/* ********************************************************************** * Copyright (C) 1998-2005, International Business Machines * Corporation and others. All Rights Reserved. ********************************************************************** */ #ifndef __LEGLYPHSTORAGE_H #define __LEGLYPHSTORAGE_H #include "LETypes.h" #include "LEInsertionList.h" /** * \file * \brief C++ API: This class encapsulates the per-glyph storage used by the ICU LayoutEngine. */ U_NAMESPACE_BEGIN /** * This class encapsulates the per-glyph storage used by the ICU LayoutEngine. * For each glyph it holds the glyph ID, the index of the backing store character * which produced the glyph, the X and Y position of the glyph and an auxillary data * pointer. * * The storage is growable using the LEInsertionList class. * * * @see LEInsertionList.h * * @draft ICU 3.6 */ class U_LAYOUT_API LEGlyphStorage : public UObject, protected LEInsertionCallback { private: /** * The number of entries in the per-glyph arrays. * * @internal */ le_int32 fGlyphCount; /** * The glyph ID array. * * @internal */ LEGlyphID *fGlyphs; /** * The char indices array. * * @internal */ le_int32 *fCharIndices; /** * The glyph positions array. * * @internal */ float *fPositions; /** * The auxillary data array. * * @internal */ le_uint32 *fAuxData; /** * The insertion list, used to grow the above arrays. * * @internal */ LEInsertionList *fInsertionList; /** * The source index while growing the data arrays. * * @internal */ le_int32 fSrcIndex; /** * The destination index used while growing the data arrays. * * @internal */ le_int32 fDestIndex; protected: /** * This implements LEInsertionCallback. The LEInsertionList * will call this method once for each insertion. * * @param atPosition the position of the insertion * @param count the number of glyphs being inserted * @param newGlyphs the address of the new glyph IDs * * @return true if LEInsertionList should stop * processing the insertion list after this insertion. * * @see LEInsertionList.h * * @draft ICU 3.0 */ virtual le_bool applyInsertion(le_int32 atPosition, le_int32 count, LEGlyphID newGlyphs[]); public: /** * Allocates an empty LEGlyphStorage object. You must call * allocateGlyphArray, allocatePositions and allocateAuxData * to allocate the data. * * @draft ICU 3.0 */ LEGlyphStorage(); /** * The destructor. This will deallocate all of the arrays. * * @draft ICU 3.0 */ ~LEGlyphStorage(); /** * This method returns the number of glyphs in the glyph array. * * @return the number of glyphs in the glyph array * * @draft ICU 3.0 */ inline le_int32 getGlyphCount() const; /** * This method copies the glyph array into a caller supplied array. * The caller must ensure that the array is large enough to hold all * the glyphs. * * @param glyphs - the destiniation glyph array * @param success - set to an error code if the operation fails * * @draft ICU 3.0 */ void getGlyphs(LEGlyphID glyphs[], LEErrorCode &success) const; /** * This method copies the glyph array into a caller supplied array, * ORing in extra bits. (This functionality is needed by the JDK, * which uses 32 bits pre glyph idex, with the high 16 bits encoding * the composite font slot number) * * @param glyphs - the destination (32 bit) glyph array * @param extraBits - this value will be ORed with each glyph index * @param success - set to an error code if the operation fails * * @draft ICU 3.0 */ void getGlyphs(le_uint32 glyphs[], le_uint32 extraBits, LEErrorCode &success) const; /** * This method copies the character index array into a caller supplied array. * The caller must ensure that the array is large enough to hold a * character index for each glyph. * * @param charIndices - the destiniation character index array * @param success - set to an error code if the operation fails * * @draft ICU 3.0 */ void getCharIndices(le_int32 charIndices[], LEErrorCode &success) const; /** * This method copies the character index array into a caller supplied array. * The caller must ensure that the array is large enough to hold a * character index for each glyph. * * @param charIndices - the destiniation character index array * @param indexBase - an offset which will be added to each index * @param success - set to an error code if the operation fails * * @draft ICU 3.0 */ void