/* ****************************************************************************** * * Copyright (C) 2002, International Business Machines * Corporation and others. All Rights Reserved. * ****************************************************************************** * file name: uobject.h * encoding: US-ASCII * tab size: 8 (not used) * indentation:4 * * created on: 2002jun26 * created by: Markus W. Scherer */ #ifndef __UOBJECT_H__ #define __UOBJECT_H__ #include "unicode/utypes.h" U_NAMESPACE_BEGIN /** * \file * \brief C++ API: Common ICU base class UObject. */ /** U_OVERRIDE_CXX_ALLOCATION - Define this to override operator new and * delete in UObject. Enabled by default for ICU. * * Enabling forces all allocation of ICU object types to use ICU's * memory allocation. On Windows, this allows the ICU DLL to be used by * applications that statically link the C Runtime library, meaning that * the app and ICU sill be using different heaps. */ #ifndef U_OVERRIDE_CXX_ALLOCATION #define U_OVERRIDE_CXX_ALLOCATION 1 #endif /** * UObject is the common ICU base class. * All other ICU C++ classes are derived from UObject (starting with ICU 2.2). * * This is primarily to make it possible and simple to override the * C++ memory management by adding new/delete operators to this base class. * * To override ALL ICU memory management, including that from plain C code, * replace the allocation functions declared in cmemory.h * * UObject contains pure virtual methods to allow derived classes like Format * (which used to be base classes themselves before UObject was introduced) * to have pure virtual methods. * * It is likely that a future ICU release will split UObject to * separate out a new "more base" class for only the * memory management customization, with UObject subclassing that new * class and adding virtual methods for "boilerplate" functions. * This will simplify the maintenance of ICU. * * @draft ICU 2.2 */ class U_COMMON_API UObject { public: /** * Destructor. * * @draft ICU 2.2 */ virtual inline ~UObject() {} #if U_OVERRIDE_CXX_ALLOCATION /** * Overrides for ICU4C C++ memory management. * simple, non-class types are allocated using the macros in common/cmemory.h * (uprv_malloc(), uprv_free(), uprv_realloc()); * they or something else could be used here to implement C++ new/delete * for ICU4C C++ classes * @draft ICU 2.2 */ void *operator new(size_t size); void *operator new[](size_t size); /** * Overrides for ICU4C C++ memory management. * simple, non-class types are allocated using the macros in common/cmemory.h * (uprv_malloc(), uprv_free(), uprv_realloc()); * they or something else could be used here to implement C++ new/delete * for ICU4C C++ classes * @draft ICU 2.2 */ void operator delete(void *p); void operator delete[](void *p); #endif /** * ICU4C "poor man's RTTI", returns a UClassID for the actual ICU class. * * @draft ICU 2.2 */ virtual inline UClassID getDynamicClassID() const = 0; protected: // the following functions are protected to prevent instantiation and // direct use of UObject itself // default constructor // commented out because UObject is abstract (see getDynamicClassID) // inline UObject() {} // copy constructor // commented out because UObject is abstract (see getDynamicClassID) // inline UObject(const UObject &other) {} #if U_ICU_VERSION_MAJOR_NUM>2 || (U_ICU_VERSION_MAJOR_NUM==2 && U_ICU_VERSION_MINOR_NUM>2) // TODO post ICU 2.2 // some or all of the following "boilerplate" functions may be made public // in a future ICU4C release when all subclasses implement them // assignment operator // (not virtual, see "Taligent's Guide to Designing Programs" pp.73..74) // commented out because the implementation is the same as a compiler's default // UObject &operator=(const UObject &other) { return *this; } // comparison operators virtual inline UBool operator==(const UObject &other) const { return this==&other; } inline UBool operator!=(const UObject &other) const { return !operator==(other); } // clone() commented out from the base class: // some compilers do not support co-variant return types // (i.e., subclasses would have to return UObject& as well, instead of SubClass&) // virtual UObject *clone() const; #endif }; U_NAMESPACE_END #endif