32b19f04b2
X-SVN-Rev: 17988
638 lines
24 KiB
C++
638 lines
24 KiB
C++
/*
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**********************************************************************
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* Copyright (C) 1999-2005 IBM Corp. All rights reserved.
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**********************************************************************
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* Date Name Description
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* 12/1/99 rgillam Complete port from Java.
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* 01/13/2000 helena Added UErrorCode to ctors.
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**********************************************************************
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*/
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#include "unicode/utypes.h"
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#if !UCONFIG_NO_BREAK_ITERATION
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#include "unicode/dbbi.h"
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#include "unicode/schriter.h"
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#include "dbbi_tbl.h"
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#include "uvector.h"
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#include "cmemory.h"
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#include "uassert.h"
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U_NAMESPACE_BEGIN
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UOBJECT_DEFINE_RTTI_IMPLEMENTATION(DictionaryBasedBreakIterator)
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//------------------------------------------------------------------------------
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//
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// constructors
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//
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//------------------------------------------------------------------------------
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DictionaryBasedBreakIterator::DictionaryBasedBreakIterator() :
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RuleBasedBreakIterator() {
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init();
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}
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DictionaryBasedBreakIterator::DictionaryBasedBreakIterator(UDataMemory* rbbiData,
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const char* dictionaryFilename,
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UErrorCode& status)
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: RuleBasedBreakIterator(rbbiData, status)
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{
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init();
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if (U_FAILURE(status)) {return;};
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fTables = new DictionaryBasedBreakIteratorTables(dictionaryFilename, status);
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if (U_FAILURE(status)) {
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if (fTables != NULL) {
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fTables->removeReference();
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fTables = NULL;
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}
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return;
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}
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/* test for NULL */
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if(fTables == 0) {
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status = U_MEMORY_ALLOCATION_ERROR;
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return;
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}
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}
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DictionaryBasedBreakIterator::DictionaryBasedBreakIterator(const DictionaryBasedBreakIterator &other) :
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RuleBasedBreakIterator(other)
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{
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init();
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if (other.fTables != NULL) {
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fTables = other.fTables;
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fTables->addReference();
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}
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}
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//------------------------------------------------------------------------------
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//
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// Destructor
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//
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//------------------------------------------------------------------------------
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DictionaryBasedBreakIterator::~DictionaryBasedBreakIterator()
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{
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uprv_free(cachedBreakPositions);
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cachedBreakPositions = NULL;
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if (fTables != NULL) {fTables->removeReference();};
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}
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//------------------------------------------------------------------------------
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//
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// Assignment operator. Sets this iterator to have the same behavior,
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// and iterate over the same text, as the one passed in.
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//
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//------------------------------------------------------------------------------
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DictionaryBasedBreakIterator&
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DictionaryBasedBreakIterator::operator=(const DictionaryBasedBreakIterator& that) {
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if (this == &that) {
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return *this;
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}
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reset(); // clears out cached break positions.
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RuleBasedBreakIterator::operator=(that);
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if (this->fTables != that.fTables) {
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if (this->fTables != NULL) {this->fTables->removeReference();};
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this->fTables = that.fTables;
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if (this->fTables != NULL) {this->fTables->addReference();};
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}
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return *this;
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}
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//------------------------------------------------------------------------------
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//
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// Clone() Returns a newly-constructed RuleBasedBreakIterator with the same
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// behavior, and iterating over the same text, as this one.
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//
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//------------------------------------------------------------------------------
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BreakIterator*
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DictionaryBasedBreakIterator::clone() const {
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return new DictionaryBasedBreakIterator(*this);
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}
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//=======================================================================
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// BreakIterator overrides
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//=======================================================================
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/**
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* Advances the iterator one step backwards.
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* @return The position of the last boundary position before the
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* current iteration position
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*/
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int32_t
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DictionaryBasedBreakIterator::previous()
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{
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// if we have cached break positions and we're still in the range
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// covered by them, just move one step backward in the cache
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if (cachedBreakPositions != NULL && positionInCache > 0) {
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--positionInCache;
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fText->setIndex(cachedBreakPositions[positionInCache]);
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return cachedBreakPositions[positionInCache];
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}
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// otherwise, dump the cache and use the inherited previous() method to move
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// backward. This may fill up the cache with new break positions, in which
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// case we have to mark our position in the cache
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else {
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reset();
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int32_t result = RuleBasedBreakIterator::previous();
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if (cachedBreakPositions != NULL) {
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for (positionInCache=0;
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cachedBreakPositions[positionInCache] != result;
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positionInCache++);
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U_ASSERT(positionInCache < numCachedBreakPositions);
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if (positionInCache >= numCachedBreakPositions) {
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// Something has gone wrong. Dump the cache.
