209c7b9bbd
X-SVN-Rev: 16340
3780 lines
78 KiB
Plaintext
3780 lines
78 KiB
Plaintext
# Microsoft Developer Studio Project File - Name="common" - Package Owner=<4>
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# ** DO NOT EDIT **
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# Begin Target
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# Name "common - Win32 Release"
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# Name "common - Win32 Debug"
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# Name "common - Win64 Release"
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# Name "common - Win64 Debug"
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SOURCE=.\unicode\ubidi.h
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copy $(InputPath) ..\..\include\unicode
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# Begin Custom Build
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InputPath=.\unicode\ubidi.h
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"..\..\include\unicode\ubidi.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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# Begin Custom Build
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InputPath=.\unicode\ubidi.h
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"..\..\include\unicode\ubidi.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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copy $(InputPath) ..\..\include\unicode
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# Begin Custom Build
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InputPath=.\unicode\ubidi.h
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"..\..\include\unicode\ubidi.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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copy $(InputPath) ..\..\include\unicode
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# End Custom Build
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SOURCE=.\ubidiimp.h
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SOURCE=.\ubidiln.c
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SOURCE=.\ubidiwrt.c
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SOURCE=.\ushape.c
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# Begin Custom Build
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InputPath=.\unicode\ushape.h
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"..\..\include\unicode\ushape.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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copy $(InputPath) ..\..\include\unicode
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# End Custom Build
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SOURCE=.\dbbi_tbl.h
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SOURCE=.\rbbi.cpp
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SOURCE=.\rbbidata.cpp
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SOURCE=.\rbbidata.h
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SOURCE=.\rbbirb.cpp
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SOURCE=.\rbbirb.h
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SOURCE=.\rbbirpt.h
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SOURCE=.\rbbiscan.cpp
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SOURCE=.\rbbiscan.h
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SOURCE=.\rbbisetb.cpp
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|
|
# Begin Source File
|
|
|
|
SOURCE=.\rbbisetb.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\rbbistbl.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\rbbitblb.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\rbbitblb.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ubrk.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\ubrk.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\ubrk.h
|
|
|
|
"..\..\include\unicode\ubrk.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\ubrk.h
|
|
|
|
"..\..\include\unicode\ubrk.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\ubrk.h
|
|
|
|
"..\..\include\unicode\ubrk.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\ubrk.h
|
|
|
|
"..\..\include\unicode\ubrk.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# End Group
|
|
# Begin Group "collation"
|
|
|
|
# PROP Default_Filter ""
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ucol_swp.c
|
|
# ADD CPP /I "..\i18n"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ucol_swp.h
|
|
# End Source File
|
|
# End Group
|
|
# Begin Group "collections"
|
|
|
|
# PROP Default_Filter ""
|
|
# Begin Source File
|
|
|
|
SOURCE=.\hash.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\strenum.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\strenum.h
|
|
|
|
"..\..\include\unicode\strenum.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\strenum.h
|
|
|
|
"..\..\include\unicode\strenum.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\strenum.h
|
|
|
|
"..\..\include\unicode\strenum.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\strenum.h
|
|
|
|
"..\..\include\unicode\strenum.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uarrsort.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uarrsort.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ucmp8.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ucmp8.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uenum.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\uenum.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\uenum.h
|
|
|
|
"..\..\include\unicode\uenum.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\uenum.h
|
|
|
|
"..\..\include\unicode\uenum.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\uenum.h
|
|
|
|
"..\..\include\unicode\uenum.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\uenum.h
|
|
|
|
"..\..\include\unicode\uenum.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uenumimp.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uhash.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uhash.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uhash_us.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ustack.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ustrenum.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ustrenum.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\utrie.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\utrie.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uvector.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uvector.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uvectr32.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uvectr32.h
|
|
# End Source File
|
|
# End Group
|
|
# Begin Group "configuration"
|
|
|
|
# PROP Default_Filter ""
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common.rc
