scuffed-code/icu4c/source/i18n/csrucode.cpp
2006-08-11 18:55:15 +00:00

147 lines
3.3 KiB
C++

/*
**********************************************************************
* Copyright (C) 2005-2006, International Business Machines
* Corporation and others. All Rights Reserved.
**********************************************************************
*/
#include "unicode/utypes.h"
#if !UCONFIG_NO_CONVERSION
#include "csrucode.h"
U_NAMESPACE_BEGIN
CharsetRecog_Unicode::~CharsetRecog_Unicode()
{
// nothing to do
}
CharsetRecog_UTF_16_BE::~CharsetRecog_UTF_16_BE()
{
// nothing to do
}
const char *CharsetRecog_UTF_16_BE::getName() const
{
return "UTF-16BE";
}
int32_t CharsetRecog_UTF_16_BE::match(InputText* textIn)
{
const uint8_t *input = textIn->fRawInput;
if (input[0] == 0xFE && input[1] == 0xFF) {
return 100;
}
// TODO: Do some statastics to check for unsigned UTF-16BE
return 0;
}
CharsetRecog_UTF_16_LE::~CharsetRecog_UTF_16_LE()
{
// nothing to do
}
const char *CharsetRecog_UTF_16_LE::getName() const
{
return "UTF-16LE";
}
int32_t CharsetRecog_UTF_16_LE::match(InputText* textIn)
{
const uint8_t *input = textIn->fRawInput;
if (input[0] == 0xFF && input[1] == 0xFE && (input[2] != 0x00 || input[3] != 0x00)) {
return 100;
}
// TODO: Do some statastics to check for unsigned UTF-16LE
return 0;
}
CharsetRecog_UTF_32::~CharsetRecog_UTF_32()
{
// nothing to do
}
int32_t CharsetRecog_UTF_32::match(InputText* textIn)
{
const uint8_t *input = textIn->fRawInput;
int32_t limit = (textIn->fRawLength / 4) * 4;
int32_t numValid = 0;
int32_t numInvalid = 0;
bool hasBOM = FALSE;
int32_t confidence = 0;
if (getChar(input, 0) == 0x0000FEFFUL) {
hasBOM = TRUE;
}
for(int32_t i = 0; i < limit; i += 4) {
int32_t ch = getChar(input, i);
if (ch < 0 || ch >= 0x10FFFF || (ch >= 0xD800 && ch <= 0xDFFF)) {
numInvalid += 1;
} else {
numValid += 1;
}
}
// Cook up some sort of confidence score, based on presense of a BOM
// and the existence of valid and/or invalid multi-byte sequences.
if (hasBOM && numInvalid==0) {
confidence = 100;
} else if (hasBOM && numValid > numInvalid*10) {
confidence = 80;
} else if (numValid > 3 && numInvalid == 0) {
confidence = 100;
} else if (numValid > 0 && numInvalid == 0) {
confidence = 80;
} else if (numValid > numInvalid*10) {
// Probably corruput UTF-32BE data. Valid sequences aren't likely by chance.
confidence = 25;
}
return confidence;
}
CharsetRecog_UTF_32_BE::~CharsetRecog_UTF_32_BE()
{
// nothing to do
}
const char *CharsetRecog_UTF_32_BE::getName() const
{
return "UTF-32BE";
}
int32_t CharsetRecog_UTF_32_BE::getChar(const uint8_t *input, int32_t index) const
{
return input[index + 0] << 24 | input[index + 1] << 16 |
input[index + 2] << 8 | input[index + 3];
}
CharsetRecog_UTF_32_LE::~CharsetRecog_UTF_32_LE()
{
// nothing to do
}
const char *CharsetRecog_UTF_32_LE::getName() const
{
return "UTF-32LE";
}
int32_t CharsetRecog_UTF_32_LE::getChar(const uint8_t *input, int32_t index) const
{
return input[index + 3] << 24 | input[index + 2] << 16 |
input[index + 1] << 8 | input[index + 0];
}
U_NAMESPACE_END
#endif