fa73cc2a20
base directory icu/include/unicode directory during build time. X-SVN-Rev: 3563
1459 lines
30 KiB
Plaintext
1459 lines
30 KiB
Plaintext
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copy unicode\chariter.h ..\..\include\unicode
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"..\..\include\unicode\convert.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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copy unicode\convert.h ..\..\include\unicode
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# Begin Custom Build
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"..\..\include\unicode\convert.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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copy unicode\convert.h ..\..\include\unicode
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"..\..\include\unicode\locid.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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"..\..\include\unicode\locid.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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# Begin Custom Build
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|
"..\..\include\unicode\normlzr.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy unicode\normlzr.h ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\normlzr.h
|
|
|
|
"..\..\include\unicode\normlzr.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy unicode\normlzr.h ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\putil.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\putil.h
|
|
|
|
"..\..\include\unicode\putil.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy unicode\putil.h ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\putil.h
|
|
|
|
"..\..\include\unicode\putil.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy unicode\putil.h ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\pwin32.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\pwin32.h
|
|
|
|
"..\..\include\unicode\pwin32.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy unicode\pwin32.h ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\pwin32.h
|
|
|
|
"..\..\include\unicode\pwin32.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy unicode\pwin32.h ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\rbdata.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\rep.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\rep.h
|
|
|
|
"..\..\include\unicode\rep.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy unicode\rep.h ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\rep.h
|
|
|
|
"..\..\include\unicode\rep.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy unicode\rep.h ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\resbund.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\resbund.h
|
|
|
|
"..\..\include\unicode\resbund.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy unicode\resbund.h ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\resbund.h
|
|
|
|
"..\..\include\unicode\resbund.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy unicode\resbund.h ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\schriter.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\schriter.h
|
|
|
|
"..\..\include\unicode\schriter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy unicode\schriter.h ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\schriter.h
|
|
|
|
"..\..\include\unicode\schriter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy unicode\schriter.h ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\scsu.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\scsu.h
|
|
|
|
"..\..\include\unicode\scsu.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy unicode\scsu.h ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\scsu.h
|
|
|
|
"..\..\include\unicode\scsu.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy unicode\scsu.h ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\ubidi.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\ubidi.h
|
|
|
|
"..\..\include\unicode\ubidi.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy unicode\ubidi.h ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\ubidi.h
|
|
|
|
"..\..\include\unicode\ubidi.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy unicode\ubidi.h ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ubidiimp.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\uchar.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\uchar.h
|
|
|
|
"..\..\include\unicode\uchar.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy unicode\uchar.h ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\uchar.h
|
|
|
|
"..\..\include\unicode\uchar.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy unicode\uchar.h ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\uchriter.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\uchriter.h
|
|
|
|
"..\..\include\unicode\uchriter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy unicode\uchriter.h ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\uchriter.h
|
|
|
|
"..\..\include\unicode\uchriter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy unicode\uchriter.h ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ucmp16.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ucmp32.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ucmp8.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\ucnv.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\ucnv.h
|
|
|
|
"..\..\include\unicode\ucnv.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy unicode\ucnv.h ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\ucnv.h
|
|
|
|
"..\..\include\unicode\ucnv.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy unicode\ucnv.h ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ucnv_bld.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\ucnv_cb.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\ucnv_cb.h
|
|
|
|
"..\..\include\unicode\ucnv_cb.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy unicode\ucnv_cb.h ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\ucnv_cb.h
|
|
|
|
"..\..\include\unicode\ucnv_cb.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy unicode\ucnv_cb.h ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ucnv_cnv.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\ucnv_err.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\ucnv_err.h
|
|
|
|
"..\..\include\unicode\ucnv_err.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy unicode\ucnv_err.h ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\ucnv_err.h
|
|
|
|
