3db27715c6
X-SVN-Rev: 9064
754 lines
24 KiB
C++
754 lines
24 KiB
C++
//
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// rbbitblb.cpp
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//
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/*
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**********************************************************************
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* Copyright (c) 2002, International Business Machines
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* Corporation and others. All Rights Reserved.
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**********************************************************************
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*/
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#include "unicode/utypes.h"
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#include "unicode/unistr.h"
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#include "rbbitblb.h"
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#include "rbbirb.h"
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#include "rbbisetb.h"
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#include <stdlib.h>
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#include <string.h>
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#include <stdio.h>
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#include <assert.h>
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U_NAMESPACE_BEGIN
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const char RBBITableBuilder::fgClassID=0;
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RBBITableBuilder::RBBITableBuilder(RBBIRuleBuilder *rb, RBBINode **rootNode) :
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fTree(*rootNode) {
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fRB = rb;
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fStatus = fRB->fStatus;
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fDStates = new UVector(*fStatus);
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}
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RBBITableBuilder::~RBBITableBuilder() {
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int i;
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for (i=0; i<fDStates->size(); i++) {
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delete (RBBIStateDescriptor *)fDStates->elementAt(i);
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}
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delete fDStates;
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}
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//-----------------------------------------------------------------------------
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//
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// RBBITableBuilder::build - This is the main function for building the DFA state transtion
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// table from the RBBI rules parse tree.
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//
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//-----------------------------------------------------------------------------
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void RBBITableBuilder::build() {
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if (U_FAILURE(*fStatus)) {
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return;
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}
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// If there were no rules, just return. This situation can easily arise
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// for the reverse rules.
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if (fTree==NULL) {
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return;
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}
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//
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// Walk through the tree, replacing any references to $variables with a copy of the
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// parse tree for the substition expression.
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//
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fTree->flattenVariables();
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if (fRB->fDebugEnv && strstr(fRB->fDebugEnv, "ftree")) {
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printf("Parse tree after flattening variable references.\n");
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fTree->printTree(TRUE);
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}
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//
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// Add a unique right-end marker to the expression.
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// Appears as a cat-node, left child being the original tree,
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// right child being the end marker.
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//
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RBBINode *cn = new RBBINode(RBBINode::opCat);
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cn->fLeftChild = fTree;
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fTree->fParent = cn;
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cn->fRightChild = new RBBINode(RBBINode::endMark);
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cn->fRightChild->fParent = cn;
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fTree = cn;
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//
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// Replace all references to UnicodeSets with the tree for the equivalent
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// expression.
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//
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fTree->flattenSets();
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if (fRB->fDebugEnv && strstr(fRB->fDebugEnv, "stree")) {
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printf("Parse tree after flattening Unicode Set references.\n");
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fTree->printTree(TRUE);
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}
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//
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// calculate the functions nullable, firstpos, lastpos and followpos on
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// nodes in the parse tree.
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// See the alogrithm description in Aho.
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// Understanding how this works by looking at the code alone will be
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// nearly impossible.
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//
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calcNullable(fTree);
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calcFirstPos(fTree);
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calcLastPos(fTree);
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calcFollowPos(fTree);
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if (fRB->fDebugEnv && strstr(fRB->fDebugEnv, "pos")) {
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printf("\n\n");
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printPosSets(fTree);
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}
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//
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// Build the DFA state transition tables.
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//
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buildStateTable();
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flagAcceptingStates();
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flagLookAheadStates();
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flagTaggedStates();
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if (fRB->fDebugEnv && strstr(fRB->fDebugEnv, "states")) {printStates();};
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}
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//-----------------------------------------------------------------------------
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//
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// calcNullable. Impossible to explain succinctly. See Aho, section 3.9
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//
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//-----------------------------------------------------------------------------
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void RBBITableBuilder::calcNullable(RBBINode *n) {
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if (n == NULL) {
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return;
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}
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if (n->fType == RBBINode::setRef ||
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n->fType == RBBINode::endMark ) {
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// These are non-empty leaf node types.
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n->fNullable = FALSE;
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return;
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}
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if (n->fType == RBBINode::lookAhead || n->fType == RBBINode::tag) {
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// Lookahead marker node. It's a leaf, so no recursion on children.
