ff18de7c2a
X-SVN-Rev: 7853
309 lines
7.6 KiB
C++
309 lines
7.6 KiB
C++
/*
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******************************************************************************
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* Copyright (C) 1999-2001, International Business Machines Corporation and *
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* others. All Rights Reserved. *
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******************************************************************************
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* Date Name Description
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* 10/22/99 alan Creation.
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**********************************************************************
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*/
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#include "uvector.h"
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#include "cmemory.h"
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U_NAMESPACE_BEGIN
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#define DEFUALT_CAPACITY 8
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UVector::UVector(UErrorCode &status) :
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count(0),
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capacity(0),
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elements(0),
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deleter(0),
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comparer(0)
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{
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_init(DEFUALT_CAPACITY, status);
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}
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UVector::UVector(int32_t initialCapacity, UErrorCode &status) :
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count(0),
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capacity(0),
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elements(0),
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deleter(0),
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comparer(0)
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{
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_init(initialCapacity, status);
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}
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UVector::UVector(UObjectDeleter d, UKeyComparator c, UErrorCode &status) :
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count(0),
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capacity(0),
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elements(0),
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deleter(d),
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comparer(c)
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{
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_init(DEFUALT_CAPACITY, status);
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}
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UVector::UVector(UObjectDeleter d, UKeyComparator c, int32_t initialCapacity, UErrorCode &status) :
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count(0),
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capacity(0),
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elements(0),
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deleter(d),
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comparer(c)
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{
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_init(initialCapacity, status);
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}
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void UVector::_init(int32_t initialCapacity, UErrorCode &status) {
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elements = (UHashTok *)uprv_malloc(sizeof(UHashTok)*initialCapacity);
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if (elements == 0) {
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status = U_MEMORY_ALLOCATION_ERROR;
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} else {
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capacity = initialCapacity;
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}
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}
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UVector::~UVector() {
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removeAllElements();
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uprv_free(elements);
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elements = 0;
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}
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void UVector::addElement(void* obj, UErrorCode &status) {
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if (ensureCapacity(count + 1, status)) {
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elements[count++].pointer = obj;
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}
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}
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void UVector::addElement(int32_t elem, UErrorCode &status) {
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if (ensureCapacity(count + 1, status)) {
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elements[count++].integer = elem;
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}
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}
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void UVector::setElementAt(void* obj, int32_t index) {
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if (0 <= index && index < count) {
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if (elements[index].pointer != 0 && deleter != 0) {
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(*deleter)(elements[index].pointer);
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}
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elements[index].pointer = obj;
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}
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/* else index out of range */
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}
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void UVector::setElementAt(int32_t elem, int32_t index) {
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if (0 <= index && index < count) {
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if (elements[index].pointer != 0 && deleter != 0) {
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(*deleter)(elements[index].pointer);
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}
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elements[index].integer = elem;
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}
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/* else index out of range */
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}
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void UVector::insertElementAt(void* obj, int32_t index, UErrorCode &status) {
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// must have 0 <= index <= count
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if (0 <= index && index <= count && ensureCapacity(count + 1, status)) {
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for (int32_t i=count; i>index; --i) {
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elements[i] = elements[i-1];
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}
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elements[index].pointer = obj;
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++count;
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}
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/* else index out of range */
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}
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void* UVector::elementAt(int32_t index) const {
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return (0 <= index && index < count) ? elements[index].pointer : 0;
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}
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int32_t UVector::elementAti(int32_t index) const {
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return (0 <= index && index < count) ? elements[index].integer : 0;
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}
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void UVector::removeElementAt(int32_t index) {
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void* e = orphanElementAt(index);
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if (e != 0 && deleter != 0) {
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(*deleter)(e);
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}
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}
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UBool UVector::removeElement(void* obj) {
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int32_t i = indexOf(obj);
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if (i >= 0) {
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removeElementAt(i);
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return TRUE;
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}
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return FALSE;
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}
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void UVector::removeAllElements(void) {
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if (deleter != 0) {
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for (int32_t i=0; i<count; ++i) {
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if (elements[i].pointer != 0) {
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(*deleter)(elements[i].pointer);
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}
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}
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}
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count = 0;
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}
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int32_t UVector::indexOf(void* obj, int32_t startIndex) const {
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if (comparer != 0) {
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UHashTok key;
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key.pointer = obj;
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for (int32_t i=startIndex; i<count; ++i) {
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if ((*comparer)(key, elements[i])) {
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return i;
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}
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}
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}
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return -1;
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}
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UBool UVector::ensureCapacity(int32_t minimumCapacity, UErrorCode &status) {
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if (capacity >= minimumCapacity) {
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return TRUE;
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} else {
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int32_t newCap = capacity * 2;
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if (newCap < minimumCapacity) {
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newCap = minimumCapacity;
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}
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UHashTok* newElems = (UHashTok *)uprv_malloc(sizeof(UHashTok)*newCap);
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if (newElems == 0) {
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status = U_MEMORY_ALLOCATION_ERROR;
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return FALSE;
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}
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uprv_memcpy(newElems, elements, sizeof(elements[0]) * count);
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uprv_free(elements);
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elements = newElems;
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capacity = newCap;
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return TRUE;
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}
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}
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/**
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* Change the size of this vector as follows: If newSize is smaller,
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* then truncate the array, possibly deleting held elements for i >=
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* newSize. If newSize is larger, grow the array, filling in new
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* slots with NULL.
