4a9bc3f8ff
X-SVN-Rev: 27488
453 lines
12 KiB
C++
453 lines
12 KiB
C++
/*
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******************************************************************************
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* Copyright (C) 1996-2010, International Business Machines *
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* Corporation and others. All Rights Reserved. *
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******************************************************************************
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*/
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/**
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* \file
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* \brief C++ API: Collation data used to compute minLengthInChars.
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* \internal
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*/
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#ifndef COLL_DATA_H
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#define COLL_DATA_H
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#include "unicode/utypes.h"
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#if !UCONFIG_NO_COLLATION
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#include "unicode/uobject.h"
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#include "unicode/ucol.h"
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U_NAMESPACE_BEGIN
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/**
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* The size of the internal buffer for the Collator's short description string.
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* @internal ICU 4.0.1 technology preview
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*/
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#define KEY_BUFFER_SIZE 64
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/**
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* The size of the internal CE buffer in a <code>CEList</code> object
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* @internal ICU 4.0.1 technology preview
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*/
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#define CELIST_BUFFER_SIZE 4
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/**
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* \def INSTRUMENT_CELIST
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* Define this to enable the <code>CEList</code> objects to collect
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* statistics.
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* @internal ICU 4.0.1 technology preview
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*/
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//#define INSTRUMENT_CELIST
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/**
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* The size of the initial list in a <code>StringList</code> object.
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* @internal ICU 4.0.1 technology preview
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*/
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#define STRING_LIST_BUFFER_SIZE 16
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/**
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* \def INSTRUMENT_STRING_LIST
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* Define this to enable the <code>StringList</code> objects to
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* collect statistics.
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* @internal ICU 4.0.1 technology preview
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*/
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//#define INSTRUMENT_STRING_LIST
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/**
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* This object holds a list of CEs generated from a particular
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* <code>UnicodeString</code>
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*
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* @internal ICU 4.0.1 technology preview
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*/
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class U_I18N_API CEList : public UObject
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{
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public:
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/**
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* Construct a <code>CEList</code> object.
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*
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* @param coll - the Collator used to collect the CEs.
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* @param string - the string for which to collect the CEs.
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* @param status - will be set if any errors occur.
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*
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* Note: if on return, status is set to an error code,
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* the only safe thing to do with this object is to call
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* the destructor.
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*
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* @internal ICU 4.0.1 technology preview
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*/
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CEList(UCollator *coll, const UnicodeString &string, UErrorCode &status);
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/**
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* The destructor.
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* @internal ICU 4.0.1 technology preview
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*/
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~CEList();
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/**
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* Return the number of CEs in the list.
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*
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* @return the number of CEs in the list.
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*
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* @internal ICU 4.0.1 technology preview
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*/
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int32_t size() const;
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/**
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* Get a particular CE from the list.
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*
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* @param index - the index of the CE to return
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*
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* @return the CE, or <code>0</code> if <code>index</code> is out of range
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*
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* @internal ICU 4.0.1 technology preview
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*/
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uint32_t get(int32_t index) const;
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/**
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* Check if the CEs in another <code>CEList</code> match the
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* suffix of this list starting at a give offset.
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*
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* @param offset - the offset of the suffix
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* @param other - the other <code>CEList</code>
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*
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* @return <code>TRUE</code> if the CEs match, <code>FALSE</code> otherwise.
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*
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* @internal ICU 4.0.1 technology preview
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*/
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UBool matchesAt(int32_t offset, const CEList *other) const;
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/**
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* The index operator.
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*
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* @param index - the index
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*
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* @return a reference to the given CE in the list
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*
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* @internal ICU 4.0.1 technology preview
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*/
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uint32_t &operator[](int32_t index) const;
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/**
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* UObject glue...
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* @internal ICU 4.0.1 technology preview
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*/
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virtual UClassID getDynamicClassID() const;
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/**
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* UObject glue...
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* @internal ICU 4.0.1 technology preview
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*/
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static UClassID getStaticClassID();
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private:
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void add(uint32_t ce, UErrorCode &status);
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uint32_t ceBuffer[CELIST_BUFFER_SIZE];
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uint32_t *ces;
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int32_t listMax;
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int32_t listSize;
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#ifdef INSTRUMENT_CELIST
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static int32_t _active;
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static int32_t _histogram[10];
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#endif
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};
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/**
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* StringList
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*
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* This object holds a list of <code>UnicodeString</code> objects.
