5e1d719c5c
argument, as suggested by Markus (so it now looks like udata_open() and friends); updated the Doc++ documentation for the directory argument; changed all tools to put the directory first. X-SVN-Rev: 890
1052 lines
33 KiB
C
1052 lines
33 KiB
C
/*
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*******************************************************************************
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*
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* Copyright (C) 1999, International Business Machines
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* Corporation and others. All Rights Reserved.
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*
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*******************************************************************************
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* file name: store.c
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* encoding: US-ASCII
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* tab size: 8 (not used)
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* indentation:4
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*
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* created on: 1999dec11
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* created by: Markus W. Scherer
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*
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* Store Unicode character properties efficiently for
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* random access.
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include "unicode/utypes.h"
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#include "unicode/uchar.h"
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#include "cmemory.h"
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#include "cstring.h"
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#include "filestrm.h"
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#include "unicode/udata.h"
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#include "unewdata.h"
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#include "genprops.h"
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/* ### */
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#define DO_DEBUG_OUT 0
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/* Unicode character properties file format ------------------------------------
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The file format prepared and written here contains several data
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structures that store indexes or data.
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Before the data contents described below, there are the headers required by
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the udata API for loading ICU data. Especially, a UDataInfo structure
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precedes the actual data. It contains platform properties values and the
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file format version.
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The following is a description of format version 1.0 .
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Data contents:
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The contents is a parsed, binary form of several Unicode character
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database files, mose prominently UnicodeData.txt.
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Any Unicode code point from 0 to 0x10ffff can be looked up to get
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the properties, if any, for that code point. This means that the input
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to the lookup are 21-bit unsigned integers, with not all of the
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21-bit range used.
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It is assumed that client code keeps a uint16_t pointer
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to the beginning of the data:
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const uint16 *p16;
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Some indexes assume 32-bit units; although client code should only
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cast the above pointer to (const uint32_t *), it is easier here
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to talk about the result of the indexing with the definition of
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another pointer variable for this:
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const uint32_t *p32=(const uint32_t *)p16;
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Formally, the file contains the following structures:
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A0 const uint16_t STAGE_2_BITS(=6);
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A1 const uint16_t STAGE_3_BITS(=4);
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(STAGE_1_BITS(=11) not stored, implicitly=21-(STAGE_2_BITS+STAGE_3_BITS))
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A2 const uint16_t exceptionsIndex; -- 32-bit unit index
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A3 const uint16_t ucharsIndex; -- 32-bit unit index
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A4 const uint16_t reservedIndex;
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A5 const uint16_t reservedIndex;
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A6 const uint16_t reservedIndex;
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A7 const uint16_t reservedIndex;
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S1 const uint16_t stage1[0x440]; -- 0x440=0x110000>>10
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S2 const uint16_t stage2[variable size];
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S3 const uint16_t stage3[variable size];
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(possible 1*uint16_t for padding to 4-alignment)
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P const uint32_t props32[variable size];
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E const uint16_t exceptions[variable size];
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(possible 1*uint16_t for padding to 4-alignment)
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U const UChar uchars[variable size];
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3-stage lookup and properties:
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In order to condense the data for the 21-bit code space, several properties of
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the Unicode code assignment are exploited:
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- The code space is sparse.
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- There are several 10k of consecutive codes with the same properties.
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- Characters and scripts are allocated in groups of 16 code points.
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- Inside blocks for scripts the properties are often repetitive.
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- The 21-bit space is not fully used for Unicode.
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The three-stage lookup organizes code points in groups of 16 in stage 3.
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64 such groups are grouped again, resulting in blocks of 64 indexes
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for a total of 1k code points in stage 2.
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The first stage is limited according to all code points being <0x110000.
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Each stage contains indexes to groups or blocks of the next stage
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in an n:1 manner, i.e., multiple entries of one stage may index the same
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group or block in the next one.
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In the second and third stages, groups of 64 or 16 may partially or completely
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overlap to save space with repetitive properties.
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In the properties table, only unique 32-bit words are stored to exploit
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non-adjacent overlapping. This is why the third stage does not directly
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contain the 32-bit properties words but only indexes to them.
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The indexes in each stage take the offset in the data of the next block into
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account to save additional arithmetic in the access.
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With a given Unicode code point
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uint32_t c;
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and 0<=c<0x110000, the lookup uses the three stage tables to
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arrive at an index into the props32[] table containing the character
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properties for c.
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For some characters, not all of the properties can be efficiently encoded
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using 32 bits. For them, the 32-bit word contains an index into the exceptions[]
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array. Some exception entries, in turn, may contain indexes into the uchars[]
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array of Unicode strings, especially for non-1:1 case mappings.
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The first stage consumes the 11 most significant bits of the 21-bit code point
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and results in an index into the second stage:
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uint16_t i2=p16[8+c>>10];
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The second stage consumes bits 9 to 4 of c and results in an index into the
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third stage:
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uint16_t i3=p16[i2+((c>>4)&0x3f)];
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The third stage consumes bits 3 to 0 of c and results in a code point-
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specific value, which itself is only an index into the props32[] table:
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uint16_t i=p16[i3+(c&0xf)];
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There is finally the 32-bit encoded set of properties for c:
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uint32_t props=p32[i];
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For some characters, this contains an index into the exceptions array:
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if(props&0x20) {
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uint16_t e=(uint16_t)(props>>20);
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...
