# Microsoft Developer Studio Project File - Name="common" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 CFG=common - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "common.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "common.mak" CFG="common - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "common - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "common - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "common - Win64 Release" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "common - Win64 Debug" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "common - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "..\..\lib\" # PROP Intermediate_Dir "Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "COMMON_EXPORTS" /FD /c # ADD CPP /nologo /G6 /MD /Za /W3 /GX /Zi /O2 /Ob2 /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "COMMON_EXPORTS" /D "U_COMMON_IMPLEMENTATION" /D "UDATA_STATIC_LIB" /FD /GF /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 # ADD LINK32 icudata.lib kernel32.lib user32.lib advapi32.lib shell32.lib /nologo /base:"0x4a800000" /dll /machine:I386 /out:"..\..\bin\icuuc21.dll" /implib:"..\..\lib\icuuc.lib" /libpath:"..\..\lib" # SUBTRACT LINK32 /pdb:none /debug !ELSEIF "$(CFG)" == "common - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "..\..\lib\" # PROP Intermediate_Dir "Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "COMMON_EXPORTS" /FD /GZ /c # ADD CPP /nologo /MDd /Za /W3 /Gm /GX /ZI /Od /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "COMMON_EXPORTS" /D "U_COMMON_IMPLEMENTATION" /D "UDATA_STATIC_LIB" /FR /FD /GF /GZ /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept # ADD LINK32 icudata.lib kernel32.lib user32.lib advapi32.lib shell32.lib /nologo /base:"0x4a800000" /dll /debug /machine:I386 /out:"..\..\bin\icuuc21d.dll" /implib:"..\..\lib\icuucd.lib" /pdbtype:sept /libpath:"..\..\lib" # SUBTRACT LINK32 /pdb:none !ELSEIF "$(CFG)" == "common - Win64 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "..\..\lib\" # PROP Intermediate_Dir "Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN64" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "COMMON_EXPORTS" /FD /c # ADD CPP /nologo /MD /Za /W3 /GX /Zi /O2 /D "NDEBUG" /D "WIN64" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "COMMON_EXPORTS" /D "U_COMMON_IMPLEMENTATION" /D "UDATA_STATIC_LIB" /D "_IA64_" /D "WIN32" /D "_AFX_NO_DAO_SUPPORT" /FD /GF /QIA64_fmaopt /Wp64 /Zm600 /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win64 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win64 # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:IX86 /machine:IA64 # ADD LINK32 icudata.lib kernel32.lib user32.lib advapi32.lib shell32.lib /nologo /base:"0x4a800000" /dll /machine:IX86 /out:"..\..\bin\icuuc21.dll" /implib:"..\..\lib\icuuc.lib" /libpath:"..\..\lib" /machine:IA64 # SUBTRACT LINK32 /debug !ELSEIF "$(CFG)" == "common - Win64 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "..\..\lib\" # PROP Intermediate_Dir "Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN64" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "COMMON_EXPORTS" /FD /GZ /c # ADD CPP /nologo /MDd /Za /W3 /Gm /GX /Zi /Od /D "_DEBUG" /D "WIN64" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "COMMON_EXPORTS" /D "U_COMMON_IMPLEMENTATION" /D "UDATA_STATIC_LIB" /D "_IA64_" /D "WIN32" /D "_AFX_NO_DAO_SUPPORT" /FR /FD /GF /GZ /QIA64_fmaopt /Wp64 /Zm600 /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win64 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win64 # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:IX86 /pdbtype:sept /machine:IA64 # ADD LINK32 icudata.lib kernel32.lib user32.lib advapi32.lib shell32.lib /nologo /base:"0x4a800000" /dll /incremental:no /debug /machine:IX86 /out:"..\..\bin\icuuc21d.dll" /implib:"..\..\lib\icuucd.lib" /pdbtype:sept /libpath:"..\..\lib" /machine:IA64 !ENDIF # Begin Target # Name "common - Win32 Release" # Name "common - Win32 Debug" # Name "common - Win64 Release" # Name "common - Win64 Debug" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE=.\bidi.cpp # End Source File # Begin Source File SOURCE=.\brkdict.cpp # End Source File # Begin Source File SOURCE=.\brkiter.cpp # End Source File # Begin Source File SOURCE=.\chariter.cpp # End Source File # Begin Source File SOURCE=.\convert.cpp # End Source File # Begin Source File SOURCE=.\cstring.c # End Source File # Begin Source File SOURCE=.\cwchar.c # End Source File # Begin Source File SOURCE=.\dbbi.cpp # End Source File # Begin Source File SOURCE=.\dbbi_tbl.cpp # End Source File # Begin Source File SOURCE=.\digitlst.cpp # End Source File # Begin Source File SOURCE=.\filestrm.c # End Source File # Begin Source File SOURCE=.\locid.cpp # End Source File # Begin Source File SOURCE=.\locmap.c # End Source File # Begin Source File SOURCE=.\mutex.cpp # End Source File # Begin Source File SOURCE=.\normlzr.cpp # End Source File # Begin Source File SOURCE=.\putil.c # ADD CPP /Ze # End Source File # Begin Source File SOURCE=.\rbbi.cpp # End Source File # Begin Source File SOURCE=.\rbbidata.cpp # End Source File # Begin Source File SOURCE=.\rbbinode.cpp # End Source File # Begin Source File SOURCE=.\rbbirb.cpp # End Source File # Begin Source File SOURCE=.\rbbiscan.cpp # End Source File # Begin Source File SOURCE=.\rbbisetb.cpp # End Source File # Begin Source File SOURCE=.\rbbistbl.cpp # End Source File # Begin Source File SOURCE=.