getCharIndices(le_int32 charIndices[], le_int32 indexBase, LEErrorCode &success) const; /** * This method copies the position array into a caller supplied array. * The caller must ensure that the array is large enough to hold an * X and Y position for each glyph, plus an extra X and Y for the * advance of the last glyph. * * @param positions - the destiniation position array * @param success - set to an error code if the operation fails * * @draft ICU 3.0 */ void getGlyphPositions(float positions[], LEErrorCode &success) const; /** * This method returns the X and Y position of the glyph at * the given index. * * Input parameters: * @param glyphIndex - the index of the glyph * * Output parameters: * @param x - the glyph's X position * @param y - the glyph's Y position * @param success - set to an error code if the operation fails * * @draft ICU 3.0 */ void getGlyphPosition(le_int32 glyphIndex, float &x, float &y, LEErrorCode &success) const; /** * This method allocates the glyph array, the char indices array and the insertion list. You * must call this method before using the object. This method also initializes the char indices * array. * * @param initialGlyphCount the initial size of the glyph and char indices arrays. * @param rightToLeft true if the original input text is right to left. * @param success set to an error code if the storage cannot be allocated of if the initial * glyph count is not positive. * * @draft ICU 3.0 */ void allocateGlyphArray(le_int32 initialGlyphCount, le_bool rightToLeft, LEErrorCode &success); /** * This method allocates the storage for the glyph positions. It allocates one extra X, Y * position pair for the position just after the last glyph. * * @param success set to an error code if the positions array cannot be allocated. * * @return the number of X, Y position pairs allocated. * * @draft ICU 3.0 */ le_int32 allocatePositions(LEErrorCode &success); /** * This method allocates the storage for the auxillary glyph data. * * @param success set to an error code if the aulillary data array cannot be allocated. * * @return the size of the auxillary data array. * * @draft ICU 3.6 */ le_int32 allocateAuxData(LEErrorCode &success); /** * Copy the entire auxillary data array. * * @param auxData the auxillary data array will be copied to this address * @param success set to an error code if the data cannot be copied * * @draft ICU 3.6 */ void getAuxData(le_uint32 auxData[], LEErrorCode &success) const; /** * Get the glyph ID for a particular glyph. * * @param glyphIndex the index into the glyph array * @param success set to an error code if the glyph ID cannot be retrieved. * * @return the glyph ID * * @draft ICU 3.0 */ LEGlyphID getGlyphID(le_int32 glyphIndex, LEErrorCode &success) const; /** * Get the char index for a particular glyph. * * @param glyphIndex the index into the glyph array * @param success set to an error code if the char index cannot be retrieved. * * @return the character index * * @draft ICU 3.0 */ le_int32 getCharIndex(le_int32 glyphIndex, LEErrorCode &success) const; /** * Get the auxillary data for a particular glyph. * * @param glyphIndex the index into the glyph array * @param success set to an error code if the auxillary data cannot be retrieved. * * @return the auxillary data * * @draft ICU 3.6 */ le_uint32 getAuxData(le_int32 glyphIndex, LEErrorCode &success) const; /** * This operator allows direct access to the glyph array * using the index operator. * * @param glyphIndex the index into the glyph array * * @return a reference to the given location in the glyph array * * @draft ICU 3.0 */ inline LEGlyphID &operator[](le_int32 glyphIndex) const; /** * Call this method to replace a single glyph in the glyph array * with multiple glyphs. This method uses the LEInsertionList * to do the insertion. It returns the address of storage where the new * glyph IDs can be stored. They will not actually be inserted into the * glyph array until applyInsertions is called. * * @param atIndex the index of the glyph to be replaced * @param insertCount the number of glyphs to replace it with * * @return the address at which to store the replacement glyphs. * * @see LEInsetionList.h * * @draft ICU 3.0 */ LEGlyphID *insertGlyphs(le_int32 atIndex, le_int32 insertCount); /** * This method