d630f74e6f
X-SVN-Rev: 16560
359 lines
13 KiB
C++
359 lines
13 KiB
C++
/*
|
|
*
|
|
* (C) Copyright IBM Corp. 1998-2004 - All Rights Reserved
|
|
*
|
|
*/
|
|
|
|
#ifndef __LOENGINE_H
|
|
#define __LOENGINE_H
|
|
|
|
#include "unicode/utypes.h"
|
|
#include "unicode/uobject.h"
|
|
#include "unicode/uscript.h"
|
|
#include "unicode/unistr.h"
|
|
|
|
#include "layout/LETypes.h"
|
|
#include "layout/LayoutEngine.h"
|
|
|
|
U_NAMESPACE_BEGIN
|
|
|
|
/**
|
|
* This is a wrapper class designed to allow ICU clients to
|
|
* use LayoutEngine in a way that is consistent with the rest
|
|
* of ICU.
|
|
*
|
|
* (LayoutEngine was developed seperately from ICU and
|
|
* the same source is used in non-ICU environments, so it cannot
|
|
* be changed to match ICU coding conventions).
|
|
*
|
|
* This class is designed for clients who wish to use LayoutEngine
|
|
* to layout complex text. If you need to subclass LayoutEngine,
|
|
* you'll need to use the LayoutEngine interfaces directly.
|
|
*
|
|
* Basically, it creates an instance of LayoutEngine, stashes
|
|
* it in fLayoutEngine, and uses it to implement the layout
|
|
* functionality.
|
|
*
|
|
* Use the createInstance method to create an ICULayoutEngine. Use
|
|
* delete to destroy it. The layoutChars method computes the glyphs
|
|
* and positions, and saves them in the ICULayoutEngine object.
|
|
* Use getGlyphs, getPositions and getCharIndices to retreive this
|
|
* data.
|
|
*
|
|
* You'll also need an implementation of LEFontInstance for your platform.
|
|
*
|
|
* @see LayoutEngine.h
|
|
* @see LEFontInstance.h
|
|
*
|
|
* @obsolete ICU 3.0. Use LayoutEngine.h instead since this API will be removed in that release.
|
|
*/
|
|
#ifndef U_HIDE_OBSOLETE_API
|
|
class U_LAYOUT_API ICULayoutEngine : public UObject {
|
|
private:
|
|
/**
|
|
* This holds the instance of LayoutEngine that does all
|
|
* the work.
|
|
*/
|
|
LayoutEngine *fLayoutEngine;
|
|
|
|
/**
|
|
* This no argument constructor is private so that clients
|
|
* can't envoke it. Clients should use createInstance.
|
|
*
|
|
* @see createInstance
|
|
*/
|
|
ICULayoutEngine();
|
|
|
|
/**
|
|
* The main constructor. It is defined as private to
|
|
* stop clients from invoking it. Clients should use
|
|
* createInstance.
|
|
*
|
|
* @param layoutEngine - the LayoutEngine that this instance wraps.
|
|
*
|
|
* @see createInstance
|
|
*/
|
|
ICULayoutEngine(LayoutEngine *layoutEngine);
|
|
|
|
public:
|
|
|
|
/**
|
|
* The destructor. At least on Windows it needs to be
|
|
* virtual to ensure that it deletes the object from the
|
|
* same heap that createInstance will allocate it from. We
|
|
* don't know why this is...
|
|
*
|
|
* @see createInstance
|
|
*
|
|
* @obsolete ICU 3.0. Use LayoutEngine.h instead since this API will be removed in that release.
|
|
*/
|
|
virtual ~ICULayoutEngine();
|
|
|
|
/**
|
|
* This method computes the glyph, character index and position arrays
|
|
* for the input characters.
|
|
*
|
|
* @param chars - the input character context
|
|
* @param startOffset - the starting offset of the characters to process
|
|
* @param endOffset - the ending offset of the characters to process
|
|
* @param maxOffset - the number of characters in the input context
|
|
* @param rightToLeft - TRUE if the characers are in a right to left directional run
|
|
* @param x - the initial X position
|
|
* @param y - the initial Y position
|
|
* @param success - output parameter set to an error code if the operation fails
|
|
*
|
|
* @return the number of glyphs in the glyph array
|
|
*
|
|
* Note; the glyph, character index and position array can be accessed
|
|
* using the getter method below.
|
|
*
|
|
* @obsolete ICU 3.0. Use LayoutEngine.h instead since this API will be removed in that release.
|
|
*/
|
|
int32_t layoutChars(const UChar chars[],
|
|
int32_t startOffset,
|
|
int32_t endOffset,
|
|
int32_t maxOffset,
|
|
UBool rightToLeft,
|
|
float x, float y,
|
|
UErrorCode &success);
|
|
|
|
|
|
/**
|
|
* This method computes the glyph, character index and position arrays
|
|
* for the input characters.