\rbbitblb.cpp # End Source File # Begin Source File SOURCE=.\resbund.cpp # End Source File # Begin Source File SOURCE=.\schriter.cpp # End Source File # Begin Source File SOURCE=.\scsu.c # End Source File # Begin Source File SOURCE=.\ubidi.c # End Source File # Begin Source File SOURCE=.\ubidiln.c # End Source File # Begin Source File SOURCE=.\ubidiwrt.c # End Source File # Begin Source File SOURCE=.\ubrk.cpp # End Source File # Begin Source File SOURCE=.\uchar.c # End Source File # Begin Source File SOURCE=.\uchriter.cpp # End Source File # Begin Source File SOURCE=.\ucln_cmn.c # End Source File # Begin Source File SOURCE=.\ucmndata.c # End Source File # Begin Source File SOURCE=.\ucmp8.c # End Source File # Begin Source File SOURCE=.\ucnv.c # End Source File # Begin Source File SOURCE=.\ucnv2022.c # End Source File # Begin Source File SOURCE=.\ucnv_bld.c # End Source File # Begin Source File SOURCE=.\ucnv_cb.c # End Source File # Begin Source File SOURCE=.\ucnv_cnv.c # End Source File # Begin Source File SOURCE=.\ucnv_err.c # End Source File # Begin Source File SOURCE=.\ucnv_io.c # End Source File # Begin Source File SOURCE=.\ucnv_lmb.c # End Source File # Begin Source File SOURCE=.\ucnv_utf.c # End Source File # Begin Source File SOURCE=.\ucnvbocu.c # End Source File # Begin Source File SOURCE=.\ucnvhz.c # End Source File # Begin Source File SOURCE=.\ucnvisci.c # End Source File # Begin Source File SOURCE=.\ucnvlat1.c # End Source File # Begin Source File SOURCE=.\ucnvmbcs.c # End Source File # Begin Source File SOURCE=.\ucnvscsu.c # End Source File # Begin Source File SOURCE=.\udata.c # ADD CPP /Za # End Source File # Begin Source File SOURCE=.\udatamem.c # End Source File # Begin Source File SOURCE=.\uhash.c # End Source File # Begin Source File SOURCE=.\uhash_us.cpp # End Source File # Begin Source File SOURCE=.\uiter.cpp # End Source File # Begin Source File SOURCE=.\uloc.c # End Source File # Begin Source File SOURCE=.\umapfile.c # ADD CPP /Ze # End Source File # Begin Source File SOURCE=.\umemstrm.c # End Source File # Begin Source File SOURCE=.\umutex.c # ADD CPP /Ze # End Source File # Begin Source File SOURCE=.\unames.c # End Source File # Begin Source File SOURCE=.\unicode.cpp # End Source File # Begin Source File SOURCE=.\unifilt.cpp # End Source File # Begin Source File SOURCE=.\unifunct.cpp # End Source File # Begin Source File SOURCE=.\uniset.cpp # End Source File # Begin Source File SOURCE=.\unistr.cpp # End Source File # Begin Source File SOURCE=.\unorm.cpp # End Source File # Begin Source File SOURCE=.\uprops.c # End Source File # Begin Source File SOURCE=.\upropset.cpp # End Source File # Begin Source File SOURCE=.\uresbund.c # End Source File # Begin Source File SOURCE=.\uresdata.c # End Source File # Begin Source File SOURCE=.\uscript.c # End Source File # Begin Source File SOURCE=.\uset.cpp # End Source File # Begin Source File SOURCE=.\usetiter.cpp # End Source File # Begin Source File SOURCE=.\ushape.c # End Source File # Begin Source File SOURCE=.\ustrcase.c # End Source File # Begin Source File SOURCE=.\ustrfmt.c # End Source File # Begin Source File SOURCE=.\ustring.c # End Source File # Begin Source File SOURCE=.\ustrtrns.c # End Source File # Begin Source File SOURCE=.\utf_impl.c # End Source File # Begin Source File SOURCE=.\util.cpp # End Source File # Begin Source File SOURCE=.\utrie.c # End Source File # Begin Source File SOURCE=.\uvector.cpp # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl" # Begin Source File SOURCE=.\unicode\bidi.h !IF "$(CFG)" == "common - Win32 Release" # Begin Custom Build InputPath=.\unicode\bidi.h "..\..\include\unicode\bidi.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win32 Debug" # Begin Custom Build InputPath=.\unicode\bidi.h "..\..\include\unicode\bidi.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win64 Release" # Begin Custom Build InputPath=.\unicode\bidi.h "..\..\include\unicode\bidi.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win64 Debug" # Begin Custom Build InputPath=.\unicode\bidi.h "..\..\include\unicode\bidi.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=.\brkdict.h # End Source File # Begin Source File SOURCE=.\unicode\brkiter.h !IF "$(CFG)" == "common - Win32 Release" # Begin Custom Build InputPath=.\unicode\brkiter.h "..\..\include\unicode\brkiter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win32 Debug" # Begin Custom Build InputPath=.\unicode\brkiter.h "..\..\include\unicode\brkiter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win64 Release" # Begin Custom Build InputPath=.\unicode\brkiter.h "..\..\include\unicode\brkiter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win64 Debug" # Begin Custom Build InputPath=.\unicode\brkiter.h "..\..\include\unicode\brkiter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=.\unicode\chariter.h !IF "$(CFG)" == "common - Win32 Release" # Begin Custom Build InputPath=.\unicode\chariter.h "..\..\include\unicode\chariter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win32 Debug" # Begin Custom Build InputPath=.\unicode\chariter.h "..\..\include\unicode\chariter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win64 Release" # Begin Custom Build InputPath=.\unicode\chariter.h "..\..\include\unicode\chariter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win64 Debug" # Begin Custom Build InputPath=.\unicode\chariter.h "..\..\include\unicode\chariter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=.