e9d1c49ba6
X-SVN-Rev: 13175
473 lines
14 KiB
C++
473 lines
14 KiB
C++
/*
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**********************************************************************
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* Copyright (c) 2002-2003, International Business Machines
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* Corporation and others. All Rights Reserved.
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**********************************************************************
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* Author: Alan Liu
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* Created: October 30 2002
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* Since: ICU 2.4
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**********************************************************************
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*/
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#ifndef PROPNAME_H
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#define PROPNAME_H
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#include "unicode/utypes.h"
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#include "unicode/uchar.h"
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#include "uprops.h"
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class Builder;
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U_NAMESPACE_BEGIN
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// This header defines the in-memory layout of the property names data
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// structure representing the UCD data files PropertyAliases.txt and
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// PropertyValueAliases.txt. It is used by:
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// propname.cpp - reads data
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// genpname - creates data
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//----------------------------------------------------------------------
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// UDataMemory structure and signatures
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#define PNAME_DATA_NAME "pnames"
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#define PNAME_DATA_TYPE "icu"
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// Fields in UDataInfo:
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// PNAME_SIG[] is encoded as numeric literals for compatibility with the HP compiler
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#define PNAME_SIG_0 ((uint8_t)0x70) /* p */
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#define PNAME_SIG_1 ((uint8_t)0x6E) /* n */
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#define PNAME_SIG_2 ((uint8_t)0x61) /* a */
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#define PNAME_SIG_3 ((uint8_t)0x6D) /* m */
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#define PNAME_FORMAT_VERSION ((int8_t)1) /* formatVersion[0] */
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/**
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* An offset from the start of the pnames data to a contained entity.
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* This must be a signed value, since negative offsets are used as an
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* end-of-list marker. Offsets to actual objects are non-zero. A
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* zero offset indicates an absent entry; this corresponds to aliases
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* marked "n/a" in the original Unicode data files.
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*/
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typedef int16_t Offset; // must be signed
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#define MAX_OFFSET 0x7FFF
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/**
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* A generic value for a property or property value. Typically an
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* enum from uchar.h, but sometimes a non-enum value. It must be
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* large enough to accomodate the largest enum value, which as of this
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* writing is the largest general category mask. Need not be signed
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* but may be. Typically it doesn't matter, since the caller will
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* cast it to the proper type before use. Takes the special value
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* UCHAR_INVALID_CODE for invalid input.
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*/
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typedef int32_t EnumValue;
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//----------------------------------------------------------------------
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// ValueMap
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/**
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* For any top-level property that has named values (binary and
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* enumerated properties), there is a ValueMap object. This object
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* maps from enum values to two other maps. One goes from value enums
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* to value names. The other goes from value names to value enums.
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*
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* The value enum values may be contiguous or disjoint. If they are
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* contiguous then the enumToName_offset is nonzero, and the
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* ncEnumToName_offset is zero. Vice versa if the value enums are
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* disjoint.
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*
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* There are n of these objects, where n is the number of binary
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* properties + the number of enumerated properties.
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*/
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struct ValueMap {
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// -- begin pnames data --
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// Enum=>name EnumToOffset / NonContiguousEnumToOffset objects.
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// Exactly one of these will be nonzero.
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Offset enumToName_offset;
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Offset ncEnumToName_offset;
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Offset nameToEnum_offset; // Name=>enum data
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// -- end pnames data --
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};
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//----------------------------------------------------------------------
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// PropertyAliases class
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/**
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* A class encapsulating access to the memory-mapped data representing
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* property aliases and property value aliases (pnames). The class
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* MUST have no v-table and declares certain methods inline -- small
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* methods and methods that are called from only one point.
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*
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* The data members in this class correspond to the in-memory layout
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* of the header of the pnames data.
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*/
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class PropertyAliases {
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// -- begin pnames data --
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// Enum=>name EnumToOffset object for binary and enumerated
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// properties
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Offset enumToName_offset;
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// Name=>enum data for binary & enumerated properties
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Offset nameToEnum_offset;
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// Enum=>offset EnumToOffset object mapping enumerated properties
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// to ValueMap objects
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Offset enumToValue_offset;
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// The following are needed by external readers of this data.
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// We don't use them ourselves.