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// It's nullable because it does not match any literal text from the input stream.
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n->fNullable = TRUE;
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return;
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}
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// The node is not a leaf.
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// Calculate nullable on its children.
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calcNullable(n->fLeftChild);
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calcNullable(n->fRightChild);
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// Apply functions from table 3.40 in Aho
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if (n->fType == RBBINode::opOr) {
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n->fNullable = n->fLeftChild->fNullable || n->fRightChild->fNullable;
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}
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else if (n->fType == RBBINode::opCat) {
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n->fNullable = n->fLeftChild->fNullable && n->fRightChild->fNullable;
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}
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else if (n->fType == RBBINode::opStar || n->fType == RBBINode::opQuestion) {
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n->fNullable = TRUE;
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}
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else {
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n->fNullable = FALSE;
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}
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}
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//-----------------------------------------------------------------------------
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//
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// calcFirstPos. Impossible to explain succinctly. See Aho, section 3.9
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//
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//-----------------------------------------------------------------------------
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void RBBITableBuilder::calcFirstPos(RBBINode *n) {
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if (n == NULL) {
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return;
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}
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if (n->fType == RBBINode::leafChar ||
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n->fType == RBBINode::endMark ||
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n->fType == RBBINode::lookAhead ||
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n->fType == RBBINode::tag) {
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// These are non-empty leaf node types.
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n->fFirstPosSet->addElement(n, *fStatus);
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return;
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}
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// The node is not a leaf.
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// Calculate firstPos on its children.
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calcFirstPos(n->fLeftChild);
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calcFirstPos(n->fRightChild);
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// Apply functions from table 3.40 in Aho
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if (n->fType == RBBINode::opOr) {
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setAdd(n->fFirstPosSet, n->fLeftChild->fFirstPosSet);
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setAdd(n->fFirstPosSet, n->fRightChild->fFirstPosSet);
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}
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else if (n->fType == RBBINode::opCat) {
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setAdd(n->fFirstPosSet, n->fLeftChild->fFirstPosSet);
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if (n->fLeftChild->fNullable) {
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setAdd(n->fFirstPosSet, n->fRightChild->fFirstPosSet);
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}
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}
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else if (n->fType == RBBINode::opStar ||
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n->fType == RBBINode::opQuestion ||
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n->fType == RBBINode::opPlus) {
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setAdd(n->fFirstPosSet, n->fLeftChild->fFirstPosSet);
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}
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}
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//-----------------------------------------------------------------------------
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//
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// calcLastPos. Impossible to explain succinctly. See Aho, section 3.9
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//
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//-----------------------------------------------------------------------------
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void RBBITableBuilder::calcLastPos(RBBINode *n) {
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if (n == NULL) {
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return;
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}
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if (n->fType == RBBINode::leafChar ||
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n->fType == RBBINode::endMark ||
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n->fType == RBBINode::lookAhead ||
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n->fType == RBBINode::tag) {
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// These are non-empty leaf node types.
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n->fLastPosSet->addElement(n, *fStatus);
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return;
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}
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// The node is not a leaf.
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// Calculate lastPos on its children.
