242e02c388
X-SVN-Rev: 39583
307 lines
8.3 KiB
C++
307 lines
8.3 KiB
C++
// © 2016 and later: Unicode, Inc. and others.
|
|
// License & terms of use: http://www.unicode.org/copyright.html
|
|
/*
|
|
**********************************************************************
|
|
* Copyright (C) 1999-2011, International Business Machines
|
|
* Corporation and others. All Rights Reserved.
|
|
**********************************************************************
|
|
*/
|
|
|
|
//
|
|
// UVector32 is a class implementing a vector of 32 bit integers.
|
|
// It is similar to UVector, but holds int32_t values rather than pointers.
|
|
// Most of the code is unchanged from UVector.
|
|
//
|
|
|
|
#ifndef UVECTOR32_H
|
|
#define UVECTOR32_H
|
|
|
|
#include "unicode/utypes.h"
|
|
#include "unicode/uobject.h"
|
|
#include "uhash.h"
|
|
#include "uassert.h"
|
|
|
|
U_NAMESPACE_BEGIN
|
|
|
|
|
|
|
|
/**
|
|
* <p>Ultralightweight C++ implementation of a <tt>void*</tt> vector
|
|
* that is (mostly) compatible with java.util.Vector.
|
|
*
|
|
* <p>This is a very simple implementation, written to satisfy an
|
|
* immediate porting need. As such, it is not completely fleshed out,
|
|
* and it aims for simplicity and conformity. Nonetheless, it serves
|
|
* its purpose (porting code from java that uses java.util.Vector)
|
|
* well, and it could be easily made into a more robust vector class.
|
|
*
|
|
* <p><b>Design notes</b>
|
|
*
|
|
* <p>There is index bounds checking, but little is done about it. If
|
|
* indices are out of bounds, either nothing happens, or zero is
|
|
* returned. We <em>do</em> avoid indexing off into the weeds.
|
|
*
|
|
* <p>There is detection of out of memory, but the handling is very
|
|
* coarse-grained -- similar to UnicodeString's protocol, but even
|
|
* coarser. The class contains <em>one static flag</em> that is set
|
|
* when any call to <tt>new</tt> returns zero. This allows the caller
|
|
* to use several vectors and make just one check at the end to see if
|
|
* a memory failure occurred. This is more efficient than making a
|
|
* check after each call on each vector when doing many operations on
|
|
* multiple vectors. The single static flag works best when memory
|
|
* failures are infrequent, and when recovery options are limited or
|
|
* nonexistent.
|
|
*
|
|
* <p><b>To do</b>
|
|
*
|
|
* <p>Improve the handling of index out of bounds errors.
|
|
*
|
|
* @author Alan Liu
|
|
*/
|
|
class U_COMMON_API UVector32 : public UObject {
|
|
private:
|
|
int32_t count;
|
|
|
|
int32_t capacity;
|
|
|
|
int32_t maxCapacity; // Limit beyond which capacity is not permitted to grow.
|
|
|
|
int32_t* elements;
|
|
|
|
public:
|
|
UVector32(UErrorCode &status);
|
|
|
|
UVector32(int32_t initialCapacity, UErrorCode &status);
|
|
|
|
virtual ~UVector32();
|
|
|
|
/**
|
|
* Assign this object to another (make this a copy of 'other').
|
|
* Use the 'assign' function to assign each element.
|
|
*/
|
|
void assign(const UVector32& other, UErrorCode &ec);
|
|
|
|
/**
|
|
* Compare this vector with another. They will be considered
|
|
* equal if they are of the same size and all elements are equal,
|
|
* as compared using this object's comparer.
|
|
*/
|
|
UBool operator==(const UVector32& other);
|
|
|
|
/**
|
|
* Equivalent to !operator==()
|
|
*/
|
|
inline UBool operator!=(const UVector32& other);
|
|
|
|
//------------------------------------------------------------
|
|
// java.util.Vector API
|
|
//------------------------------------------------------------
|
|
|
|
void addElement(int32_t elem, UErrorCode &status);
|
|
|
|
void setElementAt(int32_t elem, int32_t index);
|
|
|
|
void insertElementAt(int32_t elem, int32_t index, UErrorCode &status);
|
|
|
|
int32_t elementAti(int32_t index) const;
|
|
|
|
UBool equals(const UVector32 &other) const;
|
|
|
|
int32_t lastElementi(void) const;
|
|
|
|
int32_t indexOf(int32_t elem, int32_t startIndex = 0) const;
|
|
|
|
UBool contains(int32_t elem) const;
|
|
|
|
UBool containsAll(const UVector32& other) const;
|
|
|
|
UBool removeAll(const UVector32& other);
|
|
|
|
UBool retainAll(const UVector32& other);
|
|
|
|
void removeElementAt(int32_t index);
|
|
|
|
void removeAllElements();
|
|
|
|
int32_t size(void) const;
|
|
|
|
UBool isEmpty(void) const;
|
|
|
|
// Inline. Use this one for speedy size check.
|
|
inline UBool ensureCapacity(int32_t minimumCapacity, UErrorCode &status);
|
|
|
|
// Out-of-line, handles actual growth. Called by ensureCapacity() when necessary.
|
|
UBool expandCapacity(int32_t minimumCapacity, UErrorCode &status);
|
|
|
|
/**
|
|
* Change the size of this vector as follows: If newSize is
|
|
* smaller, then truncate the array, possibly deleting held
|
|
* elements for i >= newSize. If newSize is larger, grow the
|
|
* array, filling in new slows with zero.
