguate * between possible inputs. The CURSOR can also be * explicitly set by rules in a RuleBasedTransliterator. * Any characters before the CURSOR index are frozen; * future keyboard transliteration calls within this input sequence * will not change them. New text is inserted at the * LIMIT index, which marks the end of the substring that * the transliterator looks at. * *

Because keyboard transliteration assumes that more characters * are to arrive, it is conservative in its operation. It only * transliterates when it can do so unambiguously. Otherwise it waits * for more characters to arrive. When the client code knows that no * more characters are forthcoming, perhaps because the user has * performed some input termination operation, then it should call * finishTransliteration() to complete any * pending transliterations. * *

Inverses * *

Pairs of transliterators may be inverses of one another. For * example, if transliterator A transliterates characters by * incrementing their Unicode value (so "abc" -> "def"), and * transliterator B decrements character values, then A * is an inverse of B and vice versa. If we compose A * with B in a compound transliterator, the result is the * indentity transliterator, that is, a transliterator that does not * change its input text. * * The Transliterator method getInverse() * returns a transliterator's inverse, if one exists, or * null otherwise. However, the result of * getInverse() usually will not be a true * mathematical inverse. This is because true inverse transliterators * are difficult to formulate. For example, consider two * transliterators: AB, which transliterates the character 'A' * to 'B', and BA, which transliterates 'B' to 'A'. It might * seem that these are exact inverses, since * *

"A" x AB -> "B"
* "B" x BA -> "A"
* * where 'x' represents transliteration. However, * *
"ABCD" x AB -> "BBCD"
* "BBCD" x BA -> "AACD"
* * so AB composed with BA is not the * identity. Nonetheless, BA may be usefully considered to be * AB's inverse, and it is on this basis that * AB.getInverse() could legitimately return * BA. * *

IDs and display names * *

A transliterator is designated by a short identifier string or * ID. IDs follow the format source-destination, * where source describes the entity being replaced, and * destination describes the entity replacing * source. The entities may be the names of scripts, * particular sequences of characters, or whatever else it is that the * transliterator converts to or from. For example, a transliterator * from Russian to Latin might be named "Russian-Latin". A * transliterator from keyboard escape sequences to Latin-1 characters * might be named "KeyboardEscape-Latin1". By convention, system * entity names are in English, with the initial letters of words * capitalized; user entity names may follow any format so long as * they do not contain dashes. * *

In addition to programmatic IDs, transliterator objects have * display names for presentation in user interfaces, returned by * {@link #getDisplayName}. * *

Factory methods and registration * *

In general, client code should use the factory method * getInstance() to obtain an instance of a * transliterator given its ID. Valid IDs may be enumerated using * getAvailableIDs(). Since transliterators are mutable, * multiple calls to getInstance() with the same ID will * return distinct objects. * *

In addition to the system transliterators registered at startup, * user transliterators may be registered by calling * registerInstance() at run time. A registered instance * acts a template; future calls to getInstance() with the ID * of the registered object return clones of that object. Thus any * object passed to registerInstance() must implement * clone() propertly. To register a transliterator subclass * without instantiating it (until it is needed), users may call * registerClass(). In this case, the objects are * instantiated by invoking the zero-argument public constructor of * the class. * *

Subclassing * * Subclasses must implement the abstract method * handleTransliterate().

Subclasses should override * the transliterate() method taking a * Replaceable and the transliterate() * method taking a String and StringBuffer * if the performance of these methods can be improved over the * performance obtained by the default implementations in this class. * * @author Alan Liu * @draft */ class U_I18N_API Transliterator { public: /** * Direction constant indicating the direction in a transliterator, e.g., * the forward or reverse rules of a RuleBasedTransliterator. An "A-B" * transliterator transliterates A to B when operating in the forward * direction, and B to A when operating in the reverse direction. * @draft */ enum Direction { FORWARD, REVERSE }; /** * @draft */ class Position { public: /** * In transliterate(), the beginning index, inclusive */ int32_t start; /** * In transliterate(), the ending index, exclusive */ int32_t limit; /** * In transliterate(), the next character to be * considered for transliteration */ int32_t cursor; /** * In transliterate(), the limit character to be * considered for transliteration */ int32_t end; /** * Constructor from start, limit. Sets cursor to start and * end to limit. */ Position(int32_t start, int32_t limit); /** * Constructor from start, limit, cursor. Sets * end to limit. */ Position(int32_t start, int32_t limit, int32_t cursor); /** * Constructor from start, limit, cursor, end. */ Position(int32_t start, int32_t limit, int32_t cursor, int32_t end); }; private: /** * Programmatic name, e.g., "Latin-Arabic". */ UnicodeString ID; /** * This transliterator's filter. Any character for which * filter.contains() returns false will not be * altered by this transliterator. If filter is * null then no filtering is applied. */ UnicodeFilter* filter; int32_t maximumContextLength; /** * Dictionary of known transliterators. Keys are String * names, values are one of the following: * *