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}
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The exception values are a variable number of uint16_t starting at
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const uint16_t *pe=p16+2*exceptionsIndex+e;
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The first uint16_t there contains flags about what values actually follow it.
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Some of those may be indexes for case mappings or similar and point to strings
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(zero-terminated) in the uchars[] array:
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...
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uint16_t u=pe[index depends on pe[0]];
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const UChar *pu=(const UChar *)(p32+ucharsIndex)+u;
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32-bit properties sets:
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Each 32-bit properties word contains:
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0.. 4 general category
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5 has exception values
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6.. 9 BiDi category (the 5 explicit codes stored as one)
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10 is mirrored
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11..19 reserved
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20..31 value according to bits 0..5:
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if(has exception) {
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exception index;
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} else switch(general category) {
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case Ll: delta to uppercase; -- same as titlecase
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case Lu: delta to lowercase; -- titlecase is same as c
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case Lt: delta to lowercase; -- uppercase is same as c
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case Mn: canonical category;
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case N*: numeric value;
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default: *;
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}
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Exception values:
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The first uint16_t word of exception values for a code point contains flags
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that indicate which values follow:
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0 has uppercase mapping
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1 has lowercase mapping
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2 has titlecase mapping
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3 has canonical category
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4 has numeric value (numerator)
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5 has denominator value
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According to the flags in this word, one or more uint16_t words follow it
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in the sequence of the bit flags in the flags word; if a flag is not set,
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then the value is missing or 0:
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For the case mappings, one uint16_t word each is an index into uchars[],
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pointing to a zero-terminated UChar string for the case mapping.
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For the canonical category, the lower 8 bits of a uint16_t word give the
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category value directly. The upper 8 bits are currently reserved.
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For the numeric/numerator value, a uint16_t word contains the value directly,
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except for when there is no numerator but a denominator, then the numerator
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is 1.
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For the denominator value, a uint16_t word contains the value directly.
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Example:
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U+2160, ROMAN NUMERAL ONE, needs an exception because it has a lowercase
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mapping and a numeric value.
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Its exception values would be stored as 3 uint16_t words:
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- flags=0x12 (see above)
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- lowercase index into uchars[]
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- numeric value=1
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----------------------------------------------------------------------------- */
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/* UDataInfo cf. udata.h */
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static const UDataInfo dataInfo={
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sizeof(UDataInfo),
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0,
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U_IS_BIG_ENDIAN,
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U_CHARSET_FAMILY,
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U_SIZEOF_UCHAR,
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0,
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0x55, 0x50, 0x72, 0x6f, /* dataFormat="UPro" */
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1, 0, 0, 0, /* formatVersion */
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3, 0, 0, 0 /* dataVersion */
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};
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/* definitions and arrays for the 3-stage lookup */
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enum {
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STAGE_2_BITS=6, STAGE_3_BITS=4,
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STAGE_1_BITS=21-(STAGE_2_BITS+STAGE_3_BITS),
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STAGE_2_SHIFT=STAGE_3_BITS,
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STAGE_1_SHIFT=(STAGE_2_SHIFT+STAGE_2_BITS),
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/* number of entries per sub-table in each stage */
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STAGE_1_BLOCK=0x110000>>STAGE_1_SHIFT,
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STAGE_2_BLOCK=1<<STAGE_2_BITS,
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STAGE_3_BLOCK=1<<STAGE_3_BITS,
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/* number of code points per stage 1 index */
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STAGE_2_3_AREA=1<<STAGE_1_SHIFT,
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MAX_PROPS_COUNT=25000,
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MAX_UCHAR_COUNT=10000,
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MAX_EXCEPTIONS_COUNT=4096,
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MAX_STAGE_2_COUNT=MAX_PROPS_COUNT
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};
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static uint16_t stage1[STAGE_1_BLOCK], stage2[MAX_STAGE_2_COUNT],
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stage3[MAX_PROPS_COUNT], map[MAX_PROPS_COUNT];
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/* stage1Top=STAGE_1_BLOCK never changes, stage2Top starts after the empty-properties-group */
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static uint16_t stage2Top=STAGE_2_BLOCK, stage3Top;
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/* props[] is used before, props32[] after compacting the array of properties */
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static uint32_t props[MAX_PROPS_COUNT], props32[MAX_PROPS_COUNT];
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static uint16_t propsTop=STAGE_3_BLOCK; /* the first props[] are always empty */
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/* exceptions values */
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static uint16_t exceptions[MAX_EXCEPTIONS_COUNT+20];
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static uint16_t exceptionsTop=0;
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/* Unicode characters, e.g. for special casing or decomposition */
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static UChar uchars[MAX_UCHAR_COUNT+20];
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static uint16_t ucharsTop=0;
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/* statistics */
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static uint16_t exceptionsCount=0;
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/* prototypes --------------------------------------------------------------- */
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static uint16_t
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repeatFromStage2(uint16_t i2, uint16_t i2Limit, uint16_t i3Repeat, uint32_t x);
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static void
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repeatFromStage3(uint16_t i2, uint16_t j3, uint32_t x);
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static uint16_t
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compactStage(uint16_t *stage, uint16_t stageTop, uint16_t blockSize,
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uint16_t *parent, uint16_t parentTop);
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static int
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compareProps(const void *l, const void *r);
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static uint32_t
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getProps2(uint32_t c, uint16_t *pI1, uint16_t *pI2, uint16_t *pI3, uint16_t *pI4);
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static uint32_t
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getProps(uint32_t c, uint16_t *pI1, uint16_t *pI2, uint16_t *pI3);
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static void
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setProps(uint32_t c, uint32_t x, uint16_t *pI1, uint16_t *pI2, uint16_t *pI3);
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static uint16_t
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allocStage2(void);
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static uint16_t
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allocProps(void);
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static uint16_t
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addUChars(const UChar *s, uint16_t length);
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/* -------------------------------------------------------------------------- */
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extern void
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initStore() {
