238 lines
9.0 KiB
C++
238 lines
9.0 KiB
C++
// © 2016 and later: Unicode, Inc. and others.
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// License & terms of use: http://www.unicode.org/copyright.html
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//
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// rbbirb.h
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//
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// Copyright (C) 2002-2008, International Business Machines Corporation and others.
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// All Rights Reserved.
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//
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// This file contains declarations for several classes from the
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// Rule Based Break Iterator rule builder.
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//
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#ifndef RBBIRB_H
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#define RBBIRB_H
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#include "unicode/utypes.h"
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#if !UCONFIG_NO_BREAK_ITERATION
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#include <utility>
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#include "unicode/uobject.h"
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#include "unicode/rbbi.h"
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#include "unicode/uniset.h"
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#include "unicode/parseerr.h"
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#include "uhash.h"
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#include "uvector.h"
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#include "unicode/symtable.h"// For UnicodeSet parsing, is the interface that
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// looks up references to $variables within a set.
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U_NAMESPACE_BEGIN
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class RBBIRuleScanner;
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struct RBBIRuleTableEl;
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class RBBISetBuilder;
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class RBBINode;
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class RBBITableBuilder;
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//--------------------------------------------------------------------------------
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//
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// RBBISymbolTable. Implements SymbolTable interface that is used by the
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// UnicodeSet parser to resolve references to $variables.
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//
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//--------------------------------------------------------------------------------
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class RBBISymbolTableEntry : public UMemory { // The symbol table hash table contains one
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public: // of these structs for each entry.
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RBBISymbolTableEntry();
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UnicodeString key;
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RBBINode *val;
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~RBBISymbolTableEntry();
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private:
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RBBISymbolTableEntry(const RBBISymbolTableEntry &other) = delete; // forbid copying of this class
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RBBISymbolTableEntry &operator=(const RBBISymbolTableEntry &other) = delete; // forbid copying of this class
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};
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class RBBISymbolTable : public UMemory, public SymbolTable {
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private:
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const UnicodeString &fRules;
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UHashtable *fHashTable;
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RBBIRuleScanner *fRuleScanner;
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// These next two fields are part of the mechanism for passing references to
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// already-constructed UnicodeSets back to the UnicodeSet constructor
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// when the pattern includes $variable references.
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const UnicodeString ffffString; // = "/uffff"
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UnicodeSet *fCachedSetLookup;
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public:
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// API inherited from class SymbolTable
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virtual const UnicodeString* lookup(const UnicodeString& s) const override;
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virtual const UnicodeFunctor* lookupMatcher(UChar32 ch) const override;
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virtual UnicodeString parseReference(const UnicodeString& text,
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ParsePosition& pos, int32_t limit) const override;
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// Additional Functions
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RBBISymbolTable(RBBIRuleScanner *, const UnicodeString &fRules, UErrorCode &status);
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virtual ~RBBISymbolTable();
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virtual RBBINode *lookupNode(const UnicodeString &key) const;
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virtual void addEntry (const UnicodeString &key, RBBINode *val, UErrorCode &err);
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#ifdef RBBI_DEBUG
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virtual void rbbiSymtablePrint() const;
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#else
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// A do-nothing inline function for non-debug builds. Member funcs can't be empty
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// or the call sites won't compile.
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int32_t fFakeField;
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#define rbbiSymtablePrint() fFakeField=0;
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#endif
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private:
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RBBISymbolTable(const RBBISymbolTable &other); // forbid copying of this class
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RBBISymbolTable &operator=(const RBBISymbolTable &other); // forbid copying of this class
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};
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//--------------------------------------------------------------------------------
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//
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// class RBBIRuleBuilder The top-level class handling RBBI rule compiling.
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//
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//--------------------------------------------------------------------------------
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class RBBIRuleBuilder : public UMemory {
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public:
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// Create a rule based break iterator from a set of rules.
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// This function is the main entry point into the rule builder. The
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// public ICU API for creating RBBIs uses this function to do the actual work.
