# Microsoft Developer Studio Project File - Name="uconv" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Console Application" 0x0103 CFG=uconv - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "uconv.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "uconv.mak" CFG="uconv - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "uconv - Win32 Release" (based on "Win32 (x86) Console Application") !MESSAGE "uconv - Win32 Debug" (based on "Win32 (x86) Console Application") !MESSAGE "uconv - Win64 Release" (based on "Win32 (x86) Console Application") !MESSAGE "uconv - Win64 Debug" (based on "Win32 (x86) Console Application") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe RSC=rc.exe !IF "$(CFG)" == "uconv - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" MTL=midl.exe # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /FD /c # ADD CPP /nologo /G6 /MD /W3 /GX /O2 /I "..\..\..\include" /I "..\..\common" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /D "UCONVMSG_LINK" /FD /c # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 # ADD LINK32 icuuc.lib icuin.lib uconvmsg.lib /nologo /subsystem:console /machine:I386 /libpath:"..\..\..\lib" /libpath:"Release" # Begin Custom Build ProjDir=. TargetPath=.\Release\uconv.exe InputPath=.\Release\uconv.exe InputName=uconv SOURCE="$(InputPath)" "$(ProjDir)\..\..\..\bin\$(InputName).exe" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(TargetPath) ..\..\..\bin # End Custom Build !ELSEIF "$(CFG)" == "uconv - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" MTL=midl.exe # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /FD /GZ /c # ADD CPP /nologo /G6 /MDd /W3 /Gm /GX /ZI /Od /I "..\..\..\include" /I "..\..\common" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /D "UCONVMSG_LINK" /FD /GZ /c # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept # ADD LINK32 icuucd.lib icuind.lib uconvmsg.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"..\..\..\lib" /libpath:"Debug" # Begin Custom Build ProjDir=. TargetPath=.\Debug\uconv.exe InputPath=.\Debug\uconv.exe InputName=uconv SOURCE="$(InputPath)" "$(ProjDir)\..\..\..\bin\$(InputName).exe" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(TargetPath) ..\..\..\bin # End Custom Build !ELSEIF "$(CFG)" == "uconv - Win64 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" MTL=midl.exe # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN64" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /FD /c # ADD CPP /nologo /W3 /GX /Zi /O2 /Op /I "..\..\..\include" /I "..\..\common" /D "WIN64" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /D "UCONVMSG_LINK" /D "_IA64_" /D "WIN32" /D "_AFX_NO_DAO_SUPPORT" /FD /QIA64_fmaopt /Wp64 /Zm600 /c # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:IX86 /machine:IA64 # ADD LINK32 icuuc.lib icuin.lib uconvmsg.lib /nologo /subsystem:console /machine:IX86 /libpath:"..\..\..\lib" /libpath:"Release" /machine:IA64 # Begin Custom Build ProjDir=. TargetPath=.\Release\uconv.exe InputPath=.\Release\uconv.exe InputName=uconv SOURCE="$(InputPath)" "$(ProjDir)\..\..\..\bin\$(InputName).exe" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(TargetPath) ..\..\..\bin # End Custom Build !ELSEIF "$(CFG)" == "uconv - Win64 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" MTL=midl.exe # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN64" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /FD /GZ /c # ADD CPP /nologo /W3 /Gm /GX /Zi /Od /Op /I "..\..\..\include" /I "..\..\common" /D "WIN64" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /D "UCONVMSG_LINK" /D "_IA64_" /D "WIN32" /D "_AFX_NO_DAO_SUPPORT" /FD /GZ /QIA64_fmaopt /Wp64 /Zm600 /c # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:IX86 /pdbtype:sept /machine:IA64 # ADD LINK32 icuucd.lib icuind.lib uconvmsg.lib /nologo /subsystem:console /incremental:no /debug /machine:IX86 /pdbtype:sept /libpath:"..\..\..\lib" /libpath:"Debug" /machine:IA64 # Begin Custom Build ProjDir=. TargetPath=.\Debug\uconv.exe InputPath=.\Debug\uconv.exe InputName=uconv SOURCE="$(InputPath)" "$(ProjDir)\..\..\..\bin\$(InputName).exe" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(TargetPath) ..\..\..\bin # End Custom Build !ENDIF # Begin Target # Name "uconv - Win32 Release" # Name "uconv - Win32 Debug" # Name "uconv - Win64 Release" # Name "uconv - Win64 Debug" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE=.\uconv.cpp # End Source File # Begin Source File SOURCE=.\uwmsg.c # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl" # Begin Source File SOURCE=.\unicode\uwmsg.h # End Source File # End Group # Begin Group "Resource Bundles" # PROP Default_Filter "txt" # Begin Source File SOURCE=.\resources\fr.txt # End Source File # Begin Source File SOURCE=.\resources\root.txt # End Source File # End Group # Begin Group "Build Scripts" # PROP Default_Filter "mak;mk;bat" # Begin Source File SOURCE=.\makedata.mak !IF "$(CFG)" == "uconv - Win32 Release" # Begin Custom Build ProjDir=. InputPath=.\makedata.mak InputName=makedata "Release/uconvmsg.lib" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" nmake /nologo /f $(InputName).mak icup=$(ProjDir)\..\..\.. CFG=Release # End Custom Build !ELSEIF "$(CFG)" == "uconv - Win32 Debug" # Begin Custom Build ProjDir=. InputPath=.\makedata.mak InputName=makedata "Debug/uconvmsg.lib" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" nmake /nologo /f $(InputName).mak icup=$(ProjDir)\..\..\.. CFG=Debug # End Custom Build !ELSEIF "$(CFG)" == "uconv - Win64 Release" # Begin Custom Build ProjDir=. InputPath=.\makedata.mak InputName=makedata "Release/uconvmsg.lib" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" nmake /nologo /f $(InputName).mak icup=$(ProjDir)\..\..\.. CFG=Release # End Custom Build !ELSEIF "$(CFG)" == "uconv - Win64 Debug" # Begin Custom Build ProjDir=. InputPath=.\makedata.mak InputName=makedata "Debug/uconvmsg.lib" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" nmake /nologo /f $(InputName).mak icup=$(ProjDir)\..\..\.. CFG=Debug # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=.\resfiles.mk # End Source File # End Group # End Target # End Project