714e40a7bc
X-SVN-Rev: 10675
2477 lines
53 KiB
Plaintext
2477 lines
53 KiB
Plaintext
# Microsoft Developer Studio Project File - Name="i18n" - Package Owner=<4>
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# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\choicfmt.h
|
|
|
|
"..\..\include\unicode\choicfmt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\choicfmt.h
|
|
|
|
"..\..\include\unicode\choicfmt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\choicfmt.h
|
|
|
|
"..\..\include\unicode\choicfmt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\coleitr.h
|
|
|
|
!IF "$(CFG)" == "i18n - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\coleitr.h
|
|
|
|
"..\..\include\unicode\coleitr.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\coleitr.h
|
|
|
|
"..\..\include\unicode\coleitr.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\coleitr.h
|
|
|
|
"..\..\include\unicode\coleitr.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\coleitr.h
|
|
|
|
"..\..\include\unicode\coleitr.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\coll.h
|
|
|
|
!IF "$(CFG)" == "i18n - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\coll.h
|
|
|
|
"..\..\include\unicode\coll.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\coll.h
|
|
|
|
"..\..\include\unicode\coll.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\coll.h
|
|
|
|
"..\..\include\unicode\coll.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\coll.h
|
|
|
|
"..\..\include\unicode\coll.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\cpdtrans.h
|
|
|
|
!IF "$(CFG)" == "i18n - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\cpdtrans.h
|
|
|
|
"..\..\include\unicode\cpdtrans.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\cpdtrans.h
|
|
|
|
"..\..\include\unicode\cpdtrans.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\cpdtrans.h
|
|
|
|
"..\..\include\unicode\cpdtrans.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\cpdtrans.h
|
|
|
|
"..\..\include\unicode\cpdtrans.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\datefmt.h
|
|
|
|
!IF "$(CFG)" == "i18n - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\datefmt.h
|
|
|
|
"..\..\include\unicode\datefmt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\datefmt.h
|
|
|
|
"..\..\include\unicode\datefmt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\datefmt.h
|
|
|
|
"..\..\include\unicode\datefmt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\datefmt.h
|
|
|
|
"..\..\include\unicode\datefmt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\dcfmtsym.h
|
|
|
|
!IF "$(CFG)" == "i18n - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\dcfmtsym.h
|
|
|
|
"..\..\include\unicode\dcfmtsym.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\dcfmtsym.h
|
|
|
|
"..\..\include\unicode\dcfmtsym.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\dcfmtsym.h
|
|
|
|
"..\..\include\unicode\dcfmtsym.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\dcfmtsym.h
|
|
|
|
"..\..\include\unicode\dcfmtsym.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\decimfmt.h
|
|
|
|
!IF "$(CFG)" == "i18n - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\decimfmt.h
|
|
|
|
"..\..\include\unicode\decimfmt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\decimfmt.h
|
|
|
|
"..\..\include\unicode\decimfmt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\decimfmt.h
|
|
|
|
"..\..\include\unicode\decimfmt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\decimfmt.h
|
|
|
|
"..\..\include\unicode\decimfmt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\dtfmtsym.h
|
|
|
|
!IF "$(CFG)" == "i18n - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\dtfmtsym.h
|
|
|
|
"..\..\include\unicode\dtfmtsym.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\dtfmtsym.h
|
|
|
|
"..\..\include\unicode\dtfmtsym.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\dtfmtsym.h
|
|
|
|
"..\..\include\unicode\dtfmtsym.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\dtfmtsym.h
|
|
|
|
"..\..\include\unicode\dtfmtsym.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\esctrn.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\fieldpos.h
|
|
|
|
!IF "$(CFG)" == "i18n - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\fieldpos.h
|
|
|
|
"..\..\include\unicode\fieldpos.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\fieldpos.h
|
|
|
|
"..\..\include\unicode\fieldpos.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\fieldpos.h
|
|
|
|
"..\..\include\unicode\fieldpos.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\fieldpos.h
|
|
|
|
"..\..\include\unicode\fieldpos.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\fmtable.h
|
|
|
|
!IF "$(CFG)" == "i18n - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\fmtable.h
|
|
|
|
"..\..\include\unicode\fmtable.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\fmtable.h
|
|
|
|
"..\..\include\unicode\fmtable.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\fmtable.h
|
|
|
|
"..\..\include\unicode\fmtable.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\fmtable.h
|
|
|
|
"..\..\include\unicode\fmtable.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\format.h
|
|
|
|
!IF "$(CFG)" == "i18n - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\format.h
|
|
|
|
"..\..\include\unicode\format.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\format.h
|
|
|
|
"..\..\include\unicode\format.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\format.h
|
|
|
|