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calcLastPos(n->fLeftChild);
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calcLastPos(n->fRightChild);
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// Apply functions from table 3.40 in Aho
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if (n->fType == RBBINode::opOr) {
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setAdd(n->fLastPosSet, n->fLeftChild->fLastPosSet);
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setAdd(n->fLastPosSet, n->fRightChild->fLastPosSet);
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}
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else if (n->fType == RBBINode::opCat) {
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setAdd(n->fLastPosSet, n->fRightChild->fLastPosSet);
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if (n->fRightChild->fNullable) {
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setAdd(n->fLastPosSet, n->fLeftChild->fLastPosSet);
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}
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}
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else if (n->fType == RBBINode::opStar ||
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n->fType == RBBINode::opQuestion ||
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n->fType == RBBINode::opPlus) {
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setAdd(n->fLastPosSet, n->fLeftChild->fLastPosSet);
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}
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}
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//-----------------------------------------------------------------------------
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//
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// calcFollowPos. Impossible to explain succinctly. See Aho, section 3.9
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//
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//-----------------------------------------------------------------------------
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void RBBITableBuilder::calcFollowPos(RBBINode *n) {
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if (n == NULL ||
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n->fType == RBBINode::leafChar ||
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n->fType == RBBINode::endMark) {
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return;
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}
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calcFollowPos(n->fLeftChild);
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calcFollowPos(n->fRightChild);
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// Aho rule #1
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if (n->fType == RBBINode::opCat) {
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RBBINode *i; // is 'i' in Aho's description
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uint32_t ix;
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UVector *LastPosOfLeftChild = n->fLeftChild->fLastPosSet;
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UVector *FirstPosOfRightChild = n->fRightChild->fFirstPosSet;
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for (ix=0; ix<(uint32_t)LastPosOfLeftChild->size(); ix++) {
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i = (RBBINode *)LastPosOfLeftChild->elementAt(ix);
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setAdd(i->fFollowPos, n->fRightChild->fFirstPosSet);
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}
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}
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// Aho rule #2
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if (n->fType == RBBINode::opStar ||
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n->fType == RBBINode::opPlus) {
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RBBINode *i; // again, n and i are the names from Aho's description.
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uint32_t ix;
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for (ix=0; ix<(uint32_t)n->fLastPosSet->size(); ix++) {
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i = (RBBINode *)n->fLastPosSet->elementAt(ix);
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setAdd(i->fFollowPos, n->fFirstPosSet);
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}
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}
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}
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//-----------------------------------------------------------------------------
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//
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// buildStateTable() Determine the set of runtime DFA states and the
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// transition tables for these states, by the algorithm
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// of fig. 3.44 in Aho.
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//
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// Most of the comments are quotes of Aho's psuedo-code.
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//
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//-----------------------------------------------------------------------------
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void RBBITableBuilder::buildStateTable() {
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//
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// Add a dummy state 0 - the stop state. Not from Aho.
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int lastInputSymbol = fRB->fSetBuilder->getNumCharCategories() - 1;
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RBBIStateDescriptor *failState = new RBBIStateDescriptor(lastInputSymbol, fStatus);
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failState->fPositions = new UVector(*fStatus);
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fDStates->addElement(failState, *fStatus);
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// initially, the only unmarked state in Dstates is firstpos(root),
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// where toot is the root of the syntax tree for (r)#;
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RBBIStateDescriptor *initialState = new RBBIStateDescriptor(lastInputSymbol, fStatus);
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initialState->fPositions = new UVector(*fStatus);
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setAdd(initialState->fPositions, fTree->fFirstPosSet);
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fDStates->addElement(initialState, *fStatus);
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// while there is an unmarked state T in Dstates do begin
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for (;;) {
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RBBIStateDescriptor *T = NULL;
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int32_t tx;
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for (tx=1; tx<fDStates->size(); tx++) {
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RBBIStateDescriptor *temp;
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temp = (RBBIStateDescriptor *)fDStates->elementAt(tx);
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if (temp->fMarked == FALSE) {
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T = temp;
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break;
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}
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}
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if (T == NULL) {
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break;
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}
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// mark T;
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T->fMarked = TRUE;
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// for each input symbol a do begin
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int32_t a;
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for (a = 1; a<=lastInputSymbol; a++) {
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// let U be the set of positions that are in followpos(p)
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// for some position p in T
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// such that the symbol at position p is a;
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UVector *U = NULL;
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RBBINode *p;
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int32_t px;
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for (px=0; px<T->fPositions->size(); px++) {
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p = (RBBINode *)T->fPositions->elementAt(px);
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if ((p->fType == RBBINode::leafChar) && (p->fVal == a)) {
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if (U == NULL) {
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U = new UVector(*fStatus);
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}
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setAdd(U, p->fFollowPos);
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}
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}
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// if U is not empty and not in DStates then
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int32_t ux;
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UBool UinDstates = FALSE;
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if (U != NULL) {
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assert(U->size() > 0);
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int ix;
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for (ix=0; ix<fDStates->size(); ix++) {
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RBBIStateDescriptor *temp2;
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temp2 = (RBBIStateDescriptor *)fDStates->elementAt(ix);
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if (setEquals(U, temp2->fPositions)) {
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delete U;
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U = temp2->fPositions;
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ux = ix;
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UinDstates = TRUE;
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break;
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}
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}
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// Add U as an unmarked state to Dstates
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if (!UinDstates)
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{
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RBBIStateDescriptor *newState = new RBBIStateDescriptor(lastInputSymbol, fStatus);
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newState->fPositions = U;
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fDStates->addElement(newState, *fStatus);
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ux = fDStates->size()-1;
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}
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// Dtran[T, a] := U;
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T->fDtran->setElementAt(ux, a);
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}
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}
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}
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}
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//-----------------------------------------------------------------------------
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//
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// flagAcceptingStates Identify accepting states.