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int16_t total_size; // size in bytes excluding the udata header
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Offset valueMap_offset; // offset to start of array
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int16_t valueMap_count; // number of entries
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Offset nameGroupPool_offset; // offset to start of array
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int16_t nameGroupPool_count; // number of entries (not groups)
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Offset stringPool_offset; // offset to start of pool
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int16_t stringPool_count; // number of strings (not size in bytes)
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// -- end pnames data --
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friend class ::Builder;
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const ValueMap* getValueMap(EnumValue prop) const;
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const char* chooseNameInGroup(Offset offset,
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UPropertyNameChoice choice) const;
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public:
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inline const int8_t* getPointer(Offset o) const {
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return ((const int8_t*) this) + o;
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}
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inline const int8_t* getPointerNull(Offset o) const {
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return o ? getPointer(o) : NULL;
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}
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inline const char* getPropertyName(EnumValue prop,
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UPropertyNameChoice choice) const;
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inline EnumValue getPropertyEnum(const char* alias) const;
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inline const char* getPropertyValueName(EnumValue prop, EnumValue value,
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UPropertyNameChoice choice) const;
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inline EnumValue getPropertyValueEnum(EnumValue prop,
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const char* alias) const;
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static int32_t
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swap(const UDataSwapper *ds,
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const uint8_t *inBytes, int32_t length, uint8_t *outBytes,
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UErrorCode *pErrorCode);
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};
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//----------------------------------------------------------------------
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// EnumToOffset
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/**
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* A generic map from enum values to Offsets. The enum values must be
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* contiguous, from enumStart to enumLimit. The Offset values may
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* point to anything.
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*/
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class EnumToOffset {
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// -- begin pnames data --
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EnumValue enumStart;
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EnumValue enumLimit;
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Offset _offsetArray; // [array of enumLimit-enumStart]
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// -- end pnames data --
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friend class ::Builder;
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Offset* getOffsetArray() {
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return &_offsetArray;
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}
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const Offset* getOffsetArray() const {
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return &_offsetArray;
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}
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static int32_t getSize(int32_t n) {
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return sizeof(EnumToOffset) + sizeof(Offset) * (n - 1);
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}
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int32_t getSize() {
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return getSize(enumLimit - enumStart);
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}
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public:
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Offset getOffset(EnumValue enumProbe) const {
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if (enumProbe < enumStart ||
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enumProbe >= enumLimit) {
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return 0; // not found
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}
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const Offset* p = getOffsetArray();
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return p[enumProbe - enumStart];
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}
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static int32_t
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swap(const UDataSwapper *ds,
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const uint8_t *inBytes, int32_t length, uint8_t *outBytes,
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uint8_t *temp, int32_t pos,
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UErrorCode *pErrorCode);
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};
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//----------------------------------------------------------------------
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// NonContiguousEnumToOffset
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/**
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* A generic map from enum values to Offsets. The enum values may be
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* disjoint. If they are contiguous, an EnumToOffset should be used
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* instead. The Offset values may point to anything.
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*/
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class NonContiguousEnumToOffset {
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// -- begin pnames data --
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int32_t count;
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EnumValue _enumArray; // [array of count]
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// Offset _offsetArray; // [array of count] after enumValue[count-1]
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// -- end pnames data --
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friend class ::Builder;
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EnumValue* getEnumArray() {
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return &_enumArray;
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}
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const EnumValue* getEnumArray() const {
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return &_enumArray;
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}
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Offset* getOffsetArray() {
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return (Offset*) (getEnumArray() + count);
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}
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const Offset* getOffsetArray() const {
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return (Offset*) (getEnumArray() + count);
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}
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static int32_t getSize(int32_t n) {
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return sizeof(int32_t) + (sizeof(EnumValue) + sizeof(Offset)) * n;
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}
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int32_t getSize() {
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return getSize(count);
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}
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public:
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Offset getOffset(EnumValue enumProbe) const {
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const EnumValue* e = getEnumArray();
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const Offset* p = getOffsetArray();
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// linear search; binary later if warranted
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// (binary is not faster for short lists)
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for (int32_t i=0; i<count; ++i) {
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if (e[i] < enumProbe) continue;
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if (e[i] > enumProbe) break;
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return p[i];
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}
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return 0; // not found
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}
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static int32_t
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swap(const UDataSwapper *ds,
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const uint8_t *inBytes, int32_t length, uint8_t *outBytes,
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uint8_t *temp, int32_t pos,
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UErrorCode *pErrorCode);
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};
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//----------------------------------------------------------------------
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// NameToEnum
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/**
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* A map from names to enum values.
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*/
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class NameToEnum {
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// -- begin pnames data --
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int32_t count; // number of entries
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EnumValue _enumArray; // [array of count] EnumValues
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// Offset _nameArray; // [array of count] offsets to names
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// -- end pnames data --
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friend class ::Builder;
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EnumValue* getEnumArray() {
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return &_enumArray;
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}
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const EnumValue* getEnumArray() const {
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return &_enumArray;
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}
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Offset* getNameArray() {
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return (Offset*) (getEnumArray() + count);
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}
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const Offset* getNameArray() const {
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return (Offset*) (getEnumArray() + count);
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}
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static int32_t getSize(int32_t n) {
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return sizeof(int32_t) + (sizeof(Offset) + sizeof(EnumValue)) * n;
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}
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int32_t getSize() {
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return getSize(count);
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}
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public:
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EnumValue getEnum(const char* alias, const PropertyAliases& data) const {
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const Offset* n = getNameArray();
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const EnumValue* e = getEnumArray();
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// linear search; binary later if warranted
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// (binary is not faster for short lists)
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for (int32_t i=0; i<count; ++i) {
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const char* name = (const char*) data.getPointer(n[i]);
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int32_t c = uprv_comparePropertyNames(alias, name);
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if (c > 0) continue;
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if (c < 0) break;
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return e[i];
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}
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return UCHAR_INVALID_CODE;
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}
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static int32_t
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swap(const UDataSwapper *ds,
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const uint8_t *inBytes, int32_t length, uint8_t *outBytes,
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uint8_t *temp, int32_t pos,
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UErrorCode *pErrorCode);
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};
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/**
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* Swap pnames.icu. See udataswp.h.
