scuffed-code/icu4c/source/i18n/unicode/rbbi.h
2001-11-05 23:38:59 +00:00

489 lines
20 KiB
C++

/*
* Copyright (C) {1999-2001}, International Business Machines Corporation and others. All Rights Reserved.
**********************************************************************
* Date Name Description
* 10/22/99 alan Creation.
* 11/11/99 rgillam Complete port from Java.
**********************************************************************
*/
#ifndef RBBI_H
#define RBBI_H
#include "unicode/utypes.h"
#include "unicode/brkiter.h"
#include "unicode/udata.h"
U_NAMESPACE_BEGIN
class RuleBasedBreakIteratorTables;
class BreakIterator;
/**
* <p>A subclass of BreakIterator whose behavior is specified using a list of rules.</p>
*
* <p>There are two kinds of rules, which are separated by semicolons: <i>substitutions</i>
* and <i>regular expressions.</i></p>
*
* <p>A substitution rule defines a name that can be used in place of an expression. It
* consists of a name, which is a string of characters contained in angle brackets, an equals
* sign, and an expression. (There can be no whitespace on either side of the equals sign.)
* To keep its syntactic meaning intact, the expression must be enclosed in parentheses or
* square brackets. A substitution is visible after its definition, and is filled in using
* simple textual substitution. Substitution definitions can contain other substitutions, as
* long as those substitutions have been defined first. Substitutions are generally used to
* make the regular expressions (which can get quite complex) shorted and easier to read.
* They typically define either character categories or commonly-used subexpressions.</p>
*
* <p>There is one special substitution.&nbsp; If the description defines a substitution
* called &quot;&lt;ignore&gt;&quot;, the expression must be a [] expression, and the
* expression defines a set of characters (the &quot;<em>ignore characters</em>&quot;) that
* will be transparent to the BreakIterator.&nbsp; A sequence of characters will break the
* same way it would if any ignore characters it contains are taken out.&nbsp; Break
* positions never occur befoer ignore characters.</p>
*
* <p>A regular expression uses a subset of the normal Unix regular-expression syntax, and
* defines a sequence of characters to be kept together. With one significant exception, the
* iterator uses a longest-possible-match algorithm when matching text to regular
* expressions. The iterator also treats descriptions containing multiple regular expressions
* as if they were ORed together (i.e., as if they were separated by |).</p>
*
* <p>The special characters recognized by the regular-expression parser are as follows:</p>
*
* <blockquote>
* <table border="1" width="100%">
* <tr>
* <td width="6%">*</td>
* <td width="94%">Specifies that the expression preceding the asterisk may occur any number
* of times (including not at all).</td>
* </tr>
* <tr>
* <td width="6%">{}</td>
* <td width="94%">Encloses a sequence of characters that is optional.</td>
* </tr>
* <tr>
* <td width="6%">()</td>
* <td width="94%">Encloses a sequence of characters.&nbsp; If followed by *, the sequence
* repeats.&nbsp; Otherwise, the parentheses are just a grouping device and a way to delimit
* the ends of expressions containing |.</td>
* </tr>
* <tr>
* <td width="6%">|</td>
* <td width="94%">Separates two alternative sequences of characters.&nbsp; Either one
* sequence or the other, but not both, matches this expression.&nbsp; The | character can
* only occur inside ().</td>
* </tr>
* <tr>
* <td width="6%">.</td>
* <td width="94%">Matches any character.</td>
* </tr>
* <tr>
* <td width="6%">*?</td>
* <td width="94%">Specifies a non-greedy asterisk.&nbsp; *? works the same way as *, except
* when there is overlap between the last group of characters in the expression preceding the
* * and the first group of characters following the *.&nbsp; When there is this kind of
* overlap, * will match the longest sequence of characters that match the expression before
* the *, and *? will match the shortest sequence of characters matching the expression
* before the *?.&nbsp; For example, if you have &quot;xxyxyyyxyxyxxyxyxyy&quot; in the text,
* &quot;x[xy]*x&quot; will match through to the last x (i.e., &quot;<strong>xxyxyyyxyxyxxyxyx</strong>yy&quot;,
* but &quot;x[xy]*?x&quot; will only match the first two xes (&quot;<strong>xx</strong>yxyyyxyxyxxyxyxyy&quot;).</td>
* </tr>
* <tr>
* <td width="6%">[]</td>
* <td width="94%">Specifies a group of alternative characters.&nbsp; A [] expression will
