22a81eddc3
X-SVN-Rev: 3323
779 lines
16 KiB
Plaintext
779 lines
16 KiB
Plaintext
# Microsoft Developer Studio Project File - Name="layout" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
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CFG=layout - Win32 Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "layout.mak".
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!MESSAGE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "layout.mak" CFG="layout - Win32 Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "layout - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE "layout - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE
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CPP=cl.exe
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MTL=midl.exe
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RSC=rc.exe
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# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\common.\opentype .\aat" /I "..\..\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "LAYOUT_EXPORTS" /D "U_LAYOUT_IMPLEMENTATION" /YX /FD /c
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# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "..\..\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "LAYOUT_EXPORTS" /D "U_LAYOUT_IMPLEMENTATION" /YX /FD /GZ /c
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# ADD LINK32 ..\..\lib\icuucd.lib /nologo /dll /debug /machine:I386 /out:"..\..\bin\icule17d.dll" /implib:"..\..\lib\iculed.lib" /pdbtype:sept
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SOURCE=.\LigatureSubstProc.cpp
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SOURCE=.\LigatureSubstSubtables.cpp
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SOURCE=.\loengine.cpp
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SOURCE=.\Lookups.cpp
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SOURCE=.\LookupTables.cpp
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SOURCE=.\MarkArrays.cpp
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SOURCE=.\MarkToBasePosnSubtables.cpp
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SOURCE=.\OpenTypeLayoutEngine.cpp
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# Begin Custom Build
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InputPath=.\LayoutEngine.h
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"..\..\include\layout\LayoutEngine.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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copy LayoutEngine.h ..\..\include\layout
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# End Custom Build
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!ELSEIF "$(CFG)" == "layout - Win32 Debug"
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# Begin Custom Build
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InputPath=.\LayoutEngine.h
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"..\..\include\layout\LayoutEngine.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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copy LayoutEngine.h ..\..\include\layout
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# End Custom Build
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!ENDIF
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!IF "$(CFG)" == "layout - Win32 Release"
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"..\..\include\layout\LEFontInstance.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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copy LEFontInstance.h ..\..\include\layout
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# End Custom Build
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InputPath=.\LEFontInstance.h
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"..\..\include\layout\LEFontInstance.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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copy LEFontInstance.h ..\..\include\layout
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!IF "$(CFG)" == "layout - Win32 Release"
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# Begin Custom Build
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InputPath=.\LEGlyphFilter.h
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"..\..\include\layout\LEGlyphFilter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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copy LEGlyphFilter.h ..\..\include\layout
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# End Custom Build
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!ELSEIF "$(CFG)" == "layout - Win32 Debug"
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# Begin Custom Build
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InputPath=.\LEGlyphFilter.h
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"..\..\include\layout\LEGlyphFilter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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copy LEGlyphFilter.h ..\..\include\layout
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# End Custom Build
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!ENDIF
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SOURCE=.\LEScripts.h
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!IF "$(CFG)" == "layout - Win32 Release"
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# Begin Custom Build
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InputPath=.\LEScripts.h
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"..\..\include\layout\LEScripts.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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copy LEScripts.h ..\..\include\layout
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# End Custom Build
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!ELSEIF "$(CFG)" == "layout - Win32 Debug"
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InputPath=.\LEScripts.h
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"..\..\include\layout\LEScripts.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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copy LEScripts.h ..\..\include\layout
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# End Custom Build
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SOURCE=.\LESwaps.h
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!IF "$(CFG)" == "layout - Win32 Release"
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# Begin Custom Build
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InputPath=.\LESwaps.h
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"..\..\include\layout\LESwaps.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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copy LESwaps.h ..\..\include\layout
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|
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# End Custom Build
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!ELSEIF "$(CFG)" == "layout - Win32 Debug"
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InputPath=.\LESwaps.h
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|
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"..\..\include\layout\LESwaps.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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copy LESwaps.h ..\..\include\layout
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# End Custom Build
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!ENDIF
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SOURCE=.\LETypes.h
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!IF "$(CFG)" == "layout - Win32 Release"
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|
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# Begin Custom Build
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InputPath=.\LETypes.h
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"..\..\include\layout\LETypes.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy LETypes.h ..\..\include\layout
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "layout - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\LETypes.h
|
|
|
|
"..\..\include\layout\LETypes.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy LETypes.h ..\..\include\layout
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LigatureSubstitution.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LigatureSubstProc.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LigatureSubstSubtables.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\loengine.h
|
|
|
|
!IF "$(CFG)" == "layout - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\loengine.h
|
|
|
|
"..\..\include\unicode\loengine.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy unicode\loengine.h ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "layout - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\loengine.h
|
|
|
|
"..\..\include\unicode\loengine.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy unicode\loengine.h ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LookupProcessor.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Lookups.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LookupTables.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\MarkArrays.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\MarkToBasePosnSubtables.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\MarkToLigaturePosnSubtables.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\MarkToMarkPosnSubtables.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\MorphStateTables.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\MorphTables.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\MultipleSubstSubtables.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\NonContextualGlyphSubst.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\NonContextualGlyphSubstProc.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\OpenTypeLayoutEngine.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\OpenTypeTables.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\OpenTypeUtilities.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\PairPositioningSubtables.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ScriptAndLanguage.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ScriptAndLanguageTags.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\SegmentArrayProcessor.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\SegmentSingleProcessor.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\SimpleArrayProcessor.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\SinglePositioningSubtables.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\SingleSubstitutionSubtables.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\SingleTableProcessor.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\StateTableProcessor.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\StateTables.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\SubstitutionLookups.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\SubtableProcessor.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ThaiLayoutEngine.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ThaiShaping.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\TrimmedArrayProcessor.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ValueRecords.h
|
|
# End Source File
|
|
# End Group
|
|
# Begin Group "Resource Files"
|
|
|
|
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
|
|
# End Group
|
|
# End Target
|
|
# End Project
|