scuffed-code/icu4c/source/common/unicode/locid.h
2001-10-08 23:26:58 +00:00

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/*
******************************************************************************
*
* Copyright (C) 1996-2001, International Business Machines
* Corporation and others. All Rights Reserved.
*
******************************************************************************
*
* File locid.h
*
* Created by: Helena Shih
*
* Modification History:
*
* Date Name Description
* 02/11/97 aliu Changed gLocPath to fgLocPath and added methods to
* get and set it.
* 04/02/97 aliu Made operator!= inline; fixed return value of getName().
* 04/15/97 aliu Cleanup for AIX/Win32.
* 04/24/97 aliu Numerous changes per code review.
* 08/18/98 stephen Added tokenizeString(),changed getDisplayName()
* 09/08/98 stephen Moved definition of kEmptyString for Mac Port
* 11/09/99 weiv Added const char * getName() const;
* 04/12/00 srl removing unicodestring api's and cached hash code
* 08/10/01 grhoten Change the static Locales to accessor functions
******************************************************************************
*/
#ifndef LOCID_H
#define LOCID_H
#include "unicode/putil.h"
#define ULOC_LANG_CAPACITY 12
#define ULOC_COUNTRY_CAPACITY 4
#define ULOC_FULLNAME_CAPACITY 50
#ifdef XP_CPLUSPLUS
#include "unicode/unistr.h"
/**
*
* A <code>Locale</code> object represents a specific geographical, political,
* or cultural region. An operation that requires a <code>Locale</code> to perform
* its task is called <em>locale-sensitive</em> and uses the <code>Locale</code>
* to tailor information for the user. For example, displaying a number
* is a locale-sensitive operation--the number should be formatted
* according to the customs/conventions of the user's native country,
* region, or culture.
*
* <P>
* You create a <code>Locale</code> object using the constructor in
* this class:
* <blockquote>
* <pre>
* . Locale( const char* language,
* . const char* country,
* . const char* variant);
* </pre>
* </blockquote>
* The first argument to the constructors is a valid <STRONG>ISO
* Language Code.</STRONG> These codes are the lower-case two-letter
* codes as defined by ISO-639.
* You can find a full list of these codes at a number of sites, such as:
* <BR><a href ="http://www.ics.uci.edu/pub/ietf/http/related/iso639.txt">
* <code>http://www.ics.uci.edu/pub/ietf/http/related/iso639.txt</code></a>
*
* <P>
* The second argument to the constructors is a valid <STRONG>ISO Country
* Code.</STRONG> These codes are the upper-case two-letter codes
* as defined by ISO-3166.
* You can find a full list of these codes at a number of sites, such as:
* <BR><a href="http://www.chemie.fu-berlin.de/diverse/doc/ISO_3166.html">
* <code>http://www.chemie.fu-berlin.de/diverse/doc/ISO_3166.html</code></a>
*
* <P>
* The third constructor requires a third argument--the <STRONG>Variant.</STRONG>
* The Variant codes are vendor and browser-specific.
* For example, use WIN for Windows, MAC for Macintosh, and POSIX for POSIX.
* Where there are two variants, separate them with an underscore, and
* put the most important one first. For
* example, a Traditional Spanish collation might be referenced, with
* "ES", "ES", "Traditional_WIN".
*
* <P>
* Because a <code>Locale</code> object is just an identifier for a region,
* no validity check is performed when you construct a <code>Locale</code>.
* If you want to see whether particular resources are available for the
* <code>Locale</code> you construct, you must query those resources. For
* example, ask the <code>NumberFormat</code> for the locales it supports
* using its <code>getAvailableLocales</code> method.
* <BR><STRONG>Note:</STRONG> When you ask for a resource for a particular
* locale, you get back the best available match, not necessarily
* precisely what you asked for. For more information, look at
* <a href="java.util.ResourceBundle.html"><code>ResourceBundle</code></a>.