* match any single character that is specified in the [] expression.&nbsp; For more on the
* syntax of [] expressions, see below.</td>
* </tr>
* <tr>
* <td width="6%">/</td>
* <td width="94%">Specifies where the break position should go if text matches this
* expression.&nbsp; (e.g., &quot;[a-z]&#42;/[:Zs:]*1&quot; will match if the iterator sees a run
* of letters, followed by a run of whitespace, followed by a digit, but the break position
* will actually go before the whitespace).&nbsp; Expressions that don't contain / put the
* break position at the end of the matching text.</td>
* </tr>
* <tr>
* <td width="6%">\</td>
* <td width="94%">Escape character.&nbsp; The \ itself is ignored, but causes the next
* character to be treated as literal character.&nbsp; This has no effect for many
* characters, but for the characters listed above, this deprives them of their special
* meaning.&nbsp; (There are no special escape sequences for Unicode characters, or tabs and
* newlines; these are all handled by a higher-level protocol.&nbsp; In a Java string,
* &quot;\n&quot; will be converted to a literal newline character by the time the
* regular-expression parser sees it.&nbsp; Of course, this means that \ sequences that are
* visible to the regexp parser must be written as \\ when inside a Java string.)&nbsp; All
* characters in the ASCII range except for letters, digits, and control characters are
* reserved characters to the parser and must be preceded by \ even if they currently don't
* mean anything.</td>
* </tr>
* <tr>
* <td width="6%">!</td>
* <td width="94%">If ! appears at the beginning of a regular expression, it tells the regexp
* parser that this expression specifies the backwards-iteration behavior of the iterator,
* and not its normal iteration behavior.&nbsp; This is generally only used in situations
* where the automatically-generated backwards-iteration brhavior doesn't produce
* satisfactory results and must be supplemented with extra client-specified rules.</td>
* </tr>
* <tr>
* <td width="6%"><em>(all others)</em></td>
* <td width="94%">All other characters are treated as literal characters, which must match
* the corresponding character(s) in the text exactly.</td>
* </tr>
* </table>
* </blockquote>
*
* <p>Within a [] expression, a number of other special characters can be used to specify
* groups of characters:</p>
*
* <blockquote>
* <table border="1" width="100%">
* <tr>
* <td width="6%">-</td>
* <td width="94%">Specifies a range of matching characters.&nbsp; For example
* &quot;[a-p]&quot; matches all lowercase Latin letters from a to p (inclusive).&nbsp; The -
* sign specifies ranges of continuous Unicode numeric values, not ranges of characters in a
* language's alphabetical order: &quot;[a-z]&quot; doesn't include capital letters, nor does
* it include accented letters such as a-umlaut.</td>
* </tr>
* <tr>
* <td width="6%">::</td>
* <td width="94%">A pair of colons containing a one- or two-letter code matches all
* characters in the corresponding Unicode category.&nbsp; The two-letter codes are the same
* as the two-letter codes in the Unicode database (for example, &quot;[:Sc::Sm:]&quot;
* matches all currency symbols and all math symbols).&nbsp; Specifying a one-letter code is
* the same as specifying all two-letter codes that begin with that letter (for example,
* &quot;[:L:]&quot; matches all letters, and is equivalent to
* &quot;[:Lu::Ll::Lo::Lm::Lt:]&quot;).&nbsp; Anything other than a valid two-letter Unicode
* category code or a single letter that begins a Unicode category code is illegal within
* colons.</td>
* </tr>
* <tr>
* <td width="6%">[]</td>
* <td width="94%">[] expressions can nest.&nbsp; This has no effect, except when used in
* conjunction with the ^ token.</td>
* </tr>
* <tr>
* <td width="6%">^</td>
* <td width="94%">Excludes the character (or the characters in the [] expression) following
* it from the group of characters.&nbsp; For example, &quot;[a-z^p]&quot; matches all Latin
* lowercase letters except p.&nbsp; &quot;[:L:^[\u4e00-\u9fff]]&quot; matches all letters
* except the Han ideographs.</td>
* </tr>
* <tr>
* <td width="6%"><em>(all others)</em></td>
* <td width="94%">All other characters are treated as literal characters.&nbsp; (For
* example, &quot;[aeiou]&quot; specifies just the letters a, e, i, o, and u.)</td>
* </tr>
* </table>
* </blockquote>
*
* <p>For a more complete explanation, see <a
* href="http://www.ibm.com/developerworks/unicode/library/boundaries/boundaries.html">http://www.ibm.com/developerworks/unicode/library/boundaries/boundaries.html</a>.