*/ static Hashtable* cache; /** * The mutex controlling access to the cache. */ static UMTX cacheMutex; /** * When set to TRUE, the cache has been initialized. Any code must * check this boolean before accessing the cache, and if the boolean * is FALSE, it must call initializeCache(). We do this form of lazy * evaluation for two reasons: (1) so we don't initialize if we don't * have to (i.e., if no one is using Transliterator, but has included * the code as part of a shared library, and (2) to avoid static * intialization problems. */ static bool_t cacheInitialized; /** * In Java, the cache stores objects of different types and * singleton objects as placeholders for rule-based * transliterators to be built as needed. In C++ we use the * following struct to achieve the same purpose. Instances of * this struct can be placeholders, can represent prototype * transliterators to be cloned, or can represent * RuleBasedTransliterator::Data objects. We don't support * storing classes in the cache because we don't have the rtti * infrastructure for it. We could easily add this if there is a * need for it in the future. The rbFile is the resource bundle * file name for rule-based transliterators. */ struct CacheEntry { enum Type { RULE_BASED_PLACEHOLDER, REVERSE_RULE_BASED_PLACEHOLDER, PROTOTYPE, RBT_DATA, NONE // Only used for uninitialized entries } entryType; UnicodeString rbFile; // For *PLACEHOLDER union { Transliterator* prototype; // For PROTOTYPE TransliterationRuleData* data; // For RBT_DATA } u; CacheEntry(); ~CacheEntry(); void adoptPrototype(Transliterator* adopted); }; /** * Prefix for resource bundle key for the display name for a * transliterator. The ID is appended to this to form the key. * The resource bundle value should be a String. */ static const char* RB_DISPLAY_NAME_PREFIX; /** * Prefix for resource bundle key for the display name for a * transliterator SCRIPT. The ID is appended to this to form the key. * The resource bundle value should be a String. */ static const char* RB_SCRIPT_DISPLAY_NAME_PREFIX; /** * Resource bundle key for display name pattern. * The resource bundle value should be a String forming a * MessageFormat pattern, e.g.: * "{0,choice,0#|1#{1} Transliterator|2#{1} to {2} Transliterator}". */ static const char* RB_DISPLAY_NAME_PATTERN; /** * Resource bundle key for the list of RuleBasedTransliterator IDs. * The resource bundle value should be a String[] with each element * being a valid ID. The ID will be appended to RB_RULE_BASED_PREFIX * to obtain the class name in which the RB_RULE key will be sought. */ static const char* RB_RULE_BASED_IDS; /** * Resource bundle key for the RuleBasedTransliterator rule. */ static const char* RB_RULE; protected: /** * Default constructor. * @param ID the string identifier for this transliterator * @param adoptedFilter the filter. Any character for which * filter.contains() returns false will not be * altered by this transliterator. If filter is * null then no filtering is applied. */ Transliterator(const UnicodeString& ID, UnicodeFilter* adoptedFilter); /** * Copy constructor. */ Transliterator(const Transliterator&); /** * Assignment operator. */ Transliterator& operator=(const Transliterator&); public: /** * Destructor. * @draft */ virtual ~Transliterator(); /** * Implements Cloneable. * All subclasses are encouraged to implement this method if it is * possible and reasonable to do so. Subclasses that are to be * registered with the system using registerInstance() * are required to implement this method. If a subclass does not * implement clone() properly and is registered with the system * using registerInstance(), then the default clone() implementation * will return null, and calls to createInstance() will fail. * * @see #registerInstance * @draft */ virtual Transliterator* clone() const { return 0; } /** * Transliterates a segment of a string, with optional filtering. * * @param text the string to be transliterated * @param start the beginning index, inclusive; 0 <= start * <= limit. * @param limit the ending index, exclusive; start <= limit * <= text.length(). * @param filter the filter. Any character for which * filter.contains() returns false will not be * altered by this transliterator. If filter is * null then no filtering is applied. * @return The new limit index. The text previously occupying [start, * limit) has been transliterated, possibly to a string of a different * length, at [start, new-limit), where * new-limit is the return value. * @draft */ virtual int32_t transliterate(Replaceable& text, int32_t start, int32_t limit) const; /** * Transliterates an entire string in place. Convenience method. * @param text the string to be transliterated * @draft */ virtual void transliterate(Replaceable& text) const; /** * Transliterates the portion of the text buffer that can be * transliterated unambiguosly after new text has been inserted, * typically as a result of a keyboard event. The new text in * insertion will be inserted into text * at index.limit, advancing * index.limit by insertion.length(). * Then the transliterator will try to transliterate characters of * text between index.cursor and * index.limit. Characters before * index.cursor will not be changed. * *