|
|
*
|
|
* @param str - the input character context
|
|
* @param startOffset - the starting offset of the characters to process
|
|
* @param endOffset - the ending offset of the characters to process
|
|
* @param rightToLeft - TRUE if the characers are in a right to left directional run
|
|
* @param x - the initial X position
|
|
* @param y - the initial Y position
|
|
* @param success - output parameter set to an error code if the operation fails
|
|
*
|
|
* @return the number of glyphs in the glyph array
|
|
*
|
|
* Note; the glyph, character index and position array can be accessed
|
|
* using the getter method below.
|
|
*
|
|
* @obsolete ICU 3.0. Use LayoutEngine.h instead since this API will be removed in that release.
|
|
*/
|
|
int32_t layoutString(const UnicodeString &str,
|
|
int32_t startOffset,
|
|
int32_t endOffset,
|
|
UBool rightToLeft,
|
|
float x, float y,
|
|
UErrorCode &success);
|
|
|
|
/**
|
|
* This method returns the number of glyphs in the glyph array. Note
|
|
* that the number of glyphs will be greater than or equal to the number
|
|
* of characters used to create the LayoutEngine.
|
|
*
|
|
* @return the number of glyphs in the glyph array
|
|
*
|
|
* @obsolete ICU 3.0. Use LayoutEngine.h instead since this API will be removed in that release.
|
|
*/
|
|
int32_t countGlyphs() const;
|
|
|
|
/**
|
|
* This method copies the glyph array into a caller supplied array.
|
|
* The caller must ensure that the array is large enough to hold all
|
|
* the glyphs.
|
|
*
|
|
* @param glyphs - the destiniation glyph array
|
|
* @param success - output parameter set to an error code if the operation fails
|
|
*
|
|
* @obsolete ICU 3.0. Use LayoutEngine.h instead since this API will be removed in that release.
|
|
*/
|
|
void getGlyphs(uint32_t glyphs[], UErrorCode &success);
|
|
|
|
/**
|
|
* This method copies the character index array into a caller supplied array.
|
|
* The caller must ensure that the array is large enough to hold a character
|
|
* index for each glyph.
|
|
*
|
|
* @param charIndices - the destiniation character index array
|
|
* @param success - output parameter set to an error code if the operation fails
|
|
*
|
|
* @obsolete ICU 3.0. Use LayoutEngine.h instead since this API will be removed in that release.
|
|
*/
|
|
void getCharIndices(int32_t charIndices[], UErrorCode &success);
|
|
|
|
/**
|
|
* This method copies the character index array into a caller supplied array.
|
|
* The caller must ensure that the array is large enough to hold a character
|
|
* index for each glyph.
|
|
*
|
|
* @param charIndices - the destiniation character index array
|
|
* @param indexBase - an offset which will be added to each index
|
|
* @param success - output parameter set to an error code if the operation fails
|
|
*
|
|
* @obsolete ICU 3.0. Use LayoutEngine.h instead since this API will be removed in that release.
|
|
*/
|
|
void getCharIndices(int32_t charIndices[], int32_t indexBase, UErrorCode &success);
|
|
|
|
/**
|
|
* This method copies the position array into a caller supplied array.
|
|
* The caller must ensure that the array is large enough to hold an
|
|
* X and Y position for each glyph, plus an extra X and Y for the
|
|
* advance of the last glyph.
|
|
*
|
|
* @param positions - the destiniation position array
|
|
* @param success - output parameter set to an error code if the operation fails
|
|
*
|
|
* @obsolete ICU 3.0. Use LayoutEngine.h instead since this API will be removed in that release.
|
|
*/
|
|
void getGlyphPositions(float positions[], UErrorCode &success);
|
|
|
|
/**
|
|
* This method returns the X and Y position of the glyph at the
|
|
* given index.
|
|
*
|
|
* Input parameters:
|
|
* @param glyphIndex - the index of the glyph
|
|
*
|
|
* Output parameters:
|
|
* @param x - the glyph's X position
|
|
* @param y - the glyph's Y position
|
|
* @param success - output parameter set to an error code if the operation fails
|
|
*
|
|
* @obsolete ICU 3.0. Use LayoutEngine.h instead since this API will be removed in that release.
|
|
*/
|
|
void getGlyphPosition(int32_t glyphIndex, float &x, float &y, UErrorCode &success);
|
|
|
|
/**
|
|
* This method returns an ICULayoutEngine capable of laying out text
|
|
* in the given font, script and langauge.
|
|
*
|
|
* @param fontInstance - the font of the text
|
|
* @param scriptCode - the script of the text
|
|
* @param locale - used to determine the language of the text
|
|
* @param success - output parameter set to an error code if the operation fails
|
|
*
|
|
* @return an ICULayoutEngine which can layout text in the given font.
|
|
*
|
|
* NOTE: currently, locale is ignored...
|
|
*
|
|
* @see LEFontInstance
|
|
*
|
|
* @obsolete ICU 3.0. Use LayoutEngine.h instead since this API will be removed in that release.
