scuffed-code/icu4c/source/common/uvector.cpp

195 lines
4.6 KiB
C++

/*
**********************************************************************
* Copyright (C) 1999 Alan Liu and others. All rights reserved.
**********************************************************************
* Date Name Description
* 10/22/99 alan Creation.
**********************************************************************
*/
#include "uvector.h"
#include "cmemory.h"
bool_t UVector::outOfMemory = FALSE;
UVector::UVector(int32_t initialCapacity) :
capacity(0),
count(0),
elements(0),
deleter(0),
comparer(0) {
_init(initialCapacity);
}
UVector::UVector(Deleter d, Comparer c, int32_t initialCapacity) :
capacity(0),
count(0),
elements(0),
deleter(d),
comparer(c) {
_init(initialCapacity);
}
void UVector::_init(int32_t initialCapacity) {
elements = new void*[initialCapacity];
if (elements == 0) {
outOfMemory = TRUE;
} else {
capacity = initialCapacity;
}
}
UVector::~UVector() {
removeAllElements();
delete[] elements;
elements = 0;
}
void UVector::addElement(void* obj) {
if (ensureCapacity(count+1)) {
elements[count++] = obj;
}
}
void UVector::setElementAt(void* obj, int32_t index) {
if (0 <= index && index < count) {
if (elements[index] != 0 && deleter != 0) {
(*deleter)(elements[index]);
}
elements[index] = obj;
}
/* else index out of range */
}
void UVector::insertElementAt(void* obj, int32_t index) {
// must have 0 <= index <= count
if (0 <= index && index <= count && ensureCapacity(count)) {
for (int32_t i=count; i>index; --i) {
elements[i] = elements[i-1];
}
elements[index] = obj;
}
/* else index out of range */
}
void* UVector::elementAt(int32_t index) const {
return (0 <= index && index < count) ? elements[index] : 0;
}
void UVector::removeElementAt(int32_t index) {
void* e = orphanElementAt(index);
if (e != 0 && deleter != 0) {
(*deleter)(e);
}
}
bool_t UVector::removeElement(void* obj) {
int32_t i = indexOf(obj);
if (i >= 0) {
removeElementAt(i);
return TRUE;
}
return FALSE;
}
void UVector::removeAllElements() {
if (deleter != 0) {
for (int32_t i=0; i<count; ++i) {
if (elements[i] != 0) {
(*deleter)(elements[i]);
}
}
}
count = 0;
}
int32_t UVector::indexOf(void* obj, int32_t startIndex) const {
if (comparer != 0) {
for (int32_t i=startIndex; i<count; ++i) {
if ((*comparer)(obj, elements[i])) {
return i;
}
}
}
return -1;
}
bool_t UVector::ensureCapacity(int32_t minimumCapacity) {
if (capacity >= minimumCapacity) {
return TRUE;
} else {
int32_t newCap = capacity * 2;
void** newElems = new void*[newCap];
if (newElems == 0) {
outOfMemory = TRUE;
return FALSE;
}
icu_memcpy(newElems, elements, sizeof(void*) * count);
delete[] elements;
elements = newElems;
capacity = newCap;
return TRUE;
}
}
UVector::Deleter UVector::setDeleter(Deleter d) {
Deleter old = deleter;
deleter = d;
return old;
}
UVector::Comparer UVector::setComparer(Comparer d) {
Comparer old = comparer;
comparer = d;
return old;
}
bool_t UVector::isOutOfMemory() {
return outOfMemory;
}
/**
* Removes the element at the given index from this vector and
* transfer ownership of it to the caller. After this call, the
* caller owns the result and must delete it and the vector entry
* at 'index' is removed, shifting all subsequent entries back by
* one index and shortening the size of the vector by one. If the
* index is out of range or if there is no item at the given index
* then 0 is returned and the vector is unchanged.
*/
void* UVector::orphanElementAt(int32_t index) {
void* e = 0;
if (0 <= index && index < count) {
e = elements[index];
for (int32_t i=index; i<count; ++i) {
elements[i] = elements[i+1];
}
--count;
}
/* else index out of range */
return e;
}
UStack::UStack(int32_t initialCapacity) :
UVector(initialCapacity) {
}
UStack::UStack(Deleter d, Comparer c, int32_t initialCapacity) :
UVector(d, c, initialCapacity) {
}
void* UStack::pop() {
void* obj = lastElement();
if (obj != 0) {
removeElementAt(size() - 1);
}
return obj;
}
int32_t UStack::search(void* obj) const {
int32_t i = indexOf(obj);
return (i >= 0) ? size() - i : i;
}