Upon return, values in index will be updated. * index.start will be advanced to the first * character that future calls to this method will read. * index.cursor and index.limit will * be adjusted to delimit the range of text that future calls to * this method may change. * *

Typical usage of this method begins with an initial call * with index.start and index.limit * set to indicate the portion of text to be * transliterated, and index.cursor == index.start. * Thereafter, index can be used without * modification in future calls, provided that all changes to * text are made via this method. * *

This method assumes that future calls may be made that will * insert new text into the buffer. As a result, it only performs * unambiguous transliterations. After the last call to this * method, there may be untransliterated text that is waiting for * more input to resolve an ambiguity. In order to perform these * pending transliterations, clients should call {@link * #finishTransliteration} after the last call to this * method has been made. * * @param text the buffer holding transliterated and untransliterated text * @param index an array of three integers. * *

* * @param insertion text to be inserted and possibly * transliterated into the translation buffer at * index.limit. If null then no text * is inserted. * @see #handleTransliterate * @exception IllegalArgumentException if index * is invalid * @draft */ virtual void transliterate(Replaceable& text, Position& index, const UnicodeString& insertion, UErrorCode& status) const; /** * Transliterates the portion of the text buffer that can be * transliterated unambiguosly after a new character has been * inserted, typically as a result of a keyboard event. This is a * convenience method; see {@link * #transliterate(Replaceable, int[], String)} for details. * @param text the buffer holding transliterated and * untransliterated text * @param index an array of three integers. See {@link * #transliterate(Replaceable, int[], String)}. * @param insertion text to be inserted and possibly * transliterated into the translation buffer at * index.limit. * @see #transliterate(Replaceable, int[], String) * @draft */ virtual void transliterate(Replaceable& text, Position& index, UChar insertion, UErrorCode& status) const; /** * Transliterates the portion of the text buffer that can be * transliterated unambiguosly. This is a convenience method; see * {@link #transliterate(Replaceable, int[], String)} for * details. * @param text the buffer holding transliterated and * untransliterated text * @param index an array of three integers. See {@link * #transliterate(Replaceable, int[], String)}. * @see #transliterate(Replaceable, int[], String) * @draft */ virtual void transliterate(Replaceable& text, Position& index, UErrorCode& status) const; /** * Finishes any pending transliterations that were waiting for * more characters. Clients should call this method as the last * call after a sequence of one or more calls to * transliterate(). * @param text the buffer holding transliterated and * untransliterated text. * @param index the array of indices previously passed to {@link * #transliterate} * @draft */ virtual void finishTransliteration(Replaceable& text, Position& index) const; private: /** * This internal method does incremental transliteration. If the * 'insertion' is non-null then we append it to 'text' before * proceeding. This method calls through to the pure virtual * framework method handleTransliterate() to do the actual * work. */ void _transliterate(Replaceable& text, Position& index, const UnicodeString* insertion, UErrorCode &status) const; protected: /** * Abstract method that concrete subclasses define to implement * keyboard transliteration. This method should transliterate all * characters between index.cursor and * index.limit that can be unambiguously * transliterated, regardless of future insertions of text at * index.limit. index.cursor should * be advanced past committed characters (those that will not * change in future calls to this method). * index.limit should be updated to reflect text * replacements that shorten or lengthen the text between * index.cursor and index.limit. Upon * return, neither index.cursor nor * index.limit should be less than the initial value * of index.cursor. index.start * should not be changed. * * @param text the buffer holding transliterated and * untransliterated text * @param index an array of three integers. See {@link * #transliterate(Replaceable, int[], String)}. * @see #transliterate */ virtual void handleTransliterate(Replaceable& text, Position& index, bool_t incremental) const = 0; // C++ requires this friend declaration so CompoundTransliterator // can access handleTransliterate. Alternatively, we could // make handleTransliterate public. friend class CompoundTransliterator; public: /** * Returns the length of the longest context required by this transliterator. * This is preceding context. The default implementation supplied * by Transliterator returns zero; subclasses * that use preceding context should override this method to return the * correct value. For example, if a transliterator translates "ddd" (where * d is any digit) to "555" when preceded by "(ddd)", then the preceding * context length is 5, the length of "(ddd)". * * @return The maximum number of preceding context characters this * transliterator needs to examine * @draft */ int32_t getMaximumContextLength(void) const; protected: /** * Method for subclasses to use to set the maximum context length. * @see #getMaximumContextLength */ void setMaximumContextLength(int32_t maxContextLength); public: /** * Returns a programmatic identifier for this transliterator. * If this identifier is passed to getInstance(), it * will return this object, if it has been registered. * @see #registerInstance * @see #registerClass * @see #getAvailableIDs * @draft */ virtual const UnicodeString& getID(void) const; /** * Returns a name for this transliterator that is appropriate for * display to the user in the default locale. See {@link * #getDisplayName(Locale)} for details. * @draft */ static UnicodeString& getDisplayName(const UnicodeString& ID, UnicodeString& result); /** * Returns a name for this transliterator that is appropriate for * display to the user in the given locale. This name is taken * from the locale resource data in the standard manner of the * java.text package. * *