* &nbsp; For examples, see the resource data (which is annotated).</p>
*
* @author Richard Gillam
*/
class U_I18N_API RuleBasedBreakIterator : public BreakIterator {
public:
/**
* A token used as a character-category value to identify ignore characters
*/
static const int8_t IGNORE;
private:
/**
* The state number of the starting state
*/
static const int16_t START_STATE;
/**
* The state-transition value indicating "stop"
*/
static const int16_t STOP_STATE;
protected:
/**
* The character iterator through which this BreakIterator accesses the text
*/
CharacterIterator* text;
/**
* The data tables this iterator uses to determine the break positions
*/
RuleBasedBreakIteratorTables* tables;
private:
/**
* Class ID
*/
static const char fgClassID;
/*
* HSYS: To be revisited, once the ctor are made public.
*/
protected:
//=======================================================================
// constructors
//=======================================================================
// This constructor uses the udata interface to create a BreakIterator whose
// internal tables live in a memory-mapped file. "image" is a pointer to the
// beginning of that file.
RuleBasedBreakIterator(UDataMemory* image);
public:
/**
* Copy constructor. Will produce a collator with the same behavior,
* and which iterates over the same text, as the one passed in.
*/
RuleBasedBreakIterator(const RuleBasedBreakIterator& that);
//=======================================================================
// boilerplate
//=======================================================================
/**
* Destructor
*/
virtual ~RuleBasedBreakIterator();
/**
* Assignment operator. Sets this iterator to have the same behavior,
* and iterate over the same text, as the one passed in.
*/
RuleBasedBreakIterator& operator=(const RuleBasedBreakIterator& that);
/**
* Equality operator. Returns TRUE if both BreakIterators are of the
* same class, have the same behavior, and iterate over the same text.
*/
virtual UBool operator==(const BreakIterator& that) const;
/**
* Not-equal operator. If operator== returns TRUE, this returns FALSE,
* and vice versa.
*/
UBool operator!=(const BreakIterator& that) const;
/**
* Returns a newly-constructed RuleBasedBreakIterator with the same
* behavior, and iterating over the same text, as this one.
*/
virtual BreakIterator* clone(void) const;
/**
* Compute a hash code for this BreakIterator
* @return A hash code
*/
virtual int32_t hashCode(void) const;
/**
* Returns the description used to create this iterator
*/
virtual const UnicodeString& getRules(void) const;
//=======================================================================
// BreakIterator overrides
//=======================================================================
/**
* Return a CharacterIterator over the text being analyzed. This version
* of this method returns the actual CharacterIterator we're using internally.
* Changing the state of this iterator can have undefined consequences. If
* you need to change it, clone it first.
* @return An iterator over the text being analyzed.
*/
virtual const CharacterIterator& getText(void) const;
#ifdef ICU_ENABLE_DEPRECATED_BREAKITERATOR
/**
* Returns a newly-created CharacterIterator that the caller is to take
* ownership of.
* @deprecated This will be removed after 2000-Dec-31.
* THIS FUNCTION SHOULD NOT BE HERE. IT'S HERE BECAUSE BreakIterator DEFINES
* IT AS PURE VIRTUAL, FORCING RBBI TO IMPLEMENT IT. IT SHOULD BE REMOVED
* FROM *BOTH* CLASSES. Use getText() instead.
*/
virtual CharacterIterator* createText(void) const;
/**
* Set the iterator to analyze a new piece of text. This function resets
* the current iteration position to the beginning of the text.
* @param newText The text to analyze.
* @deprecated
* THIS FUNCTION SHOULD NOT BE HERE. IT'S HERE BECAUSE BreakIterator DEFINES
* IT AS PURE VIRTUAL, FORCING RBBI TO IMPLEMENT IT. IT SHOULD BE REMOVED
* FROM *BOTH* CLASSES. Use the other setText() instead.
*/
virtual void setText(const UnicodeString* newText);
#endif
/**
* Set the iterator to analyze a new piece of text. This function resets
* the current iteration position to the beginning of the text.
* @param newText An iterator over the text to analyze. The BreakIterator
* takes ownership of the character iterator. The caller MUST NOT delete it!
*/
virtual void adoptText(CharacterIterator* newText);
/**
* Set the iterator to analyze a new piece of text. This function resets
* the current iteration position to the beginning of the text.
* @param newText The text to analyze.