causes all of the glyph insertions recorded by * insertGlyphs to be applied to the glyph array. The * new slots in the char indices and the auxillary data arrays * will be filled in with the values for the glyph being replaced. * * @return the new size of the glyph array * * @see LEInsertionList.h * * @draft ICU 3.0 */ le_int32 applyInsertions(); /** * Set the glyph ID for a particular glyph. * * @param glyphIndex the index of the glyph * @param glyphID the new glyph ID * @param success will be set to an error code if the glyph ID cannot be set. * * @draft ICU 3.0 */ void setGlyphID(le_int32 glyphIndex, LEGlyphID glyphID, LEErrorCode &success); /** * Set the char index for a particular glyph. * * @param glyphIndex the index of the glyph * @param charIndex the new char index * @param success will be set to an error code if the char index cannot be set. * * @draft ICU 3.0 */ void setCharIndex(le_int32 glyphIndex, le_int32 charIndex, LEErrorCode &success); /** * Set the X, Y position for a particular glyph. * * @param glyphIndex the index of the glyph * @param x the new X position * @param y the new Y position * @param success will be set to an error code if the position cannot be set. * * @draft ICU 3.0 */ void setPosition(le_int32 glyphIndex, float x, float y, LEErrorCode &success); /** * Adjust the X, Y position for a particular glyph. * * @param glyphIndex the index of the glyph * @param xAdjust the adjustment to the glyph's X position * @param yAdjust the adjustment to the glyph's Y position * @param success will be set to an error code if the glyph's position cannot be adjusted. * * @draft ICU 3.0 */ void adjustPosition(le_int32 glyphIndex, float xAdjust, float yAdjust, LEErrorCode &success); /** * Set the auxillary data for a particular glyph. * * @param glyphIndex the index of the glyph * @param auxData the new auxillary data * @param success will be set to an error code if the auxillary data cannot be set. * * @draft ICU 3.6 */ void setAuxData(le_int32 glyphIndex, le_uint32 auxData, LEErrorCode &success); /** * Delete the glyph array and replace it with the one * in from. Set the glyph array pointer * in from to NULL. * * @param from the LEGlyphStorage object from which * to get the new glyph array. * * @draft ICU 3.0 */ void adoptGlyphArray(LEGlyphStorage &from); /** * Delete the char indices array and replace it with the one * in from. Set the char indices array pointer * in from to NULL. * * @param from the LEGlyphStorage object from which * to get the new char indices array. * * @draft ICU 3.0 */ void adoptCharIndicesArray(LEGlyphStorage &from); /** * Delete the position array and replace it with the one * in from. Set the position array pointer * in from to NULL. * * @param from the LEGlyphStorage object from which * to get the new position array. * * @draft ICU 3.0 */ void adoptPositionArray(LEGlyphStorage &from); /** * Delete the auxillary data array and replace it with the one * in from. Set the auxillary data array pointer * in from to NULL. * * @param from the LEGlyphStorage object from which * to get the new auxillary data array. * * @draft ICU 3.0 */ void adoptAuxDataArray(LEGlyphStorage &from); /** * Change the glyph count of this object to be the same * as the one in from. * * @param from the LEGlyphStorage object from which * to get the new glyph count. * * @draft ICU 3.0 */ void adoptGlyphCount(LEGlyphStorage &from); /** * Change the glyph count of this object to the given value. * * @param newGlyphCount the new glyph count. * * @draft ICU 3.0 */ void adoptGlyphCount(le_int32 newGlyphCount); /** * This method frees the glyph, character index, position and * auxillary data arrays so that the LayoutEngine can be reused * to layout a different characer array. (This method is also called * by the destructor) * * @draft ICU 3.0 */ void reset(); /** * ICU "poor man's RTTI", returns a UClassID for the actual class. * * @draft ICU 3.0 */ virtual UClassID getDynamicClassID() const; /** * ICU "poor man's RTTI", returns a UClassID for this class. * * @draft ICU 3.0 */ static UClassID getStaticClassID(); }; inline le_int32 LEGlyphStorage::getGlyphCount() const { return fGlyphCount; } inline LEGlyphID &LEGlyphStorage::operator[](le_int32 glyphIndex) const { return fGlyphs[glyphIndex]; } U_NAMESPACE_END #endif