e0da266893
X-SVN-Rev: 3038
563 lines
19 KiB
C++
563 lines
19 KiB
C++
/*
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**********************************************************************
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* Copyright (C) 1999 International Business Machines Corporation *
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* and others. All rights reserved. *
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**********************************************************************
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* Date Name Description
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* 11/11/99 rgillam Complete port from Java.
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**********************************************************************
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*/
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#include "unicode/rbbi.h"
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#include "unicode/schriter.h"
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#include "rbbi_tbl.h"
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#include "filestrm.h"
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/**
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* A token used as a character-category value to identify ignore characters
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*/
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int8_t
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RuleBasedBreakIterator::IGNORE = -1;
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/**
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* The state number of the starting state
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*/
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int16_t
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RuleBasedBreakIterator::START_STATE = 1;
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/**
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* The state-transition value indicating "stop"
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*/
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int16_t
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RuleBasedBreakIterator::STOP_STATE = 0;
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/**
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* Class ID. (value is irrelevant; address is important)
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*/
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char
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RuleBasedBreakIterator::fgClassID = 0;
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//=======================================================================
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// constructors
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//=======================================================================
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/**
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* Constructs a RuleBasedBreakIterator that uses the already-created
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* tables object that is passed in as a parameter.
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*/
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RuleBasedBreakIterator::RuleBasedBreakIterator(RuleBasedBreakIteratorTables* adoptTables)
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: text(NULL),
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tables(adoptTables)
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{
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}
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// This constructor uses the udata interface to create a BreakIterator whose
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// internal tables live in a memory-mapped file. "image" is a pointer to the
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// beginning of that file.
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RuleBasedBreakIterator::RuleBasedBreakIterator(UDataMemory* image)
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: text(NULL),
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tables(image != NULL ? new RuleBasedBreakIteratorTables(image) : NULL)
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{
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if (tables != NULL)
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tables->addReference();
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}
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/**
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* Copy constructor. Will produce a collator with the same behavior,
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* and which iterates over the same text, as the one passed in.
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*/
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RuleBasedBreakIterator::RuleBasedBreakIterator(const RuleBasedBreakIterator& that)
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: text(that.text->clone()),
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tables(that.tables)
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{
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tables->addReference();
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}
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//=======================================================================
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// boilerplate
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//=======================================================================
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/**
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* Destructor
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*/
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RuleBasedBreakIterator::~RuleBasedBreakIterator() {
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delete text;
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tables->removeReference();
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}
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/**
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* Assignment operator. Sets this iterator to have the same behavior,
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* and iterate over the same text, as the one passed in.
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*/
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RuleBasedBreakIterator&
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RuleBasedBreakIterator::operator=(const RuleBasedBreakIterator& that) {
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delete text;
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text = that.text->clone();
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tables->removeReference();
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tables = that.tables;
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tables->addReference();
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return *this;
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}
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/**
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* Returns a newly-constructed RuleBasedBreakIterator with the same
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* behavior, and iterating over the same text, as this one.
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*/
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BreakIterator*
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RuleBasedBreakIterator::clone(void) const {
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return new RuleBasedBreakIterator(*this);
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}
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/**
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* Equality operator. Returns TRUE if both BreakIterators are of the
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* same class, have the same behavior, and iterate over the same text.
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*/
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UBool
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RuleBasedBreakIterator::operator==(const BreakIterator& that) const {
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if (that.getDynamicClassID() != getDynamicClassID())
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return FALSE;
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const RuleBasedBreakIterator& that2 = (const RuleBasedBreakIterator&)that;
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return (that2.text == text || *that2.text == *text)
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&& (that2.tables == tables || *that2.tables == *tables);
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}
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/**
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* Compute a hash code for this BreakIterator
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* @return A hash code
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*/
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int32_t
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RuleBasedBreakIterator::hashCode(void) const {
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return tables->hashCode();
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}
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/**
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* Returns the description used to create this iterator
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*/
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const UnicodeString&
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RuleBasedBreakIterator::getRules() const {
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return tables->getRules();
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}
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//=======================================================================
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// BreakIterator overrides
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//=======================================================================
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/**
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* Return a CharacterIterator over the text being analyzed. This version
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* of this method returns the actual CharacterIterator we're using internally.
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* Changing the state of this iterator can have undefined consequences. If
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* you need to change it, clone it first.
