scuffed-code/icu4c/docs/udata.html
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<title>ICU - Formats and API for Binary Data Files</title>
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<h1>ICU - Formats and API for Binary Data Files</h1>
<h2>Finding ICU data</h2>
<p>ICU data, when stored in files, is loaded from the file system
directory that is returned by <code>u_getDataDirectory()</code>.
That directory is determined sequentially by
<ul>
<li><code>getenv("ICU_DATA")</code> -
the contents of the ICU_DATA environment variable</li>
<li>on Windows, by the value named <code>"Path"</code> of the registry key
<code>HKEY_LOCAL_MACHINE "SOFTWARE\\ICU\\Unicode\\Data"</code></li>
<li>relative to the path where <code>icuuc.dll</code> or <code>libicu-uc.so</code> or similar
is loaded from: if it is loaded from <code>/some/path/lib/libicu-uc.so</code>, then
the path will be <code>/some/path/lib/../share/icu/1.3.1/</code>
where <code>"1.3.1"</code> is an example for the version of the ICU library that
is trying to locate the data directory;<br>
on Windows, if <code>icuuc.dll</code> is in <code>d:\some\path</code>, then
the path will be <code>d:\some\path\..\..\data\</code>.</li>
<li>relative to the path where <code>icuuc.dll</code> or <code>libicu-uc.so</code> or similar
is found by searching the <code>PATH</code> or <code>LIBPATH</code>
as appropriate; the relative path is determined as above</li>
<li>hardcoded to <code>(system drive)/share/icu/1.3.1/</code>;
on Windows, it will effectively be <code>(system drive)\data\</code>,
where <code>(system drive)</code> is empty or a path to the system drive, like
<code>"D:\"</code> on Windows or OS/2</li>
</ul></p>
<h2>Common data, single files, extensibility, and search sequence</h2>
<p>ICU data consists of several hundred pieces of data like converter mapping tables,
locale resource bundles, break iterator and collation rules and dictionaries, and so on.
During the build process, they are compiled into binary, memory-mappable files with
a general structure conforming to the recommendations below.</p>
<p>For performance and ease of installation, all of these elements are then typically
combined into one single, common data file with a Table of Contents listing all of its elements.
This data file can be in one of four formats:
<ol>
<li>A binary, memory-mappable file with the same general structure and a Table
of Contents with offsets to the data elements that are copied into this
common file.</li>
<li>A shared library (DLL) that contains one entry point with exactly the same
structure as the above file.</li>
<li>A shared library (DLL) that contains one entry point to a small structure
with a Table of contents with pointers to the other data elements that have
been linked into the same library. The pointers are resolved by the linker
and/or loader. Each data element may or may not also be exported with its
own entry point.</li>
<li>A shared library (DLL) that contains an entry point per data element but
no explicit Table of Contents data structure. Instead, the list of entry
points with the system API to get an address for an entry point serves
implicitly as the Table of Contents mechanism.</li>
</ol></p>
<p>Data is loaded using the <code>udata</code> API functions
by first looking in the common data file. If no common file is loaded
yet, then it is loaded as a shared library, then as a memory-mappable file.
This allows to add separate data files that get loaded if no data element with the same
name is found in the common file. The entire process of finding and loading a data
element on most platforms amounts to the following:
<ol>
<li>Load or use the common data file as follows:</li>
<ol>
<li>Use previously loaded, cached common data. This may have been set by
<code>udata_setCommonData()</code>.</li>
<li>Attempt to load the common data from a shared library (DLL);
locate the shared library first in the folder
<code>u_getDataDirectory()</code>, then without a folder specification.</li>
<li>Attempt to load the common data by memory-mapping a common data file
with a Table of Contents structure;
locate the file first in the folder
<code>u_getDataDirectory()</code>, then without a folder specification.</li>
</ol>
<li>If there is a common data file, then try to find the data element in its
Table of Contents according to the format of the common file.</li>
<li>If the data is not found in the common data, then attempt to load it directly
by memory-mapping it as a separate file;
locate the file first in the folder
<code>u_getDataDirectory()</code>, then without a folder specification.</li>
</ol>
This process ends as soon as the data is found.</p>
<p>If the data is not ICU's data itself, but application data like application-specific
resource bundles, then the process is almost the same, except for
<ul>
<li>The path is specified in the <code>udata_open()</code> or
<code>udata_openChoice()</code> call; for ICU data,
this path is specified to <code>NULL</code>, which is internally replaced by
<code>u_getDataDirectory()</code>.</li>
<li>Currently, non-ICU common data files are not cached.
