34c1a190b5
X-SVN-Rev: 17489
243 lines
8.5 KiB
C++
243 lines
8.5 KiB
C++
/*
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*******************************************************************************
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*
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* Copyright (C) 2004-2005, International Business Machines
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* Corporation and others. All Rights Reserved.
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*
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*******************************************************************************
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* file name: xmlparser.h
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* encoding: US-ASCII
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* tab size: 8 (not used)
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* indentation:4
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*
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* created on: 2004jul21
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* created by: Andy Heninger
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*
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* Tiny XML parser using ICU and intended for use in ICU tests and in build tools.
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* Not suitable for production use. Not supported.
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* Not conformant. Not efficient.
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* But very small.
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*/
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#ifndef __XMLPARSER_H__
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#define __XMLPARSER_H__
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#include "unicode/uobject.h"
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#include "unicode/unistr.h"
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#include "unicode/regex.h"
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#include "uvector.h"
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#include "hash.h"
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enum UXMLNodeType {
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/** Node type string (text contents), stored as a UnicodeString. */
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UXML_NODE_TYPE_STRING,
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/** Node type element, stored as a UXMLElement. */
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UXML_NODE_TYPE_ELEMENT,
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UXML_NODE_TYPE_COUNT
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};
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U_NAMESPACE_BEGIN
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class UXMLParser;
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/**
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* This class represents an element node in a parsed XML tree.
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*/
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class U_TOOLUTIL_API UXMLElement : public UObject {
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public:
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/**
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* Destructor.
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*/
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virtual ~UXMLElement();
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/**
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* Get the tag name of this element.
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*/
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const UnicodeString &getTagName() const;
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/**
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* Get the text contents of the element.
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* Append the contents of all text child nodes.
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* @param recurse If TRUE, also recursively appends the contents of all
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* text child nodes of element children.
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* @return The text contents.
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*/
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UnicodeString getText(UBool recurse) const;
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/**
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* Get the number of attributes.
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*/
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int32_t countAttributes() const;
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/**
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* Get the i-th attribute.
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* @param i Index of the attribute.
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* @param name Output parameter, receives the attribute name.
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* @param value Output parameter, receives the attribute value.
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* @return A pointer to the attribute value (may be &value or a pointer to an
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* internal string object), or NULL if i is out of bounds.
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*/
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const UnicodeString *getAttribute(int32_t i, UnicodeString &name, UnicodeString &value) const;
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/**
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* Get the value of the attribute with the given name.
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* @param name Attribute name to be looked up.
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* @return A pointer to the attribute value, or NULL if this element
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* does not have this attribute.
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*/
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const UnicodeString *getAttribute(const UnicodeString &name) const;
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/**
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* Get the number of child nodes.
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*/
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int32_t countChildren() const;
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/**
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* Get the i-th child node.
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* @param i Index of the child node.
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* @param type The child node type.
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* @return A pointer to the child node object, or NULL if i is out of bounds.
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*/
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const UObject *getChild(int32_t i, UXMLNodeType &type) const;
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/**
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* Get the next child element node, skipping non-element child nodes.
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* @param i Enumeration index; initialize to 0 before getting the first child element.
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* @return A pointer to the next child element, or NULL if there is none.
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*/
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const UXMLElement *nextChildElement(int32_t &i) const;
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/**
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* Get the immediate child element with the given name.
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* If there are multiple child elements with this name, then return
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* the first one.
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* @param name Element name to be looked up.
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* @return A pointer to the element node, or NULL if this element
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* does not have this immediate child element.
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*/
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const UXMLElement *getChildElement(const UnicodeString &name) const;
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/**
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* ICU "poor man's RTTI", returns a UClassID for the actual class.
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*/
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virtual UClassID getDynamicClassID() const;
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/**
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* ICU "poor man's RTTI", returns a UClassID for this class.
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*/
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static UClassID U_EXPORT2 getStaticClassID();
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private:
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// prevent default construction etc.
