21944bfbe3
X-SVN-Rev: 7322
185 lines
5.5 KiB
Plaintext
185 lines
5.5 KiB
Plaintext
# Microsoft Developer Studio Project File - Name="layout" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Console Application" 0x0103
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CFG=layout - Win32 Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "layout.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "layout.mak" CFG="layout - Win32 Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "layout - Win32 Release" (based on "Win32 (x86) Console Application")
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!MESSAGE "layout - Win32 Debug" (based on "Win32 (x86) Console Application")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "layout - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release"
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# PROP BASE Intermediate_Dir "Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "Release"
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# PROP Intermediate_Dir "Release"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
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# ADD CPP /nologo /G6 /MD /W3 /GX /O2 /I "..\..\..\include" /I "..\..\..\include\layout" /I "..\..\extra\scrptrun" /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /D "UNICODE" /D _WIN32_WINNT=0X500 /YX /FD /c
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD RSC /l 0x409 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
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# ADD LINK32 ..\..\..\lib\icule.lib ..\..\..\lib\icuuc.lib ..\..\..\lib\icuin.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
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# SUBTRACT LINK32 /pdb:none
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!ELSEIF "$(CFG)" == "layout - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Debug"
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# PROP BASE Intermediate_Dir "Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "Debug"
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# PROP Intermediate_Dir "Debug"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
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# ADD CPP /nologo /G6 /MDd /W3 /Gm /GX /ZI /Od /I "..\..\..\include" /I "..\..\..\include\layout" /I "..\..\extra\scrptrun" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "UNICODE" /D _WIN32_WINNT=0X500 /YX /FD /GZ /c
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
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# ADD RSC /l 0x409 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 ..\..\..\lib\iculed.lib ..\..\..\lib\icuucd.lib ..\..\..\lib\icuind.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
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# SUBTRACT LINK32 /pdb:none
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!ENDIF
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# Begin Target
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# Name "layout - Win32 Release"
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# Name "layout - Win32 Debug"
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# Begin Group "Source Files"
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# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
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# Begin Source File
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SOURCE=.\cmaps.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\FontMap.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\GDIFontInstance.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\GDIFontMap.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\GDIGUISupport.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\layout.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\paragraph.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\RenderingFontInstance.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\extra\scrptrun\scrptrun.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\UnicodeReader.cpp
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# End Source File
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# End Group
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# Begin Group "Header Files"
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# PROP Default_Filter "h;hpp;hxx;hm;inl"
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# Begin Source File
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SOURCE=.\cmaps.h
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# End Source File
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# Begin Source File
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SOURCE=.\FontMap.h
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# End Source File
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# Begin Source File
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SOURCE=.\GDIFontInstance.h
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# End Source File
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# Begin Source File
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SOURCE=.\GDIFontMap.h
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# End Source File
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# Begin Source File
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SOURCE=.\GDIGUISupport.h
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# End Source File
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# Begin Source File
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SOURCE=.\GUISupport.h
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# End Source File
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# Begin Source File
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SOURCE=.\paragraph.h
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# End Source File
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# Begin Source File
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SOURCE=.\RenderingFontInstance.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\extra\scrptrun\scrptrun.h
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# End Source File
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# Begin Source File
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SOURCE=.\sfnt.h
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# End Source File
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# Begin Source File
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SOURCE=.\UnicodeReader.h
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# End Source File
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# End Group
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# Begin Group "Resource Files"
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# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
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# End Group
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# End Target
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# End Project
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