\cmemory.h # End Source File # Begin Source File SOURCE=.\unicode\convert.h !IF "$(CFG)" == "common - Win32 Release" # Begin Custom Build InputPath=.\unicode\convert.h "..\..\include\unicode\convert.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win32 Debug" # Begin Custom Build InputPath=.\unicode\convert.h "..\..\include\unicode\convert.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win64 Release" # Begin Custom Build InputPath=.\unicode\convert.h "..\..\include\unicode\convert.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win64 Debug" # Begin Custom Build InputPath=.\unicode\convert.h "..\..\include\unicode\convert.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=.\cpputils.h # End Source File # Begin Source File SOURCE=.\cstring.h # End Source File # Begin Source File SOURCE=.\cwchar.h # End Source File # Begin Source File SOURCE=.\unicode\dbbi.h !IF "$(CFG)" == "common - Win32 Release" # Begin Custom Build InputPath=.\unicode\dbbi.h "..\..\include\unicode\dbbi.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win32 Debug" # Begin Custom Build InputPath=.\unicode\dbbi.h "..\..\include\unicode\dbbi.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win64 Release" # Begin Custom Build InputPath=.\unicode\dbbi.h "..\..\include\unicode\dbbi.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win64 Debug" # Begin Custom Build InputPath=.\unicode\dbbi.h "..\..\include\unicode\dbbi.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=.\dbbi_tbl.h # End Source File # Begin Source File SOURCE=.\digitlst.h # End Source File # Begin Source File SOURCE=.\filestrm.h # End Source File # Begin Source File SOURCE=.\hash.h # End Source File # Begin Source File SOURCE=.\unicode\locid.h !IF "$(CFG)" == "common - Win32 Release" # Begin Custom Build InputPath=.\unicode\locid.h "..\..\include\unicode\locid.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win32 Debug" # Begin Custom Build InputPath=.\unicode\locid.h "..\..\include\unicode\locid.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win64 Release" # Begin Custom Build InputPath=.\unicode\locid.h "..\..\include\unicode\locid.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win64 Debug" # Begin Custom Build InputPath=.\unicode\locid.h "..\..\include\unicode\locid.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=.\locmap.h # End Source File # Begin Source File SOURCE=.\mutex.h # End Source File # Begin Source File SOURCE=.\unicode\normlzr.h !IF "$(CFG)" == "common - Win32 Release" # Begin Custom Build InputPath=.\unicode\normlzr.h "..\..\include\unicode\normlzr.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win32 Debug" # Begin Custom Build InputPath=.\unicode\normlzr.h "..\..\include\unicode\normlzr.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win64 Release" !ELSEIF "$(CFG)" == "common - Win64 Debug" !ENDIF # End Source File # Begin Source File SOURCE=.\unicode\parseerr.h !IF "$(CFG)" == "common - Win32 Release" # Begin Custom Build InputPath=.\unicode\parseerr.h "..\..\include\unicode\parseerr.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win32 Debug" # Begin Custom Build InputPath=.\unicode\parseerr.h "..\..\include\unicode\parseerr.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win64 Release" # Begin Custom Build InputPath=.\unicode\parseerr.h "..\..\include\unicode\parseerr.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win64 Debug" # Begin Custom Build InputPath=.\unicode\parseerr.h "..\..\include\unicode\parseerr.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=.\unicode\parsepos.h !IF "$(CFG)" == "common - Win32 Release" # Begin Custom Build InputPath=.\unicode\parsepos.h "..\..\include\unicode\parsepos.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win32 Debug" # Begin Custom Build InputPath=.\unicode\parsepos.h "..\..\include\unicode\parsepos.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win64 Release" # Begin Custom Build InputPath=.\unicode\parsepos.h "..\..\include\unicode\parsepos.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win64 Debug" # Begin Custom Build InputPath=.\unicode\parsepos.h "..\..\include\unicode\parsepos.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=.\unicode\putil.h !IF "$(CFG)" == "common - Win32 Release" # Begin Custom Build InputPath=.\unicode\putil.h "..\..\include\unicode\normlzr.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win32 Debug" !ELSEIF "$(CFG)" == "common - Win64 Release" !ELSEIF "$(CFG)" == "common - Win64 Debug" # Begin Custom Build InputPath=.\unicode\putil.h "..\..\include\unicode\normlzr.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=.\unicode\putil.h !IF "$(CFG)" == "common - Win32 Release" # Begin Custom Build InputPath=.\unicode\putil.h "..\..\include\unicode\putil.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win32 Debug" # Begin Custom Build InputPath=.\unicode\putil.h "..\..\include\unicode\putil.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win64 Release" # Begin Custom Build InputPath=.\unicode\putil.h "..\..\include\unicode\putil.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win64 Debug" # Begin Custom Build InputPath=.\unicode\putil.h "..\..\include\unicode\putil.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=.\unicode\pwin32.h !IF "$(CFG)" == "common - Win32 Release" # Begin Custom Build InputPath=.\unicode\pwin32.h "..\..\include\unicode\pwin32.