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uprv_memset(stage1, 0, sizeof(stage1));
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uprv_memset(stage2, 0, sizeof(stage2));
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uprv_memset(stage3, 0, sizeof(stage3));
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uprv_memset(map, 0, sizeof(map));
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uprv_memset(props, 0, sizeof(props));
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uprv_memset(props32, 0, sizeof(props32));
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}
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/* store a character's properties ------------------------------------------- */
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extern void
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addProps(Props *p) {
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/* map the explicit BiDi codes to one single value */
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static const uint8_t bidiMap[U_CHAR_DIRECTION_COUNT]={
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0, 1, 2, 3, 4, 5, 6, 7, 8,
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9, 10, 15, 15, 11, 15, 15, 15, 12, 13
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};
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uint32_t x;
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int32_t value;
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uint16_t count;
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bool_t isMn, isNumber;
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/*
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* Simple ideas for reducing the number of bits for one character's
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* properties:
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*
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* Some fields are only used for characters of certain
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* general categories:
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* - casing fields for letters and others, not for
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* numbers & Mn
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* + uppercase not for uppercase letters
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* + lowercase not for lowercase letters
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* + titlecase not for titlecase letters
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*
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* * most of the time, uppercase=titlecase
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* - numeric fields for various digit & other types
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* - canonical combining classes for non-spacing marks (Mn)
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* * the above is not always true, for all three cases
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*
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* Using the same bits for alternate fields saves some space.
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*
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* For the canonical categories, there are only few actually used
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* most of the time.
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* They can be stored using 5 bits.
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*
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* In the BiDi categories, the 5 explicit codes are only ever
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* assigned 1:1 to 5 well-known code points. Storing only one
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* value for all "explicit codes" gets this down to 4 bits.
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* Client code then needs to check for this special value
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* and replace it by the real one using a 5-element table.
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*
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* The general categories Mn & Me, non-spacing & enclosing marks,
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* are always NSM, and NSM are always of those categories.
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*
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* Digit values can often be derived from the code point value
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* itself in a simple way.
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*
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*/
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/* count the case mappings and other values competing for the value bit field */
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x=0;
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value=0;
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count=0;
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isMn= p->generalCategory==U_NON_SPACING_MARK;
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isNumber= genCategoryNames[p->generalCategory][0]=='N';
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if(p->upperCase!=0) {
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/* verify that no numbers and no Mn have case mappings */
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if(!(isMn || isNumber)) {
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value=(int32_t)p->code-(int32_t)p->upperCase;
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} else {
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x=1<<5;
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}
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++count;
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}
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if(p->lowerCase!=0) {
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/* verify that no numbers and no Mn have case mappings */
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if(!(isMn || isNumber)) {
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value=(int32_t)p->lowerCase-(int32_t)p->code;
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} else {
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x=1<<5;
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}
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++count;
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}
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if(p->upperCase!=p->titleCase) {
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/* verify that no numbers and no Mn have case mappings */
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if(!(isMn || isNumber)) {
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value=(int32_t)p->code-(int32_t)p->titleCase;
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} else {
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x=1<<5;
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}
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++count;
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}
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if(p->canonicalCombining>0) {
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/* verify that only Mn has a canonical combining class */
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if(isMn) {
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value=p->canonicalCombining;
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} else {
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x=1<<5;
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}
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++count;
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}
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if(p->numericValue!=0) {
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/* verify that only numeric categories have numeric values */
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if(isNumber) {
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value=p->numericValue;
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} else {
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x=1<<5;
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}
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++count;
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}
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if(p->denominator!=0) {
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/* verification for numeric category covered by the above */
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value=p->denominator;
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++count;
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}
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/* handle exceptions */
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if(count>1 || x!=0 || value<-2048 || 2047<value) {
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/* this code point needs exception values */
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if(DO_DEBUG_OUT /* ### beVerbose */) {
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if(x!=0) {
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printf("*** code 0x%06x needs an exception because it is irregular\n", p->code);
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} else if(count==1) {
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printf("*** code 0x%06x needs an exception because its value would be %ld\n", p->code, value);
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} else {
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printf("*** code 0x%06x needs an exception because it has %u values\n", p->code, count);
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}
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}
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++exceptionsCount;
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x=1<<5;
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/* ### allocate and create exception values */
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value=-exceptionsCount;
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}
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/* put together the 32-bit word of encoded properties */
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x|=
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p->generalCategory |
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bidiMap[p->bidi]<<6UL |
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p->isMirrored<<10UL |
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(uint32_t)value<<20;
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setProps(p->code, x, &count, &count, &count);
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/*
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* "Higher-hanging fruit" (not implemented):
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*
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* For some sets of fields, there are fewer sets of values
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* than the product of the numbers of values per field.
