293 lines
10 KiB
C++
293 lines
10 KiB
C++
// © 2018 and later: Unicode, Inc. and others.
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// License & terms of use: http://www.unicode.org/copyright.html#License
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#ifndef __LOCALEBUILDER_H__
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#define __LOCALEBUILDER_H__
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#include "unicode/locid.h"
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#include "unicode/stringpiece.h"
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#include "unicode/uobject.h"
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#include "unicode/utypes.h"
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#ifndef U_HIDE_DRAFT_API
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/**
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* \file
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* \brief C++ API: Builder API for Locale
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*/
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U_NAMESPACE_BEGIN
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class CharString;
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/**
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* <code>LocaleBuilder</code> is used to build instances of <code>Locale</code>
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* from values configured by the setters. Unlike the <code>Locale</code>
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* constructors, the <code>LocaleBuilder</code> checks if a value configured by a
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* setter satisfies the syntax requirements defined by the <code>Locale</code>
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* class. A <code>Locale</code> object created by a <code>LocaleBuilder</code> is
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* well-formed and can be transformed to a well-formed IETF BCP 47 language tag
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* without losing information.
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*
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* <p>The following example shows how to create a <code>Locale</code> object
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* with the <code>LocaleBuilder</code>.
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* <blockquote>
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* <pre>
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* UErrorCode status = U_ZERO_ERROR;
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* Locale aLocale = LocaleBuilder()
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* .setLanguage("sr")
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* .setScript("Latn")
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* .setRegion("RS")
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* .build(status);
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* if (U_SUCCESS(status)) {
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* // ...
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* }
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* </pre>
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* </blockquote>
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*
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* <p>LocaleBuilders can be reused; <code>clear()</code> resets all
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* fields to their default values.
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*
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* <p>LocaleBuilder tracks errors in an internal UErrorCode. For all setters,
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* except setLanguageTag and setLocale, LocaleBuilder will return immediately
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* if the internal UErrorCode is in error state.
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* To reset internal state and error code, call clear method.
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* The setLanguageTag and setLocale method will first clear the internal
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* UErrorCode, then track the error of the validation of the input parameter
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* into the internal UErrorCode.
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*
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* @draft ICU 64
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*/
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class U_COMMON_API LocaleBuilder : public UObject {
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public:
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/**
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* Constructs an empty LocaleBuilder. The default value of all
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* fields, extensions, and private use information is the
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* empty string.
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*
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* @draft ICU 64
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*/
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LocaleBuilder();
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/**
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* Destructor
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* @draft ICU 64
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*/
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virtual ~LocaleBuilder();
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/**
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* Resets the <code>LocaleBuilder</code> to match the provided
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* <code>locale</code>. Existing state is discarded.
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*
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* <p>All fields of the locale must be well-formed.
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* <p>This method clears the internal UErrorCode.
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*
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* @param locale the locale
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* @return This builder.
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*
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* @draft ICU 64
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*/
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LocaleBuilder& setLocale(const Locale& locale);
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/**
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* Resets the LocaleBuilder to match the provided
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* [Unicode Locale Identifier](http://www.unicode.org/reports/tr35/tr35.html#unicode_locale_id) .
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* Discards the existing state. the empty string cause the builder to be
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* reset, like {@link #clear}. Grandfathered tags are converted to their
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* canonical form before being processed. Otherwise, the <code>language
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* tag</code> must be well-formed, or else the build() method will later
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* report an U_ILLEGAL_ARGUMENT_ERROR.
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*
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* <p>This method clears the internal UErrorCode.
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*
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* @param tag the language tag, defined as
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* [unicode_locale_id](http://www.unicode.org/reports/tr35/tr35.html#unicode_locale_id).
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* @return This builder.
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* @draft ICU 64
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*/
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LocaleBuilder& setLanguageTag(StringPiece tag);
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/**
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* Sets the language. If <code>language</code> is the empty string, the
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* language in this <code>LocaleBuilder</code> is removed. Otherwise, the
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* <code>language</code> must be well-formed, or else the build() method will
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* later report an U_ILLEGAL_ARGUMENT_ERROR.
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*
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* <p>The syntax of language value is defined as
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* [unicode_language_subtag](http://www.unicode.org/reports/tr35/tr35.html#unicode_language_subtag).
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*
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* @param language the language
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* @return This builder.
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* @draft ICU 64
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*/
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LocaleBuilder& setLanguage(StringPiece language);
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/**
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* Sets the script. If <code>script</code> is the empty string, the script in
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* this <code>LocaleBuilder</code> is removed.
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* Otherwise, the <code>script</code> must be well-formed, or else the build()
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* method will later report an U_ILLEGAL_ARGUMENT_ERROR.
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*
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* <p>The script value is a four-letter script code as
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* [unicode_script_subtag](http://www.unicode.org/reports/tr35/tr35.html#unicode_script_subtag)
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* defined by ISO 15924
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*
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* @param script the script
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* @return This builder.
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* @draft ICU 64
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*/
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LocaleBuilder& setScript(StringPiece script);
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/**
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* Sets the region. If region is the empty string, the region in this
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* <code>LocaleBuilder</code> is removed. Otherwise, the <code>region</code>
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* must be well-formed, or else the build() method will later report an
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* U_ILLEGAL_ARGUMENT_ERROR.