If no localized names exist in the system resource bundles, * a name is synthesized using a localized * MessageFormat pattern from the resource data. The * arguments to this pattern are an integer followed by one or two * strings. The integer is the number of strings, either 1 or 2. * The strings are formed by splitting the ID for this * transliterator at the first '-'. If there is no '-', then the * entire ID forms the only string. * @param inLocale the Locale in which the display name should be * localized. * @see java.text.MessageFormat * @draft */ static UnicodeString& getDisplayName(const UnicodeString& ID, const Locale& inLocale, UnicodeString& result); /** * Returns the filter used by this transliterator, or NULL * if this transliterator uses no filter. * @draft */ virtual const UnicodeFilter* getFilter(void) const; /** * Returns the filter used by this transliterator, or NULL if this * transliterator uses no filter. The caller must eventually delete the * result. After this call, this transliterator's filter is set to * NULL. Calls adoptFilter(). */ UnicodeFilter* orphanFilter(void); /** * Changes the filter used by this transliterator. If the filter * is set to null then no filtering will occur. * *

Callers must take care if a transliterator is in use by * multiple threads. The filter should not be changed by one * thread while another thread may be transliterating. * @draft */ virtual void adoptFilter(UnicodeFilter* adoptedFilter); /** * Returns this transliterator's inverse. See the class * documentation for details. This implementation simply inverts * the two entities in the ID and attempts to retrieve the * resulting transliterator. That is, if getID() * returns "A-B", then this method will return the result of * getInstance("B-A"), or null if that * call fails. * *

This method does not take filtering into account. The * returned transliterator will have no filter. * *