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* @return An iterator over the text being analyzed.
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*/
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const CharacterIterator&
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RuleBasedBreakIterator::getText() const {
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RuleBasedBreakIterator* nonConstThis = (RuleBasedBreakIterator*)this;
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// The iterator is initialized pointing to no text at all, so if this
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// function is called while we're in that state, we have to fudge an
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// an iterator to return.
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if (nonConstThis->text == NULL)
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nonConstThis->text = new StringCharacterIterator("");
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return *nonConstThis->text;
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}
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/**
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* Returns a newly-created CharacterIterator that the caller is to take
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* ownership of.
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* THIS FUNCTION SHOULD NOT BE HERE. IT'S HERE BECAUSE BreakIterator DEFINES
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* IT AS PURE VIRTUAL, FORCING RBBI TO IMPLEMENT IT. IT SHOULD BE REMOVED
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* FROM *BOTH* CLASSES.
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*/
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CharacterIterator*
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RuleBasedBreakIterator::createText() const {
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if (text == NULL)
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return new StringCharacterIterator("");
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else
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return text->clone();
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}
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/**
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* Set the iterator to analyze a new piece of text. This function resets
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* the current iteration position to the beginning of the text.
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* @param newText An iterator over the text to analyze.
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*/
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void
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RuleBasedBreakIterator::adoptText(CharacterIterator* newText) {
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reset();
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delete text;
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text = newText;
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text->first();
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}
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/**
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* Set the iterator to analyze a new piece of text. This function resets
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* the current iteration position to the beginning of the text.
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* @param newText An iterator over the text to analyze.
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*/
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void
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RuleBasedBreakIterator::setText(const UnicodeString& newText) {
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reset();
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if (text != NULL && text->getDynamicClassID()
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== StringCharacterIterator::getStaticClassID()) {
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((StringCharacterIterator*)text)->setText(newText);
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}
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else {
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delete text;
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text = new StringCharacterIterator(newText);
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text->first();
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}
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}
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/**
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* Set the iterator to analyze a new piece of text. This function resets
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* the current iteration position to the beginning of the text.
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* @param newText The text to analyze.
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* THIS FUNCTION SHOULD NOT BE HERE. IT'S HERE BECAUSE BreakIterator DEFINES
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* IT AS PURE VIRTUAL, FORCING RBBI TO IMPLEMENT IT. IT SHOULD BE REMOVED
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* FROM *BOTH* CLASSES.
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*/
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void
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RuleBasedBreakIterator::setText(const UnicodeString* newText) {
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setText(*newText);
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}
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/**
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* Sets the current iteration position to the beginning of the text.
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* (i.e., the CharacterIterator's starting offset).
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* @return The offset of the beginning of the text.
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*/
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int32_t RuleBasedBreakIterator::first(void) {
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reset();
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if (text == NULL)
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return BreakIterator::DONE;
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text->first();
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return text->getIndex();
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}
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/**
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* Sets the current iteration position to the end of the text.
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* (i.e., the CharacterIterator's ending offset).
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* @return The text's past-the-end offset.
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*/
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int32_t RuleBasedBreakIterator::last(void) {
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reset();
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if (text == NULL)
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return BreakIterator::DONE;
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// I'm not sure why, but t.last() returns the offset of the last character,
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// rather than the past-the-end offset
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int32_t pos = text->endIndex();
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text->setIndex(pos);
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return pos;
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}
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/**
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* Advances the iterator either forward or backward the specified number of steps.
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* Negative values move backward, and positive values move forward. This is
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* equivalent to repeatedly calling next() or previous().
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* @param n The number of steps to move. The sign indicates the direction
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* (negative is backwards, and positive is forwards).
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* @return The character offset of the boundary position n boundaries away from
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* the current one.
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*/
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int32_t RuleBasedBreakIterator::next(int32_t n) {
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int32_t result = current();
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while (n > 0) {
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result = handleNext();
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--n;
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}
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while (n < 0) {
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result = previous();
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++n;
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}
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return result;
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}
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/**
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* Advances the iterator to the next boundary position.
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* @return The position of the first boundary after this one.
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*/
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int32_t RuleBasedBreakIterator::next(void) {
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return handleNext();
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}
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/**
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* Advances the iterator backwards, to the last boundary preceding this one.