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reset();
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}
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}
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return result;
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}
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}
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/**
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* Sets the current iteration position to the last boundary position
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* before the specified position.
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* @param offset The position to begin searching from
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* @return The position of the last boundary before "offset"
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*/
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int32_t
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DictionaryBasedBreakIterator::preceding(int32_t offset)
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{
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// if the offset passed in is already past the end of the text,
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// just return DONE; if it's before the beginning, return the
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// text's starting offset
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if (fText == NULL || offset > fText->endIndex()) {
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return BreakIterator::DONE;
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}
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else if (offset < fText->startIndex()) {
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return fText->startIndex();
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}
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// if we have no cached break positions, or "offset" is outside the
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// range covered by the cache, we can just call the inherited routine
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// (which will eventually call other routines in this class that may
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// refresh the cache)
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if (cachedBreakPositions == NULL || offset <= cachedBreakPositions[0] ||
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offset > cachedBreakPositions[numCachedBreakPositions - 1]) {
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reset();
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return RuleBasedBreakIterator::preceding(offset);
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}
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// on the other hand, if "offset" is within the range covered by the cache,
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// then all we have to do is search the cache for the last break position
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// before "offset"
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else {
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positionInCache = 0;
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while (positionInCache < numCachedBreakPositions
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&& offset > cachedBreakPositions[positionInCache])
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++positionInCache;
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--positionInCache;
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fText->setIndex(cachedBreakPositions[positionInCache]);
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return fText->getIndex();
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}
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}
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/**
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* Sets the current iteration position to the first boundary position after
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* the specified position.
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* @param offset The position to begin searching forward from
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* @return The position of the first boundary after "offset"
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*/
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int32_t
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DictionaryBasedBreakIterator::following(int32_t offset)
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{
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// if the offset passed in is already past the end of the text,
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// just return DONE; if it's before the beginning, return the
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// text's starting offset
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if (fText == NULL || offset > fText->endIndex()) {
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return BreakIterator::DONE;
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}
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else if (offset < fText->startIndex()) {
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return fText->startIndex();
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}
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// if we have no cached break positions, or if "offset" is outside the
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// range covered by the cache, then dump the cache and call our
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// inherited following() method. This will call other methods in this
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// class that may refresh the cache.
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if (cachedBreakPositions == NULL || offset < cachedBreakPositions[0] ||
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offset >= cachedBreakPositions[numCachedBreakPositions - 1]) {
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reset();
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return RuleBasedBreakIterator::following(offset);
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}
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// on the other hand, if "offset" is within the range covered by the
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// cache, then just search the cache for the first break position
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// after "offset"
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else {
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positionInCache = 0;
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while (positionInCache < numCachedBreakPositions
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&& offset >= cachedBreakPositions[positionInCache])
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++positionInCache;
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fText->setIndex(cachedBreakPositions[positionInCache]);
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return fText->getIndex();
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}
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}
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/**
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* This is the implementation function for next().
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*/
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int32_t
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DictionaryBasedBreakIterator::handleNext()
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{
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UErrorCode status = U_ZERO_ERROR;
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// if there are no cached break positions, or if we've just moved
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// off the end of the range covered by the cache, we have to dump
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// and possibly regenerate the cache
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if (cachedBreakPositions == NULL || positionInCache == numCachedBreakPositions - 1) {
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// start by using the inherited handleNext() to find a tentative return
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// value. dictionaryCharCount tells us how many dictionary characters
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// we passed over on our way to the tentative return value
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int32_t startPos = fText->getIndex();
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fDictionaryCharCount = 0;
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int32_t result = RuleBasedBreakIterator::handleNext();
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// if we passed over more than one dictionary character, then we use
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// divideUpDictionaryRange() to regenerate the cached break positions
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// for the new range
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if (fDictionaryCharCount > 1 && result - startPos > 1) {
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divideUpDictionaryRange(startPos, result, status);
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U_ASSERT(U_SUCCESS(status));
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if (U_FAILURE(status)) {
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// Something went badly wrong, an internal error.
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// We have no way from here to report it to caller.
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// Treat as if this is if the dictionary did not apply to range.