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// TODO: implementation for tagging of rule match values
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// will probably end up here.
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//
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//-----------------------------------------------------------------------------
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void RBBITableBuilder::flagAcceptingStates() {
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UVector endMarkerNodes(*fStatus);
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RBBINode *endMarker;
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int32_t i;
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int32_t n;
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fTree->findNodes(&endMarkerNodes, RBBINode::endMark, *fStatus);
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for (i=0; i<endMarkerNodes.size(); i++) {
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endMarker = (RBBINode *)endMarkerNodes.elementAt(i);
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for (n=0; n<fDStates->size(); n++) {
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RBBIStateDescriptor *sd = (RBBIStateDescriptor *)fDStates->elementAt(n);
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if (sd->fPositions->indexOf(endMarker) >= 0) {
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// Any non-zero value for fAccepting means this is an accepting node.
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// The value is what will be returned to the user as the break status.
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// If no other value was specified, force it to -1.
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sd->fAccepting = endMarker->fVal;
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if (sd->fAccepting == 0) {
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sd->fAccepting = -1;
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}
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// If the end marker node is from a look-ahead rule, set
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// the fLookAhead field or this state also.
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if (endMarker->fLookAheadEnd) {
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sd->fLookAhead = sd->fAccepting;
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}
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}
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}
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}
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}
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//-----------------------------------------------------------------------------
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//
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// flagLookAheadStates
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//
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//-----------------------------------------------------------------------------
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void RBBITableBuilder::flagLookAheadStates() {
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UVector lookAheadNodes(*fStatus);
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RBBINode *lookAheadNode;
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int32_t i;
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int32_t n;
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fTree->findNodes(&lookAheadNodes, RBBINode::lookAhead, *fStatus);
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for (i=0; i<lookAheadNodes.size(); i++) {
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lookAheadNode = (RBBINode *)lookAheadNodes.elementAt(i);
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for (n=0; n<fDStates->size(); n++) {
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RBBIStateDescriptor *sd = (RBBIStateDescriptor *)fDStates->elementAt(n);
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if (sd->fPositions->indexOf(lookAheadNode) >= 0) {
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sd->fLookAhead = lookAheadNode->fVal;
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}
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}
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}
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}
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//-----------------------------------------------------------------------------
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//
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// flagTaggedStates
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//
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//-----------------------------------------------------------------------------
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void RBBITableBuilder::flagTaggedStates() {
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UVector tagNodes(*fStatus);
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RBBINode *tagNode;
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int32_t i;
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int32_t n;
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fTree->findNodes(&tagNodes, RBBINode::tag, *fStatus);
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for (i=0; i<tagNodes.size(); i++) { // For each tag node t (all of 'em)
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tagNode = (RBBINode *)tagNodes.elementAt(i);
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for (n=0; n<fDStates->size(); n++) { // For each state s (row in the state table)
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RBBIStateDescriptor *sd = (RBBIStateDescriptor *)fDStates->elementAt(n);
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if (sd->fPositions->indexOf(tagNode) >= 0) { // if s include the tag node t
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if (sd->fTagVal < tagNode->fVal) {
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// If more than one rule tag applies to this state, the larger
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// tag takes precedence.
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sd->fTagVal = tagNode->fVal;
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}
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}
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}
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}
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}
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//-----------------------------------------------------------------------------
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//
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// setAdd Set operation on UVector
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// dest = dest union source
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// Elements may only appear once. Order is unimportant.