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* @return The position of the last boundary position preceding this one.
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*/
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int32_t RuleBasedBreakIterator::previous(void) {
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// if we're already sitting at the beginning of the text, return DONE
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if (text == NULL || current() == text->startIndex())
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return BreakIterator::DONE;
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// set things up. handlePrevious() will back us up to some valid
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// break position before the current position (we back our internal
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// iterator up one step to prevent handlePrevious() from returning
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// the current position), but not necessarily the last one before
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// where we started
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int32_t start = current();
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text->previous();
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int32_t lastResult = handlePrevious();
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int32_t result = lastResult;
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// iterate forward from the known break position until we pass our
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// starting point. The last break position before the starting
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// point is our return value
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while (result != BreakIterator::DONE && result < start) {
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lastResult = result;
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result = handleNext();
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}
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// set the current iteration position to be the last break position
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// before where we started, and then return that value
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text->setIndex(lastResult);
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return lastResult;
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}
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/**
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* Sets the iterator to refer to the first boundary position following
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* the specified position.
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* @offset The position from which to begin searching for a break position.
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* @return The position of the first break after the current position.
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*/
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int32_t RuleBasedBreakIterator::following(int32_t offset) {
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// if the offset passed in is already past the end of the text,
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// just return DONE; if it's before the beginning, return the
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// text's starting offset
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if (text == NULL || offset >= text->endIndex()) {
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return BreakIterator::DONE;
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}
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else if (offset < text->startIndex()) {
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return text->startIndex();
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}
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// otherwise, set our internal iteration position (temporarily)
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// to the position passed in. If this is the _beginning_ position,
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// then we can just use next() to get our return value
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text->setIndex(offset);
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if (offset == text->startIndex())
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return handleNext();
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// otherwise, we have to sync up first. Use handlePrevious() to back
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// us up to a known break position before the specified position (if
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// we can determine that the specified position is a break position,
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// we don't back up at all). This may or may not be the last break
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// position at or before our starting position. Advance forward
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// from here until we've passed the starting position. The position
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// we stop on will be the first break position after the specified one.
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int32_t result = handlePrevious();
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while (result != BreakIterator::DONE && result <= offset)
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result = handleNext();
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return result;
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}
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/**
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* Sets the iterator to refer to the last boundary position before the
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* specified position.
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* @offset The position to begin searching for a break from.
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* @return The position of the last boundary before the starting position.
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*/
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int32_t RuleBasedBreakIterator::preceding(int32_t offset) {
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// if the offset passed in is already past the end of the text,
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// just return DONE; if it's before the beginning, return the
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// text's starting offset
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if (text == NULL || offset > text->endIndex()) {
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return BreakIterator::DONE;
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}
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else if (offset < text->startIndex()) {
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return text->startIndex();
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}
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// if we start by updating the current iteration position to the
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// position specified by the caller, we can just use previous()
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// to carry out this operation
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text->setIndex(offset);
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return previous();
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}
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/**
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* Returns true if the specfied position is a boundary position. As a side
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* effect, leaves the iterator pointing to the first boundary position at
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* or after "offset".
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* @param offset the offset to check.
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* @return True if "offset" is a boundary position.
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*/
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UBool RuleBasedBreakIterator::isBoundary(int32_t offset) {
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// the beginning index of the iterator is always a boundary position by definition
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if (text == NULL || offset == text->startIndex()) {
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return TRUE;
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}
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// out-of-range indexes are never boundary positions
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else if (offset < text->startIndex() || offset > text->endIndex()) {
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return FALSE;
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}
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// otherwise, we can use following() on the position before the specified
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// one and return true of the position we get back is the one the user
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// specified
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else
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return following(offset - 1) == offset;
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}
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/**
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* Returns the current iteration position.
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* @return The current iteration position.
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*/
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int32_t RuleBasedBreakIterator::current(void) const {
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return (text != NULL) ? text->getIndex() : BreakIterator::DONE;
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}
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//=======================================================================
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// implementation
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//=======================================================================
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/**
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* This method is the actual implementation of the next() method. All iteration
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* vectors through here. This method initializes the state machine to state 1
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* and advances through the text character by character until we reach the end
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* of the text or the state machine transitions to state 0. We update our return
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* value every time the state machine passes through a possible end state.