*
* <P>
* The <code>Locale</code> class provides a number of convenient constants
* that you can use to create <code>Locale</code> objects for commonly used
* locales. For example, the following refers to a <code>Locale</code> object
* for the United States:
* <blockquote>
* <pre>
* . Locale::US
* </pre>
* </blockquote>
*
* <P>
* Once you've created a <code>Locale</code> you can query it for information about
* itself. Use <code>getCountry</code> to get the ISO Country Code and
* <code>getLanguage</code> to get the ISO Language Code. You can
* use <code>getDisplayCountry</code> to get the
* name of the country suitable for displaying to the user. Similarly,
* you can use <code>getDisplayLanguage</code> to get the name of
* the language suitable for displaying to the user. Interestingly,
* the <code>getDisplayXXX</code> methods are themselves locale-sensitive
* and have two versions: one that uses the default locale and one
* that takes a locale as an argument and displays the name or country in
* a language appropriate to that locale.
*
* <P>
* The TIFC provides a number of classes that perform locale-sensitive
* operations. For example, the <code>NumberFormat</code> class formats
* numbers, currency, or percentages in a locale-sensitive manner. Classes
* such as <code>NumberFormat</code> have a number of convenience methods
* for creating a default object of that type. For example, the
* <code>NumberFormat</code> class provides these three convenience methods
* for creating a default <code>NumberFormat</code> object:
* <blockquote>
* <pre>
* . UErrorCode success = U_ZERO_ERROR;
* . Locale myLocale;
* . NumberFormat *nf;
* .
* . nf = NumberFormat::createInstance( success ); delete nf;
* . nf = NumberFormat::createCurrencyInstance( success ); delete nf;
* . nf = NumberFormat::createPercentInstance( success ); delete nf;
* </pre>
* </blockquote>
* Each of these methods has two variants; one with an explicit locale
* and one without; the latter using the default locale.
* <blockquote>
* <pre>
* . nf = NumberFormat::createInstance( myLocale, success ); delete nf;
* . nf = NumberFormat::createCurrencyInstance( myLocale, success ); delete nf;
* . nf = NumberFormat::createPercentInstance( myLocale, success ); delete nf;
* </pre>
* </blockquote>
* A <code>Locale</code> is the mechanism for identifying the kind of object
* (<code>NumberFormat</code>) that you would like to get. The locale is
* <STRONG>just</STRONG> a mechanism for identifying objects,
* <STRONG>not</STRONG> a container for the objects themselves.
*
* <P>
* Each class that performs locale-sensitive operations allows you
* to get all the available objects of that type. You can sift
* through these objects by language, country, or variant,
* and use the display names to present a menu to the user.
* For example, you can create a menu of all the collation objects
* suitable for a given language. Such classes implement these
* three class methods:
* <blockquote>
* <pre>
* . static Locale* getAvailableLocales(int32_t& numLocales)
* . static UnicodeString& getDisplayName(const Locale& objectLocale,
* . const Locale& displayLocale,
* . UnicodeString& displayName)
* . static UnicodeString& getDisplayName(const Locale& objectLocale,
* . UnicodeString& displayName)
* </pre>
* </blockquote>
*/
U_NAMESPACE_BEGIN
class U_COMMON_API Locale
{
public:
#ifdef ICU_LOCID_USE_DEPRECATES
/**
* Useful constants for language.
*/
static const Locale ENGLISH;
static const Locale FRENCH;
static const Locale GERMAN;
static const Locale ITALIAN;
static const Locale JAPANESE;
static const Locale KOREAN;
static const Locale CHINESE;
static const Locale SIMPLIFIED_CHINESE;
static const Locale TRADITIONAL_CHINESE;
/**
* Useful constants for country.
*/
static const Locale FRANCE;
static const Locale GERMANY;
static const Locale ITALY;
static const Locale JAPAN;
static const Locale KOREA;
static const Locale CHINA; /* Alias for PRC */
static const Locale PRC; /* Peoples Republic of China */
static const Locale TAIWAN;
static const Locale UK;
static const Locale US;
static const Locale CANADA;
static const Locale CANADA_FRENCH;
#else
/**
* A proxy for the Locale.