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//
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static BreakIterator * createRuleBasedBreakIterator( const UnicodeString &rules,
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UParseError *parseError,
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UErrorCode &status);
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public:
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// The "public" functions and data members that appear below are accessed
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// (and shared) by the various parts that make up the rule builder. They
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// are NOT intended to be accessed by anything outside of the
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// rule builder implementation.
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RBBIRuleBuilder(const UnicodeString &rules,
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UParseError *parseErr,
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UErrorCode &status
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);
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virtual ~RBBIRuleBuilder();
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/**
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* Build the state tables and char class Trie from the source rules.
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*/
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RBBIDataHeader *build(UErrorCode &status);
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/**
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* Fold together redundant character classes (table columns) and
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* redundant states (table rows). Done after initial table generation,
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* before serializing the result.
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*/
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void optimizeTables();
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char *fDebugEnv; // controls debug trace output
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UErrorCode *fStatus; // Error reporting. Keeping status
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UParseError *fParseError; // here avoids passing it everywhere.
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const UnicodeString &fRules; // The rule string that we are compiling
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UnicodeString fStrippedRules; // The rule string, with comments stripped.
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RBBIRuleScanner *fScanner; // The scanner.
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RBBINode *fForwardTree; // The parse trees, generated by the scanner,
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RBBINode *fReverseTree; // then manipulated by subsequent steps.
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RBBINode *fSafeFwdTree;
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RBBINode *fSafeRevTree;
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RBBINode **fDefaultTree; // For rules not qualified with a !
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// the tree to which they belong to.
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UBool fChainRules; // True for chained Unicode TR style rules.
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// False for traditional regexp rules.
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UBool fLBCMNoChain; // True: suppress chaining of rules on
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// chars with LineBreak property == CM.
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UBool fLookAheadHardBreak; // True: Look ahead matches cause an
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// immediate break, no continuing for the
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// longest match.
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RBBISetBuilder *fSetBuilder; // Set and Character Category builder.
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UVector *fUSetNodes; // Vector of all uset nodes.
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RBBITableBuilder *fForwardTable; // State transition table, build time form.
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UVector *fRuleStatusVals; // The values that can be returned
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// from getRuleStatus().
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RBBIDataHeader *flattenData(); // Create the flattened (runtime format)
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// data tables..
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private:
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RBBIRuleBuilder(const RBBIRuleBuilder &other) = delete; // forbid copying of this class
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RBBIRuleBuilder &operator=(const RBBIRuleBuilder &other) = delete; // forbid copying of this class
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};
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//----------------------------------------------------------------------------
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//
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// RBBISetTableEl is an entry in the hash table of UnicodeSets that have
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// been encountered. The val Node will be of nodetype uset
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// and contain pointers to the actual UnicodeSets.
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// The Key is the source string for initializing the set.
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//
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// The hash table is used to avoid creating duplicate
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// unnamed (not $var references) UnicodeSets.
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//
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// Memory Management:
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// The Hash Table owns these RBBISetTableEl structs and
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// the key strings. It does NOT own the val nodes.
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//
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//----------------------------------------------------------------------------
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struct RBBISetTableEl {
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UnicodeString *key;
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RBBINode *val;
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};
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/**
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* A pair of ints, used to bundle pairs of states or pairs of character classes.
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*/
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typedef std::pair<int32_t, int32_t> IntPair;
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//----------------------------------------------------------------------------
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//
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// RBBIDebugPrintf Printf equivalent, for debugging output.
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// Conditional compilation of the implementation lets us
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// get rid of the stdio dependency in environments where it
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// is unavailable.
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//
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//----------------------------------------------------------------------------
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#ifdef RBBI_DEBUG
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#include <stdio.h>
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#define RBBIDebugPrintf printf
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#define RBBIDebugPuts puts
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#else
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#undef RBBIDebugPrintf
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#define RBBIDebugPuts(arg)
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#endif
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U_NAMESPACE_END
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#endif /* #if !UCONFIG_NO_BREAK_ITERATION */
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#endif
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