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//
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//-----------------------------------------------------------------------------
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void RBBITableBuilder::setAdd(UVector *dest, UVector *source) {
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int destOriginalSize = dest->size();
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int sourceSize = source->size();
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int32_t si, di;
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for (si=0; si<sourceSize; si++) {
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void *elToAdd = source->elementAt(si);
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for (di=0; di<destOriginalSize; di++) {
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if (dest->elementAt(di) == elToAdd) {
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goto elementAlreadyInDest;
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}
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}
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dest->addElement(elToAdd, *fStatus);
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elementAlreadyInDest: ;
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}
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}
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//-----------------------------------------------------------------------------
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//
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// setEqual Set operation on UVector.
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// Compare for equality.
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// Elements may appear only once.
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// Elements may appear in any order.
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//
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//-----------------------------------------------------------------------------
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UBool RBBITableBuilder::setEquals(UVector *a, UVector *b) {
|
|
int32_t aSize = a->size();
|
|
int32_t bSize = b->size();
|
|
|
|
if (aSize != bSize) {
|
|
return FALSE;
|
|
}
|
|
|
|
int32_t ax;
|
|
int32_t bx;
|
|
int32_t firstBx = 0;
|
|
void *aVal;
|
|
void *bVal;
|
|
|
|
for (ax=0; ax<aSize; ax++) {
|
|
aVal = a->elementAt(ax);
|
|
for (bx=firstBx; bx<bSize; bx++) {
|
|
bVal = b->elementAt(bx);
|
|
if (aVal == bVal) {
|
|
if (bx==firstBx) {
|
|
firstBx++;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
if (aVal != bVal) {
|
|
return FALSE;
|
|
}
|
|
}
|
|
return TRUE;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
// printPosSets Debug function. Dump Nullable, firstpos, lastpos and followpos
|
|
// for each node in the tree.
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
void RBBITableBuilder::printPosSets(RBBINode *n) {
|
|
if (n==NULL) {
|
|
return;
|
|
}
|
|
n->print();
|
|
printf(" Nullable: %s\n", n->fNullable?"TRUE":"FALSE");
|
|
|
|
printf(" firstpos: ");
|
|
printSet(n->fFirstPosSet);
|
|
|
|
printf(" lastpos: ");
|
|
printSet(n->fLastPosSet);
|
|
|
|
printf(" followpos: ");
|
|
printSet(n->fFollowPos);
|
|
|
|
printPosSets(n->fLeftChild);
|
|
printPosSets(n->fRightChild);
|
|
}
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
// getTableSize() Calculate the size of the runtime form of this
|
|
// state transition table.
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
int32_t RBBITableBuilder::getTableSize() {
|
|
int32_t size = 0;
|
|
int32_t numRows;
|
|
int32_t numCols;
|
|
int32_t rowSize;
|
|
|
|
if (fTree == NULL) {
|
|
return 0;
|
|
}
|
|
|
|
size = sizeof(RBBIStateTable) - 4; // The header, with no rows to the table.
|
|
|
|
numRows = fDStates->size();
|
|
numCols = fRB->fSetBuilder->getNumCharCategories();
|
|
|
|
// Note The declaration of RBBIStateTableRow is for a table of two columns.
|
|
// Therefore we subtract two from numCols when determining
|
|
// how much storage to add to a row for the total columns.
|
|
rowSize = sizeof(RBBIStateTableRow) + sizeof(uint16_t)*(numCols-2);
|
|
size += numRows * rowSize;
|
|
return size;
|
|
}
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
// exportTable() export the state transition table in the format required
|
|
// by the runtime engine. getTableSize() bytes of memory
|
|
// must be available at the output address "where".