There is a <a href="http://oss.software.ibm.com/developerworks/opensource/icu/bugs?findid=398">jitterbug</a>
open for this restriction.
This is a performance issue, not one of functionality.</li>
</ul></p>
<p>For more details, see <code>icu/source/common/udata.h</code>.
Note that the exact data finding depends on the implementation
of this API and may differ by platform.
See also <code>icu/source/common/udata.c</code> for implementation details.</p>
<h2>Setting the ICU data pointer</h2>
<p>An application that uses ICU may choose to find and load the ICU data itself
and provide the ICU library with a pointer to it. This may be useful in very
restricted environments, when <code>getenv()</code>, <code>LIBPATH</code> and many
system services may be unavailable. It also makes it possible for an application
to have installation settings only for itself, without special installation
for ICU, since ICU would then not rely on its own settings and capabilities.<br>
The common data can be in any of the formats with explicit Table of Contents described above;
a shared library without a Table of Contents (with only entry-point-based lookup)
cannot be used.
For details, see in <code>udata.h</code> the function <code>udata_setCommonData()</code>.</p>
<h2>Porting the ICU data loading to more platforms - help wanted</h2>
<p>The data loading as described above is complete for Windows (Win32) and
a number of POSIX-style platforms. On platforms that do not support dynamic loading
of shared libraries (DLLs), only memory-mapping is used.<br>
Note that shared libraries can be easier to find because of the system support for them,
while memory-mappable files are more portable.</p>
<p>Where memory-mapping is not available, ICU uses simple file access with
<code>fopen()</code> and <code>fread()</code> etc. instead, which is much less efficient:<br>
Loading a shared library or memory-mapping a file typically results in
shared, demand-paged, virtually memory, while simple file access results in
reading the entire file into each ICU-using process's memory.</p>
<p>Similarly, the fastest way to build a shared library (DLL) is to build the
common, memory-mappable file and to turn it into a .obj (.o) file directly
to feed it into the linker. This is currently only done on Windows.</p>
<p>For best performance, ICU needs to have efficient mechanisms for finding
and loading its and its applications' data. Right now, this means that <em>we are
looking for more implementations of the platform-specific functions</em> to
load shared libraries and to memory-map files. At build time, it is also desirable
to build .o files directly from raw data on more platforms.</p>
<h2>Binary Data File Formats</h2>
<p>Data files for ICU and for applications loading their data with ICU,
should have a memory-mappable format. This means that the data should be
layed out in the file in an immediately useful way, so that the code that uses
the data does not need to parse it or copy it to allocated memory and
build additional structures (like Hashtables).
Here are some points to consider:</p>
<ul>
<li>The data memory starts at an offset within the data file
that is divisible by (at least) <code>sizeof(double)</code>
(the largest scalar data type)
if you use <code>unewdata.h/.c</code>
to write the data.
To be exact, <code>unewdata</code> writes the data 16-aligned,
and it is 16-aligned in memory-mapped files. However, the process
of building shared libraries (DLLs) on non-Windows platforms
forced us to insert a <code>double</code> before the
binary data to get any alignment, thus only 8-aligning
(<code>sizeof(double)==8</code> on most machines) the data.