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win32 Debug" # Begin Custom Build InputPath=.\unicode\pwin32.h "..\..\include\unicode\pwin32.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win64 Release" # Begin Custom Build InputPath=.\unicode\pwin32.h "..\..\include\unicode\pwin32.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win64 Debug" # Begin Custom Build InputPath=.\unicode\pwin32.h "..\..\include\unicode\pwin32.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=.\unicode\rbbi.h !IF "$(CFG)" == "common - Win32 Release" # Begin Custom Build InputPath=.\unicode\rbbi.h "..\..\include\unicode\rbbi.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win32 Debug" # Begin Custom Build InputPath=.\unicode\rbbi.h "..\..\include\unicode\rbbi.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win64 Release" # Begin Custom Build InputPath=.\unicode\rbbi.h "..\..\include\unicode\rbbi.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win64 Debug" # Begin Custom Build InputPath=.\unicode\rbbi.h "..\..\include\unicode\rbbi.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=.\rbbidata.h # End Source File # Begin Source File SOURCE=.\rbbinode.h # End Source File # Begin Source File SOURCE=.\rbbirb.h # End Source File # Begin Source File SOURCE=.\rbbirpt.h # End Source File # Begin Source File SOURCE=.\rbbiscan.h # End Source File # Begin Source File SOURCE=.\rbbisetb.h # End Source File # Begin Source File SOURCE=.\rbbitblb.h # End Source File # Begin Source File SOURCE=.\unicode\rep.h !IF "$(CFG)" == "common - Win32 Release" # Begin Custom Build InputPath=.\unicode\rep.h "..\..\include\unicode\rep.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win32 Debug" # Begin Custom Build InputPath=.\unicode\rep.h "..\..\include\unicode\rep.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win64 Release" # Begin Custom Build InputPath=.\unicode\rep.h "..\..\include\unicode\rep.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win64 Debug" # Begin Custom Build InputPath=.\unicode\rep.h "..\..\include\unicode\rep.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=.\unicode\resbund.h !IF "$(CFG)" == "common - Win32 Release" # Begin Custom Build InputPath=.\unicode\resbund.h "..\..\include\unicode\resbund.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win32 Debug" # Begin Custom Build InputPath=.\unicode\resbund.h "..\..\include\unicode\resbund.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win64 Release" # Begin Custom Build InputPath=.\unicode\resbund.h "..\..\include\unicode\resbund.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win64 Debug" # Begin Custom Build InputPath=.\unicode\resbund.h "..\..\include\unicode\resbund.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=.\unicode\schriter.h !IF "$(CFG)" == "common - Win32 Release" # Begin Custom Build InputPath=.\unicode\schriter.h "..\..\include\unicode\schriter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win32 Debug" # Begin Custom Build InputPath=.\unicode\schriter.h "..\..\include\unicode\schriter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win64 Release" # Begin Custom Build InputPath=.\unicode\schriter.h "..\..\include\unicode\schriter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win64 Debug" # Begin Custom Build InputPath=.\unicode\schriter.h "..\..\include\unicode\schriter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=.\unicode\scsu.h !IF "$(CFG)" == "common - Win32 Release" # Begin Custom Build InputPath=.\unicode\scsu.h "..\..\include\unicode\scsu.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win32 Debug" # Begin Custom Build InputPath=.\unicode\scsu.h "..\..\include\unicode\scsu.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win64 Release" # Begin Custom Build InputPath=.\unicode\scsu.h "..\..\include\unicode\scsu.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win64 Debug" # Begin Custom Build InputPath=.\unicode\scsu.h "..\..\include\unicode\scsu.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=.\symtable.h # End Source File # Begin Source File SOURCE=.\unicode\ubidi.h !IF "$(CFG)" == "common - Win32 Release" # Begin Custom Build InputPath=.\unicode\ubidi.h "..\..\include\unicode\ubidi.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win32 Debug" # Begin Custom Build InputPath=.\unicode\ubidi.h "..\..\include\unicode\ubidi.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win64 Release" # Begin Custom Build InputPath=.\unicode\ubidi.h "..\..\include\unicode\ubidi.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win64 Debug" # Begin Custom Build InputPath=.\unicode\ubidi.h "..\..\include\unicode\ubidi.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=.\ubidiimp.h # End Source File # Begin Source File SOURCE=.\unicode\ubrk.h !IF "$(CFG)" == "common - Win32 Release" # Begin Custom Build InputPath=.\unicode\ubrk.h "..\..\include\unicode\ubrk.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win32 Debug" # Begin Custom Build InputPath=.\unicode\ubrk.h "..\..\include\unicode\ubrk.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win64 Release" # Begin Custom Build InputPath=.\unicode\ubrk.h "..\..\include\unicode\ubrk.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win64 Debug" # Begin Custom Build InputPath=.\unicode\ubrk.h "..\..\include\unicode\ubrk.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=.\unicode\uchar.h !IF "$(CFG)" == "common - Win32 Release" # Begin Custom Build InputPath=.