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\cpputils.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\filestrm.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\filestrm.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\locmap.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\locmap.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\mutex.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\putil.c
|
|
# ADD CPP /Ze
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\putil.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\putil.h
|
|
|
|
"..\..\include\unicode\putil.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\putil.h
|
|
|
|
"..\..\include\unicode\putil.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\putil.h
|
|
|
|
"..\..\include\unicode\putil.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\putil.h
|
|
|
|
"..\..\include\unicode\putil.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\pwin32.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\pwin32.h
|
|
|
|
"..\..\include\unicode\pwin32.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\pwin32.h
|
|
|
|
"..\..\include\unicode\pwin32.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\pwin32.h
|
|
|
|
"..\..\include\unicode\pwin32.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\pwin32.h
|
|
|
|
"..\..\include\unicode\pwin32.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uassert.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\uconfig.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\uconfig.h
|
|
|
|
"..\..\include\unicode\uconfig.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\uconfig.h
|
|
|
|
"..\..\include\unicode\uconfig.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\uconfig.h
|
|
|
|
"..\..\include\unicode\uconfig.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\uconfig.h
|
|
|
|
"..\..\include\unicode\uconfig.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\udeprctd.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\udeprctd.h
|
|
|
|
"..\..\include\unicode\udeprctd.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\udeprctd.h
|
|
|
|
"..\..\include\unicode\udeprctd.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\udeprctd.h
|
|
|
|
"..\..\include\unicode\udeprctd.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\udeprctd.h
|
|
|
|
"..\..\include\unicode\udeprctd.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\udraft.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\udraft.h
|
|
|
|
"..\..\include\unicode\udraft.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\udraft.h
|
|
|
|
"..\..\include\unicode\udraft.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\udraft.h
|
|
|
|
"..\..\include\unicode\udraft.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\udraft.h
|
|
|
|
"..\..\include\unicode\udraft.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\umachine.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\umachine.h
|
|
|
|
"..\..\include\unicode\umachine.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\umachine.h
|
|
|
|
"..\..\include\unicode\umachine.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\umachine.h
|
|
|
|
"..\..\include\unicode\umachine.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\umachine.h
|
|
|
|
"..\..\include\unicode\umachine.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\umutex.c
|
|
# ADD CPP /Ze
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\umutex.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\uobslete.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\uobslete.h
|
|
|
|
"..\..\include\unicode\uobslete.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\uobslete.h
|
|
|
|
"..\..\include\unicode\uobslete.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\uobslete.h
|
|
|
|
"..\..\include\unicode\uobslete.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\uobslete.h
|
|
|
|
"..\..\include\unicode\uobslete.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\urename.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\urename.h
|
|
|
|
"..\..\include\unicode\urename.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\urename.h
|
|
|
|
"..\..\include\unicode\urename.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\urename.h
|
|
|
|
"..\..\include\unicode\urename.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\urename.h
|
|
|
|
"..\..\include\unicode\urename.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\utrace.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\utrace.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\utrace.h
|
|
|
|
"..\..\include\unicode\utrace.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\utrace.h
|
|
|
|
"..\..\include\unicode\utrace.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\utrace.h
|
|
|
|
"..\..\include\unicode\utrace.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\utrace.h
|
|
|
|
"..\..\include\unicode\utrace.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\utracimp.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\utypes.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\utypes.h
|
|
|
|
"..\..\include\unicode\utypes.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\utypes.h
|
|
|
|
"..\..\include\unicode\utypes.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\utypes.h
|
|
|
|
"..\..\include\unicode\utypes.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\utypes.h
|
|
|
|
"..\..\include\unicode\utypes.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\uversion.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\uversion.h
|
|
|
|
"..\..\include\unicode\uversion.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\uversion.h
|
|
|
|
"..\..\include\unicode\uversion.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\uversion.h
|
|
|
|
"..\..\include\unicode\uversion.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\uversion.h
|
|
|
|
"..\..\include\unicode\uversion.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# End Group
|
|
# Begin Group "conversion"
|
|
|
|
# PROP Default_Filter ""
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ucnv.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\ucnv.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\ucnv.h
|
|
|
|
"..\..\include\unicode\ucnv.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\ucnv.h
|
|
|
|
"..\..\include\unicode\ucnv.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\ucnv.h
|
|
|
|
"..\..\include\unicode\ucnv.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\ucnv.h
|
|
|
|
