scuffed-code/icu4c/source/i18n/i18n.dsp
2000-05-03 23:13:13 +00:00

1448 lines
31 KiB
Plaintext

# Microsoft Developer Studio Project File - Name="i18n" - Package Owner=<4>
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!IF "$(CFG)" == "i18n - Win32 Release"
# Begin Custom Build
InputPath=.\unicode\sortkey.h
"..\..\include\unicode\sortkey.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy unicode\sortkey.h ..\..\include\unicode
# End Custom Build
!ELSEIF "$(CFG)" == "i18n - Win32 Debug"
# Begin Custom Build
InputPath=.\unicode\sortkey.h
"..\..\include\unicode\sortkey.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy unicode\sortkey.h ..\..\include\unicode
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\tables.h
# End Source File
# Begin Source File
SOURCE=.\unicode\tblcoll.h
!IF "$(CFG)" == "i18n - Win32 Release"
# Begin Custom Build
InputPath=.\unicode\tblcoll.h
"..\..\include\unicode\tblcoll.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy unicode\tblcoll.h ..\..\include\unicode
# End Custom Build
!ELSEIF "$(CFG)" == "i18n - Win32 Debug"
# Begin Custom Build
InputPath=.\unicode\tblcoll.h
"..\..\include\unicode\tblcoll.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy unicode\tblcoll.h ..\..\include\unicode
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\tcoldata.h
# End Source File
# Begin Source File
SOURCE=.\unicode\timezone.h
!IF "$(CFG)" == "i18n - Win32 Release"
# Begin Custom Build
InputPath=.\unicode\timezone.h
"..\..\include\unicode\timezone.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy unicode\timezone.h ..\..\include\unicode
# End Custom Build
!ELSEIF "$(CFG)" == "i18n - Win32 Debug"
# Begin Custom Build
InputPath=.\unicode\timezone.h
"..\..\include\unicode\timezone.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy unicode\timezone.h ..\..\include\unicode
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\unicode\translit.h
!IF "$(CFG)" == "i18n - Win32 Release"
# Begin Custom Build
InputPath=.\unicode\translit.h
"..\..\include\unicode\translit.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy unicode\translit.h ..\..\include\unicode
# End Custom Build
!ELSEIF "$(CFG)" == "i18n - Win32 Debug"
# Begin Custom Build
InputPath=.\unicode\translit.h
"..\..\include\unicode\translit.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy unicode\translit.h ..\..\include\unicode
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\txtbdry.h
# End Source File
# Begin Source File
SOURCE=.\unicode\ubrk.h
!IF "$(CFG)" == "i18n - Win32 Release"
# Begin Custom Build
InputPath=.\unicode\ubrk.h
"..\..\include\unicode\ubrk.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy unicode\ubrk.h ..\..\include\unicode
# End Custom Build
!ELSEIF "$(CFG)" == "i18n - Win32 Debug"
# Begin Custom Build
InputPath=.\unicode\ubrk.h
"..\..\include\unicode\ubrk.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy unicode\ubrk.h ..\..\include\unicode
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\unicode\ucal.h
!IF "$(CFG)" == "i18n - Win32 Release"
# Begin Custom Build
InputPath=.\unicode\ucal.h
"..\..\include\unicode\ucal.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy unicode\ucal.h ..\..\include\unicode
# End Custom Build
!ELSEIF "$(CFG)" == "i18n - Win32 Debug"
# Begin Custom Build
InputPath=.\unicode\ucal.h
"..\..\include\unicode\ucal.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy unicode\ucal.h ..\..\include\unicode
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\unicode\ucol.h
!IF "$(CFG)" == "i18n - Win32 Release"
# Begin Custom Build
InputPath=.\unicode\ucol.h
"..\..\include\unicode\ucol.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy unicode\ucol.h ..\..\include\unicode
# End Custom Build
!ELSEIF "$(CFG)" == "i18n - Win32 Debug"
# Begin Custom Build
InputPath=.\unicode\ucol.h
"..\..\include\unicode\ucol.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy unicode\ucol.h ..\..\include\unicode
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\unicode\udat.h
