25fed96c72
X-SVN-Rev: 40560
267 lines
9.4 KiB
C++
267 lines
9.4 KiB
C++
// © 2017 and later: Unicode, Inc. and others.
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// License & terms of use: http://www.unicode.org/copyright.html
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#include "unicode/utypes.h"
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#if !UCONFIG_NO_FORMATTING && !UPRV_INCOMPLETE_CPP11_SUPPORT
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#ifndef __NUMBER_PATTERNSTRING_H__
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#define __NUMBER_PATTERNSTRING_H__
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#include <cstdint>
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#include "unicode/unum.h"
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#include "unicode/unistr.h"
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#include "number_types.h"
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#include "number_decimalquantity.h"
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#include "number_decimfmtprops.h"
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#include "number_affixutils.h"
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U_NAMESPACE_BEGIN namespace number {
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namespace impl {
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// Forward declaration
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class PatternParser;
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// Exported as U_I18N_API because it is a public member field of exported ParsedSubpatternInfo
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struct U_I18N_API Endpoints {
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int32_t start = 0;
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int32_t end = 0;
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};
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// Exported as U_I18N_API because it is a public member field of exported ParsedPatternInfo
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struct U_I18N_API ParsedSubpatternInfo {
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int64_t groupingSizes = 0x0000ffffffff0000L;
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int32_t integerLeadingHashSigns = 0;
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int32_t integerTrailingHashSigns = 0;
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int32_t integerNumerals = 0;
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int32_t integerAtSigns = 0;
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int32_t integerTotal = 0; // for convenience
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int32_t fractionNumerals = 0;
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int32_t fractionHashSigns = 0;
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int32_t fractionTotal = 0; // for convenience
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bool hasDecimal = false;
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int32_t widthExceptAffixes = 0;
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NullableValue<UNumberFormatPadPosition> paddingLocation;
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DecimalQuantity rounding;
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bool exponentHasPlusSign = false;
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int32_t exponentZeros = 0;
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bool hasPercentSign = false;
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bool hasPerMilleSign = false;
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bool hasCurrencySign = false;
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bool hasMinusSign = false;
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bool hasPlusSign = false;
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Endpoints prefixEndpoints;
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Endpoints suffixEndpoints;
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Endpoints paddingEndpoints;
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};
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// Exported as U_I18N_API because it is needed for the unit test PatternStringTest
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struct U_I18N_API ParsedPatternInfo : public AffixPatternProvider, public UMemory {
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UnicodeString pattern;
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ParsedSubpatternInfo positive;
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ParsedSubpatternInfo negative;
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ParsedPatternInfo() : state(this->pattern), currentSubpattern(nullptr) {}
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~ParsedPatternInfo() U_OVERRIDE = default;
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static int32_t getLengthFromEndpoints(const Endpoints &endpoints);
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char16_t charAt(int32_t flags, int32_t index) const U_OVERRIDE;
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int32_t length(int32_t flags) const U_OVERRIDE;
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UnicodeString getString(int32_t flags) const;
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bool positiveHasPlusSign() const U_OVERRIDE;
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bool hasNegativeSubpattern() const U_OVERRIDE;
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bool negativeHasMinusSign() const U_OVERRIDE;
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bool hasCurrencySign() const U_OVERRIDE;
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bool containsSymbolType(AffixPatternType type, UErrorCode &status) const U_OVERRIDE;
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private:
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struct U_I18N_API ParserState {
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const UnicodeString &pattern; // reference to the parent
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int32_t offset = 0;
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explicit ParserState(const UnicodeString &_pattern) : pattern(_pattern) {};
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UChar32 peek();
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UChar32 next();
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// TODO: We don't currently do anything with the message string.
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// This method is here as a shell for Java compatibility.
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inline void toParseException(const char16_t *message) { (void)message; }
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}
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state;
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// NOTE: In Java, these are written as pure functions.
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// In C++, they're written as methods.
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// The behavior is the same.
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// Mutable transient pointer:
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ParsedSubpatternInfo *currentSubpattern;
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// In Java, "negative == null" tells us whether or not we had a negative subpattern.
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// In C++, we need to remember in another boolean.
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bool fHasNegativeSubpattern = false;
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const Endpoints &getEndpoints(int32_t flags) const;
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/** Run the recursive descent parser. */
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void consumePattern(const UnicodeString &patternString, UErrorCode &status);
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void consumeSubpattern(UErrorCode &status);
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void consumePadding(PadPosition paddingLocation, UErrorCode &status);
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void consumeAffix(Endpoints &endpoints, UErrorCode &status);
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void consumeLiteral(UErrorCode &status);
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void consumeFormat(UErrorCode &status);
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void consumeIntegerFormat(UErrorCode &status);
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void consumeFractionFormat(UErrorCode &status);
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void consumeExponent(UErrorCode &status);
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friend class PatternParser;
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};
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class U_I18N_API PatternParser {
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public:
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/**
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* Runs the recursive descent parser on the given pattern string, returning a data structure with raw information
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* about the pattern string.