"..\..\include\unicode\ucnv.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ucnv2022.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ucnv_bld.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ucnv_bld.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ucnv_cb.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\ucnv_cb.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\ucnv_cb.h
|
|
|
|
"..\..\include\unicode\ucnv_cb.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\ucnv_cb.h
|
|
|
|
"..\..\include\unicode\ucnv_cb.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\ucnv_cb.h
|
|
|
|
"..\..\include\unicode\ucnv_cb.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\ucnv_cb.h
|
|
|
|
"..\..\include\unicode\ucnv_cb.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ucnv_cnv.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ucnv_cnv.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ucnv_err.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\ucnv_err.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\ucnv_err.h
|
|
|
|
"..\..\include\unicode\ucnv_err.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\ucnv_err.h
|
|
|
|
"..\..\include\unicode\ucnv_err.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\ucnv_err.h
|
|
|
|
"..\..\include\unicode\ucnv_err.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\ucnv_err.h
|
|
|
|
"..\..\include\unicode\ucnv_err.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ucnv_ext.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ucnv_ext.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ucnv_imp.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ucnv_io.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ucnv_io.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ucnv_lmb.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ucnv_set.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ucnv_u16.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ucnv_u32.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ucnv_u7.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ucnv_u8.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ucnvbocu.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ucnvdisp.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ucnvhz.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ucnvisci.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ucnvlat1.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ucnvmbcs.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ucnvmbcs.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ucnvscsu.c
|
|
# End Source File
|
|
# End Group
|
|
# Begin Group "data & memory"
|
|
|
|
# PROP Default_Filter ""
|
|
# Begin Source File
|
|
|
|
SOURCE=.\cmemory.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\cmemory.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\uclean.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\uclean.h
|
|
|
|
"..\..\include\unicode\uclean.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\uclean.h
|
|
|
|
"..\..\include\unicode\uclean.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\uclean.h
|
|
|
|
"..\..\include\unicode\uclean.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\uclean.h
|
|
|
|
"..\..\include\unicode\uclean.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ucln.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ucln_cmn.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ucln_cmn.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ucmndata.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ucmndata.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\udata.c
|
|
# ADD CPP /Za
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\udata.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\udata.h
|
|
|
|
"..\..\include\unicode\udata.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\udata.h
|
|
|
|
"..\..\include\unicode\udata.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\udata.h
|
|
|
|
"..\..\include\unicode\udata.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\udata.h
|
|
|
|
"..\..\include\unicode\udata.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\udatamem.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\udatamem.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\udataswp.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\udataswp.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\umapfile.c
|
|
# ADD CPP /Ze
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\umapfile.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uobject.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\uobject.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\uobject.h
|
|
|
|
"..\..\include\unicode\uobject.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\uobject.h
|
|
|
|
"..\..\include\unicode\uobject.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\uobject.h
|
|
|
|
"..\..\include\unicode\uobject.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\uobject.h
|
|
|
|
"..\..\include\unicode\uobject.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# End Group
|
|
# Begin Group "formatting"
|
|
|
|
# PROP Default_Filter ""
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\parseerr.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\parseerr.h
|
|
|
|
"..\..\include\unicode\parseerr.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\parseerr.h
|
|
|
|
"..\..\include\unicode\parseerr.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\parseerr.h
|
|
|
|
"..\..\include\unicode\parseerr.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\parseerr.h
|
|
|
|
"..\..\include\unicode\parseerr.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\parsepos.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\parsepos.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\parsepos.h
|
|
|
|
"..\..\include\unicode\parsepos.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\parsepos.h
|
|
|
|
"..\..\include\unicode\parsepos.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\parsepos.h
|
|
|
|
"..\..\include\unicode\parsepos.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\parsepos.h
|
|
|
|
"..\..\include\unicode\parsepos.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\umisc.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\umisc.h
|
|
InputName=umisc
|
|
|
|
"..\..\include\unicode\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\umisc.h
|
|
InputName=umisc
|
|
|
|
"..\..\include\unicode\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\umisc.h
|
|
InputName=umisc
|
|
|
|
"..\..\include\unicode\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\umisc.h
|
|
InputName=umisc
|
|
|
|
"..\..\include\unicode\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ustrfmt.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ustrfmt.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\util.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\util.h
|
|
# End Source File
|
|
# End Group
|