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* This means that storing one single value for more than
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* one field and later looking up both field values in a table
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* saves space.
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* Examples:
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* - general category & BiDi
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*
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* There are only few common displacements between a code point
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* and its case mappings. Store deltas. Store codes for few
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* occuring deltas.
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*/
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}
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/* areas of same properties ------------------------------------------------- */
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extern void
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repeatProps(void) {
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/* first and last code points in repetitive areas */
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static const uint32_t areas[][2]={
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{ 0x3400, 0x4db5 }, /* CJK ext. A */
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{ 0x4e00, 0x9fa5 }, /* CJK */
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{ 0xac00, 0xd7a3 }, /* Hangul */
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{ 0xd800, 0xdb7f }, /* High Surrogates */
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{ 0xdb80, 0xdbff }, /* Private Use High Surrogates */
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{ 0xdc00, 0xdfff }, /* Low Surrogates */
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{ 0xe000, 0xf8ff }, /* Private Use */
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{ 0xf0000, 0x10ffff } /* Private Use */
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};
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/*
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* Set the repetitive properties for the big, known areas of all the same
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* character properties. Most of those will share the same stage 2 and 3
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* tables.
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*
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* Assumptions:
|
|
* - each area starts at a code point that is a multiple of 16
|
|
* - for each area, except the plane 15/16 private use one,
|
|
* the first and last code points are defined in UnicodeData.txt
|
|
* and thus already set
|
|
* - there may be some properties already stored for some code points,
|
|
* especially in the Private Use areas
|
|
*/
|
|
|
|
uint16_t i1, i2, i3, j3, i1Limit, i2Repeat, i3Repeat, area;
|
|
uint32_t x, start, limit;
|
|
|
|
/* set the properties for the plane 15/16 Private Use area if necessary */
|
|
if(getProps(0xf0000, &i1, &i2, &i3)==0) {
|
|
setProps(0xf0000, getProps(0xe000, &i1, &i2, &i3), &i1, &i2, &i3);
|
|
}
|
|
|
|
/* fill in the repetitive properties */
|
|
for(area=0; area<sizeof(areas)/sizeof(areas[0]); ++area) {
|
|
start=areas[area][0];
|
|
limit=areas[area][1]+1;
|
|
|
|
/* get the properties from the preset first code point */
|
|
x=getProps(start, &i1, &i2, &i3);
|
|
|
|
/* i1, i2, and i3 are set for the start code point */
|
|
i1Limit=(uint16_t)(limit>>STAGE_1_SHIFT);
|
|
|
|
/* assume that i3 is the beginning of a stage 3 block (see assumptions above) */
|
|
|
|
/* is this stage 3 block suitable for setting it everywhere? (set i3Repeat) */
|
|
for(j3=1;;) {
|
|
if(!(props[i3+j3]==0 || props[i3+j3]==x)) {
|
|
/* this block contains different properties, we need a new one */
|
|
i3Repeat=allocProps();
|
|
break;
|
|
}
|
|
if(++j3==STAGE_3_BLOCK) {
|
|
