11948b52df
X-SVN-Rev: 8977
431 lines
14 KiB
C++
431 lines
14 KiB
C++
/*
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**********************************************************************
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* Copyright (C) 1999, International Business Machines
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* Corporation and others. All Rights Reserved.
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**********************************************************************
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* Date Name Description
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* 11/17/99 aliu Creation.
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**********************************************************************
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*/
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#include "rbt_set.h"
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#include "rbt_rule.h"
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#include "unicode/unistr.h"
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#include "unicode/uniset.h"
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#include "cmemory.h"
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U_CDECL_BEGIN
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static void U_EXPORT2 U_CALLCONV _deleteRule(void *rule) {
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delete (U_NAMESPACE_QUALIFIER TransliterationRule *)rule;
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}
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U_CDECL_END
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//----------------------------------------------------------------------
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// BEGIN Debugging support
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//----------------------------------------------------------------------
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// #define DEBUG_RBT
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#ifdef DEBUG_RBT
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#include <stdio.h>
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#include "charstr.h"
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/**
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* @param appendTo result is appended to this param.
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* @param input the string being transliterated
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* @param pos the index struct
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*/
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static UnicodeString& _formatInput(UnicodeString &appendTo,
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const UnicodeString& input,
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const UTransPosition& pos) {
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// Output a string of the form aaa{bbb|ccc|ddd}eee, where
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// the {} indicate the context start and limit, and the ||
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// indicate the start and limit.
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if (0 <= pos.contextStart &&
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pos.contextStart <= pos.start &&
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pos.start <= pos.limit &&
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pos.limit <= pos.contextLimit &&
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pos.contextLimit <= input.length()) {
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UnicodeString a, b, c, d, e;
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input.extractBetween(0, pos.contextStart, a);
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input.extractBetween(pos.contextStart, pos.start, b);
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input.extractBetween(pos.start, pos.limit, c);
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input.extractBetween(pos.limit, pos.contextLimit, d);
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input.extractBetween(pos.contextLimit, input.length(), e);
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appendTo.append(a).append((UChar)123/*{*/).append(b).
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append((UChar)124/*|*/).append(c).append((UChar)124/*|*/).append(d).
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append((UChar)125/*}*/).append(e);
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} else {
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appendTo.append("INVALID UTransPosition");
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//appendTo.append((UnicodeString)"INVALID UTransPosition {cs=" +
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// pos.contextStart + ", s=" + pos.start + ", l=" +
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// pos.limit + ", cl=" + pos.contextLimit + "} on " +
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// input);
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}
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return appendTo;
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}
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// Append a hex string to the target
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UnicodeString& _appendHex(uint32_t number,
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int32_t digits,
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UnicodeString& target) {
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static const UChar digitString[] = {
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0x30, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37, 0x38, 0x39,
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0x41, 0x42, 0x43, 0x44, 0x45, 0x46, 0
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};
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while (digits--) {
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target += digitString[(number >> (digits*4)) & 0xF];
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}
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return target;
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}
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// Replace nonprintable characters with unicode escapes
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UnicodeString& _escape(const UnicodeString &source,
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UnicodeString &target) {
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for (int32_t i = 0; i < source.length(); ) {
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UChar32 ch = source.char32At(i);
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i += UTF_CHAR_LENGTH(ch);
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if (ch < 0x09 || (ch > 0x0A && ch < 0x20)|| ch > 0x7E) {
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if (ch <= 0xFFFF) {
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target += "\\u";
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_appendHex(ch, 4, target);
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} else {
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target += "\\U";
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_appendHex(ch, 8, target);
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}
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} else {
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target += ch;
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}
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}
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return target;
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}
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#endif
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inline void _debugOut(const char* msg, TransliterationRule* rule,
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const Replaceable& theText, UTransPosition& pos) {
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#ifdef DEBUG_RBT
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UnicodeString buf(msg, "");
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if (rule) {
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UnicodeString r;
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rule->toRule(r, TRUE);
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buf.append((UChar)32).append(r);
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}
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buf.append(UnicodeString(" => ", ""));
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UnicodeString* text = (UnicodeString*)&theText;
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_formatInput(buf, *text, pos);
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UnicodeString esc;
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_escape(buf, esc);
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CharString cbuf(esc);
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printf("%s\n", (char*) cbuf);
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#endif
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}
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//----------------------------------------------------------------------
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// END Debugging support
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//----------------------------------------------------------------------
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// Fill the precontext and postcontext with the patterns of the rules
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// that are masking one another.