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UXMLElement();
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UXMLElement(const UXMLElement &other);
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UXMLElement &operator=(const UXMLElement &other);
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void appendText(UnicodeString &text, UBool recurse) const;
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friend class UXMLParser;
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UXMLElement(const UXMLParser *parser, const UnicodeString *name, UErrorCode &errorCode);
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const UXMLParser *fParser;
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const UnicodeString *fName; // The tag name of this element (owned by the UXMLParser)
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UnicodeString fContent; // The text content of this node. All element content is
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// concatenated even when there are intervening nested elements
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// (which doesn't happen with most xml files we care about)
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// Sections of content containing only white space are dropped,
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// which gets rid the bogus white space content from
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// elements which are primarily containers for nested elements.
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UVector fAttNames; // A vector containing the names of this element's attributes
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// The names are UnicodeString objects, owned by the UXMLParser.
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UVector fAttValues; // A vector containing the attribute values for
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// this element's attributes. The order is the same
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// as that of the attribute name vector.
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UXMLElement *fParent; // A pointer to the parent element of this element.
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UVector fChildren; // The child nodes of this element (a Vector)
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};
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/**
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* A simple XML parser; it is neither efficient nor conformant and only useful for
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* restricted types of XML documents.
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*
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* The parse methods parse whole documents and return the parse trees via their
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* root elements.
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*/
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class U_TOOLUTIL_API UXMLParser : public UObject {
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public:
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/**
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* Create an XML parser.
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*/
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static UXMLParser *createParser(UErrorCode &errorCode);
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/**
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* Destructor.
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*/
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virtual ~UXMLParser();
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/**
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* Parse an XML document, create the entire document tree, and
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* return a pointer to the root element of the parsed tree.
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* The caller must delete the element.
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*/
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UXMLElement *parse(const UnicodeString &src, UErrorCode &errorCode);
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/**
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* Parse an XML file, create the entire document tree, and
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* return a pointer to the root element of the parsed tree.
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* The caller must delete the element.
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*/
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UXMLElement *parseFile(const char *filename, UErrorCode &errorCode);
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/**
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* ICU "poor man's RTTI", returns a UClassID for the actual class.
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*/
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virtual UClassID getDynamicClassID() const;
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/**
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* ICU "poor man's RTTI", returns a UClassID for this class.
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*/
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static UClassID U_EXPORT2 getStaticClassID();
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private:
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// prevent default construction etc.
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UXMLParser();
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UXMLParser(const UXMLParser &other);
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UXMLParser &operator=(const UXMLParser &other);
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// constructor
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UXMLParser(UErrorCode &status);
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void parseMisc(UErrorCode &status);
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UXMLElement *createElement(RegexMatcher &mEl, UErrorCode &status);
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void error(const char *message, UErrorCode &status);
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UnicodeString scanContent(UErrorCode &status);
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void replaceCharRefs(UnicodeString &s, UErrorCode &status);
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const UnicodeString *intern(const UnicodeString &s, UErrorCode &errorCode);
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public:
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// public for UXMLElement only
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const UnicodeString *findName(const UnicodeString &s) const;
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private:
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// There is one ICU regex matcher for each of the major XML syntax items
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// that are recognized.
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RegexMatcher mXMLDecl;
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RegexMatcher mXMLComment;
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RegexMatcher mXMLSP;
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RegexMatcher mXMLDoctype;
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RegexMatcher mXMLPI;
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RegexMatcher mXMLElemStart;
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RegexMatcher mXMLElemEnd;
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RegexMatcher mXMLElemEmpty;
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RegexMatcher mXMLCharData;
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RegexMatcher mAttrValue;
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RegexMatcher mAttrNormalizer;
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RegexMatcher mNewLineNormalizer;
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RegexMatcher mAmps;
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Hashtable fNames; // interned element/attribute name strings
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UStack fElementStack; // Stack holds the parent elements when nested
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// elements are being parsed. All items on this
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// stack are of type UXMLElement.
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int32_t fPos; // String index of the current scan position in
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// xml source (in fSrc).
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UnicodeString fOneLF;
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};
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U_NAMESPACE_END
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#endif
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