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*
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* <p>The region value is defined by
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* [unicode_region_subtag](http://www.unicode.org/reports/tr35/tr35.html#unicode_region_subtag)
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* as a two-letter ISO 3166 code or a three-digit UN M.49 area code.
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*
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* <p>The region value in the <code>Locale</code> created by the
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* <code>LocaleBuilder</code> is always normalized to upper case.
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*
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* @param region the region
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* @return This builder.
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* @draft ICU 64
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*/
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LocaleBuilder& setRegion(StringPiece region);
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/**
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* Sets the variant. If variant is the empty string, the variant in this
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* <code>LocaleBuilder</code> is removed. Otherwise, the <code>variant</code>
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* must be well-formed, or else the build() method will later report an
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* U_ILLEGAL_ARGUMENT_ERROR.
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*
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* <p><b>Note:</b> This method checks if <code>variant</code>
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* satisfies the
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* [unicode_variant_subtag](http://www.unicode.org/reports/tr35/tr35.html#unicode_variant_subtag)
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* syntax requirements, and normalizes the value to lowercase letters. However,
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* the <code>Locale</code> class does not impose any syntactic
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* restriction on variant. To set an ill-formed variant, use a Locale constructor.
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* If there are multiple unicode_variant_subtag, the caller must concatenate
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* them with '-' as separator (ex: "foobar-fibar").
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*
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* @param variant the variant
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* @return This builder.
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* @draft ICU 64
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*/
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LocaleBuilder& setVariant(StringPiece variant);
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/**
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* Sets the extension for the given key. If the value is the empty string,
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* the extension is removed. Otherwise, the <code>key</code> and
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* <code>value</code> must be well-formed, or else the build() method will
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* later report an U_ILLEGAL_ARGUMENT_ERROR.
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*
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* <p><b>Note:</b> The key ('u') is used for the Unicode locale extension.
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* Setting a value for this key replaces any existing Unicode locale key/type
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* pairs with those defined in the extension.
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*
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* <p><b>Note:</b> The key ('x') is used for the private use code. To be
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* well-formed, the value for this key needs only to have subtags of one to
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* eight alphanumeric characters, not two to eight as in the general case.
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*
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* @param key the extension key
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* @param value the extension value
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* @return This builder.
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* @draft ICU 64
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*/
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LocaleBuilder& setExtension(char key, StringPiece value);
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/**
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* Sets the Unicode locale keyword type for the given key. If the type
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* StringPiece is constructed with a nullptr, the keyword is removed.
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* If the type is the empty string, the keyword is set without type subtags.
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* Otherwise, the key and type must be well-formed, or else the build()
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* method will later report an U_ILLEGAL_ARGUMENT_ERROR.
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*
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* <p>Keys and types are converted to lower case.
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*
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* <p><b>Note</b>:Setting the 'u' extension via {@link #setExtension}
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* replaces all Unicode locale keywords with those defined in the
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* extension.
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*
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* @param key the Unicode locale key
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* @param type the Unicode locale type
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* @return This builder.
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* @draft ICU 64
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*/
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LocaleBuilder& setUnicodeLocaleKeyword(
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StringPiece key, StringPiece type);
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/**
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* Adds a unicode locale attribute, if not already present, otherwise
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* has no effect. The attribute must not be empty string and must be
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* well-formed or U_ILLEGAL_ARGUMENT_ERROR will be set to status
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* during the build() call.
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*
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* @param attribute the attribute
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* @return This builder.
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* @draft ICU 64
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*/
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LocaleBuilder& addUnicodeLocaleAttribute(StringPiece attribute);
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/**
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* Removes a unicode locale attribute, if present, otherwise has no
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* effect. The attribute must not be empty string and must be well-formed
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* or U_ILLEGAL_ARGUMENT_ERROR will be set to status during the build() call.
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*
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* <p>Attribute comparison for removal is case-insensitive.
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*
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* @param attribute the attribute
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* @return This builder.
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* @draft ICU 64
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*/
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LocaleBuilder& removeUnicodeLocaleAttribute(StringPiece attribute);
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/**
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* Resets the builder to its initial, empty state.
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* <p>This method clears the internal UErrorCode.
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*
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* @return this builder
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* @draft ICU 64
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*/
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LocaleBuilder& clear();
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/**
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* Resets the extensions to their initial, empty state.
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* Language, script, region and variant are unchanged.
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*
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* @return this builder
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* @draft ICU 64
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*/
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LocaleBuilder& clearExtensions();
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/**
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* Returns an instance of <code>Locale</code> created from the fields set
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* on this builder.
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* If any set methods or during the build() call require memory allocation
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* but fail U_MEMORY_ALLOCATION_ERROR will be set to status.
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* If any of the fields set by the setters are not well-formed, the status
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* will be set to U_ILLEGAL_ARGUMENT_ERROR. The state of the builder will
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* not change after the build() call and the caller is free to keep using
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* the same builder to build more locales.
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*
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* @return a new Locale
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* @draft ICU 64
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*/
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Locale build(UErrorCode& status);
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private:
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UErrorCode status_;
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char language_[9];
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char script_[5];
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char region_[4];
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CharString *variant_; // Pointer not object so we need not #include internal charstr.h.
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icu::Locale *extensions_; // Pointer not object. Storage for all other fields.
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};
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U_NAMESPACE_END
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#endif // U_HIDE_DRAFT_API
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#endif // __LOCALEBUILDER_H__
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