aa0b0a88e8
X-SVN-Rev: 2
109 lines
2.5 KiB
C++
109 lines
2.5 KiB
C++
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/*
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********************************************************************
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* COPYRIGHT:
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* (C) Copyright Taligent, Inc., 1997
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* (C) Copyright International Business Machines Corporation, 1997 - 1998
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* Licensed Material - Program-Property of IBM - All Rights Reserved.
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* US Government Users Restricted Rights - Use, duplication, or disclosure
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* restricted by GSA ADP Schedule Contract with IBM Corp.
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*
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********************************************************************
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*/
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#ifndef _INTLTESTNUMBERFORMAT
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#define _INTLTESTNUMBERFORMAT
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#include "utypes.h"
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#include "intltest.h"
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#include "fmtable.h"
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class NumberFormat;
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/**
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* This test does round-trip testing (format -> parse -> format -> parse -> etc.) of
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* NumberFormat.
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*/
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class IntlTestNumberFormat: public IntlTest {
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void runIndexedTest( int32_t index, bool_t exec, char* &name, char* par = NULL );
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private:
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/**
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* call tryIt with many variations, called by testLocale
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**/
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void testFormat(char *par);
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/**
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* perform tests using aNumber and fFormat, called in many variations
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**/
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void tryIt(double aNumber);
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/**
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* perform tests using aNumber and fFormat, called in many variations
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**/
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void tryIt(int32_t aNumber);
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/**
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* test NumberFormat::getAvailableLocales
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**/
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void testAvailableLocales(char *par);
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/**
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* call testLocale for all locales
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**/
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void monsterTest(char *par);
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/**
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* call testFormat for currency, percent and plain number instances
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**/
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void testLocale(char *par, const Locale& locale, const UnicodeString& localeName);
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NumberFormat* fFormat;
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UErrorCode fStatus;
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public:
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/*
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* Return a random double
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**/
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static double randDouble()
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{
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// Assume 8-bit (or larger) rand values. Also assume
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// that the system rand() function is very poor, which it always is.
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double d;
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int32_t i;
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for (i=0; i < sizeof(double); ++i)
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{
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char* poke = (char*)&d;
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poke[i] = (rand() & 0xFF);
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}
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return d;
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}
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/*
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* Return a random uint32_t
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**/
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static uint32_t randLong()
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{
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// Assume 8-bit (or larger) rand values. Also assume
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// that the system rand() function is very poor, which it always is.
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uint32_t d;
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int32_t i;
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for (i=0; i < sizeof(uint32_t); ++i)
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{
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char* poke = (char*)&d;
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poke[i] = (rand() & 0xFF);
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}
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return d;
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}
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/**
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* Return a random double 0 <= x < 1.0
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**/
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static double randFraction()
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{
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return (double)randLong() / (double)0xFFFFFFFF;
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}
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};
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#endif
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