7be51320f3
X-SVN-Rev: 3025
207 lines
7.7 KiB
C++
207 lines
7.7 KiB
C++
|
|
/*
|
|
* @(#)IndicLayoutEngine.h 1.4 00/03/15
|
|
*
|
|
* (C) Copyright IBM Corp. 1998, 1999, 2000 - All Rights Reserved
|
|
*
|
|
*/
|
|
|
|
#ifndef __INDICLAYOUTENGINE_H
|
|
#define __INDICLAYOUTENGINE_H
|
|
|
|
#include "LETypes.h"
|
|
#include "LEFontInstance.h"
|
|
#include "LEGlyphFilter.h"
|
|
#include "LayoutEngine.h"
|
|
#include "OpenTypeLayoutEngine.h"
|
|
|
|
#include "GlyphSubstitutionTables.h"
|
|
#include "GlyphDefinitionTables.h"
|
|
#include "GlyphPositioningTables.h"
|
|
|
|
#include <string.h>
|
|
|
|
/**
|
|
* This class implements OpenType layout for Indic OpenType fonts, as
|
|
* specified by Microsoft in "Creating and Supporting OpenType Fonts for
|
|
* Indic Scripts" (http://www.microsoft.com/typography/otspec/indicot/default.htm)
|
|
*
|
|
* This class overrides the characterProcessing method to do Indic character processing
|
|
* and reordering, and the glyphProcessing method to implement post-GSUB processing for
|
|
* left matras. (See the MS spec. for more details)
|
|
*/
|
|
class IndicOpenTypeLayoutEngine : public OpenTypeLayoutEngine
|
|
{
|
|
public:
|
|
/**
|
|
* This is the main constructor. It constructs an instance of IndicOpenTypeLayoutEngine for
|
|
* a particular font, script and language. It takes the GSUB table as a parameter since
|
|
* LayoutEngine::layoutEngineFactory has to read the GSUB table to know that it has an
|
|
* Indic OpenType font.
|
|
*
|
|
* @param fontInstance - the font
|
|
* @param scriptCode - the script
|
|
* @param langaugeCode - the language
|
|
* @param gsubTable - the GSUB table
|
|
*
|
|
* @see LayoutEngine::layoutEngineFactory
|
|
* @see OpenTypeLayoutEngine
|
|
* @see ScriptAndLangaugeTags.h for script and language codes
|
|
*/
|
|
IndicOpenTypeLayoutEngine(LEFontInstance *fontInstance, le_int32 scriptCode, le_int32 languageCode,
|
|
GlyphSubstitutionTableHeader *gsubTable);
|
|
|
|
/**
|
|
* This constructor is used when the font requires a "canned" GSUB table which can't be known
|
|
* until after this constructor has been invoked.
|
|
*
|
|
* @param fontInstance - the font
|
|
* @param scriptCode - the script
|
|
* @param langaugeCode - the language
|
|
*
|
|
* @see OpenTypeLayoutEngine
|
|
* @see ScriptAndLangaugeTags.h for script and language codes
|
|
*/
|
|
IndicOpenTypeLayoutEngine(LEFontInstance *fontInstance, le_int32 scriptCode, le_int32 languageCode);
|
|
|
|
/**
|
|
* The destructor, virtual for correct polymorphic invocation.
|
|
*/
|
|
virtual ~IndicOpenTypeLayoutEngine();
|
|
|
|
protected:
|
|
|
|
/**
|
|
* This method does Indic OpenType character processing. It assigns the OpenType feature
|
|
* tags to the characters, and may generate output characters which have been reordered. For
|
|
* some Indic scripts, it may also split some vowels, resulting in more output characters
|
|
* than input characters.
|
|
*
|
|
* Input parameters:
|
|
* @param chars - the input character context
|
|
* @param offset - the index of the first character to process
|
|
* @param count - the number of characters to process
|
|
* @param max - the number of characters in the input context
|
|
* @param rightToLeft - true if the characters are in a right to left directional run
|
|
*
|
|
* Output parameters:
|
|
* @param outChars - the output character arrayt
|
|
* @param charIndices - the output character index array
|
|
* @param featureTags - the output feature tag array
|
|
*
|
|
* @return the output character count
|
|
*/
|
|
virtual le_int32 characterProcessing(const LEUnicode chars[], le_int32 offset, le_int32 count, le_int32 max, le_bool rightToLeft,
|
|
LEUnicode *&outChars, le_int32 *&charIndices, const LETag **&featureTags);
|
|
|
|
/**
|
|
* This method does character to glyph mapping, applies the GSUB table and applies
|
|
* any post GSUB fixups for left matras. It calls OpenTypeLayoutEngine::glyphProcessing
|
|
* to do the character to glyph mapping, and apply the GSUB table.
