74d240ec1e
X-SVN-Rev: 7926
1674 lines
32 KiB
Plaintext
1674 lines
32 KiB
Plaintext
# Microsoft Developer Studio Project File - Name="common" - Package Owner=<4>
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|
|
SOURCE=.\unicode\normlzr.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\normlzr.h
|
|
|
|
"..\..\include\unicode\normlzr.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\normlzr.h
|
|
|
|
"..\..\include\unicode\normlzr.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\putil.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\putil.h
|
|
|
|
"..\..\include\unicode\putil.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\putil.h
|
|
|
|
"..\..\include\unicode\putil.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\pwin32.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\pwin32.h
|
|
|
|
"..\..\include\unicode\pwin32.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\pwin32.h
|
|
|
|
"..\..\include\unicode\pwin32.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\rbbi.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\rbbi.h
|
|
|
|
"..\..\include\unicode\rbbi.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy unicode\rbbi.h ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\rbbi.h
|
|
|
|
"..\..\include\unicode\rbbi.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy unicode\rbbi.h ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\rbbi_tbl.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\rep.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\rep.h
|
|
|
|
"..\..\include\unicode\rep.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\rep.h
|
|
|
|
"..\..\include\unicode\rep.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\resbund.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\resbund.h
|
|
|
|
"..\..\include\unicode\resbund.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\resbund.h
|
|
|
|
"..\..\include\unicode\resbund.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\schriter.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\schriter.h
|
|
|
|
"..\..\include\unicode\schriter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\schriter.h
|
|
|
|
"..\..\include\unicode\schriter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\scsu.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\scsu.h
|
|
|
|
"..\..\include\unicode\scsu.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\scsu.h
|
|
|
|
"..\..\include\unicode\scsu.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\ubidi.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\ubidi.h
|
|
|
|
"..\..\include\unicode\ubidi.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\ubidi.h
|
|
|
|
"..\..\include\unicode\ubidi.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ubidiimp.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\ubrk.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\ubrk.h
|
|
|
|
"..\..\include\unicode\ubrk.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy unicode\ubrk.h ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\ubrk.h
|
|
|
|
"..\..\include\unicode\ubrk.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy unicode\ubrk.h ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\uchar.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\uchar.h
|
|
|
|
"..\..\include\unicode\uchar.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\uchar.h
|
|
|
|
"..\..\include\unicode\uchar.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\uchriter.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\uchriter.h
|
|
|
|
"..\..\include\unicode\uchriter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\uchriter.h
|
|
|
|
"..\..\include\unicode\uchriter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\uclean.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\uclean.h
|
|
|
|
"..\..\include\unicode\uclean.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\uclean.h
|
|
|
|
"..\..\include\unicode\uclean.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ucln.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ucln_cmn.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ucmndata.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ucmp8.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\ucnv.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\ucnv.h
|
|
|
|
"..\..\include\unicode\ucnv.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\ucnv.h
|
|
|
|
"..\..\include\unicode\ucnv.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ucnv_bld.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\ucnv_cb.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\ucnv_cb.h
|
|
|
|
"..\..\include\unicode\ucnv_cb.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\ucnv_cb.h
|
|
|
|
"..\..\include\unicode\ucnv_cb.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ucnv_cnv.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\ucnv_err.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\ucnv_err.h
|
|
|
|
"..\..\include\unicode\ucnv_err.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\ucnv_err.h
|
|
|
|
"..\..\include\unicode\ucnv_err.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ucnv_imp.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ucnv_io.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ucnvmbcs.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\udata.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\udata.h
|
|
|
|
"..\..\include\unicode\udata.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\udata.h
|
|
|
|
"..\..\include\unicode\udata.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\udatamem.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uhash.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\uiter.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\uiter.h
|
|
|
|
"..\..\include\unicode\uiter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\uiter.h
|
|
|
|
"..\..\include\unicode\uiter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\uloc.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\uloc.h
|
|
|
|
"..\..\include\unicode\uloc.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\uloc.h
|
|
|
|
"..\..\include\unicode\uloc.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\umachine.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\umachine.h
|
|
|
|
"..\..\include\unicode\umachine.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\umachine.h
|
|
|
|
"..\..\include\unicode\umachine.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\umapfile.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\umemstrm.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\umisc.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\umisc.h
|
|
InputName=umisc
|
|
|
|
"..\..\include\unicode\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\umisc.h
|
|
InputName=umisc
|
|
|
|
"..\..\include\unicode\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\umutex.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\unicode.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\unicode.h
|
|
|
|
"..\..\include\unicode\unicode.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\unicode.h
|
|
|
|
"..\..\include\unicode\unicode.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\unistr.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\unistr.h
|
|
|
|
"..\..\include\unicode\unistr.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\unistr.h
|
|
|
|
"..\..\include\unicode\unistr.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\unorm.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\unorm.h
|
|
|
|
"..\..\include\unicode\unorm.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\unorm.h
|
|
|
|
"..\..\include\unicode\unorm.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unormimp.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uprops.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\urename.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\urename.h
|
|
|
|
"..\..\include\unicode\urename.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\urename.h
|
|
|
|
"..\..\include\unicode\urename.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\urep.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\urep.h
|
|
|
|
"..\..\include\unicode\urep.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\urep.h
|
|
|
|
"..\..\include\unicode\urep.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\ures.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\ures.h
|
|
|
|
"..\..\include\unicode\ures.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\ures.h
|
|
|
|
"..\..\include\unicode\ures.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uresdata.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uresimp.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\uscript.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\uscript.h
|
|
|
|
"..\..\include\unicode\uscript.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\uscript.h
|
|
|
|
"..\..\include\unicode\uscript.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uset.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\ushape.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\ushape.h
|
|
|
|
"..\..\include\unicode\ushape.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\ushape.h
|
|
|
|
"..\..\include\unicode\ushape.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ustr_imp.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ustrfmt.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\ustring.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\ustring.h
|
|
|
|
"..\..\include\unicode\ustring.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\ustring.h
|
|
|
|
"..\..\include\unicode\ustring.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\utf.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\utf.h
|
|
|
|
"..\..\include\unicode\utf.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\utf.h
|
|
|
|
"..\..\include\unicode\utf.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\utf16.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\utf16.h
|
|
|
|
"..\..\include\unicode\utf16.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\utf16.h
|
|
|
|
"..\..\include\unicode\utf16.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\utf32.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\utf32.h
|
|
|
|
"..\..\include\unicode\utf32.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\utf32.h
|
|
|
|
"..\..\include\unicode\utf32.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\utf8.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\utf8.h
|
|
|
|
"..\..\include\unicode\utf8.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\utf8.h
|
|
|
|
"..\..\include\unicode\utf8.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\utrie.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\utypes.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\utypes.h
|
|
|
|
"..\..\include\unicode\utypes.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\utypes.h
|
|
|
|
"..\..\include\unicode\utypes.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uvector.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\uversion.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\uversion.h
|
|
|
|
"..\..\include\unicode\uversion.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\uversion.h
|
|
|
|
"..\..\include\unicode\uversion.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# End Group
|
|
# Begin Group "Resource Files"
|
|
|
|
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common.rc
|
|
# End Source File
|
|
# End Group
|
|
# End Target
|
|
# End Project
|