/* * @(#)ThaiShaping.h 1.9 00/03/15 * * (C) Copyright IBM Corp. 1998-2003 - All Rights Reserved * */ #ifndef __THAISHAPING_H #define __THAISHAPING_H /** * \file * \internal */ #include "LETypes.h" #include "LEGlyphFilter.h" #include "OpenTypeTables.h" U_NAMESPACE_BEGIN class ThaiShaping /* not : public UObject because all methods are static */ { public: enum { // Character classes NON = 0, CON = 1, COA = 2, COD = 3, LVO = 4, FV1 = 5, FV2 = 6, FV3 = 7, BV1 = 8, BV2 = 9, BDI = 10, TON = 11, AD1 = 12, AD2 = 13, AD3 = 14, NIK = 15, AV1 = 16, AV2 = 17, AV3 = 18, classCount = 19, // State Transition actions tA = 0, tC = 1, tD = 2, tE = 3, tF = 4, tG = 5, tH = 6, tR = 7, tS = 8 }; struct StateTransition { le_uint8 nextState; le_uint8 action; le_uint8 getNextState() { return nextState; }; le_uint8 getAction() { return action; }; }; static le_int32 compose(const LEUnicode *input, le_int32 offset, le_int32 charCount, le_uint8 glyphSet, LEUnicode errorChar, LEUnicode *output, le_int32 *charIndicies); private: // forbid instantiation ThaiShaping(); static const le_uint8 classTable[]; static const StateTransition thaiStateTable[][classCount]; static StateTransition getTransition(le_uint8 state, le_uint8 currClass); static le_uint8 doTransition(StateTransition transition, LEUnicode currChar, le_int32 inputIndex, le_uint8 glyphSet, LEUnicode errorChar, LEUnicode *outputBuffer, le_int32 *charIndicies, le_int32 &outputIndex); static le_uint8 getNextState(LEUnicode ch, le_uint8 state, le_int32 inputIndex, le_uint8 glyphSet, LEUnicode errorChar, le_uint8 &charClass, LEUnicode *output, le_int32 *charIndicies, le_int32 &outputIndex); static le_bool isLegalHere(LEUnicode ch, le_uint8 prevState); static le_uint8 getCharClass(LEUnicode ch); static LEUnicode noDescenderCOD(LEUnicode cod, le_uint8 glyphSet); static LEUnicode leftAboveVowel(LEUnicode vowel, le_uint8 glyphSet); static LEUnicode lowerBelowVowel(LEUnicode vowel, le_uint8 glyphSet); static LEUnicode lowerRightTone(LEUnicode tone, le_uint8 glyphSet); static LEUnicode lowerLeftTone(LEUnicode tone, le_uint8 glyphSet); static LEUnicode upperLeftTone(LEUnicode tone, le_uint8 glyphSet); }; inline ThaiShaping::StateTransition ThaiShaping::getTransition(le_uint8 state, le_uint8 currClass) { return thaiStateTable[state][currClass]; } U_NAMESPACE_END #endif