"..\..\include\unicode\format.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\format.h
|
|
|
|
"..\..\include\unicode\format.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\funcrepl.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\gregocal.h
|
|
|
|
!IF "$(CFG)" == "i18n - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\gregocal.h
|
|
|
|
"..\..\include\unicode\gregocal.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\gregocal.h
|
|
|
|
"..\..\include\unicode\gregocal.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\gregocal.h
|
|
|
|
"..\..\include\unicode\gregocal.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\gregocal.h
|
|
|
|
"..\..\include\unicode\gregocal.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\hextouni.h
|
|
|
|
!IF "$(CFG)" == "i18n - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\hextouni.h
|
|
|
|
"..\..\include\unicode\hextouni.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\hextouni.h
|
|
|
|
"..\..\include\unicode\hextouni.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\hextouni.h
|
|
|
|
"..\..\include\unicode\hextouni.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\hextouni.h
|
|
|
|
"..\..\include\unicode\hextouni.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\msgfmt.h
|
|
|
|
!IF "$(CFG)" == "i18n - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\msgfmt.h
|
|
|
|
"..\..\include\unicode\msgfmt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\msgfmt.h
|
|
|
|
"..\..\include\unicode\msgfmt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\msgfmt.h
|
|
|
|
"..\..\include\unicode\msgfmt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\msgfmt.h
|
|
|
|
"..\..\include\unicode\msgfmt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\name2uni.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\nfrlist.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\nfrs.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\nfrule.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\nfsubs.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\nortrans.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\nultrans.h
|
|
|
|
!IF "$(CFG)" == "i18n - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\nultrans.h
|
|
|
|
"..\..\include\unicode\nultrans.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\nultrans.h
|
|
|
|
"..\..\include\unicode\nultrans.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\nultrans.h
|
|
|
|
"..\..\include\unicode\nultrans.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\nultrans.h
|
|
|
|
"..\..\include\unicode\nultrans.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\numfmt.h
|
|
|
|
!IF "$(CFG)" == "i18n - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\numfmt.h
|
|
|
|
"..\..\include\unicode\numfmt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\numfmt.h
|
|
|
|
"..\..\include\unicode\numfmt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\numfmt.h
|
|
|
|
"..\..\include\unicode\numfmt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\numfmt.h
|
|
|
|
"..\..\include\unicode\numfmt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\quant.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\rbnf.h
|
|
|
|
!IF "$(CFG)" == "i18n - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\rbnf.h
|
|
|
|
"..\..\include\unicode\rbnf.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\rbnf.h
|
|
|
|
"..\..\include\unicode\rbnf.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\rbnf.h
|
|
|
|
"..\..\include\unicode\rbnf.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\rbnf.h
|
|
|
|
"..\..\include\unicode\rbnf.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\rbt.h
|
|
|
|
!IF "$(CFG)" == "i18n - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\rbt.h
|
|
|
|
"..\..\include\unicode\rbt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\rbt.h
|
|
|
|
"..\..\include\unicode\rbt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\rbt.h
|
|
|
|
"..\..\include\unicode\rbt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\rbt.h
|
|
|
|
"..\..\include\unicode\rbt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\rbt_data.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\rbt_pars.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\rbt_rule.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\rbt_set.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\regex.h
|
|
|
|
!IF "$(CFG)" == "i18n - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\regex.h
|
|
|
|
"..\..\include\unicode\regex.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\regex.h
|
|
|
|
"..\..\include\unicode\regex.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\regex.h
|
|
|
|
"..\..\include\unicode\regex.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\regex.h
|
|
|
|
"..\..\include\unicode\regex.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\regexcmp.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\regexcst.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\regeximp.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\remtrans.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\search.h
|
|
|
|
!IF "$(CFG)" == "i18n - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\search.h
|
|
|
|
"..\..\include\unicode\search.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\search.h
|
|
|
|
"..\..\include\unicode\search.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\search.h
|
|
|
|
"..\..\include\unicode\search.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\search.h