"..\..\include\unicode\ucnv_err.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy unicode\ucnv_err.h ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ucnv_imp.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ucnv_io.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ucnvmbcs.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\udata.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\udata.h
|
|
|
|
"..\..\include\unicode\udata.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy unicode\udata.h ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\udata.h
|
|
|
|
"..\..\include\unicode\udata.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy unicode\udata.h ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uhash.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\uloc.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\uloc.h
|
|
|
|
"..\..\include\unicode\uloc.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy unicode\uloc.h ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\uloc.h
|
|
|
|
"..\..\include\unicode\uloc.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy unicode\uloc.h ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\umachine.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\umachine.h
|
|
|
|
"..\..\include\unicode\umachine.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\umachine.h
|
|
|
|
"..\..\include\unicode\umachine.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\umemstrm.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\umisc.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\umisc.h
|
|
InputName=umisc
|
|
|
|
"..\..\include\unicode\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy unicode\$(InputName).h ..\..\include\unicode
|
|
echo $(InputName)
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\umisc.h
|
|
InputName=umisc
|
|
|
|
"..\..\include\unicode\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy unicode\$(InputName).h ..\..\include\unicode
|
|
echo $(InputName)
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\umutex.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\unicode.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\unicode.h
|
|
|
|
"..\..\include\unicode\unicode.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy unicode\unicode.h ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\unicode.h
|
|
|
|
"..\..\include\unicode\unicode.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy unicode\unicode.h ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\unistr.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\unistr.h
|
|
|
|
"..\..\include\unicode\unistr.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy unicode\unistr.h ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\unistr.h
|
|
|
|
"..\..\include\unicode\unistr.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy unicode\unistr.h ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unistrm.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\unorm.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\unorm.h
|
|
|
|
"..\..\include\unorm.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy unicode\unorm.h ..\..\include\unorm.h
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\unorm.h
|
|
|
|
"..\..\include\unicode\unorm.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy unicode\unorm.h ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\urep.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\urep.h
|
|
|
|
"..\..\include\unicode\urep.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy unicode\urep.h ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\urep.h
|
|
|
|
"..\..\include\unicode\urep.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy unicode\urep.h ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\ures.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\ures.h
|
|
|
|
"..\..\include\unicode\ures.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy unicode\ures.h ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\ures.h
|
|
|
|
"..\..\include\unicode\ures.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy unicode\ures.h ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uresdata.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uresimp.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\ushape.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\ushape.h
|
|
|
|
"..\..\include\unicode\ushape.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy unicode\ushape.h ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\ushape.h
|
|
|
|
"..\..\include\unicode\ushape.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy unicode\ushape.h ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ustr_imp.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\ustring.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\ustring.h
|
|
|
|
"..\..\include\unicode\ustring.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy unicode\ustring.h ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\ustring.h
|
|
|
|
"..\..\include\unicode\ustring.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy unicode\ustring.h ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\utf.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\utf.h
|
|
|
|
"..\..\include\unicode\utf.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\utf.h
|
|
|
|
"..\..\include\unicode\utf.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\utf16.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\utf16.h
|
|
|
|
"..\..\include\unicode\utf16.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\utf16.h
|
|
|
|
"..\..\include\unicode\utf16.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\utf32.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\utf32.h
|
|
|
|
"..\..\include\unicode\utf32.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\utf32.h
|
|
|
|
"..\..\include\unicode\utf32.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\utf8.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\utf8.h
|
|
|
|
"..\..\include\unicode\utf8.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\utf8.h
|
|
|
|
"..\..\include\unicode\utf8.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\utypes.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\utypes.h
|
|
|
|
"..\..\include\unicode\utypes.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy unicode\utypes.h ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\utypes.h
|
|
|
|
"..\..\include\unicode\utypes.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy unicode\utypes.h ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uvector.h
|
|
# End Source File
|
|
# End Group
|
|
# Begin Group "Resource Files"
|
|
|
|
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
|
|
# End Group
|
|
# End Target
|
|
# End Project
|