\unicode\uchar.h "..\..\include\unicode\uchar.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win32 Debug" # Begin Custom Build InputPath=.\unicode\uchar.h "..\..\include\unicode\uchar.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win64 Release" # Begin Custom Build InputPath=.\unicode\uchar.h "..\..\include\unicode\uchar.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win64 Debug" # Begin Custom Build InputPath=.\unicode\uchar.h "..\..\include\unicode\uchar.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=.\unicode\uchriter.h !IF "$(CFG)" == "common - Win32 Release" # Begin Custom Build InputPath=.\unicode\uchriter.h "..\..\include\unicode\uchriter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win32 Debug" # Begin Custom Build InputPath=.\unicode\uchriter.h "..\..\include\unicode\uchriter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win64 Release" # Begin Custom Build InputPath=.\unicode\uchriter.h "..\..\include\unicode\uchriter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win64 Debug" # Begin Custom Build InputPath=.\unicode\uchriter.h "..\..\include\unicode\uchriter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=.\unicode\uclean.h !IF "$(CFG)" == "common - Win32 Release" # Begin Custom Build InputPath=.\unicode\uclean.h "..\..\include\unicode\uclean.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win32 Debug" # Begin Custom Build InputPath=.\unicode\uclean.h "..\..\include\unicode\uclean.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win64 Release" # Begin Custom Build InputPath=.\unicode\uclean.h "..\..\include\unicode\uclean.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win64 Debug" # Begin Custom Build InputPath=.\unicode\uclean.h "..\..\include\unicode\uclean.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=.\ucln.h # End Source File # Begin Source File SOURCE=.\ucln_cmn.h # End Source File # Begin Source File SOURCE=.\ucmndata.h # End Source File # Begin Source File SOURCE=.\ucmp8.h # End Source File # Begin Source File SOURCE=.\unicode\ucnv.h !IF "$(CFG)" == "common - Win32 Release" # Begin Custom Build InputPath=.\unicode\ucnv.h "..\..\include\unicode\ucnv.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win32 Debug" # Begin Custom Build InputPath=.\unicode\ucnv.h "..\..\include\unicode\ucnv.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win64 Release" # Begin Custom Build InputPath=.\unicode\ucnv.h "..\..\include\unicode\ucnv.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win64 Debug" # Begin Custom Build InputPath=.\unicode\ucnv.h "..\..\include\unicode\ucnv.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=.\ucnv_bld.h # End Source File # Begin Source File SOURCE=.\unicode\ucnv_cb.h !IF "$(CFG)" == "common - Win32 Release" # Begin Custom Build InputPath=.\unicode\ucnv_cb.h "..\..\include\unicode\ucnv_cb.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win32 Debug" # Begin Custom Build InputPath=.\unicode\ucnv_cb.h "..\..\include\unicode\ucnv_cb.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win64 Release" # Begin Custom Build InputPath=.\unicode\ucnv_cb.h "..\..\include\unicode\ucnv_cb.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win64 Debug" # Begin Custom Build InputPath=.\unicode\ucnv_cb.h "..\..\include\unicode\ucnv_cb.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=.\ucnv_cnv.h # End Source File # Begin Source File SOURCE=.\unicode\ucnv_err.h !IF "$(CFG)" == "common - Win32 Release" # Begin Custom Build InputPath=.\unicode\ucnv_err.h "..\..\include\unicode\ucnv_err.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win32 Debug" # Begin Custom Build InputPath=.\unicode\ucnv_err.h "..\..\include\unicode\ucnv_err.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win64 Release" # Begin Custom Build InputPath=.\unicode\ucnv_err.h "..\..\include\unicode\ucnv_err.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win64 Debug" # Begin Custom Build InputPath=.\unicode\ucnv_err.h "..\..\include\unicode\ucnv_err.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=.\ucnv_imp.h # End Source File # Begin Source File SOURCE=.\ucnv_io.h # End Source File # Begin Source File SOURCE=.\ucnvmbcs.h # End Source File # Begin Source File SOURCE=.\unicode\udata.h !IF "$(CFG)" == "common - Win32 Release" # Begin Custom Build InputPath=.\unicode\udata.h "..\..\include\unicode\udata.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win32 Debug" # Begin Custom Build InputPath=.\unicode\udata.h "..\..\include\unicode\udata.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win64 Release" # Begin Custom Build InputPath=.\unicode\udata.h "..\..\include\unicode\udata.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win64 Debug" # Begin Custom Build InputPath=.\unicode\udata.h "..\..\include\unicode\udata.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=.\udatamem.h # End Source File # Begin Source File SOURCE=.\uhash.h # End Source File # Begin Source File SOURCE=.\unicode\uiter.h !IF "$(CFG)" == "common - Win32 Release" # Begin Custom Build InputPath=.\unicode\uiter.h "..\..\include\unicode\uiter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win32 Debug" # Begin Custom Build InputPath=.\unicode\uiter.h "..\..\include\unicode\uiter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win64 Release" # Begin Custom Build InputPath=.\unicode\uiter.h "..\..