|
|
|
|
"..\..\include\unicode\search.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\simpletz.h
|
|
|
|
!IF "$(CFG)" == "i18n - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\simpletz.h
|
|
|
|
"..\..\include\unicode\simpletz.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\simpletz.h
|
|
|
|
"..\..\include\unicode\simpletz.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\simpletz.h
|
|
|
|
"..\..\include\unicode\simpletz.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\simpletz.h
|
|
|
|
"..\..\include\unicode\simpletz.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\smpdtfmt.h
|
|
|
|
!IF "$(CFG)" == "i18n - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\smpdtfmt.h
|
|
|
|
"..\..\include\unicode\smpdtfmt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\smpdtfmt.h
|
|
|
|
"..\..\include\unicode\smpdtfmt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\smpdtfmt.h
|
|
|
|
"..\..\include\unicode\smpdtfmt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\smpdtfmt.h
|
|
|
|
"..\..\include\unicode\smpdtfmt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\sortkey.h
|
|
|
|
!IF "$(CFG)" == "i18n - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\sortkey.h
|
|
|
|
"..\..\include\unicode\sortkey.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\sortkey.h
|
|
|
|
"..\..\include\unicode\sortkey.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\sortkey.h
|
|
|
|
"..\..\include\unicode\sortkey.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\sortkey.h
|
|
|
|
"..\..\include\unicode\sortkey.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\strmatch.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\stsearch.h
|
|
|
|
!IF "$(CFG)" == "i18n - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\stsearch.h
|
|
|
|
"..\..\include\unicode\stsearch.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\stsearch.h
|
|
|
|
"..\..\include\unicode\stsearch.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\stsearch.h
|
|
|
|
"..\..\include\unicode\stsearch.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\stsearch.h
|
|
|
|
"..\..\include\unicode\stsearch.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\tblcoll.h
|
|
|
|
!IF "$(CFG)" == "i18n - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\tblcoll.h
|
|
|
|
"..\..\include\unicode\tblcoll.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\tblcoll.h
|
|
|
|
"..\..\include\unicode\tblcoll.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\tblcoll.h
|
|
|
|
"..\..\include\unicode\tblcoll.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\tblcoll.h
|
|
|
|
"..\..\include\unicode\tblcoll.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\timezone.h
|
|
|
|
!IF "$(CFG)" == "i18n - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\timezone.h
|
|
|
|
"..\..\include\unicode\timezone.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\timezone.h
|
|
|
|
"..\..\include\unicode\timezone.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\timezone.h
|
|
|
|
"..\..\include\unicode\timezone.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\timezone.h
|
|
|
|
"..\..\include\unicode\timezone.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\titletrn.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\tolowtrn.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\toupptrn.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\translit.h
|
|
|
|
!IF "$(CFG)" == "i18n - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\translit.h
|
|
|
|
"..\..\include\unicode\translit.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\translit.h
|
|
|
|
"..\..\include\unicode\translit.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\translit.h
|
|
|
|
"..\..\include\unicode\translit.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\translit.h
|
|
|
|
"..\..\include\unicode\translit.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\transreg.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\tridpars.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\tzdat.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\ucal.h
|
|
|
|
!IF "$(CFG)" == "i18n - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\ucal.h
|
|
|
|
"..\..\include\unicode\ucal.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\ucal.h
|
|
|
|
"..\..\include\unicode\ucal.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\ucal.h
|
|
|
|
"..\..\include\unicode\ucal.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\ucal.h
|
|
|
|
"..\..\include\unicode\ucal.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ucln_in.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\ucol.h
|
|
|
|
!IF "$(CFG)" == "i18n - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\ucol.h
|
|
|
|
"..\..\include\unicode\ucol.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\ucol.h
|
|
|
|
"..\..\include\unicode\ucol.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\ucol.h
|
|
|
|
"..\..\include\unicode\ucol.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\ucol.h
|
|
|
|
"..\..\include\unicode\ucol.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ucol_bld.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ucol_cnt.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ucol_elm.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ucol_imp.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ucol_tok.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ucol_wgt.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\ucoleitr.h