|
# Begin Group "idna"
|
|
|
|
# PROP Default_Filter "*.c,*.h"
|
|
# Begin Source File
|
|
|
|
SOURCE=.\punycode.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\punycode.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uidna.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\uidna.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\uidna.h
|
|
|
|
"..\..\include\unicode\uidna.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\uidna.h
|
|
|
|
"..\..\include\unicode\uidna.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\uidna.h
|
|
|
|
"..\..\include\unicode\uidna.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\uidna.h
|
|
|
|
"..\..\include\unicode\uidna.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
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|
|
# Begin Group "locales & resources"
|
|
|
|
# PROP Default_Filter ""
|
|
# Begin Source File
|
|
|
|
SOURCE=.\locbased.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\locbased.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\locid.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\locid.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\locid.h
|
|
|
|
"..\..\include\unicode\locid.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\locid.h
|
|
|
|
"..\..\include\unicode\locid.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\locid.h
|
|
|
|
"..\..\include\unicode\locid.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\locid.h
|
|
|
|
"..\..\include\unicode\locid.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\resbund.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\resbund.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\resbund.h
|
|
|
|
"..\..\include\unicode\resbund.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\resbund.h
|
|
|
|
"..\..\include\unicode\resbund.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\resbund.h
|
|
|
|
"..\..\include\unicode\resbund.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\resbund.h
|
|
|
|
"..\..\include\unicode\resbund.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\resbund_cnv.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ucat.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\ucat.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\ucat.h
|
|
|
|
"..\..\include\unicode\ucat.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\ucat.h
|
|
|
|
"..\..\include\unicode\ucat.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\ucat.h
|
|
|
|
"..\..\include\unicode\ucat.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\ucat.h
|
|
|
|
"..\..\include\unicode\ucat.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uloc.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\uloc.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\uloc.h
|
|
|
|
"..\..\include\unicode\uloc.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\uloc.h
|
|
|
|
"..\..\include\unicode\uloc.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\uloc.h
|
|
|
|
"..\..\include\unicode\uloc.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\uloc.h
|
|
|
|
"..\..\include\unicode\uloc.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ulocimp.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\ures.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\ures.h
|
|
|
|
"..\..\include\unicode\ures.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\ures.h
|
|
|
|
"..\..\include\unicode\ures.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\ures.h
|
|
|
|
"..\..\include\unicode\ures.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\ures.h
|
|
|
|
"..\..\include\unicode\ures.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ures_cnv.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uresbund.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uresdata.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uresdata.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uresimp.h
|
|
# End Source File
|
|
# End Group
|
|
# Begin Group "normalization"
|
|
|
|
# PROP Default_Filter ""
|
|
# Begin Source File
|
|
|
|
SOURCE=.\caniter.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\caniter.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\caniter.h
|
|
|
|
"..\..\include\unicode\caniter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\caniter.h
|
|
|
|
"..\..\include\unicode\caniter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\caniter.h
|
|
|
|
"..\..\include\unicode\caniter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\caniter.h
|
|
|
|
"..\..\include\unicode\caniter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\normlzr.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\normlzr.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\normlzr.h
|
|
|
|
"..\..\include\unicode\normlzr.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\normlzr.h
|
|
|
|
"..\..\include\unicode\normlzr.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\normlzr.h
|
|
|
|
"..\..\include\unicode\normlzr.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\normlzr.h
|
|
|
|
"..\..\include\unicode\normlzr.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unorm.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\unorm.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\unorm.h
|
|
|
|
"..\..\include\unicode\unorm.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\unorm.h
|
|
|
|
"..\..\include\unicode\unorm.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\unorm.h
|
|
|
|
"..\..\include\unicode\unorm.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\unorm.h
|
|
|
|
"..\..\include\unicode\unorm.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unorm_it.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unorm_it.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unormcmp.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unormimp.h
|
|
# End Source File
|
|
# End Group
|
|
# Begin Group "properties & sets"
|
|
|
|
# PROP Default_Filter ""
|
|
# Begin Source File
|
|
|
|
SOURCE=.\propname.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\propname.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ruleiter.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ruleiter.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\symtable.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\symtable.h
|
|
|
|
"..\..\include\unicode\symtable.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\symtable.h
|
|
|
|
"..\..\include\unicode\symtable.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\symtable.h
|
|
|
|
"..\..\include\unicode\symtable.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\symtable.h
|
|
|
|