* This is defined to stay source code compatible and to remove static initialization.
* Treat it just like a Locale.
* @deprecated Remove after 2002-aug-31. Use one of the other Locale get functions.
*/
typedef struct U_COMMON_API LocaleProxy {
int32_t magicLocaleNumber; /* Try not to access this. This is not meant for normal use. */
/** Calls Locale's equivalent function */
inline const char *getLanguage( ) const;
/** Calls Locale's equivalent function */
inline const char *getCountry( ) const;
/** Calls Locale's equivalent function */
inline const char *getVariant( ) const;
/** Calls Locale's equivalent function */
inline const char *getName() const;
/** Calls Locale's equivalent function */
inline const char *getISO3Language() const;
/** Calls Locale's equivalent function */
inline const char *getISO3Country() const;
/** Calls Locale's equivalent function */
inline uint32_t getLCID(void) const;
/** Calls Locale's equivalent function */
inline UnicodeString& getDisplayLanguage(UnicodeString& dispLang) const;
/** Calls Locale's equivalent function */
inline UnicodeString& getDisplayLanguage( const Locale& inLocale,
UnicodeString& dispLang) const;
/** Calls Locale's equivalent function */
inline UnicodeString& getDisplayCountry( UnicodeString& dispCountry) const;
/** Calls Locale's equivalent function */
inline UnicodeString& getDisplayCountry( const Locale& inLocale,
UnicodeString& dispCountry) const;
/** Calls Locale's equivalent function */
inline UnicodeString& getDisplayVariant( UnicodeString& dispVar) const;
/** Calls Locale's equivalent function */
inline UnicodeString& getDisplayVariant( const Locale& inLocale,
UnicodeString& dispVar) const;
/** Calls Locale's equivalent function */
inline UnicodeString& getDisplayName( UnicodeString& name) const;
/** Calls Locale's equivalent function */
inline UnicodeString& getDisplayName( const Locale& inLocale,
UnicodeString& name) const;
/** Calls Locale's equivalent function */
inline int32_t hashCode(void) const;
/** Cast a LocaleProxy into a Locale. This is the magic behind this proxy. */
operator const Locale&() const;
} LocaleProxy;
/**
* Useful constants for language.
*/
/* @deprecated Remove after 2002-aug-31. Use getEnglish() instead.*/
static const LocaleProxy ENGLISH;
/* @deprecated Remove after 2002-aug-31. Use getFrench() instead.*/
static const LocaleProxy FRENCH;
/* @deprecated Remove after 2002-aug-31. Use getGerman() instead.*/
static const LocaleProxy GERMAN;
/* @deprecated Remove after 2002-aug-31. Use getItalian() instead.*/
static const LocaleProxy ITALIAN;
/* @deprecated Remove after 2002-aug-31. Use getJapanese() instead.*/
static const LocaleProxy JAPANESE;
/* @deprecated Remove after 2002-aug-31. Use getKorean() instead.*/
static const LocaleProxy KOREAN;
/* @deprecated Remove after 2002-aug-31. Use getChinese() instead.*/
static const LocaleProxy CHINESE;
/* @deprecated Remove after 2002-aug-31. Use getSimplifiedChinese() instead.*/
static const LocaleProxy SIMPLIFIED_CHINESE;
/* @deprecated Remove after 2002-aug-31. Use getTraditionalChinese() instead.*/
static const LocaleProxy TRADITIONAL_CHINESE;
/**
* Useful constants for country.