|
|
*/
|
|
static ICULayoutEngine *createInstance(const LEFontInstance *fontInstance,
|
|
UScriptCode scriptCode, Locale &locale,
|
|
UErrorCode &success);
|
|
|
|
/**
|
|
* ICU "poor man's RTTI", returns a UClassID for the actual class.
|
|
*
|
|
* @obsolete ICU 3.0. Use LayoutEngine.h instead since this API will be removed in that release.
|
|
*/
|
|
virtual UClassID getDynamicClassID() const;
|
|
|
|
/**
|
|
* ICU "poor man's RTTI", returns a UClassID for this class.
|
|
*
|
|
* @obsolete ICU 3.0. Use LayoutEngine.h instead since this API will be removed in that release.
|
|
*/
|
|
static UClassID getStaticClassID();
|
|
};
|
|
|
|
inline ICULayoutEngine::ICULayoutEngine()
|
|
{
|
|
// nothing at all...
|
|
}
|
|
|
|
inline ICULayoutEngine::ICULayoutEngine(LayoutEngine *layoutEngine)
|
|
: fLayoutEngine(layoutEngine)
|
|
{
|
|
// nothing else to do
|
|
}
|
|
|
|
inline ICULayoutEngine::~ICULayoutEngine()
|
|
{
|
|
delete fLayoutEngine;
|
|
fLayoutEngine = 0;
|
|
}
|
|
|
|
inline int32_t ICULayoutEngine::layoutChars(const UChar chars[],
|
|
int32_t startOffset,
|
|
int32_t endOffset,
|
|
int32_t maxOffset,
|
|
UBool rightToLeft,
|
|
float x, float y,
|
|
UErrorCode &success)
|
|
{
|
|
// NOTE: call reset() so that clients can safely reuse
|
|
fLayoutEngine->reset();
|
|
return fLayoutEngine->layoutChars(chars,
|
|
startOffset,
|
|
endOffset - startOffset,
|
|
maxOffset,
|
|
rightToLeft,
|
|
x, y,
|
|
(LEErrorCode &) success);
|
|
}
|
|
|
|
inline int32_t ICULayoutEngine::layoutString(const UnicodeString &str,
|
|
int32_t startOffset,
|
|
int32_t endOffset,
|
|
UBool rightToLeft,
|
|
float x, float y,
|
|
UErrorCode &success)
|
|
{
|
|
// NOTE: call reset() so that clients can safely reuse
|
|
fLayoutEngine->reset();
|
|
return fLayoutEngine->layoutChars(str.getBuffer(),
|
|
startOffset,
|
|
endOffset - startOffset,
|
|
str.length(),
|
|
rightToLeft,
|
|
x, y,
|
|
(LEErrorCode &) success);
|
|
}
|
|
|
|
inline int32_t ICULayoutEngine::countGlyphs() const
|
|
{
|
|
return fLayoutEngine->getGlyphCount();
|
|
}
|
|
|
|
inline void ICULayoutEngine::getGlyphs(uint32_t glyphs[], UErrorCode &success)
|
|
{
|
|
fLayoutEngine->getGlyphs(glyphs, (LEErrorCode &) success);
|
|
}
|
|
|
|
inline void ICULayoutEngine::getCharIndices(int32_t charIndices[], UErrorCode &success)
|
|
{
|
|
fLayoutEngine->getCharIndices(charIndices, (LEErrorCode &) success);
|
|
}
|
|
|
|
inline void ICULayoutEngine::getCharIndices(int32_t charIndices[], int32_t indexBase, UErrorCode &success)
|
|
{
|
|
fLayoutEngine->getCharIndices(charIndices, indexBase, (LEErrorCode &) success);
|
|
}
|
|
|
|
inline void ICULayoutEngine::getGlyphPositions(float positions[], UErrorCode &success)
|
|
{
|
|
fLayoutEngine->getGlyphPositions(positions, (LEErrorCode &) success);
|
|
}
|
|
|
|
inline void ICULayoutEngine::getGlyphPosition(int32_t glyphIndex, float &x, float &y, UErrorCode &success)
|
|
{
|
|
fLayoutEngine->getGlyphPosition(glyphIndex, x, y, (LEErrorCode &) success);
|
|
}
|
|
|
|
inline ICULayoutEngine *ICULayoutEngine::createInstance(const LEFontInstance *fontInstance,
|
|
UScriptCode scriptCode,
|
|
Locale &locale, UErrorCode &success)
|
|
{
|
|
LayoutEngine *engine = LayoutEngine::layoutEngineFactory(fontInstance,
|
|
(le_int32) scriptCode,
|
|
0,
|
|
(LEErrorCode &) success);
|
|
|
|
return new ICULayoutEngine(engine);
|
|
}
|
|
#endif // U_HIDE_OBSOLETE_API
|
|
|
|
U_NAMESPACE_END
|
|
#endif
|