\include\unicode\uiter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win64 Debug" # Begin Custom Build InputPath=.\unicode\uiter.h "..\..\include\unicode\uiter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=.\unicode\uloc.h !IF "$(CFG)" == "common - Win32 Release" # Begin Custom Build InputPath=.\unicode\uloc.h "..\..\include\unicode\uloc.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win32 Debug" # Begin Custom Build InputPath=.\unicode\uloc.h "..\..\include\unicode\uloc.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win64 Release" # Begin Custom Build InputPath=.\unicode\uloc.h "..\..\include\unicode\uloc.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win64 Debug" # Begin Custom Build InputPath=.\unicode\uloc.h "..\..\include\unicode\uloc.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=.\unicode\umachine.h !IF "$(CFG)" == "common - Win32 Release" # Begin Custom Build InputPath=.\unicode\umachine.h "..\..\include\unicode\umachine.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win32 Debug" # Begin Custom Build InputPath=.\unicode\umachine.h "..\..\include\unicode\umachine.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win64 Release" # Begin Custom Build InputPath=.\unicode\umachine.h "..\..\include\unicode\umachine.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win64 Debug" # Begin Custom Build InputPath=.\unicode\umachine.h "..\..\include\unicode\umachine.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=.\umapfile.h # End Source File # Begin Source File SOURCE=.\umemstrm.h # End Source File # Begin Source File SOURCE=.\unicode\umisc.h !IF "$(CFG)" == "common - Win32 Release" # Begin Custom Build InputPath=.\unicode\umisc.h InputName=umisc "..\..\include\unicode\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win32 Debug" # Begin Custom Build InputPath=.\unicode\umisc.h InputName=umisc "..\..\include\unicode\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win64 Release" # Begin Custom Build InputPath=.\unicode\umisc.h InputName=umisc "..\..\include\unicode\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win64 Debug" # Begin Custom Build InputPath=.\unicode\umisc.h InputName=umisc "..\..\include\unicode\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=.\umutex.h # End Source File # Begin Source File SOURCE=.\unicode\unicode.h !IF "$(CFG)" == "common - Win32 Release" # Begin Custom Build InputPath=.\unicode\unicode.h "..\..\include\unicode\unicode.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win32 Debug" # Begin Custom Build InputPath=.\unicode\unicode.h "..\..\include\unicode\unicode.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win64 Release" # Begin Custom Build InputPath=.\unicode\unicode.h "..\..\include\unicode\unicode.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win64 Debug" # Begin Custom Build InputPath=.\unicode\unicode.h "..\..\include\unicode\unicode.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=.\unicode\unifilt.h !IF "$(CFG)" == "common - Win32 Release" # Begin Custom Build InputPath=.\unicode\unifilt.h "..\..\include\unicode\unifilt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win32 Debug" # Begin Custom Build InputPath=.\unicode\unifilt.h "..\..\include\unicode\unifilt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win64 Release" # Begin Custom Build InputPath=.\unicode\unifilt.h "..\..\include\unicode\unifilt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win64 Debug" # Begin Custom Build InputPath=.\unicode\unifilt.h "..\..\include\unicode\unifilt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=.\unicode\unifunct.h !IF "$(CFG)" == "common - Win32 Release" # Begin Custom Build InputPath=.\unicode\unifunct.h "..\..\include\unicode\unifunct.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win32 Debug" # Begin Custom Build InputPath=.\unicode\unifunct.h "..\..\include\unicode\unifunct.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win64 Release" # Begin Custom Build InputPath=.\unicode\unifunct.h "..\..\include\unicode\unifunct.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win64 Debug" # Begin Custom Build InputPath=.\unicode\unifunct.h "..\..\include\unicode\unifunct.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=.\unicode\unimatch.h !IF "$(CFG)" == "common - Win32 Release" # Begin Custom Build InputPath=.\unicode\unimatch.h "..\..\include\unicode\unimatch.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win32 Debug" # Begin Custom Build InputPath=.\unicode\unimatch.h "..\..\include\unicode\unimatch.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win64 Release" # Begin Custom Build InputPath=.\unicode\unimatch.h "..\..\include\unicode\unimatch.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win64 Debug" # Begin Custom Build InputPath=.\unicode\unimatch.h "..\..\include\unicode\unimatch.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=.\unicode\uniset.h !IF "$(CFG)" == "common - Win32 Release" # Begin Custom Build InputPath=.\unicode\uniset.h "..\..\include\unicode\uniset.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win32 Debug" # Begin Custom Build InputPath=.\unicode\uniset.h "..\..\include\unicode\uniset.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win64 Release" # Begin Custom Build InputPath=.\unicode\uniset.h "..\..\include\unicode\uniset.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win64 Debug" # Begin Custom Build InputPath=.\unicode\uniset.h "..\..\include\unicode\uniset.