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reset();
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return result;
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}
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}
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// otherwise, the value we got back from the inherited fuction
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// is our return value, and we can dump the cache
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else {
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reset();
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return result;
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}
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}
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// if the cache of break positions has been regenerated (or existed all
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// along), then just advance to the next break position in the cache
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// and return it
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if (cachedBreakPositions != NULL) {
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++positionInCache;
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fText->setIndex(cachedBreakPositions[positionInCache]);
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return cachedBreakPositions[positionInCache];
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}
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return -9999; // SHOULD NEVER GET HERE!
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}
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void
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DictionaryBasedBreakIterator::reset()
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{
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uprv_free(cachedBreakPositions);
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cachedBreakPositions = NULL;
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numCachedBreakPositions = 0;
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fDictionaryCharCount = 0;
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positionInCache = 0;
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}
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//------------------------------------------------------------------------------
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//
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// init() Common initialization routine, for use by constructors, etc.
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//
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//------------------------------------------------------------------------------
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void DictionaryBasedBreakIterator::init() {
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cachedBreakPositions = NULL;
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fTables = NULL;
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numCachedBreakPositions = 0;
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fDictionaryCharCount = 0;
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positionInCache = 0;
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}
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//------------------------------------------------------------------------------
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//
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// BufferClone
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//
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//------------------------------------------------------------------------------
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BreakIterator * DictionaryBasedBreakIterator::createBufferClone(void *stackBuffer,
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int32_t &bufferSize,
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UErrorCode &status)
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{
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if (U_FAILURE(status)){
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return NULL;
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}
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//
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// If user buffer size is zero this is a preflight operation to
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// obtain the needed buffer size, allowing for worst case misalignment.
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//
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if (bufferSize == 0) {
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bufferSize = sizeof(DictionaryBasedBreakIterator) + U_ALIGNMENT_OFFSET_UP(0);
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return NULL;
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}
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//
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// Check the alignment and size of the user supplied buffer.
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// Allocate heap memory if the user supplied memory is insufficient.
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//
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char *buf = (char *)stackBuffer;
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uint32_t s = bufferSize;
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if (stackBuffer == NULL) {
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s = 0; // Ignore size, force allocation if user didn't give us a buffer.
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}
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if (U_ALIGNMENT_OFFSET(stackBuffer) != 0) {
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int32_t offsetUp = (int32_t)U_ALIGNMENT_OFFSET_UP(buf);
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s -= offsetUp;
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buf += offsetUp;
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}
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if (s < sizeof(DictionaryBasedBreakIterator)) {
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buf = (char *) new DictionaryBasedBreakIterator();
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if (buf == 0) {
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status = U_MEMORY_ALLOCATION_ERROR;
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return NULL;
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}
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status = U_SAFECLONE_ALLOCATED_WARNING;
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}
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//
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// Initialize the clone object.
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// TODO: using an overloaded C++ "operator new" to directly initialize the
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// copy in the user's buffer would be better, but it doesn't seem
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// to get along with namespaces. Investigate why.
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//
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// The memcpy is only safe with an empty (default constructed)
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// break iterator. Use on others can screw up reference counts
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// to data. memcpy-ing objects is not really a good idea...
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//
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DictionaryBasedBreakIterator localIter; // Empty break iterator, source for memcpy
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DictionaryBasedBreakIterator *clone = (DictionaryBasedBreakIterator *)buf;
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uprv_memcpy(clone, &localIter, sizeof(DictionaryBasedBreakIterator)); // clone = empty, but initialized, iterator.
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*clone = *this; // clone = the real one we want.
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if (status != U_SAFECLONE_ALLOCATED_WARNING) {
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clone->fBufferClone = TRUE;
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}
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return clone;
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}
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/**
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* This is the function that actually implements the dictionary-based
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* algorithm. Given the endpoints of a range of text, it uses the
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* dictionary to determine the positions of any boundaries in this
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* range. It stores all the boundary positions it discovers in
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* cachedBreakPositions so that we only have to do this work once
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* for each time we enter the range.