*/
/* @deprecated Remove after 2002-aug-31. Use getFrance() instead.*/
static const LocaleProxy FRANCE;
/* @deprecated Remove after 2002-aug-31. Use getGermany() instead.*/
static const LocaleProxy GERMANY;
/* @deprecated Remove after 2002-aug-31. Use getItaly() instead.*/
static const LocaleProxy ITALY;
/* @deprecated Remove after 2002-aug-31. Use getJapan() instead.*/
static const LocaleProxy JAPAN;
/* @deprecated Remove after 2002-aug-31. Use getKorea() instead.*/
static const LocaleProxy KOREA;
/* @deprecated Remove after 2002-aug-31. Use getChina() instead.*/
static const LocaleProxy CHINA; /* Alias for PRC */
/* @deprecated Remove after 2002-aug-31. Use getPRC() instead.*/
static const LocaleProxy PRC; /* Peoples Republic of China */
/* @deprecated Remove after 2002-aug-31. Use getTaiwan() instead.*/
static const LocaleProxy TAIWAN;
/* @deprecated Remove after 2002-aug-31. Use getUK() instead.*/
static const LocaleProxy UK;
/* @deprecated Remove after 2002-aug-31. Use getUS() instead.*/
static const LocaleProxy US;
/* @deprecated Remove after 2002-aug-31. Use getCanada() instead.*/
static const LocaleProxy CANADA;
/* @deprecated Remove after 2002-aug-31. Use getCanadaFrench() instead.*/
static const LocaleProxy CANADA_FRENCH;
#endif /* ICU_LOCID_USE_DEPRECATES */
/** Useful constant for this language. */
static const Locale &getEnglish(void);
/** Useful constant for this language. */
static const Locale &getFrench(void);
/** Useful constant for this language. */
static const Locale &getGerman(void);
/** Useful constant for this language. */
static const Locale &getItalian(void);
/** Useful constant for this language. */
static const Locale &getJapanese(void);
/** Useful constant for this language. */
static const Locale &getKorean(void);
/** Useful constant for this language. */
static const Locale &getChinese(void);
/** Useful constant for this language. */
static const Locale &getSimplifiedChinese(void);
/** Useful constant for this language. */
static const Locale &getTraditionalChinese(void);
/** Useful constant for this country/region. */
static const Locale &getFrance(void);
/** Useful constant for this country/region. */
static const Locale &getGermany(void);
/** Useful constant for this country/region. */
static const Locale &getItaly(void);
/** Useful constant for this country/region. */
static const Locale &getJapan(void);
/** Useful constant for this country/region. */
static const Locale &getKorea(void);
/** Useful constant for this country/region. */
static const Locale &getChina(void);
/** Useful constant for this country/region. */
static const Locale &getPRC(void);
/** Useful constant for this country/region. */
static const Locale &getTaiwan(void);
/** Useful constant for this country/region. */
static const Locale &getUK(void);
/** Useful constant for this country/region. */
static const Locale &getUS(void);
/** Useful constant for this country/region. */
static const Locale &getCanada(void);
/** Useful constant for this country/region. */
static const Locale &getCanadaFrench(void);
/**
* Construct an empty locale. It's only used when a fill-in parameter is
* needed.
* @stable
*/
Locale();
/**
* Construct a locale from language, country, variant.
*
* @param language Lowercase two-letter ISO-639 code. This parameter can
* instead be an ICU style C locale (e.g. "en_US"), but the other
* parameters must not be used.
* @param country Uppercase two-letter ISO-3166 code. (optional)
* @param variant Uppercase vendor and browser specific code. See class
* description. (optional)
* @draft
*/
Locale( const char * language,
const char * country = 0,
const char * variant = 0);
/**
* Initializes a Locale object from another Locale object.
*
* @param other The Locale object being copied in.
* @stable
*/
Locale(const Locale& other);
/**
* Destructor
* @stable
*/
~Locale() ;
/**
* Replaces the entire contents of *this with the specified value.
*
* @param other The Locale object being copied in.
* @return *this
* @stable
*/
Locale& operator=(const Locale& other);
/**
* Checks if two locale keys are the same.
*
* @param other The locale key object to be compared with this.
* @return True if the two locale keys are the same, false otherwise.
* @stable
*/
UBool operator==(const Locale& other) const;
/**
* Checks if two locale keys are not the same.
*
* @param other The locale key object to be compared with this.