/* this block is good */
|
|
i3Repeat=i3;
|
|
break;
|
|
}
|
|
}
|
|
|
|
/* fill the repetitive block */
|
|
for(j3=0; j3<STAGE_3_BLOCK; ++j3) {
|
|
props[i3Repeat+j3]=x;
|
|
}
|
|
|
|
/*
|
|
* now there are up to three sub-areas:
|
|
* - a range of code points before the first full block for
|
|
* one stage 1 index
|
|
* - a (big) range of code points within full blocks for
|
|
* stage 1 indexes
|
|
* - a range of code points after the last full block for
|
|
* one stage 1 index
|
|
*/
|
|
|
|
if((start&(STAGE_2_3_AREA-1))!=0) {
|
|
/*
|
|
* fill the area before the first full block;
|
|
* assume that the start value is set and therefore
|
|
* at least stage 2 is allocated
|
|
*/
|
|
|
|
/* fill stages 2 & 3 */
|
|
if(i1<i1Limit) {
|
|
i2=repeatFromStage2(i2, (uint16_t)((i2+STAGE_2_BLOCK)&~(STAGE_2_BLOCK-1)), i3Repeat, x);
|
|
} else {
|
|
/* there is no full block at all - fill stages 2 & 3 only inside this block */
|
|
i2=repeatFromStage2(i2, (uint16_t)(stage1[i1]+((limit>>STAGE_2_SHIFT)&(STAGE_2_BLOCK-1))), i3Repeat, x);
|
|
|
|
/* does this area end in an incomplete stage 3 block? */
|
|
repeatFromStage3(i2, (uint16_t)(limit&(STAGE_3_BLOCK-1)), x);
|
|
return;
|
|
}
|
|
|
|
/* this stage 2 block will not be suitable for repetition */
|
|
i2Repeat=0;
|
|
|
|
/* advance i1 to the first full block */
|
|
++i1;
|
|
} else {
|
|
uint16_t j2;
|
|
|
|
/* is this stage 2 block suitable for setting it everywhere? (set i2Repeat) */
|
|
for(j2=0;;) {
|
|
if(!(stage2[i2+j2]==0 || stage2[i2+j2]==i3Repeat)) {
|
|
/* this block contains different indexes, we will need a new one */
|
|
i2Repeat=0;
|
|
break;
|
|
}
|
|
if(++j2==STAGE_2_BLOCK) {
|
|
/* this block is good, set and fill it */
|
|
i2Repeat=i2;
|
|
for(j2=0; j2<STAGE_2_BLOCK; ++j2) {
|
|
stage2[i2Repeat+j2]=i3Repeat;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if(i1<i1Limit) {
|
|
/* fill whole blocks for stage 1 indexes */
|
|
|
|
/* fill all the stages 1 to 3 */
|
|
do {
|
|
i2=stage1[i1];
|
|
if(i2==0) {
|
|
/* set the index for common repeat block for stage 2 */
|
|
if(i2Repeat==0) {
|
|
/* allocate and fill a stage 2 block for this */
|
|
uint16_t j2;
|
|
|
|
i2Repeat=allocStage2();
|
|
for(j2=0; j2<STAGE_2_BLOCK; ++j2) {
|
|
stage2[i2Repeat+j2]=i3Repeat;
|
|
}
|
|
}
|
|
stage1[i1]=i2Repeat;
|
|
} else {
|
|
/* some properties are set in this stage 2 block */
|
|
repeatFromStage2(i2, (uint16_t)(i2+STAGE_2_BLOCK), i3Repeat, x);
|
|
}
|
|
} while(++i1<i1Limit);
|
|
}
|
|
|
|
if((limit&(STAGE_2_3_AREA-1))!=0) {
|
|
/* fill the area after the last full block */
|
|
i2=stage1[i1];
|
|
if(i2==0) {
|
|
i2=allocStage2();
|
|
}
|
|
i2=repeatFromStage2(i2, (uint16_t)(i2+((limit>>STAGE_2_SHIFT)&(STAGE_2_BLOCK-1))), i3Repeat, x);
|
|
|
|
/* does this area end in an incomplete stage 3 block? */
|
|
repeatFromStage3(i2, (uint16_t)(limit&(STAGE_3_BLOCK-1)), x);
|
|
}
|
|
}
|
|
}
|
|
|
|
static uint16_t
|
|
repeatFromStage2(uint16_t i2, uint16_t i2Limit, uint16_t i3Repeat, uint32_t x) {
|
|
/* set a section of a stage 2 table and its properties to x */
|
|
uint16_t i3, j3;
|
|
|
|
while(i2<i2Limit) {
|
|
i3=stage2[i2];
|
|
if(i3==0) {
|
|
stage2[i2]=i3Repeat;
|
|
} else {
|
|
/* some properties are set in this stage 3 block */
|
|
j3=STAGE_3_BLOCK;
|
|
do {
|
|
if(props[i3]==0) {
|
|
props[i3]=x;
|
|
}
|
|
++i3;
|
|
} while(--j3>0);
|
|
}
|
|
++i2;
|
|
}
|
|
return i2;
|
|
}
|
|
|
|
static void
|
|
repeatFromStage3(uint16_t i2, uint16_t j3, uint32_t x) {
|
|
if(j3!=0) {
|
|
/* fill in properties in a last, incomplete stage 3 block */
|
|
uint16_t i3=stage2[i2];
|
|
if(i3==0) {
|
|
stage2[i2]=i3=allocProps();
|
|
}
|
|
|
|
/* some properties may be set in this stage 3 block */
|
|
do {
|
|
if(props[i3]==0) {
|
|
props[i3]=x;
|
|
}
|
|
++i3;
|
|
} while(--j3>0);
|
|
}
|
|
}
|
|
|
|
/* compacting --------------------------------------------------------------- */
|
|
|
|
extern void
|
|
compactStage2(void) {
|
|
uint16_t newTop=compactStage(stage2, stage2Top, STAGE_2_BLOCK, stage1, STAGE_1_BLOCK);
|
|
|
|
/* we saved some space */
|
|
if(beVerbose) {
|
|