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=.\unicode\unistr.h !IF "$(CFG)" == "common - Win32 Release" # Begin Custom Build InputPath=.\unicode\unistr.h "..\..\include\unicode\unistr.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win32 Debug" # Begin Custom Build InputPath=.\unicode\unistr.h "..\..\include\unicode\unistr.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win64 Release" # Begin Custom Build InputPath=.\unicode\unistr.h "..\..\include\unicode\unistr.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win64 Debug" # Begin Custom Build InputPath=.\unicode\unistr.h "..\..\include\unicode\unistr.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=.\unicode\unorm.h !IF "$(CFG)" == "common - Win32 Release" # Begin Custom Build InputPath=.\unicode\unorm.h "..\..\include\unicode\unorm.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win32 Debug" # Begin Custom Build InputPath=.\unicode\unorm.h "..\..\include\unicode\unorm.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win64 Release" # Begin Custom Build InputPath=.\unicode\unorm.h "..\..\include\unicode\unorm.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win64 Debug" # Begin Custom Build InputPath=.\unicode\unorm.h "..\..\include\unicode\unorm.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=.\unormimp.h # End Source File # Begin Source File SOURCE=.\uprops.h # End Source File # Begin Source File SOURCE=.\upropset.h # End Source File # Begin Source File SOURCE=.\unicode\urename.h !IF "$(CFG)" == "common - Win32 Release" # Begin Custom Build InputPath=.\unicode\urename.h "..\..\include\unicode\urename.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win32 Debug" # Begin Custom Build InputPath=.\unicode\urename.h "..\..\include\unicode\urename.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win64 Release" # Begin Custom Build InputPath=.\unicode\urename.h "..\..\include\unicode\urename.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win64 Debug" # Begin Custom Build InputPath=.\unicode\urename.h "..\..\include\unicode\urename.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=.\unicode\urep.h !IF "$(CFG)" == "common - Win32 Release" # Begin Custom Build InputPath=.\unicode\urep.h "..\..\include\unicode\urep.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win32 Debug" # Begin Custom Build InputPath=.\unicode\urep.h "..\..\include\unicode\urep.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win64 Release" # Begin Custom Build InputPath=.\unicode\urep.h "..\..\include\unicode\urep.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win64 Debug" # Begin Custom Build InputPath=.\unicode\urep.h "..\..\include\unicode\urep.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=.\unicode\ures.h !IF "$(CFG)" == "common - Win32 Release" # Begin Custom Build InputPath=.\unicode\ures.h "..\..\include\unicode\ures.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win32 Debug" # Begin Custom Build InputPath=.\unicode\ures.h "..\..\include\unicode\ures.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win64 Release" # Begin Custom Build InputPath=.\unicode\ures.h "..\..\include\unicode\ures.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win64 Debug" # Begin Custom Build InputPath=.\unicode\ures.h "..\..\include\unicode\ures.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=.\uresdata.h # End Source File # Begin Source File SOURCE=.\uresimp.h # End Source File # Begin Source File SOURCE=.\unicode\uscript.h !IF "$(CFG)" == "common - Win32 Release" # Begin Custom Build InputPath=.\unicode\uscript.h "..\..\include\unicode\uscript.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win32 Debug" # Begin Custom Build InputPath=.\unicode\uscript.h "..\..\include\unicode\uscript.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win64 Release" # Begin Custom Build InputPath=.\unicode\uscript.h "..\..\include\unicode\uscript.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win64 Debug" # Begin Custom Build InputPath=.\unicode\uscript.h "..\..\include\unicode\uscript.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=.\unicode\uset.h !IF "$(CFG)" == "common - Win32 Release" # Begin Custom Build InputPath=.\unicode\uset.h "..\..\include\unicode\uset.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win32 Debug" # Begin Custom Build InputPath=.\unicode\uset.h "..\..\include\unicode\uset.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win64 Release" # Begin Custom Build InputPath=.\unicode\uset.h "..\..\include\unicode\uset.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win64 Debug" # Begin Custom Build InputPath=.\unicode\uset.h "..\..\include\unicode\uset.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=.\unicode\usetiter.h !IF "$(CFG)" == "common - Win32 Release" # Begin Custom Build InputPath=.\unicode\usetiter.h "..\..\include\unicode\usetiter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win32 Debug" # Begin Custom Build InputPath=.\unicode\usetiter.h "..\..\include\unicode\usetiter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win64 Release" # Begin Custom Build InputPath=.\unicode\usetiter.h "..\..\include\unicode\usetiter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win64 Debug" # Begin Custom Build InputPath=.\unicode\usetiter.h "..\..\include\unicode\usetiter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=.\unicode\ushape.h !IF "$(CFG)" == "common - Win32 Release" # Begin Custom Build InputPath=.