* @return True if the two locale keys are not the same, false
* otherwise.
* @stable
*/
UBool operator!=(const Locale& other) const;
/**
* Common methods of getting the current default Locale. Used for the
* presentation: menus, dialogs, etc. Generally set once when your applet or
* application is initialized, then never reset. (If you do reset the
* default locale, you probably want to reload your GUI, so that the change
* is reflected in your interface.)
*
* More advanced programs will allow users to use different locales for
* different fields, e.g. in a spreadsheet.
*
* Note that the initial setting will match the host system.
* @system
* @stable
*/
static const Locale& getDefault(void);
/**
* Sets the default. Normally set once at the beginning of applet or
* application, then never reset. setDefault does NOT reset the host locale.
*
* @param newLocale Locale to set to.
* @system
* @stable
*/
static void setDefault(const Locale& newLocale,
UErrorCode& success);
/**
* Creates a locale which has had minimal canonicalization
* as per uloc_getName().
* @param name The name to create from. If name is null,
* the default Locale is used.
* @return new locale object
* @draft
* @see uloc_getName
*/
static Locale createFromName(const char *name);
/**
* Returns the locale's two-letter ISO-639 language code.
* @return An alias to the code
* @draft
*/
inline const char * getLanguage( ) const;
/**
* Returns the locale's two-letter ISO-3166 country code.
* @return An alias to the code
* @draft
*/
inline const char * getCountry( ) const;
/**
* Returns the locale's variant code.
* @return An alias to the code
* @draft
*/
inline const char * getVariant( ) const;
/**
* Returns the programmatic name of the entire locale, with the language,
* country and variant separated by underbars. If a field is missing, up
* to two leading underbars will occur. Example: "en", "de_DE", "en_US_WIN",
* "de__POSIX", "fr__MAC", "__MAC", "_MT", "_FR_EURO"
* @return A pointer to "name".
*/
inline const char * getName() const;
/**
* returns the locale's three-letter language code, as specified
* in ISO draft standard ISO-639-2..
* @return An alias to the code, or NULL
* @draft
*/
const char * getISO3Language() const;
/**
* Fills in "name" with the locale's three-letter ISO-3166 country code.
* @return An alias to the code, or NULL
* @draft
*/
const char * getISO3Country() const;
/**
* Returns the Windows LCID value corresponding to this locale.
* This value is stored in the resource data for the locale as a one-to-four-digit
* hexadecimal number. If the resource is missing, in the wrong format, or
* there is no Windows LCID value that corresponds to this locale, returns 0.
* @stable
*/
uint32_t getLCID(void) const;
/**
* Fills in "dispLang" with the name of this locale's language in a format suitable for
* user display in the default locale. For example, if the locale's language code is
* "fr" and the default locale's language code is "en", this function would set
* dispLang to "French".
* @param dispLang Receives the language's display name.
* @return A reference to "dispLang".
* @stable
*/
UnicodeString& getDisplayLanguage(UnicodeString& dispLang) const;
/**
* Fills in "dispLang" with the name of this locale's language in a format suitable for
* user display in the locale specified by "inLocale". For example, if the locale's
* language code is "en" and inLocale's language code is "fr", this function would set
* dispLang to "Anglais".
* @param inLocale Specifies the locale to be used to display the name. In other words,
* if the locale's language code is "en", passing Locale::FRENCH for
* inLocale would result in "Anglais", while passing Locale::GERMAN
* for inLocale would result in "Englisch".
* @param dispLang Receives the language's display name.
* @return A reference to "dispLang".
* @stable
*/
UnicodeString& getDisplayLanguage( const Locale& inLocale,
UnicodeString& dispLang) const;
/**
* Fills in "dispCountry" with the name of this locale's country in a format suitable
* for user display in the default locale. For example, if the locale's country code
* is "FR" and the default locale's language code is "en", this function would set
* dispCountry to "France".
* @param dispCountry Receives the country's display name.
* @return A reference to "dispCountry".