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*
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* @internal ICU 4.0.1 technology preview
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*/
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class U_I18N_API StringList : public UObject
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{
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public:
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/**
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* Construct an empty <code>StringList</code>
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*
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* @param status - will be set if any errors occur.
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*
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* Note: if on return, status is set to an error code,
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* the only safe thing to do with this object is to call
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* the destructor.
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*
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* @internal ICU 4.0.1 technology preview
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*/
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StringList(UErrorCode &status);
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/**
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* The destructor.
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*
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* @internal ICU 4.0.1 technology preview
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*/
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~StringList();
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/**
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* Add a string to the list.
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*
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* @param string - the string to add
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* @param status - will be set if any errors occur.
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*
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* @internal ICU 4.0.1 technology preview
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*/
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void add(const UnicodeString *string, UErrorCode &status);
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/**
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* Add an array of Unicode code points to the list.
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*
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* @param chars - the address of the array of code points
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* @param count - the number of code points in the array
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* @param status - will be set if any errors occur.
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*
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* @internal ICU 4.0.1 technology preview
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*/
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void add(const UChar *chars, int32_t count, UErrorCode &status);
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/**
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* Get a particular string from the list.
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*
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* @param index - the index of the string
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*
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* @return a pointer to the <code>UnicodeString</code> or <code>NULL</code>
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* if <code>index</code> is out of bounds.
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*
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* @internal ICU 4.0.1 technology preview
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*/
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const UnicodeString *get(int32_t index) const;
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/**
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* Get the number of stings in the list.
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*
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* @return the number of strings in the list.
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*
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* @internal ICU 4.0.1 technology preview
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*/
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int32_t size() const;
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/**
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* the UObject glue...
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* @internal ICU 4.0.1 technology preview
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*/
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virtual UClassID getDynamicClassID() const;
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/**
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* the UObject glue...
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* @internal ICU 4.0.1 technology preview
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*/
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static UClassID getStaticClassID();
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private:
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UnicodeString *strings;
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int32_t listMax;
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int32_t listSize;
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#ifdef INSTRUMENT_STRING_LIST
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static int32_t _lists;
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static int32_t _strings;
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static int32_t _histogram[101];
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#endif
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};
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/*
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* Forward references to internal classes.
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*/
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class StringToCEsMap;
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class CEToStringsMap;
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class CollDataCache;
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/**
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* CollData
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*
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* This class holds the Collator-specific data needed to
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* compute the length of the shortest string that can
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* generate a partcular list of CEs.
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*
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* <code>CollData</code> objects are quite expensive to compute. Because
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* of this, they are cached. When you call <code>CollData::open</code> it
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* returns a reference counted cached object. When you call <code>CollData::close</code>
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* the reference count on the object is decremented but the object is not deleted.
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*
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* If you do not need to reuse any unreferenced objects in the cache, you can call
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* <code>CollData::flushCollDataCache</code>. If you no longer need any <code>CollData</code>
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* objects, you can call <code>CollData::freeCollDataCache</code>
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*
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* @internal ICU 4.0.1 technology preview
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*/
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class U_I18N_API CollData : public UObject
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{
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public:
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/**
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* Construct a <code>CollData</code> object.
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*
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* @param collator - the collator
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* @param status - will be set if any errors occur.
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*
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* @return the <code>CollData</code> object. You must call
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* <code>close</code> when you are done using the object.
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*
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* Note: if on return, status is set to an error code,
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* the only safe thing to do with this object is to call
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* <code>CollData::close</code>.
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*
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* @internal ICU 4.0.1 technology preview
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*/
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static CollData *open(UCollator *collator, UErrorCode &status);
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/**
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* Release a <code>CollData</code> object.
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*
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* @param collData - the object
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*
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* @internal ICU 4.0.1 technology preview
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*/
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static void close(CollData *collData);
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/**
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* Get the <code>UCollator</code> object used to create this object.