printf("compactStage2() reduced stage2Top from %u to %u\n", stage2Top, newTop);
|
|
}
|
|
stage2Top=newTop;
|
|
|
|
if(DO_DEBUG_OUT) {
|
|
/* ### debug output */
|
|
uint16_t i1, i2, i3, i4;
|
|
uint32_t c;
|
|
for(c=0; c<0xffff; c+=307) {
|
|
printf("properties(0x%06x)=0x%06x\n", c, getProps2(c, &i1, &i2, &i3, &i4));
|
|
}
|
|
}
|
|
}
|
|
|
|
extern void
|
|
compactStage3(void) {
|
|
uint16_t newTop=compactStage(stage3, stage3Top, STAGE_3_BLOCK, stage2, stage2Top);
|
|
|
|
/* we saved some space */
|
|
if(beVerbose) {
|
|
printf("compactStage3() reduced stage3Top from %u to %u\n", stage3Top, newTop);
|
|
}
|
|
stage3Top=newTop;
|
|
|
|
if(DO_DEBUG_OUT) {
|
|
/* ### debug output */
|
|
uint16_t i1, i2, i3, i4;
|
|
uint32_t c;
|
|
for(c=0; c<0xffff; c+=307) {
|
|
printf("properties(0x%06x)=0x%06x\n", c, getProps2(c, &i1, &i2, &i3, &i4));
|
|
}
|
|
}
|
|
}
|
|
|
|
static uint16_t
|
|
compactStage(uint16_t *stage, uint16_t stageTop, uint16_t blockSize,
|
|
uint16_t *parent, uint16_t parentTop) {
|
|
/*
|
|
* This function is the common implementation for compacting
|
|
* a stage table.
|
|
* There are stageTop entries (indexes) in stage[].
|
|
* stageTop is a multiple of blockSize, and there are always blockSize stage[] entries
|
|
* per parent stage entry which do not overlap - yet.
|
|
* The first blockSize stage[] entries are always the empty ones.
|
|
* We make the blocks overlap appropriately here and fill every blockSize-th entry in
|
|
* map[] with the mapping from old to new properties indexes
|
|
* in order to adjust the parent stage tables.
|
|
* This simple algorithm does not find arbitrary overlaps, but only those
|
|
* where the last i entries of the previous block and the first i of the
|
|
* current one all have the same value.
|
|
* This seems reasonable and yields linear performance.
|
|
*/
|
|
uint16_t i, start, prevEnd, newStart, x;
|
|
|
|
map[0]=0;
|
|
newStart=blockSize;
|
|
for(start=newStart; start<stageTop;) {
|
|
prevEnd=newStart-1;
|
|
x=stage[start];
|
|
if(x==stage[prevEnd]) {
|
|
/* overlap by at least one */
|
|
for(i=1; i<blockSize && x==stage[start+i] && x==stage[prevEnd-i]; ++i) {}
|
|
|
|
/* overlap by i */
|
|
map[start]=newStart-i;
|
|
|
|
/* move the non-overlapping indexes to their new positions */
|
|
start+=i;
|
|
for(i=blockSize-i; i>0; --i) {
|
|
stage[newStart++]=stage[start++];
|
|
}
|
|
} else if(newStart<start) {
|
|
/* move the indexes to their new positions */
|
|
map[start]=newStart;
|
|
for(i=blockSize; i>0; --i) {
|
|
stage[newStart++]=stage[start++];
|
|
}
|
|
} else /* no overlap && newStart==start */ {
|
|
map[start]=start;
|
|
newStart+=blockSize;
|
|
start=newStart;
|
|
}
|
|
}
|
|
|
|
/* now adjust the parent stage table */
|
|
for(i=0; i<parentTop; ++i) {
|
|
parent[i]=map[parent[i]];
|
|
}
|
|
|
|
/* we saved some space */
|
|
return stageTop-(start-newStart);
|
|
}
|
|
|
|
extern void
|
|
compactProps(void) {
|
|
/*
|
|
* At this point, all the propsTop properties are in props[], but they
|
|
* are not all unique.
|
|
* Now we sort them, reduce them to unique ones in props32[], and
|
|
* build an index in stage3[] from the old to the new indexes.
|
|
* (The quick sort averages at N*log(N) with N=propsTop. The inverting
|
|
* yields linear performance.)
|
|
*/
|
|
|
|
/*
|
|
* We are going to sort only an index table in map[] because we need this
|
|
* index table anyway and qsort() does not allow to sort two tables together
|
|
* directly. This will thus also reduce the amount of data moved around.
|
|
*/
|
|
uint16_t i, oldIndex, newIndex;
|
|
uint32_t x;
|
|
if(DO_DEBUG_OUT) {
|
|
/* ### debug output */
|
|
uint16_t i1, i2, i3;
|
|
uint32_t c;
|
|
for(c=0; c<0xffff; c+=307) {
|
|
printf("properties(0x%06x)=0x%06x\n", c, getProps(c, &i1, &i2, &i3));
|
|
}
|
|
}
|
|
|
|
/* build the index table */
|
|
for(i=propsTop; i>0;) {
|
|
--i;
|
|
map[i]=i;
|
|
}
|
|
|
|
/* do not reorder the first, empty entries */
|
|
qsort(map+STAGE_3_BLOCK, propsTop-STAGE_3_BLOCK, 2, compareProps);
|
|
|
|
/*
|
|
* Now invert the reordered table and compact it in the same step.