|
|
|
|
!IF "$(CFG)" == "i18n - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\ucoleitr.h
|
|
|
|
"..\..\include\unicode\ucoleitr.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\ucoleitr.h
|
|
|
|
"..\..\include\unicode\ucoleitr.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\ucoleitr.h
|
|
|
|
"..\..\include\unicode\ucoleitr.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\ucoleitr.h
|
|
|
|
"..\..\include\unicode\ucoleitr.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\ucurr.h
|
|
|
|
!IF "$(CFG)" == "i18n - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\ucurr.h
|
|
|
|
"..\..\include\unicode\ucurr.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\ucurr.h
|
|
|
|
"..\..\include\unicode\ucurr.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\ucurr.h
|
|
|
|
"..\..\include\unicode\ucurr.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\ucurr.h
|
|
|
|
"..\..\include\unicode\ucurr.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\udat.h
|
|
|
|
!IF "$(CFG)" == "i18n - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\udat.h
|
|
|
|
"..\..\include\unicode\udat.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\udat.h
|
|
|
|
"..\..\include\unicode\udat.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\udat.h
|
|
|
|
"..\..\include\unicode\udat.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\udat.h
|
|
|
|
"..\..\include\unicode\udat.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\umsg.h
|
|
|
|
!IF "$(CFG)" == "i18n - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\umsg.h
|
|
|
|
"..\..\include\unicode\umsg.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\umsg.h
|
|
|
|
"..\..\include\unicode\umsg.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\umsg.h
|
|
|
|
"..\..\include\unicode\umsg.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\umsg.h
|
|
|
|
"..\..\include\unicode\umsg.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\umsg_imp.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unesctrn.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uni2name.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\unifltlg.h
|
|
|
|
!IF "$(CFG)" == "i18n - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\unifltlg.h
|
|
|
|
"..\..\include\unicode\unifltlg.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\unifltlg.h
|
|
|
|
"..\..\include\unicode\unifltlg.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\unifltlg.h
|
|
|
|
"..\..\include\unicode\unifltlg.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\unifltlg.h
|
|
|
|
"..\..\include\unicode\unifltlg.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\unirepl.h
|
|
|
|
!IF "$(CFG)" == "i18n - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\unirepl.h
|
|
|
|
"..\..\include\unicode\unirepl.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\unirepl.h
|
|
|
|
"..\..\include\unicode\unirepl.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\unirepl.h
|
|
|
|
"..\..\include\unicode\unirepl.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\unirepl.h
|
|
|
|
"..\..\include\unicode\unirepl.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\unitohex.h
|
|
|
|
!IF "$(CFG)" == "i18n - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\unitohex.h
|
|
|
|
"..\..\include\unicode\unitohex.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\unitohex.h
|
|
|
|
"..\..\include\unicode\unitohex.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\unitohex.h
|
|
|
|
"..\..\include\unicode\unitohex.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\unitohex.h
|
|
|
|
"..\..\include\unicode\unitohex.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\unum.h
|
|
|
|
!IF "$(CFG)" == "i18n - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\unum.h
|
|
|
|
"..\..\include\unicode\unum.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\unum.h
|
|
|
|
"..\..\include\unicode\unum.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\unum.h
|
|
|
|
"..\..\include\unicode\unum.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\unum.h
|
|
|
|
"..\..\include\unicode\unum.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\usearch.h
|
|
|
|
!IF "$(CFG)" == "i18n - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\usearch.h
|
|
|
|
"..\..\include\unicode\usearch.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\usearch.h
|
|
|
|
"..\..\include\unicode\usearch.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\usearch.h
|
|
|
|
"..\..\include\unicode\usearch.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\usearch.h
|
|
|
|
"..\..\include\unicode\usearch.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\usrchimp.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\utrans.h
|
|
|
|
!IF "$(CFG)" == "i18n - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\utrans.h
|
|
|
|
"..\..\include\unicode\utrans.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\utrans.h
|
|
|
|
"..\..\include\unicode\utrans.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\utrans.h
|
|
|
|
"..\..\include\unicode\utrans.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\utrans.h
|
|
|
|
"..\..\include\unicode\utrans.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# End Group
|
|
# Begin Group "Resource Files"
|
|
|
|
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
|
|
# Begin Source File
|
|
|
|
SOURCE=.\i18n.rc
|
|
# ADD BASE RSC /l 0x409
|
|
# ADD RSC /l 0x409
|
|
# End Source File
|
|
# End Group
|
|
# End Target
|
|
# End Project
|