* @stable
*/
UnicodeString& getDisplayCountry( UnicodeString& dispCountry) const;
/**
* Fills in "dispCountry" with the name of this locale's country in a format suitable
* for user display in the locale specified by "inLocale". For example, if the locale's
* country code is "US" and inLocale's language code is "fr", this function would set
* dispCountry to "Etats-Unis".
* @param inLocale Specifies the locale to be used to display the name. In other
* words, if the locale's country code is "US", passing
* Locale::FRENCH for inLocale would result in "<22>tats-Unis", while
* passing Locale::GERMAN for inLocale would result in
* "Vereinigte Staaten".
* @param dispCountry Receives the country's display name.
* @return A reference to "dispCountry".
* @stable
*/
UnicodeString& getDisplayCountry( const Locale& inLocale,
UnicodeString& dispCountry) const;
/**
* Fills in "dispVar" with the name of this locale's variant code in a format suitable
* for user display in the default locale.
* @param dispVar Receives the variant's name.
* @return A reference to "dispVar".
* @stable
*/
UnicodeString& getDisplayVariant( UnicodeString& dispVar) const;
/**
* Fills in "dispVar" with the name of this locale's variant code in a format
* suitable for user display in the locale specified by "inLocale".
* @param inLocale Specifies the locale to be used to display the name.
* @param dispVar Receives the variant's display name.
* @return A reference to "dispVar".
* @stable
*/
UnicodeString& getDisplayVariant( const Locale& inLocale,
UnicodeString& dispVar) const;
/**
* Fills in "name" with the name of this locale in a format suitable for user display
* in the default locale. This function uses getDisplayLanguage(), getDisplayCountry(),
* and getDisplayVariant() to do its work, and outputs the display name in the format
* "language (country[,variant])". For example, if the default locale is en_US, then
* fr_FR's display name would be "French (France)", and es_MX_Traditional's display name
* would be "Spanish (Mexico,Traditional)".
* @param name Receives the locale's display name.
* @return A reference to "name".
* @stable
*/
UnicodeString& getDisplayName( UnicodeString& name) const;
/**
* Fills in "name" with the name of this locale in a format suitable for user display
* in the locale specfied by "inLocale". This function uses getDisplayLanguage(),
* getDisplayCountry(), and getDisplayVariant() to do its work, and outputs the display
* name in the format "language (country[,variant])". For example, if inLocale is
* fr_FR, then en_US's display name would be "Anglais (<28>tats-Unis)", and no_NO_NY's
* display name would be "norv<72>gien (Norv<72>ge,NY)".
* @param inLocale Specifies the locale to be used to display the name.
* @param name Receives the locale's display name.
* @return A reference to "name".
* @stable
*/
UnicodeString& getDisplayName( const Locale& inLocale,
UnicodeString& name) const;
/**
* Generates a hash code for the locale.
* @stable
*/
int32_t hashCode(void) const;
/**
* Returns a list of all installed locales.
* @param count Receives the number of locales in the list.
* @return A pointer to an array of Locale objects. This array is the list
* of all locales with installed resource files. The called does NOT
* get ownership of this list, and must NOT delete it.
* @stable
*/
static const Locale* getAvailableLocales(int32_t& count);
/**
* Gets a list of all available 2-letter country codes defined in ISO 639. This is a
* pointer to an array of pointers to arrays of char. All of these pointers are
* owned by ICU-- do not delete them, and do not write through them. The array is
* terminated with a null pointer.
* @return a list of all available country codes
* @draft
*/
static const char* const* getISOCountries();
/**
* Gets a list of all available language codes defined in ISO 639. This is a pointer
* to an array of pointers to arrays of char. All of these pointers are owned
* by ICU-- do not delete them, and do not write through them. The array is
* terminated with a null pointer.
* @return a list of all available language codes
* @draft
*/
static const char* const* getISOLanguages();
protected: /* only protected for testing purposes. DO NOT USE. */
/** set it from a single string. */
void setFromPOSIXID(const char *posixID);
private:
/**
* Initialize the locale object with a new name.