|
|
* The result will be props32[] having only unique properties words
|
|
* and stage3[] having indexes to them.
|
|
*/
|
|
newIndex=0;
|
|
for(i=0; i<propsTop;) {
|
|
/* set the first of a possible series of the same properties */
|
|
oldIndex=map[i];
|
|
props32[newIndex]=x=props[oldIndex];
|
|
stage3[oldIndex]=newIndex;
|
|
|
|
/* set the following same properties only in stage3 */
|
|
while(++i<propsTop && x==props[map[i]]) {
|
|
stage3[map[i]]=newIndex;
|
|
}
|
|
|
|
++newIndex;
|
|
}
|
|
|
|
/* we saved some space */
|
|
stage3Top=propsTop;
|
|
propsTop=newIndex;
|
|
if(beVerbose) {
|
|
printf("compactProps() reduced propsTop from %u to %u\n", stage3Top, propsTop);
|
|
}
|
|
if(DO_DEBUG_OUT) {
|
|
/* ### debug output */
|
|
uint16_t i1, i2, i3, i4;
|
|
uint32_t c;
|
|
for(c=0; c<0xffff; c+=307) {
|
|
printf("properties(0x%06x)=0x%06x\n", c, getProps2(c, &i1, &i2, &i3, &i4));
|
|
}
|
|
}
|
|
}
|
|
|
|
static int
|
|
compareProps(const void *l, const void *r) {
|
|
uint32_t left=props[*(const uint16_t *)l], right=props[*(const uint16_t *)r];
|
|
|
|
/* compare general categories first */
|
|
int rc=(int)(left&0x1f)-(int)(right&0x1f);
|
|
if(rc==0 && left!=right) {
|
|
rc= left<right ? -1 : 1;
|
|
}
|
|
return rc;
|
|
}
|
|
|
|
/* generate output data ----------------------------------------------------- */
|
|
|
|
extern void
|
|
generateData(const char *dataDir) {
|
|
static uint16_t indexes[8]={
|
|
STAGE_2_BITS, STAGE_3_BITS,
|
|
0, 0,
|
|
0, 0, 0, 0
|
|
};
|
|
|
|
UNewDataMemory *pData;
|
|
UErrorCode errorCode=U_ZERO_ERROR;
|
|
uint32_t size;
|
|
long dataLength;
|
|
uint16_t i, offset;
|
|
|
|
/* fix up the indexes in the stage tables to include the table offsets in the data */
|
|
offset=8+STAGE_1_BLOCK; /* uint16_t offset to stage2[] */
|
|
for(i=0; i<STAGE_1_BLOCK; ++i) {
|
|
stage1[i]+=offset;
|
|
}
|
|
|
|
offset+=stage2Top; /* uint16_t offset to stage3[] */
|
|
for(i=0; i<stage2Top; ++i) {
|
|
stage2[i]+=offset;
|
|
}
|
|
|
|
offset=(offset+stage3Top+1)/2; /* uint32_t offset to props[], include padding */
|
|
for(i=0; i<stage3Top; ++i) {
|
|
stage3[i]+=offset;
|
|
}
|
|
|
|
indexes[2]=offset+=propsTop; /* uint32_t offset to exceptions[] */
|
|
indexes[3]=offset+=(exceptionsTop+1)/2; /* uint32_t offset to uchars[], include padding */
|
|
|
|
size=4*offset+ucharsTop*U_SIZEOF_UCHAR; /* total size of data */
|
|
|
|
if(beVerbose) {
|
|
printf("number of stage 2 entries: %5u\n", stage2Top);
|
|
printf("number of stage 3 entries: %5u\n", stage3Top);
|
|
printf("number of unique properties values: %5u\n", propsTop);
|
|
printf("number of code points with exceptions: %5u\n", exceptionsCount);
|
|
printf("size in bytes of exceptions: %5u\n", 2*exceptionsTop);
|
|
printf("size in bytes of Uchars: %5u\n", ucharsTop*U_SIZEOF_UCHAR);
|
|
printf("data size: %6lu\n", size);
|
|
}
|
|
|
|
/* write the data */
|
|
pData=udata_create(dataDir, DATA_TYPE, DATA_NAME, &dataInfo,
|
|
haveCopyright ? U_COPYRIGHT_STRING : NULL, &errorCode);
|
|
if(U_FAILURE(errorCode)) {
|
|
fprintf(stderr, "genprops: unable to create data memory, error %d\n", errorCode);
|
|
exit(errorCode);
|
|
}
|
|
|
|
udata_writeBlock(pData, indexes, sizeof(indexes));
|
|
udata_writeBlock(pData, stage1, sizeof(stage1));