This is not an issue if the data is loaded from memory-mapped files
directly instead of from shared libraries (DLLs).</li>
<li>Write explicitly sized values: explicitly 32 bits with an
<code>int32_t</code>, not using an ambiguous <code>int</code>.</li>
<li>Align all values according to their data type size:
Align 16-bit integers on even offsets, 32-bit integers on
offsets divisible by 4, etc.</li>
<li>Align structures according to their largest field.</li>
<li>When writing structures directly, avoid implicit
field padding/alignment: if a field may not be aligned
within the structure according to its size, then
insert additional (reserved) fields to explicitly
size-align that field.</li>
<li>Avoid floating point values if possible. Their size and structure
may differ among platforms.</li>
<li>Avoid boolean (<code>bool_t</code>, <code>bool</code>) values
and use explictly sized integer values instead
because the size of the boolean type may vary.<br>
Note: the new (ICU 1.5) type definition of <code>UBool</code> is
portable. It is always defined to be an <code>int8_t</code>.</li>
<li>Write offsets to sub-structures at the beginning of the data
so that those sub-structures can be accessed directly without
parsing the data that precedes them.</li>
<li>If data needs to be read linearly, then precede it with its length
rather than (or in addition to) terminating it with a sentinel value.</li>
<li>When writing <code>char[]</code> strings, write only "invariant"
characters - avoid anything that is not common among all ASCII-
or EBCDIC-based encodings. This avoids incompatibilities and
real, heavyweight codepage conversions.
Even on the same platform, the default encoding may not always
be the same one, and every "non-invariant" character
may change.<br>
(The term "invariant characters" is from
<a href="http://www.unicode.org/unicode/reports/tr16/">
Unicode Technical Report 16 (UTF-EBCDIC)</a>.)<br>
At runtime, "invariant character" strings are efficiently converted
into Unicode using <code>u_charsToUChars()</code>.</li>
</ul>
<h2>Platform-dependency of Binary Data Files</h2>
<p>Data files with formats as described above should be portable among
machines with the same set of relevant properties:</p>
<ul>
<li>Byte ordering: If the data contains values other than byte arrays.<br>
Example: <code>uint16_t</code>, <code>int32_t</code>.</li>
<li>Character set family: Some data files contain <code>char[]</code>.
Such strings should contain only "invariant characters", but
are even so only portable among machines with the same character set
family, i.e., they must share for example the ASCII or EBCDIC
graphic characters.</li>
<li>Unicode Character size: Some data files contain <code>UChar[]</code>.
In principle, Unicode characters are stored using UTF-8, UTF-16, or UTF-32.
Thus, Unicode strings are directly compatible if the code unit size is the same.
ICU uses only UTF-16 at this point.</li>
</ul>
<p>All of these properties can be verified by checking the
<code>UDataInfo</code> structure of the data, which is done
best in a <code>UDataMemoryIsAcceptable()</code> function passed into
the <code>udata_openChoice()</code> API function.</p>
<p>If a data file is loaded on a machine with different relevant properties
than the machine where the data file was generated, then the using
code could adapt by detecting the differences and reformatting the
data on the fly or in a copy in memory.
This would improve portability of the data files but significantly
decrease performance.</p>
<p>"Relevant" properties are those that affect the portability of the
data in the particular file.</p>
<p>For example, a flat (memory-mapped) binary data file
that contains 16-bit and 32-bit integers and is
created for a typical, big-endian Unix machine, can be used
on an OS/390 system or any other big-endian machine.<br>
If the file also contains <code>char[]</code> strings,
then it can be easily shared among all big-endian <em>and</em>
ASCII-based machines, but not with (e.g.) an OS/390.<br>
OS/390 and OS/400 systems, however, could easily share such
a data file <em>created</em> on either of <em>these</em> systems.</p>
<p>To make sure that the relevant platform properties of
the data file and the loading machine match, the
<code>udata_openChoice()</code> API function should be used with a
<code>UDataMemoryIsAcceptable()</code> function that checks for
these properties.</p>
<p>Some data file loading mechanisms prevent using data files generated on
a different platform to begin with, especially data files packaged as DLLs
(shared libraries).</p>
<h2>Writing a binary data file</h2>
<p>This is a raw draft.</p>
<p>... Use <code>icu/source/tools/toolutil/unewdata.h|.c</code> to write data files,
can include a copyright statement or other comment...See <code>icu/source/tools/gennames</code>...</p>
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