6b1fa6036a
X-SVN-Rev: 9930
3222 lines
67 KiB
Plaintext
3222 lines
67 KiB
Plaintext
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|
|
# End Source File
|
|
# End Group
|
|
# Begin Group "Header Files"
|
|
|
|
# PROP Default_Filter "h;hpp;hxx;hm;inl"
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\bidi.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\bidi.h
|
|
|
|
"..\..\include\unicode\bidi.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\bidi.h
|
|
|
|
"..\..\include\unicode\bidi.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\bidi.h
|
|
|
|
"..\..\include\unicode\bidi.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\bidi.h
|
|
|
|
"..\..\include\unicode\bidi.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\brkdict.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\brkiter.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\brkiter.h
|
|
|
|
"..\..\include\unicode\brkiter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\brkiter.h
|
|
|
|
"..\..\include\unicode\brkiter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\brkiter.h
|
|
|
|
"..\..\include\unicode\brkiter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\brkiter.h
|
|
|
|
"..\..\include\unicode\brkiter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\caniter.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\caniter.h
|
|
|
|
"..\..\include\unicode\caniter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\caniter.h
|
|
|
|
"..\..\include\unicode\caniter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\caniter.h
|
|
|
|
"..\..\include\unicode\caniter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\caniter.h
|
|
|
|
"..\..\include\unicode\caniter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\chariter.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\chariter.h
|
|
|
|
"..\..\include\unicode\chariter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\chariter.h
|
|
|
|
"..\..\include\unicode\chariter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\chariter.h
|
|
|
|
"..\..\include\unicode\chariter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\chariter.h
|
|
|
|
"..\..\include\unicode\chariter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\charstr.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\cmemory.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\convert.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\convert.h
|
|
|
|
"..\..\include\unicode\convert.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\convert.h
|
|
|
|
"..\..\include\unicode\convert.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\convert.h
|
|
|
|
"..\..\include\unicode\convert.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\convert.h
|
|
|
|
"..\..\include\unicode\convert.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\cpputils.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\cstring.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\cwchar.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\dbbi.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\dbbi.h
|
|
|
|
"..\..\include\unicode\dbbi.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\dbbi.h
|
|
|
|
"..\..\include\unicode\dbbi.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\dbbi.h
|
|
|
|
"..\..\include\unicode\dbbi.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\dbbi.h
|
|
|
|
"..\..\include\unicode\dbbi.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\dbbi_tbl.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\digitlst.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\filestrm.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\hash.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\locid.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\locid.h
|
|
|
|
"..\..\include\unicode\locid.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\locid.h
|
|
|
|
"..\..\include\unicode\locid.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\locid.h
|
|
|
|
"..\..\include\unicode\locid.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\locid.h
|
|
|
|
"..\..\include\unicode\locid.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\locmap.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\mutex.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\normlzr.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\normlzr.h
|
|
|
|
"..\..\include\unicode\normlzr.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\normlzr.h
|
|
|
|
"..\..\include\unicode\normlzr.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\normlzr.h
|
|
|
|
"..\..\include\unicode\normlzr.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\normlzr.h
|
|
|
|
"..\..\include\unicode\normlzr.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\parseerr.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\parseerr.h
|
|
|
|
"..\..\include\unicode\parseerr.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\parseerr.h
|
|
|
|
"..\..\include\unicode\parseerr.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\parseerr.h
|
|
|
|
"..\..\include\unicode\parseerr.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\parseerr.h
|
|
|
|
"..\..\include\unicode\parseerr.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\parsepos.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\parsepos.h
|
|
|
|
"..\..\include\unicode\parsepos.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\parsepos.h
|
|
|
|
"..\..\include\unicode\parsepos.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\parsepos.h
|
|
|
|
"..\..\include\unicode\parsepos.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\parsepos.h
|
|
|
|
"..\..\include\unicode\parsepos.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\putil.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\putil.h
|
|
|
|
"..\..\include\unicode\putil.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\putil.h
|
|
|
|
"..\..\include\unicode\putil.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\putil.h
|
|
|
|
"..\..\include\unicode\putil.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\putil.h
|
|
|
|
"..\..\include\unicode\putil.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\pwin32.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\pwin32.h
|
|
|
|
"..\..\include\unicode\pwin32.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\pwin32.h
|
|
|
|
"..\..\include\unicode\pwin32.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\pwin32.h
|
|
|
|
"..\..\include\unicode\pwin32.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\pwin32.h
|
|
|
|
"..\..\include\unicode\pwin32.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\rbbi.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\rbbi.h
|
|
|
|
"..\..\include\unicode\rbbi.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\rbbi.h
|
|
|
|
"..\..\include\unicode\rbbi.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\rbbi.h
|
|
|
|
"..\..\include\unicode\rbbi.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\rbbi.h
|
|
|
|