"..\..\include\unicode\symtable.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ucase.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ucase.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uchar.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\uchar.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\uchar.h
|
|
|
|
"..\..\include\unicode\uchar.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\uchar.h
|
|
|
|
"..\..\include\unicode\uchar.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\uchar.h
|
|
|
|
"..\..\include\unicode\uchar.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\uchar.h
|
|
|
|
"..\..\include\unicode\uchar.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unames.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unifilt.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\unifilt.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\unifilt.h
|
|
|
|
"..\..\include\unicode\unifilt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\unifilt.h
|
|
|
|
"..\..\include\unicode\unifilt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\unifilt.h
|
|
|
|
"..\..\include\unicode\unifilt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\unifilt.h
|
|
|
|
"..\..\include\unicode\unifilt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unifunct.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\unifunct.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\unifunct.h
|
|
|
|
"..\..\include\unicode\unifunct.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\unifunct.h
|
|
|
|
"..\..\include\unicode\unifunct.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\unifunct.h
|
|
|
|
"..\..\include\unicode\unifunct.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\unifunct.h
|
|
|
|
"..\..\include\unicode\unifunct.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\unimatch.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\unimatch.h
|
|
|
|
"..\..\include\unicode\unimatch.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\unimatch.h
|
|
|
|
"..\..\include\unicode\unimatch.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\unimatch.h
|
|
|
|
"..\..\include\unicode\unimatch.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\unimatch.h
|
|
|
|
"..\..\include\unicode\unimatch.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uniset.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\uniset.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\uniset.h
|
|
|
|
"..\..\include\unicode\uniset.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\uniset.h
|
|
|
|
"..\..\include\unicode\uniset.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\uniset.h
|
|
|
|
"..\..\include\unicode\uniset.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\uniset.h
|
|
|
|
"..\..\include\unicode\uniset.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uniset_props.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uprops.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uprops.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\usc_impl.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\usc_impl.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uscript.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\uscript.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\uscript.h
|
|
|
|
"..\..\include\unicode\uscript.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\uscript.h
|
|
|
|
"..\..\include\unicode\uscript.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\uscript.h
|
|
|
|
"..\..\include\unicode\uscript.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\uscript.h
|
|
|
|
"..\..\include\unicode\uscript.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uset.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\uset.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\uset.h
|
|
|
|
"..\..\include\unicode\uset.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\uset.h
|
|
|
|
"..\..\include\unicode\uset.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\uset.h
|
|
|
|
"..\..\include\unicode\uset.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\uset.h
|
|
|
|
"..\..\include\unicode\uset.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uset_imp.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uset_props.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\usetiter.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\usetiter.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\usetiter.h
|
|
|
|
"..\..\include\unicode\usetiter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\usetiter.h
|
|
|
|
"..\..\include\unicode\usetiter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\usetiter.h
|
|
|
|
"..\..\include\unicode\usetiter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\usetiter.h
|
|
|
|
"..\..\include\unicode\usetiter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# End Group
|
|
# Begin Group "registration"
|
|
|
|
# PROP Default_Filter ""
|
|
# Begin Source File
|
|
|
|
SOURCE=.\iculdata.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\iculserv.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\iculserv.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\icunotif.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\icunotif.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\icurwlck.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\icuserv.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\icuserv.h
|
|
# End Source File
|
|
# End Group
|
|
# Begin Group "sprep"
|
|
|
|
# PROP Default_Filter ""
|
|
# Begin Source File
|
|
|
|
SOURCE=.\sprpimpl.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\usprep.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\usprep.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\usprep.h
|
|
|
|
"..\..\include\unicode\usprep.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\usprep.h
|
|
|
|
"..\..\include\unicode\usprep.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\usprep.h
|
|
|
|
"..\..\include\unicode\usprep.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\usprep.h
|
|
|
|
"..\..\include\unicode\usprep.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# End Group
|
|
# Begin Group "strings"
|
|
|
|
# PROP Default_Filter ""
|
|
# Begin Source File
|
|
|
|
SOURCE=.\chariter.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\chariter.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\chariter.h
|
|
|
|
"..\..\include\unicode\chariter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\chariter.h
|
|
|
|
"..\..\include\unicode\chariter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\chariter.h
|
|
|
|
"..\..\include\unicode\chariter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\chariter.h
|
|
|
|