|
|
udata_writeBlock(pData, stage2, 2*stage2Top);
|
|
udata_writeBlock(pData, stage3, 2*stage3Top);
|
|
udata_writePadding(pData, (stage2Top+stage3Top)&1);
|
|
udata_writeBlock(pData, props32, 4*propsTop);
|
|
udata_writeBlock(pData, exceptions, 2*exceptionsTop);
|
|
udata_writePadding(pData, exceptionsTop&1);
|
|
udata_writeBlock(pData, uchars, ucharsTop*U_SIZEOF_UCHAR);
|
|
|
|
/* finish up */
|
|
dataLength=udata_finish(pData, &errorCode);
|
|
if(U_FAILURE(errorCode)) {
|
|
fprintf(stderr, "genprops: error %d writing the output file\n", errorCode);
|
|
exit(errorCode);
|
|
}
|
|
|
|
if(dataLength!=(long)size) {
|
|
fprintf(stderr, "genprops: data length %ld != calculated size %lu\n", dataLength, size);
|
|
exit(U_INTERNAL_PROGRAM_ERROR);
|
|
}
|
|
}
|
|
|
|
/* helpers ------------------------------------------------------------------ */
|
|
|
|
/* get properties after compacting them */
|
|
static uint32_t
|
|
getProps2(uint32_t c, uint16_t *pI1, uint16_t *pI2, uint16_t *pI3, uint16_t *pI4) {
|
|
uint16_t i1, i2, i3, i4;
|
|
|
|
*pI1=i1=(uint16_t)(c>>STAGE_1_SHIFT);
|
|
*pI2=i2=stage1[i1]+(uint16_t)((c>>STAGE_2_SHIFT)&(STAGE_2_BLOCK-1));
|
|
*pI3=i3=stage2[i2]+(uint16_t)(c&(STAGE_3_BLOCK-1));
|
|
*pI4=i4=stage3[i3];
|
|
return props32[i4];
|
|
}
|
|
|
|
/* get properties before compacting them */
|
|
static uint32_t
|
|
getProps(uint32_t c, uint16_t *pI1, uint16_t *pI2, uint16_t *pI3) {
|
|
uint16_t i1, i2, i3;
|
|
|
|
*pI1=i1=(uint16_t)(c>>STAGE_1_SHIFT);
|
|
*pI2=i2=stage1[i1]+(uint16_t)((c>>STAGE_2_SHIFT)&(STAGE_2_BLOCK-1));
|
|
*pI3=i3=stage2[i2]+(uint16_t)(c&(STAGE_3_BLOCK-1));
|
|
return props[i3];
|
|
}
|
|
|
|
/* set properties before compacting them */
|
|
static void
|
|
setProps(uint32_t c, uint32_t x, uint16_t *pI1, uint16_t *pI2, uint16_t *pI3) {
|
|
uint16_t i1, i2, i3;
|
|
|
|
*pI1=i1=(uint16_t)(c>>STAGE_1_SHIFT);
|
|
|
|
i2=stage1[i1];
|
|
if(i2==0) {
|
|
stage1[i1]=i2=allocStage2();
|
|
}
|
|
*pI2=i2+=(uint16_t)((c>>STAGE_2_SHIFT)&(STAGE_2_BLOCK-1));
|
|
|
|
i3=stage2[i2];
|
|
if(i3==0) {
|
|
stage2[i2]=i3=allocProps();
|
|
}
|
|
*pI3=i3+=(uint16_t)(c&(STAGE_3_BLOCK-1));
|
|
|
|
props[i3]=x;
|
|
}
|
|
|
|
static uint16_t
|
|
allocStage2(void) {
|
|
uint16_t i=stage2Top;
|
|
stage2Top+=STAGE_2_BLOCK;
|
|
if(stage2Top>=MAX_STAGE_2_COUNT) {
|
|
fprintf(stderr, "genprops: stage 2 overflow\n");
|
|
exit(U_MEMORY_ALLOCATION_ERROR);
|
|
}
|
|
return i;
|
|
}
|
|
|
|
static uint16_t
|
|
allocProps(void) {
|
|
uint16_t i=propsTop;
|
|
propsTop+=STAGE_3_BLOCK;
|
|
if(propsTop>=MAX_PROPS_COUNT) {
|
|
fprintf(stderr, "genprops: properties overflow\n");
|
|
exit(U_MEMORY_ALLOCATION_ERROR);
|
|
}
|
|
return i;
|
|
}
|
|
|
|
static uint16_t
|
|
addUChars(const UChar *s, uint16_t length) {
|
|
uint16_t top=ucharsTop+length+1;
|
|
UChar *p;
|
|
|
|
if(top>=MAX_UCHAR_COUNT) {
|
|
fprintf(stderr, "genprops: out of UChars memory\n");
|
|
exit(U_MEMORY_ALLOCATION_ERROR);
|
|
}
|
|
p=uchars+ucharsTop;
|
|
uprv_memcpy(p, s, length);
|
|
p[length]=0;
|
|
ucharsTop=top;
|
|
return (uint16_t)(p-uchars);
|
|
}
|
|
|
|
/*
|
|
* Hey, Emacs, please set the following:
|
|
*
|
|
* Local Variables:
|
|
* indent-tabs-mode: nil
|
|
* End:
|
|
*
|
|
*/
|