"..\..\include\unicode\rbbi.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\rbbidata.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\rbbinode.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\rbbirb.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\rbbirpt.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\rbbiscan.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\rbbisetb.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\rbbitblb.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\rep.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\rep.h
|
|
|
|
"..\..\include\unicode\rep.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\rep.h
|
|
|
|
"..\..\include\unicode\rep.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\rep.h
|
|
|
|
"..\..\include\unicode\rep.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\rep.h
|
|
|
|
"..\..\include\unicode\rep.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\resbund.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\resbund.h
|
|
|
|
"..\..\include\unicode\resbund.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\resbund.h
|
|
|
|
"..\..\include\unicode\resbund.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\resbund.h
|
|
|
|
"..\..\include\unicode\resbund.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\resbund.h
|
|
|
|
"..\..\include\unicode\resbund.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\schriter.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\schriter.h
|
|
|
|
"..\..\include\unicode\schriter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\schriter.h
|
|
|
|
"..\..\include\unicode\schriter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\schriter.h
|
|
|
|
"..\..\include\unicode\schriter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\schriter.h
|
|
|
|
"..\..\include\unicode\schriter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\symtable.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uassert.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\ubidi.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\ubidi.h
|
|
|
|
"..\..\include\unicode\ubidi.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\ubidi.h
|
|
|
|
"..\..\include\unicode\ubidi.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\ubidi.h
|
|
|
|
"..\..\include\unicode\ubidi.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\ubidi.h
|
|
|
|
"..\..\include\unicode\ubidi.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ubidiimp.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\ubrk.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\ubrk.h
|
|
|
|
"..\..\include\unicode\ubrk.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\ubrk.h
|
|
|
|
"..\..\include\unicode\ubrk.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\ubrk.h
|
|
|
|
"..\..\include\unicode\ubrk.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\ubrk.h
|
|
|
|
"..\..\include\unicode\ubrk.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\uchar.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\uchar.h
|
|
|
|
"..\..\include\unicode\uchar.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\uchar.h
|
|
|
|
"..\..\include\unicode\uchar.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\uchar.h
|
|
|
|
"..\..\include\unicode\uchar.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\uchar.h
|
|
|
|
"..\..\include\unicode\uchar.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\uchriter.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\uchriter.h
|
|
|
|
"..\..\include\unicode\uchriter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\uchriter.h
|
|
|
|
"..\..\include\unicode\uchriter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\uchriter.h
|
|
|
|
"..\..\include\unicode\uchriter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\uchriter.h
|
|
|
|
"..\..\include\unicode\uchriter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\uclean.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\uclean.h
|
|
|
|
"..\..\include\unicode\uclean.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\uclean.h
|
|
|
|
"..\..\include\unicode\uclean.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\uclean.h
|
|
|
|
"..\..\include\unicode\uclean.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\uclean.h
|
|
|
|
"..\..\include\unicode\uclean.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ucln.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ucln_cmn.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ucmndata.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ucmp8.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\ucnv.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\ucnv.h
|
|
|
|
"..\..\include\unicode\ucnv.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\ucnv.h
|
|
|
|
"..\..\include\unicode\ucnv.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\ucnv.h
|
|
|
|
"..\..\include\unicode\ucnv.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\ucnv.h
|
|
|
|
"..\..\include\unicode\ucnv.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ucnv_bld.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\ucnv_cb.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\ucnv_cb.h
|
|
|
|
"..\..\include\unicode\ucnv_cb.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\ucnv_cb.h
|
|
|
|
"..\..\include\unicode\ucnv_cb.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\ucnv_cb.h
|
|
|
|
"..\..\include\unicode\ucnv_cb.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\ucnv_cb.h
|
|
|
|
"..\..\include\unicode\ucnv_cb.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ucnv_cnv.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\ucnv_err.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\ucnv_err.h
|
|
|
|
"..\..\include\unicode\ucnv_err.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\ucnv_err.h
|
|
|
|
"..\..\include\unicode\ucnv_err.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\ucnv_err.h
|
|
|
|
"..\..\include\unicode\ucnv_err.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\ucnv_err.h
|
|
|
|
"..\..\include\unicode\ucnv_err.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ucnv_imp.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ucnv_io.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ucnvmbcs.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\uconfig.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\uconfig.h
|
|
|
|
"..\..\include\unicode\uconfig.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\uconfig.h
|
|
|
|
"..\..\include\unicode\uconfig.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\uconfig.h
|
|
|
|
"..\..\include\unicode\uconfig.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\uconfig.h
|
|
|
|
"..\..\include\unicode\uconfig.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\udata.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\udata.h
|
|
|
|
"..\..\include\unicode\udata.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\udata.h
|
|
|
|
"..\..\include\unicode\udata.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\udata.h
|
|
|
|