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*/
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int32_t RuleBasedBreakIterator::handleNext(void) {
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// if we're already at the end of the text, return DONE.
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if (text == NULL || tables == NULL || text->getIndex() == text->endIndex())
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return BreakIterator::DONE;
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// no matter what, we always advance at least one character forward
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int32_t result = text->getIndex() + 1;
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int32_t lookaheadResult = 0;
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// begin in state 1
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int32_t state = START_STATE;
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int32_t category;
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UChar c = text->current();
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UChar lastC = c;
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int32_t lastCPos = 0;
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// loop until we reach the end of the text or transition to state 0
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while (c != CharacterIterator::DONE && state != STOP_STATE) {
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// look up the current character's character category (which tells us
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// which column in the state table to look at)
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category = tables->lookupCategory(c, this);
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// if the character isn't an ignore character, look up a state
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// transition in the state table
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if (category != IGNORE) {
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state = tables->lookupState(state, category);
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}
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// if the state we've just transitioned to is a lookahead state,
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// (but not also an end state), save its position. If it's
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// both a lookahead state and an end state, update the break position
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// to the last saved lookup-state position
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if (tables->isLookaheadState(state)) {
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if (tables->isEndState(state)) {
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result = lookaheadResult;
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}
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else {
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lookaheadResult = text->getIndex() + 1;
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}
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}
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// otherwise, if the state we've just transitioned to is an accepting state,
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// update our return value to be the current iteration position
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else {
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if (tables->isEndState(state)) {
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result = text->getIndex() + 1;
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}
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}
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// keep track of the last "real" character we saw. If this character isn't an
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// ignore character, take note of it and its position in the text
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if (category != IGNORE && state != STOP_STATE) {
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lastC = c;
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lastCPos = text->getIndex();
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}
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c = text->next();
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}
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// if we've run off the end of the text, and the very last character took us into
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// a lookahead state, advance the break position to the lookahead position
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// (the theory here is that if there are no characters at all after the lookahead
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// position, that always matches the lookahead criteria)
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if (c == CharacterIterator::DONE && lookaheadResult == text->endIndex()) {
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result = lookaheadResult;
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}
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// if the last character we saw before the one that took us into the stop state
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// was a mandatory breaking character, then the break position goes right after it
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// (this is here so that breaks come before, rather than after, a string of
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// ignore characters when they follow a mandatory break character)
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else if (lastC == 0x0a || lastC == 0x0d || lastC == 0x0c || lastC == 0x2028
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|| lastC == 0x2029) {
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result = lastCPos + 1;
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}
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text->setIndex(result);
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return result;
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}
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/**
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* This method backs the iterator back up to a "safe position" in the text.
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* This is a position that we know, without any context, must be a break position.
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* The various calling methods then iterate forward from this safe position to
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* the appropriate position to return. (For more information, see the description
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* of buildBackwardsStateTable() in RuleBasedBreakIterator.Builder.)
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*/
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int32_t RuleBasedBreakIterator::handlePrevious(void) {
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if (text == NULL || tables == NULL)
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return 0;
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int32_t state = START_STATE;
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int32_t category = 0;
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int32_t lastCategory = 0;
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UChar c = text->current();
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// loop until we reach the beginning of the text or transition to state 0
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while (c != CharacterIterator::DONE && state != STOP_STATE) {
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// save the last character's category and look up the current
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// character's category
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lastCategory = category;
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category = tables->lookupCategory(c, this);
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// if the current character isn't an ignore character, look up a
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// state transition in the backwards state table
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if (category != IGNORE)
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state = tables->lookupBackwardState(state, category);
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// then advance one character backwards
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c = text->previous();
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}
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// if we didn't march off the beginning of the text, we're either one or two
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// positions away from the real break position. (One because of the call to
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// previous() at the end of the loop above, and another because the character
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// that takes us into the stop state will always be the character BEFORE
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// the break position.)
|
|
if (c != CharacterIterator::DONE) {
|
|
if (lastCategory != IGNORE)
|
|
text->setIndex(text->getIndex() + 2);
|
|
else
|
|
text->next();
|
|
}
|
|
|
|
return text->getIndex();
|
|
}
|
|
|
|
void
|
|
RuleBasedBreakIterator::reset()
|
|
{
|
|
// Base-class version of this function is a no-op.
|
|
// Subclasses may override with their own reset behavior.
|
|
}
|