!IF "$(CFG)" == "i18n - Win32 Release"
# Begin Custom Build
InputPath=.\unicode\udat.h
"..\..\include\unicode\udat.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy unicode\udat.h ..\..\include\unicode
# End Custom Build
!ELSEIF "$(CFG)" == "i18n - Win32 Debug"
# Begin Custom Build
InputPath=.\unicode\udat.h
"..\..\include\unicode\udat.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy unicode\udat.h ..\..\include\unicode
# End Custom Build
!ENDIF
# End Source File
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SOURCE=.\unicode\umsg.h
!IF "$(CFG)" == "i18n - Win32 Release"
# Begin Custom Build
InputPath=.\unicode\umsg.h
"..\..\include\unicode\umsg.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy unicode\umsg.h ..\..\include\unicode
# End Custom Build
!ELSEIF "$(CFG)" == "i18n - Win32 Debug"
# Begin Custom Build
InputPath=.\unicode\umsg.h
"..\..\include\unicode\umsg.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy unicode\umsg.h ..\..\include\unicode
# End Custom Build
!ENDIF
# End Source File
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SOURCE=.\unicode\unifilt.h
!IF "$(CFG)" == "i18n - Win32 Release"
# Begin Custom Build
InputPath=.\unicode\unifilt.h
"..\..\include\unicode\unifilt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy unicode\unifilt.h ..\..\include\unicode
# End Custom Build
!ELSEIF "$(CFG)" == "i18n - Win32 Debug"
# Begin Custom Build
InputPath=.\unicode\unifilt.h
"..\..\include\unicode\unifilt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy unicode\unifilt.h ..\..\include\unicode
# End Custom Build
!ENDIF
# End Source File
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SOURCE=.\unicode\unifltlg.h
!IF "$(CFG)" == "i18n - Win32 Release"
# Begin Custom Build
InputPath=.\unicode\unifltlg.h
"..\..\include\unicode\unifltlg.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy unicode\unifltlg.h ..\..\include\unicode
# End Custom Build
!ELSEIF "$(CFG)" == "i18n - Win32 Debug"
# Begin Custom Build
InputPath=.\unicode\unifltlg.h
"..\..\include\unicode\unifltlg.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy unicode\unifltlg.h ..\..\include\unicode
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\unirange.h
# End Source File
# Begin Source File
SOURCE=.\unicode\uniset.h
!IF "$(CFG)" == "i18n - Win32 Release"
# Begin Custom Build
InputPath=.\unicode\uniset.h
"..\..\include\unicode\uniset.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy unicode\uniset.h ..\..\include\unicode
# End Custom Build
!ELSEIF "$(CFG)" == "i18n - Win32 Debug"
# Begin Custom Build
InputPath=.\unicode\uniset.h
"..\..\include\unicode\uniset.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy unicode\uniset.h ..\..\include\unicode
# End Custom Build
!ENDIF
# End Source File
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SOURCE=.\unicode\unitohex.h
!IF "$(CFG)" == "i18n - Win32 Release"
# Begin Custom Build
InputPath=.\unicode\unitohex.h
"..\..\include\unicode\unitohex.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy unicode\unitohex.h ..\..\include\unicode
# End Custom Build
!ELSEIF "$(CFG)" == "i18n - Win32 Debug"
# Begin Custom Build
InputPath=.\unicode\unitohex.h
"..\..\include\unicode\unitohex.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy unicode\unitohex.h ..\..\include\unicode
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\unicode\unum.h
!IF "$(CFG)" == "i18n - Win32 Release"
# Begin Custom Build
InputPath=.\unicode\unum.h
"..\..\include\unicode\unum.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy unicode\unum.h ..\..\include\unicode
# End Custom Build
!ELSEIF "$(CFG)" == "i18n - Win32 Debug"
# Begin Custom Build
InputPath=.\unicode\unum.h
"..\..\include\unicode\unum.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy unicode\unum.h ..\..\include\unicode
# End Custom Build
!ENDIF
# End Source File
# End Group
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# End Group
# End Target
# End Project