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* The object returned may not be the exact object that was used to
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* create this object, but it will have the same behavior.
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* @internal ICU 4.0.1 technology preview
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*/
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UCollator *getCollator() const;
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/**
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* Get a list of all the strings which generate a list
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* of CEs starting with a given CE.
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*
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* @param ce - the CE
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*
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* return a <code>StringList</code> object containing all
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* the stirngs, or <code>NULL</code> if there are
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* no such strings.
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*
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* @internal ICU 4.0.1 technology preview.
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*/
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const StringList *getStringList(int32_t ce) const;
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/**
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* Get a list of the CEs generated by a partcular stirng.
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*
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* @param string - the string
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*
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* @return a <code>CEList</code> object containt the CEs. You
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* must call <code>freeCEList</code> when you are finished
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* using the <code>CEList</code>/
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*
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* @internal ICU 4.0.1 technology preview.
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*/
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const CEList *getCEList(const UnicodeString *string) const;
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/**
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* Release a <code>CEList</code> returned by <code>getCEList</code>.
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*
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* @param list - the <code>CEList</code> to free.
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*
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* @internal ICU 4.0.1 technology preview
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*/
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void freeCEList(const CEList *list);
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/**
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* Return the length of the shortest string that will generate
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* the given list of CEs.
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*
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* @param ces - the CEs
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* @param offset - the offset of the first CE in the list to use.
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*
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* @return the length of the shortest string.
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*
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* @internal ICU 4.0.1 technology preview
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*/
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int32_t minLengthInChars(const CEList *ces, int32_t offset) const;
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/**
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* Return the length of the shortest string that will generate
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* the given list of CEs.
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*
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* Note: the algorithm used to do this computation is recursive. To
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* limit the amount of recursion, a "history" list is used to record
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* the best answer starting at a particular offset in the list of CEs.
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* If the same offset is visited again during the recursion, the answer
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* in the history list is used.
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*
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* @param ces - the CEs
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* @param offset - the offset of the first CE in the list to use.
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* @param history - the history list. Must be at least as long as
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* the number of cEs in the <code>CEList</code>
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*
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* @return the length of the shortest string.
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*
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* @internal ICU 4.0.1 technology preview
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*/
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int32_t minLengthInChars(const CEList *ces, int32_t offset, int32_t *history) const;
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/**
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* UObject glue...
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* @internal ICU 4.0.1 technology preview
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*/
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virtual UClassID getDynamicClassID() const;
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/**
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* UObject glue...
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* @internal ICU 4.0.1 technology preview
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*/
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static UClassID getStaticClassID();
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/**
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* <code>CollData</code> objects are expensive to compute, and so
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* may be cached. This routine will free the cached objects and delete
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* the cache.
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*
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* WARNING: Don't call this until you are have called <code>close</code>
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* for each <code>CollData</code> object that you have used. also,
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* DO NOT call this if another thread may be calling <code>flushCollDataCache</code>
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* at the same time.
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*
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* @internal 4.0.1 technology preview
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*/
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static void freeCollDataCache();
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/**
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* <code>CollData</code> objects are expensive to compute, and so
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* may be cached. This routine will remove any unused <code>CollData</code>
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* objects from the cache.
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*
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* @internal 4.0.1 technology preview
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*/
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static void flushCollDataCache();
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private:
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friend class CollDataCache;
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friend class CollDataCacheEntry;
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CollData(UCollator *collator, char *cacheKey, int32_t cachekeyLength, UErrorCode &status);
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~CollData();
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CollData();
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static char *getCollatorKey(UCollator *collator, char *buffer, int32_t bufferLength);
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static CollDataCache *getCollDataCache();
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UCollator *coll;
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StringToCEsMap *charsToCEList;
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CEToStringsMap *ceToCharsStartingWith;
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char keyBuffer[KEY_BUFFER_SIZE];
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char *key;
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static CollDataCache *collDataCache;
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uint32_t minHan;
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uint32_t maxHan;
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uint32_t jamoLimits[4];
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};
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U_NAMESPACE_END
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#endif // #if !UCONFIG_NO_COLLATION
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#endif // #ifndef COLL_DATA_H
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