scuffed-code/icu4c/source/i18n/i18n.dsp

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# Microsoft Developer Studio Project File - Name="i18n" - Package Owner=<4>
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copy unicode\ubrk.h ..\..\include\unicode
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copy unicode\ucal.h ..\..\include\unicode
# End Custom Build
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copy unicode\ucol.h ..\..\include\unicode
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# Begin Custom Build
InputPath=.\unicode\ucol.h
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copy unicode\ucol.h ..\..\include\unicode
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copy unicode\udat.h ..\..\include\unicode
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# Begin Custom Build
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copy unicode\umsg.h ..\..\include\unicode
# End Custom Build
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# Begin Custom Build
InputPath=.\unicode\umsg.h
"..\..\include\unicode\umsg.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy unicode\umsg.h ..\..\include\unicode
# End Custom Build
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# Begin Custom Build
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copy unicode\unifilt.h ..\..\include\unicode
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# Begin Custom Build
InputPath=.\unicode\unifilt.h
"..\..\include\unicode\unifilt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy unicode\unifilt.h ..\..\include\unicode
# End Custom Build
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# Begin Custom Build
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copy unicode\unifltlg.h ..\..\include\unicode
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# Begin Custom Build
InputPath=.\unicode\unifltlg.h
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copy unicode\uniset.h ..\..\include\unicode
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# Begin Custom Build
InputPath=.\unicode\uniset.h
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copy unicode\uniset.h ..\..\include\unicode
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SOURCE=.\unicode\unitohex.h
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# Begin Custom Build
InputPath=.\unicode\unitohex.h
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# End Custom Build
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# Begin Custom Build
InputPath=.\unicode\unitohex.h
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copy unicode\unitohex.h ..\..\include\unicode
# End Custom Build
!ENDIF
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SOURCE=.\unicode\unum.h
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# Begin Custom Build
InputPath=.\unicode\unum.h
"..\..\include\unicode\unum.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy unicode\unum.h ..\..\include\unicode
# End Custom Build
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# Begin Custom Build
InputPath=.\unicode\unum.h
"..\..\include\unicode\unum.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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