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static void maskingError(const U_NAMESPACE_QUALIFIER TransliterationRule& rule1,
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const U_NAMESPACE_QUALIFIER TransliterationRule& rule2,
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UParseError& parseError) {
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U_NAMESPACE_QUALIFIER UnicodeString r;
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int32_t len;
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parseError.line = parseError.offset = -1;
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// for pre-context
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rule1.toRule(r, FALSE);
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len = uprv_min(r.length(), U_PARSE_CONTEXT_LEN-1);
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r.extract(0, len, parseError.preContext);
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parseError.preContext[len] = 0;
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//for post-context
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r.truncate(0);
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rule2.toRule(r, FALSE);
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len = uprv_min(r.length(), U_PARSE_CONTEXT_LEN-1);
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r.extract(0, len, parseError.postContext);
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parseError.postContext[len] = 0;
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}
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U_NAMESPACE_BEGIN
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const char TransliterationRuleSet::fgClassID=0;
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/**
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* Construct a new empty rule set.
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*/
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TransliterationRuleSet::TransliterationRuleSet(UErrorCode& status) {
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ruleVector = new UVector(&_deleteRule, NULL, status);
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rules = NULL;
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maxContextLength = 0;
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if (ruleVector == NULL) {
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status = U_MEMORY_ALLOCATION_ERROR;
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}
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}
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/**
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* Copy constructor.
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*/
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TransliterationRuleSet::TransliterationRuleSet(const TransliterationRuleSet& other) :
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ruleVector(0),
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rules(0),
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maxContextLength(other.maxContextLength) {
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int32_t i, len;
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uprv_memcpy(index, other.index, sizeof(index));
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UErrorCode status = U_ZERO_ERROR;
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ruleVector = new UVector(&_deleteRule, NULL, status);
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if (other.ruleVector != 0 && ruleVector != 0 && U_SUCCESS(status)) {
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len = other.ruleVector->size();
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for (i=0; i<len && U_SUCCESS(status); ++i) {
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ruleVector->addElement(new TransliterationRule(
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*(TransliterationRule*)other.ruleVector->elementAt(i)), status);
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}
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}
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if (other.rules != 0) {
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UParseError p;
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freeze(p, status);
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}
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}
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/**
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* Destructor.
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*/
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TransliterationRuleSet::~TransliterationRuleSet() {
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delete ruleVector; // This deletes the contained rules
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delete[] rules;
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}
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void TransliterationRuleSet::setData(const TransliterationRuleData* d) {
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/**
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* We assume that the ruleset has already been frozen.
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*/
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int32_t len = index[256]; // see freeze()
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for (int32_t i=0; i<len; ++i) {
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rules[i]->setData(d);
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}
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}
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/**
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* Return the maximum context length.
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* @return the length of the longest preceding context.
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*/
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int32_t TransliterationRuleSet::getMaximumContextLength(void) const {
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return maxContextLength;
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}
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/**
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* Add a rule to this set. Rules are added in order, and order is
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* significant. The last call to this method must be followed by
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* a call to <code>freeze()</code> before the rule set is used.
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*
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* <p>If freeze() has already been called, calling addRule()
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* unfreezes the rules, and freeze() must be called again.
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*
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* @param adoptedRule the rule to add
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*/
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void TransliterationRuleSet::addRule(TransliterationRule* adoptedRule,
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UErrorCode& status) {
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if (U_FAILURE(status)) {
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delete adoptedRule;
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return;
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}
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ruleVector->addElement(adoptedRule, status);
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int32_t len;
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if ((len = adoptedRule->getContextLength()) > maxContextLength) {
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maxContextLength = len;
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}
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delete rules;
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rules = 0;
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}
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/**
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* Check this for masked rules and index it to optimize performance.
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* The sequence of operations is: (1) add rules to a set using
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* <code>addRule()</code>; (2) freeze the set using
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* <code>freeze()</code>; (3) use the rule set. If
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* <code>addRule()</code> is called after calling this method, it
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* invalidates this object, and this method must be called again.
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* That is, <code>freeze()</code> may be called multiple times,
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* although for optimal performance it shouldn't be.
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*/
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void TransliterationRuleSet::freeze(UParseError& parseError,UErrorCode& status) {
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/* Construct the rule array and index table. We reorder the
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* rules by sorting them into 256 bins. Each bin contains all
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* rules matching the index value for that bin. A rule
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* matches an index value if string whose first key character
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* has a low byte equal to the index value can match the rule.
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*
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* Each bin contains zero or more rules, in the same order
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* they were found originally. However, the total rules in
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* the bins may exceed the number in the original vector,
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* since rules that have a variable as their first key
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* character will generally fall into more than one bin.
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*
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* That is, each bin contains all rules that either have that
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* first index value as their first key character, or have
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* a set containing the index value as their first character.
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*/
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int32_t n = ruleVector->size();
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int32_t j;
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int16_t x;
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UVector v(2*n, status); // heuristic; adjust as needed
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if (U_FAILURE(status)) {
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return;
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}
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/* Precompute the index values. This saves a LOT of time.
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* Be careful not to call malloc(0).