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*/
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void
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DictionaryBasedBreakIterator::divideUpDictionaryRange(int32_t startPos, int32_t endPos, UErrorCode &status)
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{
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// the range we're dividing may begin or end with non-dictionary characters
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// (i.e., for line breaking, we may have leading or trailing punctuation
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// that needs to be kept with the word). Seek from the beginning of the
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// range to the first dictionary character
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fText->setIndex(startPos);
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UChar32 c = fText->current32();
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while (isDictionaryChar(c) == FALSE) {
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c = fText->next32();
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}
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if (U_FAILURE(status)) {
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return; // UStack below overwrites the status error codes
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}
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// initialize. We maintain two stacks: currentBreakPositions contains
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// the list of break positions that will be returned if we successfully
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// finish traversing the whole range now. possibleBreakPositions lists
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// all other possible word ends we've passed along the way. (Whenever
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// we reach an error [a sequence of characters that can't begin any word
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// in the dictionary], we back up, possibly delete some breaks from
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// currentBreakPositions, move a break from possibleBreakPositions
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// to currentBreakPositions, and start over from there. This process
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// continues in this way until we either successfully make it all the way
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// across the range, or exhaust all of our combinations of break
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// positions.) wrongBreakPositions is used to keep track of paths we've
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// tried on previous iterations. As the iterator backs up further and
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// further, this saves us from having to follow each possible path
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// through the text all the way to the error (hopefully avoiding many
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// future recursive calls as well).
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// there can be only one kind of error in UStack and UVector, so we'll
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// just let the error fall through
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UStack currentBreakPositions(status);
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UStack possibleBreakPositions(status);
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UVector wrongBreakPositions(status);
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// the dictionary is implemented as a trie, which is treated as a state
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// machine. -1 represents the end of a legal word. Every word in the
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// dictionary is represented by a path from the root node to -1. A path
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// that ends in state 0 is an illegal combination of characters.
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int16_t state = 0;
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// these two variables are used for error handling. We keep track of the
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// farthest we've gotten through the range being divided, and the combination
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// of breaks that got us that far. If we use up all possible break
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// combinations, the text contains an error or a word that's not in the
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// dictionary. In this case, we "bless" the break positions that got us the
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// farthest as real break positions, and then start over from scratch with
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// the character where the error occurred.
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int32_t farthestEndPoint = fText->getIndex();
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UStack bestBreakPositions(status);
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UBool bestBreakPositionsInitialized = FALSE;
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if (U_FAILURE(status)) {
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return;
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}
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// initialize (we always exit the loop with a break statement)
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c = fText->current32();
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for (;;) {
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// The dictionary implementation doesn't do supplementary chars.
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// Put them through as an unpaired surrogate, which
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// will end any dictionary match in progress.
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// With any luck, this dictionary implementation will be retired soon.
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if (c>0x10000) {
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c = 0xd800;
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}
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// if we can transition to state "-1" from our current state, we're
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// on the last character of a legal word. Push that position onto
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// the possible-break-positions stack
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if (fTables->fDictionary->at(state, (int32_t)0) == -1) {
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possibleBreakPositions.push(fText->getIndex(), status);
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if (U_FAILURE(status)) {
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return;
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}
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}
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// look up the new state to transition to in the dictionary
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state = fTables->fDictionary->at(state, (UChar)c);
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// if the character we're sitting on causes us to transition to
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// the "end of word" state, then it was a non-dictionary character
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// and we've successfully traversed the whole range. Drop out
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// of the loop.
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if (state == -1) {
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currentBreakPositions.push(fText->getIndex(), status);
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if (U_FAILURE(status)) {
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return;
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}
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break;
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}
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// if the character we're sitting on causes us to transition to
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// the error state, or if we've gone off the end of the range
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// without transitioning to the "end of word" state, we've hit
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// an error...