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*/
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void UVector::setSize(int32_t newSize) {
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int32_t i;
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if (newSize < 0) {
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return;
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}
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if (newSize > count) {
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UErrorCode ec = U_ZERO_ERROR;
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if (!ensureCapacity(newSize, ec)) {
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return;
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}
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UHashTok empty;
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empty.pointer = NULL;
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empty.integer = 0;
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for (i=count; i<newSize; ++i) {
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elements[i] = empty;
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}
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} else {
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/* Most efficient to count down */
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for (i=count-1; i>=newSize; --i) {
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removeElementAt(i);
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}
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}
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count = newSize;
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}
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/**
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* Fill in the given array with all elements of this vector.
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*/
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void** UVector::toArray(void** result) const {
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void** a = result;
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for (int i=0; i<count; ++i) {
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*a++ = elements[i].pointer;
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}
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return result;
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}
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UObjectDeleter UVector::setDeleter(UObjectDeleter d) {
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UObjectDeleter old = deleter;
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deleter = d;
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return old;
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}
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UKeyComparator UVector::setComparer(UKeyComparator d) {
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UKeyComparator old = comparer;
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comparer = d;
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return old;
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}
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/**
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* Removes the element at the given index from this vector and
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* transfer ownership of it to the caller. After this call, the
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* caller owns the result and must delete it and the vector entry
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* at 'index' is removed, shifting all subsequent entries back by
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* one index and shortening the size of the vector by one. If the
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* index is out of range or if there is no item at the given index
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* then 0 is returned and the vector is unchanged.
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*/
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void* UVector::orphanElementAt(int32_t index) {
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void* e = 0;
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if (0 <= index && index < count) {
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e = elements[index].pointer;
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for (int32_t i=index; i<count-1; ++i) {
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elements[i] = elements[i+1];
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}
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--count;
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}
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/* else index out of range */
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return e;
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}
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UStack::UStack(UErrorCode &status) :
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UVector(status)
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{
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}
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UStack::UStack(int32_t initialCapacity, UErrorCode &status) :
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UVector(initialCapacity, status)
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{
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}
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UStack::UStack(UObjectDeleter d, UKeyComparator c, UErrorCode &status) :
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UVector(d, c, status)
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{
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}
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UStack::UStack(UObjectDeleter d, UKeyComparator c, int32_t initialCapacity, UErrorCode &status) :
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UVector(d, c, initialCapacity, status)
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{
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}
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void* UStack::pop(void) {
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int32_t n = size() - 1;
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void* result = 0;
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if (n >= 0) {
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result = elementAt(n);
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removeElementAt(n);
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}
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return result;
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}
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int32_t UStack::popi(void) {
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int32_t n = size() - 1;
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int32_t result = 0;
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if (n >= 0) {
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result = elementAti(n);
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removeElementAt(n);
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}
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return result;
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}
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int32_t UStack::search(void* obj) const {
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int32_t i = indexOf(obj);
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return (i >= 0) ? size() - i : i;
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}
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U_NAMESPACE_END
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