/* * @(#)ArabicShaping.h 1.6 00/03/15 * * (C) Copyright IBM Corp. 1998, 1999, 2000 - All Rights Reserved * */ #ifndef __ARABICSHAPING_H #define __ARABICSHAPING_H #include "LETypes.h" #include "OpenTypeTables.h" class Shaper { public: virtual void init(LEUnicode ch, le_int32 outIndex, le_bool isloate) = 0; virtual void shape(le_int32 outIndex, le_int32 shapeOffset) = 0; }; class ArabicShaping { public: // shaping bit masks enum ShapingBitMasks { MASK_SHAPE_RIGHT = 1, // if this bit set, shapes to right MASK_SHAPE_LEFT = 2, // if this bit set, shapes to left MASK_TRANSPARENT = 4, // if this bit set, is transparent (ignore other bits) MASK_NOSHAPE = 8 // if this bit set, don't shape this char, i.e. tatweel }; // shaping values enum ShapeTypeValues { ST_NONE = 0, ST_RIGHT = MASK_SHAPE_RIGHT, ST_LEFT = MASK_SHAPE_LEFT, ST_DUAL = MASK_SHAPE_RIGHT | MASK_SHAPE_LEFT, ST_TRANSPARENT = MASK_TRANSPARENT, ST_NOSHAPE_DUAL = MASK_NOSHAPE | ST_DUAL, ST_NOSHAPE_NONE = MASK_NOSHAPE }; typedef le_int32 ShapeType; static void shape(const LEUnicode *chars, le_int32 offset, le_int32 charCount, le_int32 charMax, le_bool rightToLeft, Shaper &shaper); static le_uint8 glyphSubstitutionTable[]; //static le_uint8 ligatureSubstitutionSubtable[]; static le_uint8 glyphDefinitionTable[]; private: static ShapeType getShapeType(LEUnicode c); static const ShapeType shapeTypes[]; }; class GlyphShaper : public Shaper { public: virtual void init(LEUnicode ch, le_int32 outIndex, le_bool isolate); virtual void shape(le_int32 outIndex, le_int32 shapeOffset); GlyphShaper(const LETag **outputTags); ~GlyphShaper(); private: const LETag **charTags; static const LETag isolFeatureTag; // 'isol' static const LETag initFeatureTag; // 'init' static const LETag mediFeatureTag; // 'medi' static const LETag finaFeatureTag; // 'fina' static const LETag ligaFeatureTag; // 'liga' static const LETag msetFeatureTag; // 'mset' static const LETag markFeatureTag; // 'mark' static const LETag emptyTag; static const LETag tagArray[]; }; class CharShaper : public Shaper { public: virtual void init(LEUnicode ch, le_int32 outIndex, le_bool isolate); virtual void shape(le_int32 outIndex, le_int32 shapeOffset); CharShaper(LEUnicode *outputChars); ~CharShaper(); private: LEUnicode *chars; static LEUnicode isolateShapes[]; static LEUnicode getToIsolateShape(LEUnicode ch); }; #endif