c094c8a0eb
X-SVN-Rev: 2181
232 lines
7.6 KiB
C++
232 lines
7.6 KiB
C++
/*
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**********************************************************************
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* Copyright (C) 1999-2000 IBM and others. All rights reserved.
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**********************************************************************
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* Date Name Description
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* 12/1/99 rtg Ported from Java
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* 01/13/2000 helena Added UErrorCode to ctors.
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**********************************************************************
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*/
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#include "brkdict.h"
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#include "cmemory.h"
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#include "unicode/resbund.h"
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//=================================================================================
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// deserialization
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//=================================================================================
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BreakDictionary::BreakDictionary(char* dictionaryFilename, UErrorCode& status)
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{
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if (U_FAILURE(status)) return;
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ResourceBundle th((char *)0, Locale("th"), status);
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if (U_FAILURE(status)) return;
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ResourceBundle th_dict = th.get("BreakDictionaryData", status);
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if (U_FAILURE(status)) return;
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int32_t len;
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const uint8_t * data = th_dict.getBinary(len, status);
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if (U_FAILURE(status)) return;
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UMemoryStream* dictionaryStream = uprv_mstrm_openBuffer(data, len);
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if (dictionaryStream == 0) {
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status = U_FILE_ACCESS_ERROR;
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return;
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}
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readDictionaryFile(dictionaryStream);
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uprv_mstrm_close(dictionaryStream);
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}
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BreakDictionary::~BreakDictionary()
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{
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ucmp8_close(columnMap);
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delete [] table;
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delete [] rowIndex;
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delete [] rowIndexFlags;
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delete [] rowIndexFlagsIndex;
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delete [] rowIndexShifts;
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}
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// macros to support readDictionaryFile. The data files originated from a Java
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// program, and Java always writes data out in big-endian format. These macros will
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// byte-swap the data for appropriate use on Windows.
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#if U_IS_BIG_ENDIAN
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#define SWAP32(x)
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#define SWAP16(x)
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#else
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#define SWAP32(x) x = (uint32_t)((x >> 24 & 0xff) | (x >> 8 & 0xff00) | (x << 8 & 0xff0000) | (x << 24 & 0xff000000))
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#define SWAP16(x) x = (uint16_t)((x << 8 & 0xff00) | (x >> 8 & 0xff))
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#endif
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void
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BreakDictionary::readDictionaryFile(UMemoryStream* in)
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{
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int32_t l;
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int32_t version;
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int i;
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// read in the version number (right now we just ignore it)
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uprv_mstrm_read(in, &version, 4);
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// read in the column map (this is serialized in its internal form:
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// an index array followed by a data array)
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uprv_mstrm_read(in, &l, 4);
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SWAP32(l);
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uint16_t* temp = (uint16_t*) uprv_malloc(sizeof(uint16_t)*l);
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uprv_mstrm_read(in, temp, l * sizeof (int16_t) );
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for (i = 0; i < l; i++) {
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SWAP16(temp[i]);
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}
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uprv_mstrm_read(in, &l, 4);
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SWAP32(l);
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int8_t* temp2 = (int8_t*) uprv_malloc(sizeof(int8_t)*l);
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uprv_mstrm_read(in, temp2, l);
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columnMap = ucmp8_openAdopt(temp, temp2, l);
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// read in numCols and numColGroups
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uprv_mstrm_read(in, &numCols, 4);
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SWAP32(numCols);
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uprv_mstrm_read(in, &numColGroups, 4);
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SWAP32(numColGroups);
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// read in the row-number index
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uprv_mstrm_read(in, &l, 4);
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SWAP32(l);
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rowIndex = new int16_t[l];
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uprv_mstrm_read(in, rowIndex, l * sizeof (int16_t) );
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for (i = 0; i < l; i++) {
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SWAP16(rowIndex[i]);
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}
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// load in the populated-cells bitmap: index first, then bitmap list
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uprv_mstrm_read(in, &l, 4);
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SWAP32(l);
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rowIndexFlagsIndex = new int16_t[l];
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uprv_mstrm_read(in, rowIndexFlagsIndex, l * sizeof(int16_t) );
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for (i = 0; i < l; i++) {
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SWAP16(rowIndexFlagsIndex[i]);
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}
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uprv_mstrm_read(in, &l, 4);
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SWAP32(l);
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rowIndexFlags = new int32_t[l];
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uprv_mstrm_read(in, rowIndexFlags, l * sizeof(int32_t));
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for (i = 0; i < l; i++) {
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SWAP32(rowIndexFlags[i]);
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}
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// load in the row-shift index
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uprv_mstrm_read(in, &l, 4);
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SWAP32(l);
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rowIndexShifts = new int8_t[l];
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uprv_mstrm_read(in, rowIndexShifts, l);
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// finally, load in the actual state table
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uprv_mstrm_read(in, &l, 4);
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SWAP32(l);
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table = new int16_t[l];
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uprv_mstrm_read(in, table, l * sizeof(int16_t) );
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for (i = 0; i < l; i++) {
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SWAP16(table[i]);
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}
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// the reverse column map occurs next in the file. In the C/C++ code, for the
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// time being, we're not going to worry about that.