"..\..\include\unicode\udata.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\udata.h
|
|
|
|
"..\..\include\unicode\udata.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\udatamem.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\uenum.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\uenum.h
|
|
|
|
"..\..\include\unicode\uenum.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\uenum.h
|
|
|
|
"..\..\include\unicode\uenum.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\uenum.h
|
|
|
|
"..\..\include\unicode\uenum.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\uenum.h
|
|
|
|
"..\..\include\unicode\uenum.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uenumimp.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uhash.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\uiter.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\uiter.h
|
|
|
|
"..\..\include\unicode\uiter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\uiter.h
|
|
|
|
"..\..\include\unicode\uiter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\uiter.h
|
|
|
|
"..\..\include\unicode\uiter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\uiter.h
|
|
|
|
"..\..\include\unicode\uiter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\uloc.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\uloc.h
|
|
|
|
"..\..\include\unicode\uloc.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\uloc.h
|
|
|
|
"..\..\include\unicode\uloc.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\uloc.h
|
|
|
|
"..\..\include\unicode\uloc.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\uloc.h
|
|
|
|
"..\..\include\unicode\uloc.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\umachine.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\umachine.h
|
|
|
|
"..\..\include\unicode\umachine.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\umachine.h
|
|
|
|
"..\..\include\unicode\umachine.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\umachine.h
|
|
|
|
"..\..\include\unicode\umachine.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\umachine.h
|
|
|
|
"..\..\include\unicode\umachine.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\umapfile.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\umemstrm.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\umisc.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\umisc.h
|
|
InputName=umisc
|
|
|
|
"..\..\include\unicode\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\umisc.h
|
|
InputName=umisc
|
|
|
|
"..\..\include\unicode\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\umisc.h
|
|
InputName=umisc
|
|
|
|
"..\..\include\unicode\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\umisc.h
|
|
InputName=umisc
|
|
|
|
"..\..\include\unicode\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\umutex.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\unicode.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\unicode.h
|
|
|
|
"..\..\include\unicode\unicode.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\unicode.h
|
|
|
|
"..\..\include\unicode\unicode.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\unicode.h
|
|
|
|
"..\..\include\unicode\unicode.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\unicode.h
|
|
|
|
"..\..\include\unicode\unicode.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\unifilt.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\unifilt.h
|
|
|
|
"..\..\include\unicode\unifilt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\unifilt.h
|
|
|
|
"..\..\include\unicode\unifilt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\unifilt.h
|
|
|
|
"..\..\include\unicode\unifilt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\unifilt.h
|
|
|
|
"..\..\include\unicode\unifilt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\unifunct.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\unifunct.h
|
|
|
|
"..\..\include\unicode\unifunct.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\unifunct.h
|
|
|
|
"..\..\include\unicode\unifunct.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\unifunct.h
|
|
|
|
"..\..\include\unicode\unifunct.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\unifunct.h
|
|
|
|
"..\..\include\unicode\unifunct.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\unimatch.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\unimatch.h
|
|
|
|
"..\..\include\unicode\unimatch.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\unimatch.h
|
|
|
|
"..\..\include\unicode\unimatch.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\unimatch.h
|
|
|
|
"..\..\include\unicode\unimatch.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\unimatch.h
|
|
|
|
"..\..\include\unicode\unimatch.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\uniset.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\uniset.h
|
|
|
|
"..\..\include\unicode\uniset.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\uniset.h
|
|
|
|
"..\..\include\unicode\uniset.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\uniset.h
|
|
|
|
"..\..\include\unicode\uniset.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\uniset.h
|
|
|
|
"..\..\include\unicode\uniset.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\unistr.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\unistr.h
|
|
|
|
"..\..\include\unicode\unistr.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\unistr.h
|
|
|
|
"..\..\include\unicode\unistr.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\unistr.h
|
|
|
|
"..\..\include\unicode\unistr.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\unistr.h
|
|
|
|
"..\..\include\unicode\unistr.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\unorm.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\unorm.h
|
|
|
|
"..\..\include\unicode\unorm.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\unorm.h
|
|
|
|
"..\..\include\unicode\unorm.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\unorm.h
|
|
|
|
"..\..\include\unicode\unorm.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\unorm.h
|
|
|
|
"..\..\include\unicode\unorm.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unormimp.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\uobject.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\uobject.h
|
|
|
|
"..\..\include\unicode\uobject.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\uobject.h
|
|
|
|
"..\..\include\unicode\uobject.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\uobject.h
|
|
|
|
"..\..\include\unicode\uobject.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\uobject.h
|
|
|
|
"..\..\include\unicode\uobject.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uprops.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\upropset.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\urename.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\urename.h
|
|
|
|
"..\..\include\unicode\urename.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\urename.h
|
|
|
|