|
|
*
|
|
* Note that in the case of "canned" GSUB tables, the output glyph indices may be
|
|
* "fake" glyph indices that need to be converted to "real" glyph indices by the
|
|
* glyphPostProcessing method.
|
|
*
|
|
* Input parameters:
|
|
* @param chars - the input character context
|
|
* @param offset - the index of the first character to process
|
|
* @param count - the number of characters to process
|
|
* @param max - the number of characters in the input context
|
|
* @param rightToLeft - true if the characters are in a right to left directional run
|
|
* @param featureTags - the feature tag array
|
|
*
|
|
* Output parameters:
|
|
* @param glyphs - the output glyph index array
|
|
* @param charIndices - the output character index array
|
|
*
|
|
* @return the number of glyphs in the output glyph index array
|
|
*
|
|
* Note: if the character index array was already set by the characterProcessing
|
|
* method, this method won't change it.
|
|
*/
|
|
// Input: characters, tags
|
|
// Output: glyphs, char indices
|
|
virtual le_int32 glyphProcessing(const LEUnicode chars[], le_int32 offset, le_int32 count, le_int32 max, le_bool rightToLeft,
|
|
const LETag **featureTags, LEGlyphID *&glyphs, le_int32 *&charIndices);
|
|
};
|
|
|
|
#if 0
|
|
/**
|
|
* This class implements Indic OpenType layout for CDAC fonts. Since CDAC fonts don't contain
|
|
* a GSUB table, it uses a canned GSUB table, using logical glyph indices. Each logical glyph
|
|
* may be rendered with several physical glyphs in the CDAC font. It uses the CDACLayout class
|
|
* to do the layout.
|
|
*
|
|
* @see CDACLayout
|
|
* @see IndicOpenTypeLayout
|
|
*/
|
|
class CDACOpenTypeLayoutEngine : public IndicOpenTypeLayoutEngine
|
|
{
|
|
public:
|
|
/**
|
|
* This constructs an instance of CDACOpenTypeLayoutEngine for a specific font, script and
|
|
* language. The scriptInfo parameter contains the information that CDACLayout needs to
|
|
* layout using the font, including the character to logical glyph mapping information,
|
|
* the canned GSUB table, and the map from logical to physical glyphs. This will be obtained
|
|
* by LayoutEngine::layoutEngineFactory to determine if the font is a CDAC font.
|
|
*
|
|
* @param fontInstance - the font
|
|
* @param scriptCode - the script
|
|
* @param languageCode - the language
|
|
* @param scriptInfo - the CDAC script information
|
|
*
|
|
* @see LEFontInstance
|
|
* @see CDACLayout
|
|
* @see ScriptAndLanguageTags.h for script and language codes
|
|
*/
|
|
CDACOpenTypeLayoutEngine(LEFontInstance *fontInstance, le_int32 scriptCode, le_int32 languageCode,
|
|
const CDACLayout::ScriptInfo *scriptInfo);
|
|
|
|
/**
|
|
* The destructor, virtual for correct polymorphic invocation.
|
|
*/
|
|
virtual ~CDACOpenTypeLayoutEngine();
|
|
|
|
protected:
|
|
const CDACLayout::ScriptInfo *fScriptInfo;
|
|
|
|
/**
|
|
* This method converts logical glyph indices to physical glyph indices.
|
|
*
|
|
* Input paramters:
|
|
* @param tempGlyphs - the input "fake" glyph index array
|
|
* @param tempCharIndices - the input "fake" character index array
|
|
* @param tempGlyphCount - the number of "fake" glyph indices
|
|
*
|
|
* Output parameters:
|
|
* @param glyphs - the output glyph index array
|
|
* @param charIndices - the output character index array
|
|
*
|
|
* @return the number of glyph indices in the output glyph index array
|
|
*/
|
|
virtual le_int32 glyphPostProcessing(LEGlyphID tempGlyphs[], le_int32 tempCharIndices[], le_int32 tempGlyphCount,
|
|
LEGlyphID *&glyphs, le_int32 *&charIndices);
|
|
|
|
/**
|
|
* This method maps charcters to logical glyph indices.
|
|
*
|
|
* Input parameters:
|
|
* @param chars - the input character context
|
|
* @param offset - the offset of the first character to be mapped
|
|
* @param count - the number of characters to be mapped
|
|
* @param reverse - if true, the output should be in reverse order
|
|
* @param mirror - if true, map characters like parenthesis to their mirror image
|
|
*
|
|
* Output parameters:
|
|
* @param glyphs - the glyph array
|
|
* @param charIndices - the character index array
|
|
*/
|
|
virtual void mapCharsToGlyphs(const LEUnicode chars[], le_int32 offset, le_int32 count, le_bool reverse, le_bool mirror,
|
|
LEGlyphID *&glyphs, le_int32 *&charIndices);
|
|
};
|
|
#endif
|
|
|
|
#endif
|
|
|