946f58dff5
X-SVN-Rev: 16096
1192 lines
26 KiB
Plaintext
1192 lines
26 KiB
Plaintext
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SOURCE=.\GlyphPositionAdjustments.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\GlyphPositioningTables.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\GlyphPosnLookupProc.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\GlyphSubstitutionTables.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\GlyphSubstLookupProc.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\GXLayoutEngine.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\HanLayoutEngine.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\HebrewShaping.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\HindiFeatureTags.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\IndicLayoutEngine.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\IndicRearrangement.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\IndicRearrangementProcessor.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\IndicReordering.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LayoutEngine.h
|
|
|
|
!IF "$(CFG)" == "layout - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\LayoutEngine.h
|
|
|
|
"..\..\include\layout\LayoutEngine.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\layout
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "layout - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\LayoutEngine.h
|
|
|
|
"..\..\include\layout\LayoutEngine.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\layout
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "layout - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\LayoutEngine.h
|
|
|
|
"..\..\include\layout\LayoutEngine.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\layout
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "layout - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\LayoutEngine.h
|
|
|
|
"..\..\include\layout\LayoutEngine.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\layout
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LayoutTables.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEFontInstance.h
|
|
|
|
!IF "$(CFG)" == "layout - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\LEFontInstance.h
|
|
|
|
"..\..\include\layout\LEFontInstance.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\layout
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "layout - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\LEFontInstance.h
|
|
|
|
"..\..\include\layout\LEFontInstance.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\layout
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "layout - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\LEFontInstance.h
|
|
|
|
"..\..\include\layout\LEFontInstance.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\layout
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "layout - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\LEFontInstance.h
|
|
|
|
"..\..\include\layout\LEFontInstance.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\layout
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGlyphFilter.h
|
|
|
|
!IF "$(CFG)" == "layout - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\LEGlyphFilter.h
|
|
|
|
"..\..\include\layout\LEGlyphFilter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\layout
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "layout - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\LEGlyphFilter.h
|
|
|
|
"..\..\include\layout\LEGlyphFilter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\layout
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "layout - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\LEGlyphFilter.h
|
|
|
|
"..\..\include\layout\LEGlyphFilter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\layout
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "layout - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\LEGlyphFilter.h
|
|
|
|
"..\..\include\layout\LEGlyphFilter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\layout
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGlyphStorage.h
|
|
|
|
!IF "$(CFG)" == "layout - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\LEGlyphStorage.h
|
|
|
|
"..\..\include\layout\LEGlyphStorage.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\layout
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "layout - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\LEGlyphStorage.h
|
|
|
|
"..\..\include\layout\LEGlyphStorage.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\layout
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "layout - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\LEGlyphStorage.h
|
|
|
|
"..\..\include\layout\LEGlyphStorage.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\layout
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "layout - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\LEGlyphStorage.h
|
|
|
|
"..\..\include\layout\LEGlyphStorage.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\layout
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEInsertionList.h
|
|
|
|
!IF "$(CFG)" == "layout - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\LEInsertionList.h
|
|
|
|
"..\..\include\layout\LEInsertionList.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\layout
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "layout - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\LEInsertionList.h
|
|
|
|
"..\..\include\layout\LEInsertionList.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\layout
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "layout - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\LEInsertionList.h
|
|
|
|
"..\..\include\layout\LEInsertionList.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\layout
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "layout - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\LEInsertionList.h
|
|
|
|
"..\..\include\layout\LEInsertionList.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\layout
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LELanguages.h
|
|
|
|
!IF "$(CFG)" == "layout - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\LELanguages.h
|
|
|
|
"..\..\include\layout\LELanguages.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\layout
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "layout - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\LELanguages.h
|
|
|
|
"..\..\include\layout\LELanguages.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\layout
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "layout - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\LELanguages.h
|
|
|
|
"..\..\include\layout\LELanguages.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\layout
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "layout - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\LELanguages.h
|
|
|
|
"..\..\include\layout\LELanguages.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\layout
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEScripts.h
|
|
|
|
!IF "$(CFG)" == "layout - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\LEScripts.h
|
|
|
|
"..\..\include\layout\LEScripts.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\layout
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "layout - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\LEScripts.h
|
|
|
|
"..\..\include\layout\LEScripts.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\layout
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "layout - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\LEScripts.h
|
|
|
|
"..\..\include\layout\LEScripts.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\layout
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "layout - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\LEScripts.h
|
|
|
|
"..\..\include\layout\LEScripts.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\layout
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LESwaps.h
|
|
|
|
!IF "$(CFG)" == "layout - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\LESwaps.h
|
|
|
|
"..\..\include\layout\LESwaps.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\layout
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "layout - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\LESwaps.h
|
|
|
|
"..\..\include\layout\LESwaps.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\layout
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "layout - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\LESwaps.h
|
|
|
|
"..\..\include\layout\LESwaps.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\layout
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "layout - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\LESwaps.h
|
|
|
|
"..\..\include\layout\LESwaps.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\layout
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LETypes.h
|
|
|
|
!IF "$(CFG)" == "layout - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\LETypes.h
|
|
|
|
"..\..\include\layout\LETypes.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\layout
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "layout - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\LETypes.h
|
|
|
|
"..\..\include\layout\LETypes.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\layout
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "layout - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\LETypes.h
|
|
|
|
"..\..\include\layout\LETypes.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\layout
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "layout - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\LETypes.h
|
|
|
|
"..\..\include\layout\LETypes.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\layout
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LigatureSubstitution.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LigatureSubstProc.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LigatureSubstSubtables.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\loengine.h
|
|
|
|
!IF "$(CFG)" == "layout - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\loengine.h
|
|
|
|
"..\..\include\unicode\loengine.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "layout - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\loengine.h
|
|
|
|
"..\..\include\unicode\loengine.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "layout - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\loengine.h
|
|
|
|
"..\..\include\unicode\loengine.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "layout - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\loengine.h
|
|
|
|
"..\..\include\unicode\loengine.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LookupProcessor.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Lookups.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LookupTables.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\MarkArrays.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\MarkToBasePosnSubtables.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\MarkToLigaturePosnSubtables.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\MarkToMarkPosnSubtables.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\MorphStateTables.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\MorphTables.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\MPreFixups.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\MultipleSubstSubtables.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\NonContextualGlyphSubst.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\NonContextualGlyphSubstProc.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\OpenTypeLayoutEngine.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\OpenTypeTables.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\OpenTypeUtilities.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\PairPositioningSubtables.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ScriptAndLanguage.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ScriptAndLanguageTags.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\SegmentArrayProcessor.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\SegmentSingleProcessor.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\SimpleArrayProcessor.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\SinglePositioningSubtables.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\SingleSubstitutionSubtables.h
|
|
# End Source File
|
|
# Begin Source File
|
|
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SOURCE=.\SingleTableProcessor.h
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|
# End Source File
|
|
# Begin Source File
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|
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|
SOURCE=.\StateTableProcessor.h
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|
# End Source File
|
|
# Begin Source File
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|
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|
SOURCE=.\StateTables.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\SubstitutionLookups.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\SubtableProcessor.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ThaiLayoutEngine.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ThaiShaping.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\TrimmedArrayProcessor.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ValueRecords.h
|
|
# End Source File
|
|
# End Group
|
|
# Begin Group "Resource Files"
|
|
|
|
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
|
|
# Begin Source File
|
|
|
|
SOURCE=.\layout.rc
|
|
# End Source File
|
|
# End Group
|
|
# End Target
|
|
# End Project
|