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*
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* <p>
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* To obtain a more useful form of the data, consider using {@link #parseToProperties} instead.
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*
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* TODO: Change argument type to const char16_t* instead of UnicodeString?
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*
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* @param patternString
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* The LDML decimal format pattern (Excel-style pattern) to parse.
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* @return The results of the parse.
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*/
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static void
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parseToPatternInfo(const UnicodeString& patternString, ParsedPatternInfo &patternInfo, UErrorCode &status);
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enum IgnoreRounding {
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IGNORE_ROUNDING_NEVER = 0, IGNORE_ROUNDING_IF_CURRENCY = 1, IGNORE_ROUNDING_ALWAYS = 2
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};
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/**
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* Parses a pattern string into a new property bag.
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*
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* @param pattern
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* The pattern string, like "#,##0.00"
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* @param ignoreRounding
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* Whether to leave out rounding information (minFrac, maxFrac, and rounding increment) when parsing the
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* pattern. This may be desirable if a custom rounding mode, such as CurrencyUsage, is to be used
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* instead.
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* @return A property bag object.
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* @throws IllegalArgumentException
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* If there is a syntax error in the pattern string.
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*/
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static DecimalFormatProperties
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parseToProperties(const UnicodeString& pattern, IgnoreRounding ignoreRounding, UErrorCode &status);
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/**
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* Parses a pattern string into an existing property bag. All properties that can be encoded into a pattern string
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* will be overwritten with either their default value or with the value coming from the pattern string. Properties
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* that cannot be encoded into a pattern string, such as rounding mode, are not modified.
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*
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* @param pattern
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* The pattern string, like "#,##0.00"
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* @param properties
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* The property bag object to overwrite.
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* @param ignoreRounding
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* See {@link #parseToProperties(String pattern, int ignoreRounding)}.
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* @throws IllegalArgumentException
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* If there was a syntax error in the pattern string.
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*/
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static void parseToExistingProperties(const UnicodeString& pattern, DecimalFormatProperties& properties,
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IgnoreRounding ignoreRounding, UErrorCode &status);
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private:
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static void
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parseToExistingPropertiesImpl(const UnicodeString& pattern, DecimalFormatProperties &properties,
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IgnoreRounding ignoreRounding, UErrorCode &status);
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/** Finalizes the temporary data stored in the ParsedPatternInfo to the Properties. */
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static void
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patternInfoToProperties(DecimalFormatProperties &properties, ParsedPatternInfo& patternInfo,
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IgnoreRounding _ignoreRounding, UErrorCode &status);
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};
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class U_I18N_API PatternStringUtils {
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public:
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/**
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* Creates a pattern string from a property bag.
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*
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* <p>
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* Since pattern strings support only a subset of the functionality available in a property bag, a new property bag
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* created from the string returned by this function may not be the same as the original property bag.
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*
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* @param properties
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* The property bag to serialize.
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* @return A pattern string approximately serializing the property bag.
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*/
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static UnicodeString
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propertiesToPatternString(const DecimalFormatProperties &properties, UErrorCode &status);
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/**
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* Converts a pattern between standard notation and localized notation. Localized notation means that instead of
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* using generic placeholders in the pattern, you use the corresponding locale-specific characters instead. For
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* example, in locale <em>fr-FR</em>, the period in the pattern "0.000" means "decimal" in standard notation (as it
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* does in every other locale), but it means "grouping" in localized notation.
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*
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* <p>
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* A greedy string-substitution strategy is used to substitute locale symbols. If two symbols are ambiguous or have
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* the same prefix, the result is not well-defined.
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*
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* <p>
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* Locale symbols are not allowed to contain the ASCII quote character.
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*
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* <p>
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* This method is provided for backwards compatibility and should not be used in any new code.
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*
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* TODO(C++): This method is not yet implemented.
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*
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* @param input
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* The pattern to convert.
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* @param symbols
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* The symbols corresponding to the localized pattern.
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* @param toLocalized
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* true to convert from standard to localized notation; false to convert from localized to standard
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* notation.
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* @return The pattern expressed in the other notation.
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*/
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static UnicodeString
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convertLocalized(UnicodeString input, DecimalFormatSymbols symbols, bool toLocalized,
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UErrorCode &status);
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private:
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/** @return The number of chars inserted. */
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static int
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escapePaddingString(UnicodeString input, UnicodeString &output, int startIndex, UErrorCode &status);
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};
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} // namespace impl
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} // namespace number
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U_NAMESPACE_END
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#endif //__NUMBER_PATTERNSTRING_H__
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#endif /* #if !UCONFIG_NO_FORMATTING */
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