* Was deprecated - used in implementation - moved internal
*
* @param cLocaleID The new locale name.
*/
Locale& init(const char* cLocaleID);
/**
* Initialize the locale cache for commonly used locales
*/
static void initLocaleCache(void);
char language[ULOC_LANG_CAPACITY];
char country[ULOC_COUNTRY_CAPACITY];
int32_t variantBegin;
char* fullName;
char fullNameBuffer[ULOC_FULLNAME_CAPACITY];
// static Locale *localeList;
// static int32_t localeListCount;
#ifdef ICU_LOCID_USE_DEPRECATES
static Locale fgDefaultLocale;
#else
friend struct LocaleProxy;
#endif
static const Locale &getLocale(int locid);
friend void locale_set_default_internal(const char *);
};
inline UBool
Locale::operator!=(const Locale& other) const
{
return !operator==(other);
}
inline const char *
Locale::getCountry() const
{
return country;
}
inline const char *
Locale::getLanguage() const
{
return language;
}
inline const char *
Locale::getVariant() const
{
return &fullName[variantBegin];
}
inline const char *
Locale::getName() const
{
return fullName;
}
#ifndef ICU_LOCID_USE_DEPRECATES
/* Proxy functions */
inline const char *Locale::LocaleProxy::getLanguage( ) const
{
return ((const Locale)*this).getLanguage();
}
inline const char *Locale::LocaleProxy::getCountry( ) const
{
return ((const Locale)*this).getCountry();
}
inline const char *Locale::LocaleProxy::getVariant( ) const
{
return ((const Locale)*this).getVariant();
}
inline const char *Locale::LocaleProxy::getName() const
{
return ((const Locale)*this).getName();
}
inline const char *Locale::LocaleProxy::getISO3Language() const
{
return ((const Locale)*this).getISO3Language();
}
inline const char *Locale::LocaleProxy::getISO3Country() const
{
return ((const Locale)*this).getISO3Country();
}
inline uint32_t Locale::LocaleProxy::getLCID(void) const
{
return ((const Locale)*this).getLCID();
}
inline UnicodeString& Locale::LocaleProxy::getDisplayLanguage(UnicodeString& dispLang) const
{
return ((const Locale)*this).getDisplayLanguage(dispLang);
}
inline UnicodeString& Locale::LocaleProxy::getDisplayLanguage( const Locale& inLocale,
UnicodeString& dispLang) const
{
return ((const Locale)*this).getDisplayLanguage(inLocale, dispLang);
}
inline UnicodeString& Locale::LocaleProxy::getDisplayCountry(UnicodeString& dispCountry) const
{
return ((const Locale)*this).getDisplayCountry(dispCountry);
}
inline UnicodeString& Locale::LocaleProxy::getDisplayCountry(const Locale& inLocale,
UnicodeString& dispCountry) const
{
return ((const Locale)*this).getDisplayCountry(inLocale, dispCountry);
}
inline UnicodeString& Locale::LocaleProxy::getDisplayVariant(UnicodeString& dispVar) const
{
return ((const Locale)*this).getDisplayVariant(dispVar);
}
inline UnicodeString& Locale::LocaleProxy::getDisplayVariant(const Locale& inLocale,
UnicodeString& dispVar) const
{
return ((const Locale)*this).getDisplayVariant(inLocale, dispVar);
}
inline UnicodeString& Locale::LocaleProxy::getDisplayName(UnicodeString& name) const
{
return ((const Locale)*this).getDisplayName(name);
}
inline UnicodeString& Locale::LocaleProxy::getDisplayName(const Locale& inLocale,
UnicodeString& name) const
{
return ((const Locale)*this).getDisplayName(inLocale, name);
}
inline int32_t Locale::LocaleProxy::hashCode(void) const
{
return ((const Locale)*this).hashCode();
}
#endif /* !ICU_LOCID_USE_DEPRECATES */
U_NAMESPACE_END
#endif /* XP_CPLUSPLUS */
#endif