/* * Copyright (C) {1999}, International Business Machines Corporation and others. All Rights Reserved. ********************************************************************** * Date Name Description * 11/17/99 aliu Creation. ********************************************************************** */ #ifndef RBT_DATA_H #define RBT_DATA_H #include "rbt_set.h" U_NAMESPACE_BEGIN class UnicodeString; class UnicodeMatcher; class Hashtable; /** * The rule data for a RuleBasedTransliterators. RBT objects hold * a const pointer to a TRD object that they do not own. TRD objects * are essentially the parsed rules in compact, usable form. The * TRD objects themselves are held for the life of the process in * a static cache owned by Transliterator. * * This class' API is a little asymmetric. There is a method to * define a variable, but no way to define a set. This is because the * sets are defined by the parser in a UVector, and the vector is * copied into a fixed-size array here. Once this is done, no new * sets may be defined. In practice, there is no need to do so, since * generating the data and using it are discrete phases. When there * is a need to access the set data during the parse phase, another * data structure handles this. See the parsing code for more * details. */ class TransliterationRuleData { public: // PUBLIC DATA MEMBERS /** * Rule table. May be empty. */ TransliterationRuleSet ruleSet; /** * Map variable name (String) to variable (UnicodeString). A variable name * corresponds to zero or more characters, stored in a UnicodeString in * this hash. One or more of these chars may also correspond to a * UnicodeMatcher, in which case the character in the UnicodeString in this hash is * a stand-in: it is an index for a secondary lookup in * data.variables. The stand-in also represents the UnicodeMatcher in * the stored rules. */ Hashtable* variableNames; /** * Map category variable (UChar) to set (UnicodeMatcher). * Variables that correspond to a set of characters are mapped * from variable name to a stand-in character in data.variableNames. * The stand-in then serves as a key in this hash to lookup the * actual UnicodeMatcher object. In addition, the stand-in is * stored in the rule text to represent the set of characters. * variables[i] represents character (variablesBase + i). */ UnicodeMatcher** variables; /** * The character that represents variables[0]. Characters * variablesBase through variablesBase + * variablesLength - 1 represent UnicodeMatcher objects. */ UChar variablesBase; /** * The length of variables. */ int32_t variablesLength; /** * The character that represents segment 1. Characters segmentBase * through segmentBase - segmentCount + 1 represent segments 1 * through segmentCount. Segments work down while variables work up. */ UChar segmentBase; int32_t segmentCount; public: TransliterationRuleData(UErrorCode& status); TransliterationRuleData(const TransliterationRuleData&); ~TransliterationRuleData(); /** * Given a stand-in character, return the UnicodeMatcher that it * represents, or NULL. */ const UnicodeMatcher* lookup(UChar32 standIn) const; /** * Return the zero-based index of the segment represented by the given * character, or -1 if none. Repeat: This is a zero-based return value, * 0..n-1, even though these are notated "$1".."$n", where n is segmentCount. */ int32_t lookupSegmentReference(UChar32 c) const; /** * Return the character used to stand for the given segment reference. * The reference must be in the range 1..segmentCount. */ UChar getSegmentStandin(int32_t ref) const { return (UChar)(segmentBase - ref + 1); } }; U_NAMESPACE_END #endif