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* @internal
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*/
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U_CAPI int32_t U_EXPORT2
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upname_swap(const UDataSwapper *ds,
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const void *inData, int32_t length, void *outData,
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UErrorCode *pErrorCode);
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/*----------------------------------------------------------------------
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*
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* In-memory layout. THIS IS NOT A STANDALONE DOCUMENT. It goes
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* together with above C++ declarations and gives an overview.
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*
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* See above for definitions of Offset and EnumValue. Also, refer to
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* above class declarations for the "bottom line" on data layout.
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*
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* Sizes:
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* '*_offset' is an Offset (see above)
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* 'count' members are typically int32_t (see above declarations)
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* 'enumArray' is an array of EnumValue (see above)
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* 'offsetArray' is an array of Offset (see above)
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* 'nameArray' is an array of Offset (see above)
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* 'enum*' is an EnumValue (see above)
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* '*Array [x n]' means that *Array has n elements
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*
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* References:
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* Instead of pointers, this flat data structure contains offsets.
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* All offsets are relative to the start of 'header'. A notation
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* is used to indicate what structure each offset points to:
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* 'foo (>x)' the offset(s) in foo point to structure x
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*
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* Structures:
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* Each structure is assigned a number, except for the header,
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* which is called 'header'. The numbers are not contiguous
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* for historical reasons. Some structures have sub-parts
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* that are denoted with a letter, e.g., "5a".
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*
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* BEGIN LAYOUT
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* ============
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* header:
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* enumToName_offset (>0)
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* nameToEnum_offset (>2)
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* enumToValue_offset (>3)
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* (alignment padding build in to header)
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*
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* The header also contains the following, used by "external readers"
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* like ICU4J and icuswap.
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*
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* // The following are needed by external readers of this data.
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* // We don't use them ourselves.
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* int16_t total_size; // size in bytes excluding the udata header
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* Offset valueMap_offset; // offset to start of array
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* int16_t valueMap_count; // number of entries
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* Offset nameGroupPool_offset; // offset to start of array
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* int16_t nameGroupPool_count; // number of entries (not groups)
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* Offset stringPool_offset; // offset to start of pool
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* int16_t stringPool_count; // number of strings (not size in bytes)
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*
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* 0: # NonContiguousEnumToOffset obj for props => name groups
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* count
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* enumArray [x count]
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* offsetArray [x count] (>98)
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*
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* => pad to next 4-byte boundary
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*
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* (1: omitted -- no longer used)
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*
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* 2: # NameToEnum obj for binary & enumerated props
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* count
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* enumArray [x count]
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* nameArray [x count] (>99)
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*
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* => pad to next 4-byte boundary
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*
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* 3: # NonContiguousEnumToOffset obj for enumerated props => ValueMaps
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* count
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* enumArray [x count]
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* offsetArray [x count] (>4)
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*
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* => pad to next 4-byte boundary
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*
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* 4: # ValueMap array [x one for each enumerated prop i]
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* enumToName_offset (>5a +2*i) one of these two is NULL, one is not
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* ncEnumToName_offset (>5b +2*i)
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* nameToEnums_offset (>6 +2*i)
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*
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* => pad to next 4-byte boundary
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*
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* for each enumerated prop (either 5a or 5b):
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*
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* 5a: # EnumToOffset for enumerated prop's values => name groups
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* enumStart
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* enumLimit
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* offsetArray [x enumLimit - enumStart] (>98)
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*
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* => pad to next 4-byte boundary
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*
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* 5b: # NonContiguousEnumToOffset for enumerated prop's values => name groups
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* count
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* enumArray [x count]
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* offsetArray [x count] (>98)
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*
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* => pad to next 4-byte boundary
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*
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* 6: # NameToEnum for enumerated prop's values
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* count
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* enumArray [x count]
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* nameArray [x count] (>99)
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*
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* => pad to next 4-byte boundary
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*
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* 98: # name group pool {NGP}
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* [array of Offset values] (>99)
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*
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* 99: # string pool {SP}
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* [pool of nul-terminated char* strings]
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*/
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U_NAMESPACE_END
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#endif
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//eof
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