\unicode\ushape.h "..\..\include\unicode\ushape.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win32 Debug" # Begin Custom Build InputPath=.\unicode\ushape.h "..\..\include\unicode\ushape.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win64 Release" # Begin Custom Build InputPath=.\unicode\ushape.h "..\..\include\unicode\ushape.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win64 Debug" # Begin Custom Build InputPath=.\unicode\ushape.h "..\..\include\unicode\ushape.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=.\ustr_imp.h # End Source File # Begin Source File SOURCE=.\ustrfmt.h # End Source File # Begin Source File SOURCE=.\unicode\ustring.h !IF "$(CFG)" == "common - Win32 Release" # Begin Custom Build InputPath=.\unicode\ustring.h "..\..\include\unicode\ustring.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win32 Debug" # Begin Custom Build InputPath=.\unicode\ustring.h "..\..\include\unicode\ustring.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win64 Release" # Begin Custom Build InputPath=.\unicode\ustring.h "..\..\include\unicode\ustring.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win64 Debug" # Begin Custom Build InputPath=.\unicode\ustring.h "..\..\include\unicode\ustring.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=.\unicode\utf.h !IF "$(CFG)" == "common - Win32 Release" # Begin Custom Build InputPath=.\unicode\utf.h "..\..\include\unicode\utf.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win32 Debug" # Begin Custom Build InputPath=.\unicode\utf.h "..\..\include\unicode\utf.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win64 Release" # Begin Custom Build InputPath=.\unicode\utf.h "..\..\include\unicode\utf.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win64 Debug" # Begin Custom Build InputPath=.\unicode\utf.h "..\..\include\unicode\utf.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=.\unicode\utf16.h !IF "$(CFG)" == "common - Win32 Release" # Begin Custom Build InputPath=.\unicode\utf16.h "..\..\include\unicode\utf16.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win32 Debug" # Begin Custom Build InputPath=.\unicode\utf16.h "..\..\include\unicode\utf16.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win64 Release" # Begin Custom Build InputPath=.\unicode\utf16.h "..\..\include\unicode\utf16.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win64 Debug" # Begin Custom Build InputPath=.\unicode\utf16.h "..\..\include\unicode\utf16.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=.\unicode\utf32.h !IF "$(CFG)" == "common - Win32 Release" # Begin Custom Build InputPath=.\unicode\utf32.h "..\..\include\unicode\utf32.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win32 Debug" # Begin Custom Build InputPath=.\unicode\utf32.h "..\..\include\unicode\utf32.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win64 Release" # Begin Custom Build InputPath=.\unicode\utf32.h "..\..\include\unicode\utf32.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win64 Debug" # Begin Custom Build InputPath=.\unicode\utf32.h "..\..\include\unicode\utf32.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=.\unicode\utf8.h !IF "$(CFG)" == "common - Win32 Release" # Begin Custom Build InputPath=.\unicode\utf8.h "..\..\include\unicode\utf8.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win32 Debug" # Begin Custom Build InputPath=.\unicode\utf8.h "..\..\include\unicode\utf8.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win64 Release" # Begin Custom Build InputPath=.\unicode\utf8.h "..\..\include\unicode\utf8.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win64 Debug" # Begin Custom Build InputPath=.\unicode\utf8.h "..\..\include\unicode\utf8.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=.\util.h # End Source File # Begin Source File SOURCE=.\utrie.h # End Source File # Begin Source File SOURCE=.\unicode\utypes.h !IF "$(CFG)" == "common - Win32 Release" # Begin Custom Build InputPath=.\unicode\utypes.h "..\..\include\unicode\utypes.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win32 Debug" # Begin Custom Build InputPath=.\unicode\utypes.h "..\..\include\unicode\utypes.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win64 Release" # Begin Custom Build InputPath=.\unicode\utypes.h "..\..\include\unicode\utypes.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win64 Debug" # Begin Custom Build InputPath=.\unicode\utypes.h "..\..\include\unicode\utypes.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=.\uvector.h # End Source File # Begin Source File SOURCE=.\unicode\uversion.h !IF "$(CFG)" == "common - Win32 Release" # Begin Custom Build InputPath=.\unicode\uversion.h "..\..\include\unicode\uversion.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win32 Debug" # Begin Custom Build InputPath=.\unicode\uversion.h "..\..\include\unicode\uversion.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win64 Release" # Begin Custom Build InputPath=.\unicode\uversion.h "..\..\include\unicode\uversion.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win64 Debug" # Begin Custom Build InputPath=.\unicode\uversion.h "..\..\include\unicode\uversion.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ENDIF # End Source File # End Group # Begin Group "Resource Files" # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" # Begin Source File SOURCE=.\common.rc # End Source File # End Group # End Target # End Project