scuffed-code/icu4c/source/common/upropset.h
2002-06-29 00:04:16 +00:00

261 lines
8.7 KiB
C++

/*
**********************************************************************
* Copyright (c) 2001-2002, International Business Machines
* Corporation and others. All Rights Reserved.
**********************************************************************
*/
#ifndef _UPROPSET_H_
#define _UPROPSET_H_
#include "unicode/utypes.h"
#include "unicode/uobject.h"
#include "unicode/uscript.h"
U_NAMESPACE_BEGIN
class UnicodeString;
class UnicodeSet;
class ParsePosition;
class Hashtable;
/**
* INTERNAL CLASS implementing the UnicodeSet properties as outlined
* at:
*
* http://oss.software.ibm.com/cvs/icu/~checkout~/icuhtml/design/unicodeset_properties.html
*
* Recognized syntax:
*
* [:foo:] [:^foo:] - white space not allowed within "[:" or ":]"
* \p{foo} \P{foo} - white space not allowed within "\p" or "\P"
*
* Other than the above restrictions, white space is ignored. Case
* is ignored except in "\p" and "\P".
*
* This class cannot be instantiated. It has a public static method,
* createPropertySet(), with takes a pattern to be parsed and returns
* a new UnicodeSet. Another public static method,
* resemblesPattern(), returns true if a given pattern string appears
* to be a property set pattern, and therefore should be passed in to
* createPropertySet().
*
* NOTE: Current implementation is incomplete. The following list
* indicates which properties are supported.
*
* + GeneralCategory
* + CombiningClass
* + BidiClass
* DecompositionType
* + NumericValue
* NumericType
* EastAsianWidth
* LineBreak
* JoiningType
* + Script
* + Binary properties
*
* '+' indicates a supported property.
*
* @author Alan Liu
* @internal
*/
class UnicodePropertySet /* not : public UObject because all methods are static */ {
public:
//----------------------------------------------------------------
// Public API
//----------------------------------------------------------------
/**
* Return true if the given position, in the given pattern, appears
* to be the start of a property set pattern [:foo:], \p{foo}, or
* \P{foo}.
*/
static UBool resemblesPattern(const UnicodeString& pattern, int32_t pos);
/**
* Create a UnicodeSet by parsing the given pattern at the given
* parse position.
*
* @param pattern the pattern string
* @param ppos on entry, the position at which to begin parsing.
* This shold be one of the locations marked '^':
*
* [:blah:] \p{blah} \P{blah}
* ^ % ^ % ^ %
*
* On return, the position after the last character parsed, that is,
* the locations marked '%'. If the parse fails, ppos is returned
* unchanged.
* @return a newly-constructed UnicodeSet object, or null upon
* failure.
*/
static UnicodeSet* createFromPattern(const UnicodeString& pattern,
ParsePosition& ppos);
typedef UnicodeSet* (*SetFactory)(const UnicodeString& valueName);
private:
//----------------------------------------------------------------
// Property set factory static methods
// NOTE: This will change/go away when we implement UCharacter
// based property retrieval.
//----------------------------------------------------------------
static UnicodeSet* createNumericValueSet(const UnicodeString& valueName);
/**
* Given a combining class name, or number, create a corresponding
* set and return it. The name may be numeric, as in \p{cc=0}, or
* symbolic, as in \p{cc=Below Left}. If the name is invalid,
* return an empty set.
*/
static UnicodeSet* createCombiningClassSet(const UnicodeString& valueName);
/**
* Given a bidi class name create a corresponding set and return
* it. If the name is invalid, return NULL.
*/
static UnicodeSet* createBidiClassSet(const UnicodeString& valueName);
/**
* Given a general category value name, create a corresponding
* set and return it, or return null if the name is invalid.
* @param valueName a pre-munged general category value name
*/
static UnicodeSet* createCategorySet(const UnicodeString& valueName);
/**
* Given a script value name, create a corresponding set and
* return it, or return null if the name is invalid.
* @param valueName a pre-munged script value name
*/
static UnicodeSet* createScriptSet(const UnicodeString& valueName);
/**
* Given a binary property name, create a corresponding
* set and return it, or return null if the name is invalid.
* @param valueName a pre-munged binary property name
*/
static UnicodeSet* createBinaryPropertySet(const UnicodeString& valueName);
//----------------------------------------------------------------
// Utility methods
//----------------------------------------------------------------
/**
* Returns a UnicodeSet for the given category. This set is
* cached and returned again if this method is called again with
* the same parameter.
*
* Callers MUST NOT MODIFY the returned set.
*/
static const UnicodeSet& getCategorySet(int32_t cat);
/**
* Returns a UnicodeSet for the given script. This set is
* cached and returned again if this method is called again with
* the same parameter.
*
* Callers MUST NOT MODIFY the returned set.
*/
static const UnicodeSet& getScriptSet(UScriptCode script);
/**
* Given a string, munge it to upper case and lose the whitespace.
* So "General Category " becomes "GENERALCATEGORY". We munge all
* type and value strings, and store all type and value keys
* pre-munged.
*/
static UnicodeString munge(const UnicodeString& str, int32_t start, int32_t limit);
/**
* Skip over a sequence of zero or more white space characters
* at pos. Return the index of the first non-white-space character
* at or after pos, or str.length(), if there is none.
*/
static int32_t skipWhitespace(const UnicodeString& str, int32_t pos);
//----------------------------------------------------------------
// Generic filter-based scanning code
//
// NOTE: In general, we don't want to do this! This is a temporary
// implementation until we have time for something that examines
// the underlying UCharacter data structures in an intelligent
// way. Iterating over all code points is dumb. What we want to
// do, for instance, is iterate over internally-stored ranges
// of characters that have a given property.
//----------------------------------------------------------------
/**
* A filter that returns TRUE if the given code point should be
* included in the UnicodeSet being constructed.
*/
typedef UBool (*Filter)(UChar32 codePoint, void* context);
/**
* Set the given UnicodeSet to contain all code points for which
* filter returns TRUE. The context parameter is passed unchanged
* to the filter function.
*/
static void initSetFromFilter(UnicodeSet& set, Filter filter,
void* context);
//----------------------------------------------------------------
// Type and value name maps
//----------------------------------------------------------------
/**
* Add a type mapping to the name map.
*/
static void addType(const UnicodeString& shortName,
const UnicodeString& longName,
SetFactory factory);
/**
* Add a value mapping to the name map.
*/
static void addValue(Hashtable* map,
const UnicodeString& shortName,
const UnicodeString& longName,
int32_t value);
static void init();
private:
// do not instantiate
UnicodePropertySet();
//----------------------------------------------------------------
// SetFactory <=> void*
// I don't know why the compiler won't cast between these types.
// They should be interconvertible. Does C++ distinguish between
// pointers into code and pointers into data? In any case, we
// convert between these types in a safe way here.
//----------------------------------------------------------------
union SetFactoryTok {
void* voidPointer;
SetFactory functionPointer;
};
inline static void* setFactoryToVoidPtr(SetFactory f) {
SetFactoryTok tok;
tok.functionPointer = f;
return tok.voidPointer;
}
inline static SetFactory voidPtrToSetFactory(void* p) {
SetFactoryTok tok;
tok.voidPointer = p;
return tok.functionPointer;
}
};
U_NAMESPACE_END
#endif