*/
virtual void setText(const UnicodeString& newText);
/**
* Sets the current iteration position to the beginning of the text.
* (i.e., the CharacterIterator's starting offset).
* @return The offset of the beginning of the text.
*/
virtual int32_t first(void);
/**
* Sets the current iteration position to the end of the text.
* (i.e., the CharacterIterator's ending offset).
* @return The text's past-the-end offset.
*/
virtual int32_t last(void);
/**
* Advances the iterator either forward or backward the specified number of steps.
* Negative values move backward, and positive values move forward. This is
* equivalent to repeatedly calling next() or previous().
* @param n The number of steps to move. The sign indicates the direction
* (negative is backwards, and positive is forwards).
* @return The character offset of the boundary position n boundaries away from
* the current one.
*/
virtual int32_t next(int32_t n);
/**
* Advances the iterator to the next boundary position.
* @return The position of the first boundary after this one.
*/
virtual int32_t next(void);
/**
* Advances the iterator backwards, to the last boundary preceding this one.
* @return The position of the last boundary position preceding this one.
*/
virtual int32_t previous(void);
/**
* Sets the iterator to refer to the first boundary position following
* the specified position.
* @offset The position from which to begin searching for a break position.
* @return The position of the first break after the current position.
*/
virtual int32_t following(int32_t offset);
/**
* Sets the iterator to refer to the last boundary position before the
* specified position.
* @offset The position to begin searching for a break from.
* @return The position of the last boundary before the starting position.
*/
virtual int32_t preceding(int32_t offset);
/**
* Returns true if the specfied position is a boundary position. As a side
* effect, leaves the iterator pointing to the first boundary position at
* or after "offset".
* @param offset the offset to check.
* @return True if "offset" is a boundary position.
*/
virtual UBool isBoundary(int32_t offset);
/**
* Returns the current iteration position.
* @return The current iteration position.
*/
virtual int32_t current(void) const;
/**
* Returns a unique class ID POLYMORPHICALLY. Pure virtual override.
* This method is to implement a simple version of RTTI, since not all
* C++ compilers support genuine RTTI. Polymorphic operator==() and
* clone() methods call this method.
*
* @return The class ID for this object. All objects of a
* given class have the same class ID. Objects of
* other classes have different class IDs.
*/
inline virtual UClassID getDynamicClassID(void) const;
/**
* Returns the class ID for this class. This is useful only for
* comparing to a return value from getDynamicClassID(). For example:
*
* Base* polymorphic_pointer = createPolymorphicObject();
* if (polymorphic_pointer->getDynamicClassID() ==
* Derived::getStaticClassID()) ...
*
* @return The class ID for all objects of this class.
*/
inline static UClassID getStaticClassID(void);
virtual BreakIterator * createBufferClone(void *stackBuffer,
int32_t &BufferSize,
UErrorCode &status);
protected:
//=======================================================================
// implementation
//=======================================================================
/**
* This method is the actual implementation of the next() method. All iteration
* vectors through here. This method initializes the state machine to state 1
* and advances through the text character by character until we reach the end
* of the text or the state machine transitions to state 0. We update our return
* value every time the state machine passes through a possible end state.
*/
virtual int32_t handleNext(void);
/**
* This method backs the iterator back up to a "safe position" in the text.
* This is a position that we know, without any context, must be a break position.
* The various calling methods then iterate forward from this safe position to
* the appropriate position to return. (For more information, see the description
* of buildBackwardsStateTable() in RuleBasedBreakIterator.Builder.)
*/
virtual int32_t handlePrevious(void);
/**
* Dumps caches and performs other actions associated with a complete change
* in text or iteration position. This function is a no-op in RuleBasedBreakIterator,
* but subclasses can and do override it.
*/
virtual void reset(void);
private:
/**
* Constructs a RuleBasedBreakIterator that uses the already-created
* tables object that is passed in as a parameter.
*/
RuleBasedBreakIterator(RuleBasedBreakIteratorTables* adoptTables);
friend class BreakIterator;
};
inline UBool RuleBasedBreakIterator::operator!=(const BreakIterator& that) const {
return !operator==(that);
}
inline UClassID RuleBasedBreakIterator::getDynamicClassID(void) const {
return RuleBasedBreakIterator::getStaticClassID();
}
inline UClassID RuleBasedBreakIterator::getStaticClassID(void) {
return (UClassID)(&fgClassID);
}
U_NAMESPACE_END
#endif