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}
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//=================================================================================
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// access to the words
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//=================================================================================
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/**
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* Uses the column map to map the character to a column number, then
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* passes the row and column number to the other version of at()
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* @param row The current state
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* @param ch The character whose column we're interested in
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* @return The new state to transition to
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*/
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int16_t
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BreakDictionary::at(int32_t row, UChar ch) const
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{
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int16_t col = ucmp8_get(columnMap, ch);
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return at(row, (int32_t)col);
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}
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/**
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* Returns the value in the cell with the specified (logical) row and
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* column numbers. In DictionaryBasedBreakIterator, the row number is
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* a state number, the column number is an input, and the return value
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* is the row number of the new state to transition to. (0 is the
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* "error" state, and -1 is the "end of word" state in a dictionary)
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* @param row The row number of the current state
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* @param col The column number of the input character (0 means "not a
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* dictionary character")
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* @return The row number of the new state to transition to
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*/
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int16_t
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BreakDictionary::at(int32_t row, int32_t col) const
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{
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if (cellIsPopulated(row, col)) {
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// we map from logical to physical row number by looking up the
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// mapping in rowIndex; we map from logical column number to
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// physical column number by looking up a shift value for this
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// logical row and offsetting the logical column number by
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// the shift amount. Then we can use internalAt() to actually
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// get the value out of the table.
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return internalAt(rowIndex[row], col + rowIndexShifts[row]);
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}
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else {
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return 0;
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}
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}
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//=================================================================================
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// implementation
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//=================================================================================
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/**
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* Given (logical) row and column numbers, returns true if the
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* cell in that position is populated
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*/
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UBool
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BreakDictionary::cellIsPopulated(int32_t row, int32_t col) const
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{
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// look up the entry in the bitmap index for the specified row.
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// If it's a negative number, it's the column number of the only
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// populated cell in the row
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if (rowIndexFlagsIndex[row] < 0) {
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return col == -rowIndexFlagsIndex[row];
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}
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// if it's a positive number, it's the offset of an entry in the bitmap
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// list. If the table is more than 32 columns wide, the bitmap is stored
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// successive entries in the bitmap list, so we have to divide the column
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// number by 32 and offset the number we got out of the index by the result.
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// Once we have the appropriate piece of the bitmap, test the appropriate
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// bit and return the result.
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else {
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int32_t flags = rowIndexFlags[rowIndexFlagsIndex[row] + (col >> 5)];
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return (flags & (1 << (col & 0x1f))) != 0;
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}
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}
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/**
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* Implementation of at() when we know the specified cell is populated.
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* @param row The PHYSICAL row number of the cell
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* @param col The PHYSICAL column number of the cell
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* @return The value stored in the cell
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*/
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int16_t
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BreakDictionary::internalAt(int32_t row, int32_t col) const
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{
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// the table is a one-dimensional array, so this just does the math necessary
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// to treat it as a two-dimensional array (we don't just use a two-dimensional
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// array because two-dimensional arrays are inefficient in Java)
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return table[row * numCols + col];
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}
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