1ff865b852
X-SVN-Rev: 15301
337 lines
10 KiB
Plaintext
337 lines
10 KiB
Plaintext
# Microsoft Developer Studio Project File - Name="io" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
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CFG=io - Win32 Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "io.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "io.mak" CFG="io - Win32 Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "io - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE "io - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE "io - Win64 Release" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE "io - Win64 Debug" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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MTL=midl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "io - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Output_Dir "Release"
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# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "IO_EXPORTS" /FD /c
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# ADD CPP /nologo /G6 /MD /Za /W3 /GX /O2 /Ob2 /I "..\..\include" /I "..\common" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "IO_EXPORTS" /D "U_IO_IMPLEMENTATION" /FD /GF /c
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
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# ADD LINK32 icuuc.lib icuin.lib /nologo /dll /machine:I386 /out:"..\..\bin\icuio30.dll" /implib:"..\..\lib/icuio.lib" /libpath:"..\..\lib\\"
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# SUBTRACT LINK32 /pdb:none
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!ELSEIF "$(CFG)" == "io - Win32 Debug"
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# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "IO_EXPORTS" /FD /GZ /c
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# ADD CPP /nologo /G6 /MDd /Za /W3 /Gm /GX /ZI /Od /I "..\..\include" /I "..\common" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "IO_EXPORTS" /D "U_IO_IMPLEMENTATION" /FR /FD /GF /GZ /c
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# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 icuucd.lib icuind.lib /nologo /dll /debug /machine:I386 /out:"..\..\bin\icuio30d.dll" /implib:"..\..\lib\icuiod.lib" /pdbtype:sept /libpath:"debug" /libpath:"..\..\lib\\"
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# SUBTRACT LINK32 /pdb:none
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# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN64" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "IO_EXPORTS" /FD /c
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# ADD CPP /nologo /MD /Za /W3 /GX /Zi /O2 /I "..\..\include" /I "..\common" /D "WIN64" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "IO_EXPORTS" /D "U_IO_IMPLEMENTATION" /D "_IA64_" /D "WIN32" /D "_AFX_NO_DAO_SUPPORT" /FD /GF /QIA64_fmaopt /Zm600 /c
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win64
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win64
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BSC32=bscmake.exe
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:IX86 /machine:IA64
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# ADD LINK32 icuuc.lib icuin.lib /nologo /dll /machine:IX86 /out:"..\..\bin\icuio30.dll" /implib:"..\..\lib/icuio.lib" /libpath:"..\..\lib\\" /machine:IA64
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!ELSEIF "$(CFG)" == "io - Win64 Debug"
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# PROP BASE Use_MFC 0
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# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN64" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "IO_EXPORTS" /FD /GZ /c
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# ADD CPP /nologo /MDd /Za /W3 /Gm /GX /Zi /Od /I "..\..\include" /I "..\common" /D "WIN64" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "IO_EXPORTS" /D "U_IO_IMPLEMENTATION" /D "_IA64_" /D "WIN32" /D "_AFX_NO_DAO_SUPPORT" /FR /FD /GF /GZ /QIA64_fmaopt /Zm600 /c
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# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win64
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:IX86 /pdbtype:sept /machine:IA64
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# ADD LINK32 icuucd.lib icuind.lib /nologo /dll /incremental:no /debug /machine:IX86 /out:"..\..\bin\icuio30d.dll" /implib:"..\..\lib\icuiod.lib" /pdbtype:sept /libpath:"debug" /libpath:"..\..\lib\\" /machine:IA64
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!ENDIF
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# Begin Target
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# Name "io - Win32 Release"
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# Name "io - Win32 Debug"
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# Name "io - Win64 Release"
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# Name "io - Win64 Debug"
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SOURCE=.\locbund.c
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# End Source File
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# Begin Source File
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SOURCE=.\sprintf.c
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# Begin Source File
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SOURCE=.\sscanf.c
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# Begin Source File
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SOURCE=.\ufile.c
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SOURCE=.\ufmt_cmn.c
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# Begin Source File
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SOURCE=.\uprintf.c
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# Begin Source File
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SOURCE=.\uprntf_p.c
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# Begin Source File
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SOURCE=.\uscanf.c
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SOURCE=.\uscanf_p.c
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# Begin Source File
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SOURCE=.\ustdio.c
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# End Source File
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# Begin Source File
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SOURCE=.\ustream.cpp
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SOURCE=.\locbund.h
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# Begin Source File
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SOURCE=.\sprintf.h
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# Begin Source File
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SOURCE=.\ufile.h
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SOURCE=.\ufmt_cmn.h
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SOURCE=.\uprintf.h
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SOURCE=.\uprntf_p.h
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SOURCE=.\uscanf.h
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SOURCE=.\uscanf_p.h
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SOURCE=.\unicode\ustdio.h
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!IF "$(CFG)" == "io - Win32 Release"
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# Begin Custom Build
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InputPath=.\unicode\ustdio.h
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"..\..\include\unicode\ustdio.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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copy $(InputPath) ..\..\include\unicode
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# End Custom Build
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!ELSEIF "$(CFG)" == "io - Win32 Debug"
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# Begin Custom Build
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InputPath=.\unicode\ustdio.h
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"..\..\include\unicode\ustdio.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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copy $(InputPath) ..\..\include\unicode
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# End Custom Build
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!ELSEIF "$(CFG)" == "io - Win64 Release"
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# Begin Custom Build
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InputPath=.\unicode\ustdio.h
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"..\..\include\unicode\ustdio.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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copy $(InputPath) ..\..\include\unicode
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# End Custom Build
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!ELSEIF "$(CFG)" == "io - Win64 Debug"
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# Begin Custom Build
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InputPath=.\unicode\ustdio.h
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"..\..\include\unicode\ustdio.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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copy $(InputPath) ..\..\include\unicode
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# End Custom Build
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# End Source File
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# Begin Source File
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SOURCE=.\unicode\ustream.h
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!IF "$(CFG)" == "io - Win32 Release"
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# Begin Custom Build
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InputPath=.\unicode\ustream.h
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"..\..\include\unicode\ustream.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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copy $(InputPath) ..\..\include\unicode
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# End Custom Build
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!ELSEIF "$(CFG)" == "io - Win32 Debug"
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# Begin Custom Build
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InputPath=.\unicode\ustream.h
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"..\..\include\unicode\ustream.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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copy $(InputPath) ..\..\include\unicode
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# End Custom Build
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!ELSEIF "$(CFG)" == "io - Win64 Release"
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# Begin Custom Build
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InputPath=.\unicode\ustream.h
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"..\..\include\unicode\ustream.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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copy $(InputPath) ..\..\include\unicode
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# End Custom Build
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!ELSEIF "$(CFG)" == "io - Win64 Debug"
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# Begin Custom Build
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InputPath=.\unicode\ustream.h
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"..\..\include\unicode\ustream.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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copy $(InputPath) ..\..\include\unicode
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# End Custom Build
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SOURCE=.\io.rc
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# End Project
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