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*/
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int16_t* indexValue = (int16_t*) uprv_malloc( sizeof(int16_t) * (n > 0 ? n : 1) );
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for (j=0; j<n; ++j) {
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TransliterationRule* r = (TransliterationRule*) ruleVector->elementAt(j);
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indexValue[j] = r->getIndexValue();
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}
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for (x=0; x<256; ++x) {
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index[x] = v.size();
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for (j=0; j<n; ++j) {
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if (indexValue[j] >= 0) {
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if (indexValue[j] == x) {
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v.addElement(ruleVector->elementAt(j), status);
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}
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} else {
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// If the indexValue is < 0, then the first key character is
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// a set, and we must use the more time-consuming
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// matchesIndexValue check. In practice this happens
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// rarely, so we seldom tread this code path.
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TransliterationRule* r = (TransliterationRule*) ruleVector->elementAt(j);
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if (r->matchesIndexValue((uint8_t)x)) {
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v.addElement(r, status);
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}
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}
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}
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}
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uprv_free(indexValue);
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index[256] = v.size();
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/* Freeze things into an array.
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*/
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delete[] rules; // Contains alias pointers
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rules = new TransliterationRule*[v.size()];
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for (j=0; j<v.size(); ++j) {
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rules[j] = (TransliterationRule*) v.elementAt(j);
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}
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// TODO Add error reporting that indicates the rules that
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// are being masked.
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//UnicodeString errors;
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/* Check for masking. This is MUCH faster than our old check,
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* which was each rule against each following rule, since we
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* only have to check for masking within each bin now. It's
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* 256*O(n2^2) instead of O(n1^2), where n1 is the total rule
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* count, and n2 is the per-bin rule count. But n2<<n1, so
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* it's a big win.
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*/
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for (x=0; x<256; ++x) {
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for (j=index[x]; j<index[x+1]-1; ++j) {
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TransliterationRule* r1 = rules[j];
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for (int32_t k=j+1; k<index[x+1]; ++k) {
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TransliterationRule* r2 = rules[k];
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if (r1->masks(*r2)) {
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//| if (errors == null) {
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//| errors = new StringBuffer();
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//| } else {
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//| errors.append("\n");
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//| }
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//| errors.append("Rule " + r1 + " masks " + r2);
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status = U_RULE_MASK_ERROR;
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maskingError(*r1, *r2, parseError);
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return;
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}
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}
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}
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}
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//if (errors != null) {
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// throw new IllegalArgumentException(errors.toString());
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//}
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}
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/**
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* Transliterate the given text with the given UTransPosition
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* indices. Return TRUE if the transliteration should continue
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* or FALSE if it should halt (because of a U_PARTIAL_MATCH match).
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* Note that FALSE is only ever returned if isIncremental is TRUE.
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* @param text the text to be transliterated
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* @param pos the position indices, which will be updated
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* @param incremental if TRUE, assume new text may be inserted
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* at index.limit, and return FALSE if thre is a partial match.
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* @return TRUE unless a U_PARTIAL_MATCH has been obtained,
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* indicating that transliteration should stop until more text
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* arrives.
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*/
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UBool TransliterationRuleSet::transliterate(Replaceable& text,
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UTransPosition& pos,
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UBool incremental) {
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int16_t indexByte = (int16_t) (text.char32At(pos.start) & 0xFF);
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for (int32_t i=index[indexByte]; i<index[indexByte+1]; ++i) {
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UMatchDegree m = rules[i]->matchAndReplace(text, pos, incremental);
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switch (m) {
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case U_MATCH:
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_debugOut("match", rules[i], text, pos);
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return TRUE;
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case U_PARTIAL_MATCH:
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_debugOut("partial match", rules[i], text, pos);
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return FALSE;
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default: /* Ram: added default to make GCC happy */
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break;
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}
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}
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// No match or partial match from any rule
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pos.start += UTF_CHAR_LENGTH(text.char32At(pos.start));
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_debugOut("no match", NULL, text, pos);
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return TRUE;
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}
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/**
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* Create rule strings that represents this rule set.
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*/
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UnicodeString& TransliterationRuleSet::toRules(UnicodeString& ruleSource,
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UBool escapeUnprintable) const {
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int32_t i;
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int32_t count = ruleVector->size();
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ruleSource.truncate(0);
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for (i=0; i<count; ++i) {
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if (i != 0) {
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ruleSource.append((UChar) 0x000A /*\n*/);
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}
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TransliterationRule *r =
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(TransliterationRule*) ruleVector->elementAt(i);
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r->toRule(ruleSource, escapeUnprintable);
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}
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return ruleSource;
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}
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/**
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* Return the set of all characters that may be modified
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* (getTarget=false) or emitted (getTarget=true) by this set.
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*/
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UnicodeSet& TransliterationRuleSet::getSourceTargetSet(UnicodeSet& result,
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UBool getTarget) const {
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result.clear();
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int32_t count = ruleVector->size();
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for (int32_t i=0; i<count; ++i) {
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TransliterationRule* r =
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(TransliterationRule*) ruleVector->elementAt(i);
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if (getTarget) {
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r->addTargetSetTo(result);
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} else {
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r->addSourceSetTo(result);
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}
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}
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return result;
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}
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U_NAMESPACE_END
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