scuffed-code/icu4c/source/i18n/unicode/dbbi.h
2000-01-18 19:57:46 +00:00

219 lines
8.8 KiB
C++

/*
**********************************************************************
* Copyright (C) 1999-2000 IBM Corp. All rights reserved.
**********************************************************************
* Date Name Description
* 12/1/99 rgillam Complete port from Java.
* 01/13/2000 helena Added UErrorCode to ctors.
**********************************************************************
*/
#ifndef DBBI_H
#define DBBI_H
#include "unicode/rbbi.h"
/* forward declaration */
class DictionaryBasedBreakIteratorTables;
/**
* A subclass of RuleBasedBreakIterator that adds the ability to use a dictionary
* to further subdivide ranges of text beyond what is possible using just the
* state-table-based algorithm. This is necessary, for example, to handle
* word and line breaking in Thai, which doesn't use spaces between words. The
* state-table-based algorithm used by RuleBasedBreakIterator is used to divide
* up text as far as possible, and then contiguous ranges of letters are
* repeatedly compared against a list of known words (i.e., the dictionary)
* to divide them up into words.
*
* DictionaryBasedBreakIterator uses the same rule language as RuleBasedBreakIterator,
* but adds one more special substitution name: <dictionary>. This substitution
* name is used to identify characters in words in the dictionary. The idea is that
* if the iterator passes over a chunk of text that includes two or more characters
* in a row that are included in <dictionary>, it goes back through that range and
* derives additional break positions (if possible) using the dictionary.
*
* DictionaryBasedBreakIterator is also constructed with the filename of a dictionary
* file. It follows a prescribed search path to locate the dictionary (right now,
* it looks for it in /com/ibm/text/resources in each directory in the classpath,
* and won't find it in JAR files, but this location is likely to change). The
* dictionary file is in a serialized binary format. We have a very primitive (and
* slow) BuildDictionaryFile utility for creating dictionary files, but aren't
* currently making it public. Contact us for help.
* <p>
* <b> NOTE </b> The DictionaryBasedIterator class is still under development. The
* APIs are not in stable condition yet.
*/
class U_I18N_API DictionaryBasedBreakIterator : public RuleBasedBreakIterator {
private:
/**
* a temporary hiding place for the number of dictionary characters in the
* last range passed over by next()
*/
int32_t dictionaryCharCount;
/**
* when a range of characters is divided up using the dictionary, the break
* positions that are discovered are stored here, preventing us from having
* to use either the dictionary or the state table again until the iterator
* leaves this range of text
*/
int32_t* cachedBreakPositions;
/**
* The number of elements in cachedBreakPositions
*/
int32_t numCachedBreakPositions;
/**
* if cachedBreakPositions is not null, this indicates which item in the
* cache the current iteration position refers to
*/
int32_t positionInCache;
/**
* Class ID
*/
static char fgClassID;
public:
/**=======================================================================
* Create a dictionary based break boundary detection iterator.
* @param tablesImage The location for the dictionary to be loaded into memory
* @param dictionaryFilename The name of the dictionary file
* @param status the error code status
* @return A dictionary based break detection iterator. The UErrorCode& status
* parameter is used to return status information to the user.
* To check whether the construction succeeded or not, you should check
* the value of U_SUCCESS(err). If you wish more detailed information, you
* can check for informational error results which still indicate success. For example,
* U_FILE_ACCESS_ERROR will be returned if the file does not exist.
* The caller owns the returned object and is responsible for deleting it.
======================================================================= */
DictionaryBasedBreakIterator(const void* tablesImage, char* dictionaryFilename, UErrorCode& status);
//=======================================================================
// boilerplate
//=======================================================================
/**
* Destructor
*/
virtual ~DictionaryBasedBreakIterator();
/**
* Assignment operator. Sets this iterator to have the same behavior,
* and iterate over the same text, as the one passed in.
*/
DictionaryBasedBreakIterator& operator=(const DictionaryBasedBreakIterator& that);
/**
* Returns a newly-constructed RuleBasedBreakIterator with the same
* behavior, and iterating over the same text, as this one.
*/
virtual BreakIterator* clone(void) const;
//=======================================================================
// BreakIterator overrides
//=======================================================================
/**
* Advances the iterator backwards, to the last boundary preceding this one.
* @return The position of the last boundary position preceding this one.
*/
virtual int32_t previous(void);
/**
* Sets the iterator to refer to the first boundary position following
* the specified position.
* @offset The position from which to begin searching for a break position.
* @return The position of the first break after the current position.
*/
virtual int32_t following(int32_t offset);
/**
* Sets the iterator to refer to the last boundary position before the
* specified position.
* @offset The position to begin searching for a break from.
* @return The position of the last boundary before the starting position.
*/
virtual int32_t preceding(int32_t offset);
/**
* Returns a unique class ID POLYMORPHICALLY. Pure virtual override.
* This method is to implement a simple version of RTTI, since not all
* C++ compilers support genuine RTTI. Polymorphic operator==() and
* clone() methods call this method.
*
* @return The class ID for this object. All objects of a
* given class have the same class ID. Objects of
* other classes have different class IDs.
*/
virtual UClassID getDynamicClassID(void) const;
/**
* Returns the class ID for this class. This is useful only for
* comparing to a return value from getDynamicClassID(). For example:
*
* Base* polymorphic_pointer = createPolymorphicObject();
* if (polymorphic_pointer->getDynamicClassID() ==
* Derived::getStaticClassID()) ...
*
* @return The class ID for all objects of this class.
*/
static UClassID getStaticClassID(void);
protected:
//=======================================================================
// implementation
//=======================================================================
/**
* This method is the actual implementation of the next() method. All iteration
* vectors through here. This method initializes the state machine to state 1
* and advances through the text character by character until we reach the end
* of the text or the state machine transitions to state 0. We update our return
* value every time the state machine passes through a possible end state.
*/
virtual int32_t handleNext(void);
/**
* dumps the cache of break positions (usually in response to a change in
* position of some sort)
*/
virtual void reset(void);
private:
/**
* This is the function that actually implements the dictionary-based
* algorithm. Given the endpoints of a range of text, it uses the
* dictionary to determine the positions of any boundaries in this
* range. It stores all the boundary positions it discovers in
* cachedBreakPositions so that we only have to do this work once
* for each time we enter the range.
*/
void divideUpDictionaryRange(int32_t startPos, int32_t endPos);
/**
* Used by the tables object to increment the count of dictionary characters
* during iteration
*/
void bumpDictionaryCharCount(void);
friend class DictionaryBasedBreakIteratorTables;
};
inline UClassID DictionaryBasedBreakIterator::getDynamicClassID(void) const {
return RuleBasedBreakIterator::getStaticClassID();
}
inline UClassID DictionaryBasedBreakIterator::getStaticClassID(void) {
return (UClassID)(&fgClassID);
}
inline void DictionaryBasedBreakIterator::bumpDictionaryCharCount(void) {
++dictionaryCharCount;
}
#endif