// // rbbiscan.h // // Copyright (C) 2002, International Business Machines Corporation and others. // All Rights Reserved. // // This file contains declarations for class RBBIRuleScanner // #ifndef RBBISCAN_H #define RBBISCAN_H #include "unicode/utypes.h" #include "unicode/uobject.h" #include "unicode/rbbi.h" #include "unicode/uniset.h" #include "unicode/parseerr.h" #include "uhash.h" #include "uvector.h" #include "symtable.h" // For UnicodeSet parsing, is the interface that // looks up references to $variables within a set. #include "rbbinode.h" //#include "rbbitblb.h" U_NAMESPACE_BEGIN class RBBIRuleBuilder; class RBBISymbolTable; //-------------------------------------------------------------------------------- // // class RBBIRuleScanner does the lowest level, character-at-a-time // scanning of break iterator rules. // // The output of the scanner is parse trees for // the rule expressions and a list of all Unicode Sets // encountered. // //-------------------------------------------------------------------------------- static const int kStackSize = 100; // The size of the state stack for // rules parsing. Corresponds roughly // to the depth of parentheses nesting // that is allowed in the rules. enum EParseAction {dummy01, dummy02}; // Placeholder enum for the specifier for // actions that are specified in the // rule parsing state table. class RBBIRuleScanner : public UMemory { public: struct RBBIRuleChar { UChar32 fChar; UBool fEscaped; }; RBBIRuleScanner(RBBIRuleBuilder *rb); virtual ~RBBIRuleScanner(); void nextChar(RBBIRuleChar &c); // Get the next char from the input stream. // Return false if at end. UBool push(const RBBIRuleChar &c); // Push (unget) one character. // Only a single character may be pushed. void parse(); // Parse the rules, generating two parse // trees, one each for the forward and // reverse rules, // and a list of UnicodeSets encountered. /** * Return a rules string without unnecessary * characters. */ static UnicodeString stripRules(const UnicodeString &rules); private: UBool doParseActions(EParseAction a); void error(UErrorCode e); // error reporting convenience function. void fixOpStack(RBBINode::OpPrecedence p); // a character. void findSetFor(const UnicodeString &s, RBBINode *node, UnicodeSet *setToAdopt = NULL); UChar32 nextCharLL(); void printNodeStack(const char *title); RBBINode *pushNewNode(RBBINode::NodeType t); void scanSet(); RBBIRuleBuilder *fRB; // The rule builder that we are part of. int32_t fScanIndex; // Index of current character being processed // in the rule input string. int32_t fNextIndex; // Index of the next character, which // is the first character not yet scanned. UBool fQuoteMode; // Scan is in a 'quoted region' int fLineNum; // Line number in input file. int fCharNum; // Char position within the line. UChar32 fLastChar; // Previous char, needed to count CR-LF // as a single line, not two. RBBIRuleChar fC; // Current char for parse state machine // processing. UnicodeString fVarName; // $variableName, valid when we've just // scanned one. RBBIRuleTableEl **fStateTable; // State Transition Table for RBBI Rule // parsing. index by p[state][char-class] uint16_t fStack[kStackSize]; // State stack, holds state pushes int fStackPtr; // and pops as specified in the state // transition rules. RBBINode *fNodeStack[kStackSize]; // Node stack, holds nodes created // during the parse of a rule int fNodeStackPtr; UBool fReverseRule; // True if the rule currently being scanned // is a reverse direction rule (if it // starts with a '!') UBool fLookAheadRule; // True if the rule includes a '/' // somewhere within it. RBBISymbolTable *fSymbolTable; // symbol table, holds definitions of // $variable symbols. UHashtable *fSetTable; // UnicocodeSet hash table, holds indexes to // the sets created while parsing rules. // The key is the string used for creating // the set. UnicodeSet *fRuleSets[10]; // Unicode Sets that are needed during // the scanning of RBBI rules. The // indicies for these are assigned by the // perl script that builds the state tables. // See rbbirpt.h. int32_t fRuleNum; // Counts each rule as it is scanned. UnicodeSet *gRuleSet_rule_char; UnicodeSet *gRuleSet_white_space; UnicodeSet *gRuleSet_name_char; UnicodeSet *gRuleSet_name_start_char; RBBIRuleScanner(const RBBIRuleScanner &other); // forbid copying of this class RBBIRuleScanner &operator=(const RBBIRuleScanner &other); // forbid copying of this class }; U_NAMESPACE_END #endif