"..\..\include\unicode\chariter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\charstr.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\cstring.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\cstring.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\cwchar.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\cwchar.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\rep.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\rep.h
|
|
|
|
"..\..\include\unicode\rep.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\rep.h
|
|
|
|
"..\..\include\unicode\rep.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\rep.h
|
|
|
|
"..\..\include\unicode\rep.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\rep.h
|
|
|
|
"..\..\include\unicode\rep.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\schriter.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\schriter.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\schriter.h
|
|
|
|
"..\..\include\unicode\schriter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\schriter.h
|
|
|
|
"..\..\include\unicode\schriter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\schriter.h
|
|
|
|
"..\..\include\unicode\schriter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\schriter.h
|
|
|
|
"..\..\include\unicode\schriter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uchriter.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\uchriter.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\uchriter.h
|
|
|
|
"..\..\include\unicode\uchriter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\uchriter.h
|
|
|
|
"..\..\include\unicode\uchriter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\uchriter.h
|
|
|
|
"..\..\include\unicode\uchriter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\uchriter.h
|
|
|
|
"..\..\include\unicode\uchriter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uinvchar.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uinvchar.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uiter.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\uiter.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\uiter.h
|
|
|
|
"..\..\include\unicode\uiter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\uiter.h
|
|
|
|
"..\..\include\unicode\uiter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\uiter.h
|
|
|
|
"..\..\include\unicode\uiter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\uiter.h
|
|
|
|
"..\..\include\unicode\uiter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unistr.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\unistr.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\unistr.h
|
|
|
|
"..\..\include\unicode\unistr.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\unistr.h
|
|
|
|
"..\..\include\unicode\unistr.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\unistr.h
|
|
|
|
"..\..\include\unicode\unistr.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\unistr.h
|
|
|
|
"..\..\include\unicode\unistr.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unistr_case.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unistr_cnv.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unistr_props.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\urep.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\urep.h
|
|
|
|
"..\..\include\unicode\urep.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\urep.h
|
|
|
|
"..\..\include\unicode\urep.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\urep.h
|
|
|
|
"..\..\include\unicode\urep.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\urep.h
|
|
|
|
"..\..\include\unicode\urep.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ustr_cnv.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ustr_cnv.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ustr_imp.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ustr_wcs.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ustrcase.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ustring.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\ustring.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\ustring.h
|
|
|
|
"..\..\include\unicode\ustring.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\ustring.h
|
|
|
|
"..\..\include\unicode\ustring.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\ustring.h
|
|
|
|
"..\..\include\unicode\ustring.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\ustring.h
|
|
|
|
"..\..\include\unicode\ustring.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ustrtrns.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\utf.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\utf.h
|
|
|
|
"..\..\include\unicode\utf.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\utf.h
|
|
|
|
"..\..\include\unicode\utf.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\utf.h
|
|
|
|
"..\..\include\unicode\utf.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\utf.h
|
|
|
|
"..\..\include\unicode\utf.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\utf16.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\utf16.h
|
|
|
|
"..\..\include\unicode\utf16.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\utf16.h
|
|
|
|
"..\..\include\unicode\utf16.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\utf16.h
|
|
|
|
"..\..\include\unicode\utf16.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\utf16.h
|
|
|
|
"..\..\include\unicode\utf16.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\utf32.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\utf32.h
|
|
|
|
"..\..\include\unicode\utf32.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\utf32.h
|
|
|
|
"..\..\include\unicode\utf32.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\utf32.h
|
|
|
|
"..\..\include\unicode\utf32.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\utf32.h
|
|
|
|
"..\..\include\unicode\utf32.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\utf8.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\utf8.h
|
|
|
|
"..\..\include\unicode\utf8.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\utf8.h
|
|
|
|
"..\..\include\unicode\utf8.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\utf8.h
|
|
|
|
"..\..\include\unicode\utf8.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\utf8.h
|
|
|
|
"..\..\include\unicode\utf8.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\utf_impl.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\utf_old.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\utf_old.h
|
|
|
|
"..\..\include\unicode\utf_old.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\utf_old.h
|
|
|
|
"..\..\include\unicode\utf_old.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\utf_old.h
|
|
|
|
"..\..\include\unicode\utf_old.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\utf_old.h
|
|
|
|
"..\..\include\unicode\utf_old.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# End Group
|
|
# End Target
|
|
# End Project
|