|
|
*/
|
|
void setSize(int32_t newSize);
|
|
|
|
//------------------------------------------------------------
|
|
// New API
|
|
//------------------------------------------------------------
|
|
|
|
/**
|
|
* Returns true if this vector contains none of the elements
|
|
* of the given vector.
|
|
* @param other vector to be checked for containment
|
|
* @return true if the test condition is met
|
|
*/
|
|
UBool containsNone(const UVector32& other) const;
|
|
|
|
|
|
/**
|
|
* Insert the given integer into this vector at its sorted position.
|
|
* The current elements are assumed to be sorted already.
|
|
*/
|
|
void sortedInsert(int32_t elem, UErrorCode& ec);
|
|
|
|
/**
|
|
* Returns a pointer to the internal array holding the vector.
|
|
*/
|
|
int32_t *getBuffer() const;
|
|
|
|
/**
|
|
* Set the maximum allowed buffer capacity for this vector/stack.
|
|
* Default with no limit set is unlimited, go until malloc() fails.
|
|
* A Limit of zero means unlimited capacity.
|
|
* Units are vector elements (32 bits each), not bytes.
|
|
*/
|
|
void setMaxCapacity(int32_t limit);
|
|
|
|
/**
|
|
* ICU "poor man's RTTI", returns a UClassID for this class.
|
|
*/
|
|
static UClassID U_EXPORT2 getStaticClassID();
|
|
|
|
/**
|
|
* ICU "poor man's RTTI", returns a UClassID for the actual class.
|
|
*/
|
|
virtual UClassID getDynamicClassID() const;
|
|
|
|
private:
|
|
void _init(int32_t initialCapacity, UErrorCode &status);
|
|
|
|
// Disallow
|
|
UVector32(const UVector32&);
|
|
|
|
// Disallow
|
|
UVector32& operator=(const UVector32&);
|
|
|
|
|
|
// API Functions for Stack operations.
|
|
// In the original UVector, these were in a separate derived class, UStack.
|
|
// Here in UVector32, they are all together.
|
|
public:
|
|
UBool empty(void) const; // TODO: redundant, same as empty(). Remove it?
|
|
|
|
int32_t peeki(void) const;
|
|
|
|
int32_t popi(void);
|
|
|
|
int32_t push(int32_t i, UErrorCode &status);
|
|
|
|
int32_t *reserveBlock(int32_t size, UErrorCode &status);
|
|
int32_t *popFrame(int32_t size);
|
|
};
|
|
|
|
|
|
// UVector32 inlines
|
|
|
|
inline UBool UVector32::ensureCapacity(int32_t minimumCapacity, UErrorCode &status) {
|
|
if ((minimumCapacity >= 0) && (capacity >= minimumCapacity)) {
|
|
return TRUE;
|
|
} else {
|
|
return expandCapacity(minimumCapacity, status);
|
|
}
|
|
}
|
|
|
|
inline int32_t UVector32::elementAti(int32_t index) const {
|
|
return (index >= 0 && count > 0 && count - index > 0) ? elements[index] : 0;
|
|
}
|
|
|
|
|
|
inline void UVector32::addElement(int32_t elem, UErrorCode &status) {
|
|
if (ensureCapacity(count + 1, status)) {
|
|
elements[count] = elem;
|
|
count++;
|
|
}
|
|
}
|
|
|
|
inline int32_t *UVector32::reserveBlock(int32_t size, UErrorCode &status) {
|
|
if (ensureCapacity(count+size, status) == FALSE) {
|
|
return NULL;
|
|
}
|
|
int32_t *rp = elements+count;
|
|
count += size;
|
|
return rp;
|
|
}
|
|
|
|
inline int32_t *UVector32::popFrame(int32_t size) {
|
|
U_ASSERT(count >= size);
|
|
count -= size;
|
|
if (count < 0) {
|
|
count = 0;
|
|
}
|
|
return elements+count-size;
|
|
}
|
|
|
|
|
|
|
|
inline int32_t UVector32::size(void) const {
|
|
return count;
|
|
}
|
|
|
|
inline UBool UVector32::isEmpty(void) const {
|
|
return count == 0;
|
|
}
|
|
|
|
inline UBool UVector32::contains(int32_t obj) const {
|
|
return indexOf(obj) >= 0;
|
|
}
|
|
|
|
inline int32_t UVector32::lastElementi(void) const {
|
|
return elementAti(count-1);
|
|
}
|
|
|
|
inline UBool UVector32::operator!=(const UVector32& other) {
|
|
return !operator==(other);
|
|
}
|
|
|
|
inline int32_t *UVector32::getBuffer() const {
|
|
return elements;
|
|
}
|
|
|
|
|
|
// UStack inlines
|
|
|
|
inline UBool UVector32::empty(void) const {
|
|
return isEmpty();
|
|
}
|
|
|
|
inline int32_t UVector32::peeki(void) const {
|
|
return lastElementi();
|
|
}
|
|
|
|
inline int32_t UVector32::push(int32_t i, UErrorCode &status) {
|
|
addElement(i, status);
|
|
return i;
|
|
}
|
|
|
|
inline int32_t UVector32::popi(void) {
|
|
int32_t result = 0;
|
|
if (count > 0) {
|
|
count--;
|
|
result = elements[count];
|
|
}
|
|
return result;
|
|
}
|
|
|
|
U_NAMESPACE_END
|
|
|
|
#endif
|