Subclasses with knowledge of their inverse may wish to * override this method. * * @return a transliterator that is an inverse, not necessarily * exact, of this transliterator, or null if no such * transliterator is registered. * @see #registerInstance * @draft */ Transliterator* createInverse(void) const; /** * Returns a Transliterator object given its ID. * The ID must be either a system transliterator ID or a ID registered * using registerInstance(). * * @param ID a valid ID, as enumerated by getAvailableIDs() * @return A Transliterator object with the given ID * @exception IllegalArgumentException if the given ID is invalid. * @see #registerInstance * @see #getAvailableIDs * @see #getID * @draft */ static Transliterator* createInstance(const UnicodeString& ID, Direction dir = FORWARD, ParseError* parseError = 0); private: /** * This is the path to the subdirectory within the locale data * directory that contains the rule-based transliterator resource * bundle files. This is constructed dynamically the first time * Transliterator::getDataDirectory() is called. */ static char* DATA_DIR; /** * This is the name of a subdirectory within the locale data directory * that contains the rule-based transliterator resource bundle files. */ static const char* RESOURCE_SUB_DIR; /** * Returns the directory in which the transliterator resource bundle * files are located. This is a subdirectory, named RESOURCE_SUB_DIR, * under Locale::getDataDirectory(). It ends in a path separator. */ static const char* getDataDirectory(void); /** * Returns a transliterator object given its ID. Unlike getInstance(), * this method returns null if it cannot make use of the given ID. */ static Transliterator* _createInstance(const UnicodeString& ID, ParseError* parseError = 0); public: /** * Registers a instance obj of a subclass of * Transliterator with the system. When * createInstance() is called with an ID string that is * equal to obj->getID(), then obj->clone() is * returned. * * After this call the Transliterator class owns the adoptedObj * and will delete it. * * @param obj an instance of subclass of * Transliterator that defines clone() * @see #getInstance * @see #registerClass * @see #unregister * @draft */ static void registerInstance(Transliterator* adoptedObj, UErrorCode& status); private: /** * This internal method registers a prototype instance in the cache. * The CALLER MUST MUTEX using cacheMutex before calling this method. */ static void _registerInstance(Transliterator* adoptedPrototype, UErrorCode &status); public: /** * Unregisters a transliterator or class. This may be either * a system transliterator or a user transliterator or class. * * @param ID the ID of the transliterator or class * @return the Object that was registered with * ID, or null if none was * @see #registerInstance * @see #registerClass * @draft */ static void unregister(const UnicodeString& ID); private: /** * Unregisters a transliterator or class. Internal method. * Prerequisites: The cache must be initialized, and the * caller must own the cacheMutex. */ static void _unregister(const UnicodeString& ID); /** * Returns an enumeration over the programmatic names of registered * Transliterator objects. This includes both system * transliterators and user transliterators registered using * registerInstance(). The enumerated names may be * passed to getInstance(). * * @return An Enumeration over String objects * @see #getInstance * @see #registerInstance */ // virtual Enumeration getAvailableIDs(); /** * Vector of registered IDs. */ static UVector cacheIDs; public: /** * Return the number of IDs currently registered with the system. * To retrieve the actual IDs, call getAvailableID(i) with * i from 0 to countAvailableIDs() - 1. * @draft */ static int32_t countAvailableIDs(void); /** * Return the index-th available ID. index must be between 0 * and countAvailableIDs() - 1, inclusive. If index is out of * range, the result of getAvailableID(0) is returned. * @draft */ static const UnicodeString& getAvailableID(int32_t index); protected: /** * Method for subclasses to use to obtain a character in the given * string, with filtering. */ UChar filteredCharAt(const Replaceable& text, int32_t i) const; private: /** * Comparison function for UVector. Compares two UnicodeString * objects given void* pointers to them. */ static bool_t compareIDs(void* a, void* b); static void initializeCache(void); /* IDs take the form ID_SEP , where * and are (usually) script names. * Compound IDs take the form ( ID_DELIM )+. */ static const UChar ID_SEP; // ((UChar)0x002D) /*-*/ static const UChar ID_DELIM; // ((UChar)0x003B) /*;*/ }; inline int32_t Transliterator::getMaximumContextLength(void) const { return maximumContextLength; } inline Transliterator::Position::Position(int32_t aStart, int32_t aLimit) : start(aStart), limit(aLimit), cursor(aStart), end(aLimit) {} inline Transliterator::Position::Position(int32_t aStart, int32_t aLimit, int32_t aCursor) : start(aStart), limit(aLimit), cursor(aCursor), end(aLimit) {} inline Transliterator::Position::Position(int32_t aStart, int32_t aLimit, int32_t aCursor, int32_t anEnd) : start(aStart), limit(aLimit), cursor(aCursor), end(anEnd) {} #endif