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else if (state == 0 || fText->getIndex() >= endPos) {
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// if this is the farthest we've gotten, take note of it in
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// case there's an error in the text
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if (fText->getIndex() > farthestEndPoint) {
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farthestEndPoint = fText->getIndex();
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bestBreakPositions.removeAllElements();
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bestBreakPositionsInitialized = TRUE;
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for (int32_t i = 0; i < currentBreakPositions.size(); i++) {
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bestBreakPositions.push(currentBreakPositions.elementAti(i), status);
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}
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}
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// wrongBreakPositions is a list of all break positions we've tried starting
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// that didn't allow us to traverse all the way through the text. Every time
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// we pop a break position off of currentBreakPositions, we put it into
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// wrongBreakPositions to avoid trying it again later. If we make it to this
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// spot, we're either going to back up to a break in possibleBreakPositions
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// and try starting over from there, or we've exhausted all possible break
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// positions and are going to do the fallback procedure. This loop prevents
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// us from messing with anything in possibleBreakPositions that didn't work as
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// a starting point the last time we tried it (this is to prevent a bunch of
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// repetitive checks from slowing down some extreme cases)
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while (!possibleBreakPositions.isEmpty() && wrongBreakPositions.contains(
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possibleBreakPositions.peeki())) {
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possibleBreakPositions.popi();
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}
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// if we've used up all possible break-position combinations, there's
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// an error or an unknown word in the text. In this case, we start
|
|
// over, treating the farthest character we've reached as the beginning
|
|
// of the range, and "blessing" the break positions that got us that
|
|
// far as real break positions
|
|
if (possibleBreakPositions.isEmpty()) {
|
|
if (bestBreakPositionsInitialized) {
|
|
currentBreakPositions.removeAllElements();
|
|
for (int32_t i = 0; i < bestBreakPositions.size(); i++) {
|
|
currentBreakPositions.push(bestBreakPositions.elementAti(i), status);
|
|
if (U_FAILURE(status)) {
|
|
return;
|
|
}
|
|
}
|
|
bestBreakPositions.removeAllElements();
|
|
if (farthestEndPoint < endPos) {
|
|
fText->setIndex(farthestEndPoint);
|
|
fText->next32();
|
|
}
|
|
else {
|
|
break;
|
|
}
|
|
}
|
|
else {
|
|
if ((currentBreakPositions.isEmpty()
|
|
|| currentBreakPositions.peeki() != fText->getIndex())
|
|
&& fText->getIndex() != startPos) {
|
|
currentBreakPositions.push(fText->getIndex(), status);
|
|
if (U_FAILURE(status)) {
|
|
return;
|
|
}
|
|
}
|
|
fText->next32();
|
|
currentBreakPositions.push(fText->getIndex(), status);
|
|
if (U_FAILURE(status)) {
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
// if we still have more break positions we can try, then promote the
|
|
// last break in possibleBreakPositions into currentBreakPositions,
|
|
// and get rid of all entries in currentBreakPositions that come after
|
|
// it. Then back up to that position and start over from there (i.e.,
|
|
// treat that position as the beginning of a new word)
|
|
else {
|
|
int32_t temp = possibleBreakPositions.popi();
|
|
int32_t temp2 = 0;
|
|
while (!currentBreakPositions.isEmpty() && temp <
|
|
currentBreakPositions.peeki()) {
|
|
temp2 = currentBreakPositions.popi();
|
|
wrongBreakPositions.addElement(temp2, status);
|
|
}
|
|
currentBreakPositions.push(temp, status);
|
|
fText->setIndex(currentBreakPositions.peeki());
|
|
}
|
|
|
|
// re-sync "c" for the next go-round, and drop out of the loop if
|
|
// we've made it off the end of the range
|
|
c = fText->current32();
|
|
if (fText->getIndex() >= endPos) {
|
|
break;
|
|
}
|
|
}
|
|
|
|
// if we didn't hit any exceptional conditions on this last iteration,
|
|
// just advance to the next character and loop
|
|
else {
|
|
c = fText->next32();
|
|
}
|
|
}
|
|
|
|
// dump the last break position in the list, and replace it with the actual
|
|
// end of the range (which may be the same character, or may be further on
|
|
// because the range actually ended with non-dictionary characters we want to
|
|
// keep with the word)
|
|
if (!currentBreakPositions.isEmpty()) {
|
|
currentBreakPositions.popi();
|
|
}
|
|
currentBreakPositions.push(endPos, status);
|
|
if (U_FAILURE(status)) {
|
|
return;
|
|
}
|
|
|
|
// create a regular array to hold the break positions and copy
|
|
// the break positions from the stack to the array (in addition,
|
|
// our starting position goes into this array as a break position).
|
|
// This array becomes the cache of break positions used by next()
|
|
// and previous(), so this is where we actually refresh the cache.
|
|
if (cachedBreakPositions != NULL) {
|
|
uprv_free(cachedBreakPositions);
|
|
}
|
|
cachedBreakPositions = (int32_t *)uprv_malloc((currentBreakPositions.size() + 1) * sizeof(int32_t));
|
|
/* Test for NULL */
|
|
if(cachedBreakPositions == NULL) {
|
|
status = U_MEMORY_ALLOCATION_ERROR;
|
|
return;
|
|
}
|
|
numCachedBreakPositions = currentBreakPositions.size() + 1;
|
|
cachedBreakPositions[0] = startPos;
|
|
|
|
for (int32_t i = 0; i < currentBreakPositions.size(); i++) {
|
|
cachedBreakPositions[i + 1] = currentBreakPositions.elementAti(i);
|
|
}
|
|
positionInCache = 0;
|
|
}
|
|
|
|
U_NAMESPACE_END
|
|
|
|
#endif /* #if !UCONFIG_NO_BREAK_ITERATION */
|
|
|
|
/* eof */
|