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
void RBBITableBuilder::exportTable(void *where) {
|
|
RBBIStateTable *table = (RBBIStateTable *)where;
|
|
uint32_t state;
|
|
int col;
|
|
|
|
if (U_FAILURE(*fStatus) || fTree == NULL) {
|
|
return;
|
|
}
|
|
|
|
if (fRB->fSetBuilder->getNumCharCategories() > 0x7fff ||
|
|
fDStates->size() > 0x7fff) {
|
|
*fStatus = U_BRK_INTERNAL_ERROR;
|
|
return;
|
|
}
|
|
|
|
table->fRowLen = sizeof(RBBIStateTableRow) +
|
|
sizeof(uint16_t) * (fRB->fSetBuilder->getNumCharCategories() - 2);
|
|
table->fNumStates = fDStates->size();
|
|
|
|
for (state=0; state<table->fNumStates; state++) {
|
|
RBBIStateDescriptor *sd = (RBBIStateDescriptor *)fDStates->elementAt(state);
|
|
RBBIStateTableRow *row = (RBBIStateTableRow *)(table->fTableData + state*table->fRowLen);
|
|
assert (-32768 < sd->fAccepting && sd->fAccepting <= 32767);
|
|
assert (-32768 < sd->fLookAhead && sd->fLookAhead <= 32767);
|
|
row->fAccepting = (int16_t)sd->fAccepting;
|
|
row->fLookAhead = (int16_t)sd->fLookAhead;
|
|
row->fTag = (int16_t)sd->fTagVal;
|
|
for (col=0; col<fRB->fSetBuilder->getNumCharCategories(); col++) {
|
|
row->fNextState[col] = (uint16_t)sd->fDtran->elementAti(col);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
// printSet Debug function. Print the contents of a UVector
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
void RBBITableBuilder::printSet(UVector *s) {
|
|
int32_t i;
|
|
for (i=0; i<s->size(); i++) {
|
|
void *v = s->elementAt(i);
|
|
printf("%10x", v);
|
|
}
|
|
printf("\n");
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
// printStates Debug Function. Dump the fully constructed state transition table.
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
void RBBITableBuilder::printStates() {
|
|
|
|
int c; // input "character"
|
|
int n; // state number
|
|
|
|
printf("state | i n p u t s y m b o l s \n");
|
|
printf(" | Acc LA Tag");
|
|
for (c=0; c<fRB->fSetBuilder->getNumCharCategories(); c++) {printf(" %2d", c);};
|
|
printf("\n");
|
|
printf(" |---------------");
|
|
for (c=0; c<fRB->fSetBuilder->getNumCharCategories(); c++) {printf("---");};
|
|
printf("\n");
|
|
|
|
for (n=0; n<fDStates->size(); n++) {
|
|
RBBIStateDescriptor *sd = (RBBIStateDescriptor *)fDStates->elementAt(n);
|
|
printf(" %3d | " , n);
|
|
printf("%3d %3d %5d ", sd->fAccepting, sd->fLookAhead, sd->fTagVal);
|
|
for (c=0; c<fRB->fSetBuilder->getNumCharCategories(); c++) {
|
|
printf(" %2d", sd->fDtran->elementAti(c));
|
|
}
|
|
printf("\n");
|
|
}
|
|
printf("\n\n");
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
// RBBIStateDescriptor Methods. This is a very struct-like class
|
|
// Most access is directly to the fields.
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
|
|
const char RBBIStateDescriptor::fgClassID=0;
|
|
|
|
RBBIStateDescriptor::RBBIStateDescriptor(int lastInputSymbol, UErrorCode *fStatus) {
|
|
fMarked = FALSE;
|
|
fAccepting = 0;
|
|
fLookAhead = 0;
|
|
fTagVal = 0;
|
|
fPositions = NULL;
|
|
fDtran = NULL;
|
|
/* test for buffer overflows */
|
|
if (U_FAILURE(*fStatus)) {
|
|
return;
|
|
}
|
|
fDtran = new UVector(lastInputSymbol+1, *fStatus);
|
|
/* test for NULL */
|
|
if (fDtran == NULL) {
|
|
*fStatus = U_MEMORY_ALLOCATION_ERROR;
|
|
return;
|
|
}
|
|
fDtran->setSize(lastInputSymbol+1); // fDtran needs to be pre-sized.
|
|
// It is indexed by input symbols, and will
|
|
// hold the next state number for each
|
|
// symbol.
|
|
}
|
|
|
|
|
|
RBBIStateDescriptor::~RBBIStateDescriptor() {
|
|
delete fPositions;
|
|
delete fDtran;
|
|
fPositions = NULL;
|
|
fDtran = NULL;
|
|
}
|
|
|
|
U_NAMESPACE_END
|