// © 2018 and later: Unicode, Inc. and others. // License & terms of use: http://www.unicode.org/copyright.html #include "unicode/utypes.h" #if !UCONFIG_NO_FORMATTING #ifndef __SOURCE_NUMBER_CURRENCYSYMBOLS_H__ #define __SOURCE_NUMBER_CURRENCYSYMBOLS_H__ #include "numparse_types.h" #include "charstr.h" #include "number_decimfmtprops.h" U_NAMESPACE_BEGIN namespace number { namespace impl { class CurrencySymbols : public UMemory { public: CurrencySymbols() = default; // default constructor: leaves class in valid but undefined state /** Creates an instance in which all symbols are loaded from data. */ CurrencySymbols(CurrencyUnit currency, const Locale& locale, UErrorCode& status); /** Creates an instance in which some symbols might be pre-populated. */ CurrencySymbols(CurrencyUnit currency, const Locale& locale, const DecimalFormatSymbols& symbols, UErrorCode& status); const char16_t* getIsoCode() const; UnicodeString getNarrowCurrencySymbol(UErrorCode& status) const; UnicodeString getCurrencySymbol(UErrorCode& status) const; UnicodeString getIntlCurrencySymbol(UErrorCode& status) const; UnicodeString getPluralName(StandardPlural::Form plural, UErrorCode& status) const; protected: // Required fields: CurrencyUnit fCurrency; CharString fLocaleName; // Optional fields: UnicodeString fCurrencySymbol; UnicodeString fIntlCurrencySymbol; UnicodeString loadSymbol(UCurrNameStyle selector, UErrorCode& status) const; }; /** * Resolves the effective currency from the property bag. */ CurrencyUnit resolveCurrency(const DecimalFormatProperties& properties, const Locale& locale, UErrorCode& status); } // namespace impl } // namespace numparse U_NAMESPACE_END #endif //__SOURCE_NUMBER_CURRENCYSYMBOLS_H__ #endif /* #if !UCONFIG_NO_FORMATTING */