"..\..\include\unicode\urename.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\urename.h
|
|
|
|
"..\..\include\unicode\urename.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\urename.h
|
|
|
|
"..\..\include\unicode\urename.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\urep.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\urep.h
|
|
|
|
"..\..\include\unicode\urep.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\urep.h
|
|
|
|
"..\..\include\unicode\urep.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\urep.h
|
|
|
|
"..\..\include\unicode\urep.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\urep.h
|
|
|
|
"..\..\include\unicode\urep.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\ures.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\ures.h
|
|
|
|
"..\..\include\unicode\ures.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\ures.h
|
|
|
|
"..\..\include\unicode\ures.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\ures.h
|
|
|
|
"..\..\include\unicode\ures.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\ures.h
|
|
|
|
"..\..\include\unicode\ures.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uresdata.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uresimp.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\usc_impl.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\uscript.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\uscript.h
|
|
|
|
"..\..\include\unicode\uscript.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\uscript.h
|
|
|
|
"..\..\include\unicode\uscript.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\uscript.h
|
|
|
|
"..\..\include\unicode\uscript.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\uscript.h
|
|
|
|
"..\..\include\unicode\uscript.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\uset.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\uset.h
|
|
|
|
"..\..\include\unicode\uset.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\uset.h
|
|
|
|
"..\..\include\unicode\uset.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\uset.h
|
|
|
|
"..\..\include\unicode\uset.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\uset.h
|
|
|
|
"..\..\include\unicode\uset.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\usetiter.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\usetiter.h
|
|
|
|
"..\..\include\unicode\usetiter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\usetiter.h
|
|
|
|
"..\..\include\unicode\usetiter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\usetiter.h
|
|
|
|
"..\..\include\unicode\usetiter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\usetiter.h
|
|
|
|
"..\..\include\unicode\usetiter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\ushape.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\ushape.h
|
|
|
|
"..\..\include\unicode\ushape.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\ushape.h
|
|
|
|
"..\..\include\unicode\ushape.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\ushape.h
|
|
|
|
"..\..\include\unicode\ushape.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\ushape.h
|
|
|
|
"..\..\include\unicode\ushape.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ustr_imp.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ustrfmt.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\ustring.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\ustring.h
|
|
|
|
"..\..\include\unicode\ustring.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\ustring.h
|
|
|
|
"..\..\include\unicode\ustring.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\ustring.h
|
|
|
|
"..\..\include\unicode\ustring.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\ustring.h
|
|
|
|
"..\..\include\unicode\ustring.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\utf.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\utf.h
|
|
|
|
"..\..\include\unicode\utf.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\utf.h
|
|
|
|
"..\..\include\unicode\utf.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\utf.h
|
|
|
|
"..\..\include\unicode\utf.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\utf.h
|
|
|
|
"..\..\include\unicode\utf.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\utf16.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\utf16.h
|
|
|
|
"..\..\include\unicode\utf16.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\utf16.h
|
|
|
|
"..\..\include\unicode\utf16.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\utf16.h
|
|
|
|
"..\..\include\unicode\utf16.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\utf16.h
|
|
|
|
"..\..\include\unicode\utf16.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\utf32.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\utf32.h
|
|
|
|
"..\..\include\unicode\utf32.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\utf32.h
|
|
|
|
"..\..\include\unicode\utf32.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\utf32.h
|
|
|
|
"..\..\include\unicode\utf32.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\utf32.h
|
|
|
|
"..\..\include\unicode\utf32.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\utf8.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\utf8.h
|
|
|
|
"..\..\include\unicode\utf8.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\utf8.h
|
|
|
|
"..\..\include\unicode\utf8.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\utf8.h
|
|
|
|
"..\..\include\unicode\utf8.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\utf8.h
|
|
|
|
"..\..\include\unicode\utf8.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\utf_old.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\util.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\utrie.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\utypes.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\utypes.h
|
|
|
|
"..\..\include\unicode\utypes.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\utypes.h
|
|
|
|
"..\..\include\unicode\utypes.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\utypes.h
|
|
|
|
"..\..\include\unicode\utypes.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\utypes.h
|
|
|
|
"..\..\include\unicode\utypes.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uvector.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\uversion.h
|
|
|
|
!IF "$(CFG)" == "common - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\uversion.h
|
|
|
|
"..\..\include\unicode\uversion.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\uversion.h
|
|
|
|
"..\..\include\unicode\uversion.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\uversion.h
|
|
|
|
"..\..\include\unicode\uversion.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "common - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\uversion.h
|
|
|
|
"..\..\include\unicode\uversion.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# End Group
|
|
# Begin Group "Resource Files"
|
|
|
|
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common.rc
|
|
# End Source File
|
|
# End Group
|
|
# End Target
|
|
# End Project
|