704b1a968c
X-SVN-Rev: 24903
176 lines
4.5 KiB
C++
176 lines
4.5 KiB
C++
/*
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**********************************************************************
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* Copyright (C) 1998-2008, International Business Machines
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* Corporation and others. All Rights Reserved.
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**********************************************************************
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*/
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#ifndef __LEINSERTIONLIST_H
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#define __LEINSERTIONLIST_H
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#include "LETypes.h"
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U_NAMESPACE_BEGIN
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struct InsertionRecord;
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/**
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* This class encapsulates the callback used by <code>LEInsertionList</code>
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* to apply an insertion from the insertion list.
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*
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* @internal
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*/
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class U_LAYOUT_API LEInsertionCallback
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{
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public:
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/**
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* This method will be called by <code>LEInsertionList::applyInsertions</code> for each
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* entry on the insertion list.
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*
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* @param atPosition the position of the insertion
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* @param count the number of glyphs to insert
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* @param newGlyphs the address of the glyphs to insert
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*
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* @return <code>TRUE</code> if <code>LEInsertions::applyInsertions</code> should
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* stop after applying this insertion.
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*
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* @internal
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*/
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virtual le_bool applyInsertion(le_int32 atPosition, le_int32 count, LEGlyphID newGlyphs[]) = 0;
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/**
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* The destructor
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*/
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virtual ~LEInsertionCallback();
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};
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/**
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* This class is used to keep track of insertions to an array of
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* <code>LEGlyphIDs</code>. The insertions are kept on a linked
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* list of <code>InsertionRecords</code> so that the glyph array
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* doesn't have to be grown for each insertion. The insertions are
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* stored on the list from leftmost to rightmost to make it easier
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* to do the insertions.
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*
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* The insertions are applied to the array by calling the
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* <code>applyInsertions</code> method, which calls a client
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* supplied <code>LEInsertionCallback</code> object to actually
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* apply the individual insertions.
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*
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* @internal
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*/
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class LEInsertionList : public UObject
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{
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public:
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/**
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* Construct an empty insertion list.
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*
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* @param rightToLeft <code>TRUE</code> if the glyphs are stored
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* in the array in right to left order.
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*
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* @internal
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*/
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LEInsertionList(le_bool rightToLeft);
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/**
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* The destructor.
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*/
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~LEInsertionList();
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/**
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* Add an entry to the insertion list.
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*
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* @param position the glyph at this position in the array will be
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* replaced by the new glyphs.
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* @param count the number of new glyphs
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* @param success set to an error code if the auxillary data cannot be retrieved.
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*
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* @return the address of an array in which to store the new glyphs. This will
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* <em>not</em> be in the glyph array.
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*
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* @internal
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*/
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LEGlyphID *insert(le_int32 position, le_int32 count, LEErrorCode &success);
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/**
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* Return the number of new glyphs that have been inserted.
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*
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* @return the number of new glyphs which have been inserted
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*
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* @internal
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*/
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le_int32 getGrowAmount();
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/**
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* Call the <code>LEInsertionCallback</code> once for each
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* entry on the insertion list.
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*
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* @param callback the <code>LEInsertionCallback</code> to call for each insertion.
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*
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* @return <code>TRUE</code> if <code>callback</code> returned <code>TRUE</code> to
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* terminate the insertion list processing.
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*
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* @internal
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*/
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le_bool applyInsertions(LEInsertionCallback *callback);
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/**
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* Empty the insertion list and free all associated
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* storage.
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*
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* @internal
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*/
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void reset();
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/**
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* ICU "poor man's RTTI", returns a UClassID for the actual class.
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*
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* @stable ICU 2.8
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*/
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virtual UClassID getDynamicClassID() const;
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/**
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* ICU "poor man's RTTI", returns a UClassID for this class.
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*
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* @stable ICU 2.8
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*/
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static UClassID getStaticClassID();
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private:
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/**
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* The head of the insertion list.
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*
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* @internal
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*/
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InsertionRecord *head;
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/**
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* The tail of the insertion list.
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*
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* @internal
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*/
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InsertionRecord *tail;
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/**
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* The total number of new glyphs on the insertion list.
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*
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* @internal
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*/
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le_int32 growAmount;
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/**
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* Set to <code>TRUE</code> if the glyphs are in right
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* to left order. Since we want the rightmost insertion
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* to be first on the list, we need to append the
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* insertions in this case. Otherwise they're prepended.
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*
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* @internal
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*/
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le_bool append;
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};
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U_NAMESPACE_END
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#endif
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