040bb01ac4
X-SVN-Rev: 29702
199 lines
6.4 KiB
C++
199 lines
6.4 KiB
C++
/*
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******************************************************************************
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*
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* Copyright (C) 1997-2011, International Business Machines
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* Corporation and others. All Rights Reserved.
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*
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******************************************************************************
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*/
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//----------------------------------------------------------------------------
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// File: mutex.h
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//
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// Lightweight C++ wrapper for umtx_ C mutex functions
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//
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// Author: Alan Liu 1/31/97
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// History:
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// 06/04/97 helena Updated setImplementation as per feedback from 5/21 drop.
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// 04/07/1999 srl refocused as a thin wrapper
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//
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//----------------------------------------------------------------------------
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#ifndef MUTEX_H
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#define MUTEX_H
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#include "unicode/utypes.h"
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#include "unicode/uobject.h"
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#include "umutex.h"
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U_NAMESPACE_BEGIN
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//----------------------------------------------------------------------------
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// Code within that accesses shared static or global data should
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// should instantiate a Mutex object while doing so. You should make your own
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// private mutex where possible.
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// For example:
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//
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// UMTX myMutex;
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//
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// void Function(int arg1, int arg2)
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// {
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// static Object* foo; // Shared read-write object
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// Mutex mutex(&myMutex); // or no args for the global lock
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// foo->Method();
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// // When 'mutex' goes out of scope and gets destroyed here, the lock is released
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// }
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//
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// Note: Do NOT use the form 'Mutex mutex();' as that merely forward-declares a function
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// returning a Mutex. This is a common mistake which silently slips through the
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// compiler!!
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//
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class U_COMMON_API Mutex : public UMemory {
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public:
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inline Mutex(UMTX *mutex = NULL);
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inline ~Mutex();
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private:
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UMTX *fMutex;
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Mutex(const Mutex &other); // forbid copying of this class
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Mutex &operator=(const Mutex &other); // forbid copying of this class
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};
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inline Mutex::Mutex(UMTX *mutex)
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: fMutex(mutex)
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{
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umtx_lock(fMutex);
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}
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inline Mutex::~Mutex()
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{
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umtx_unlock(fMutex);
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}
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// common code for singletons ---------------------------------------------- ***
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/**
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* Function pointer for the instantiator parameter of
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* SimpleSingleton::getInstance() and TriStateSingleton::getInstance().
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* The function creates some object, optionally using the context parameter.
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* The function need not check for U_FAILURE(errorCode).
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*/
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typedef void *InstantiatorFn(const void *context, UErrorCode &errorCode);
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/**
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* Singleton struct with shared instantiation/mutexing code.
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* Simple: Does not remember if a previous instantiation failed.
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* Best used if the instantiation can really only fail with an out-of-memory error,
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* otherwise use a TriStateSingleton.
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* Best used via SimpleSingletonWrapper or similar.
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* Define a static SimpleSingleton instance via the STATIC_SIMPLE_SINGLETON macro.
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*/
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struct SimpleSingleton {
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void *fInstance;
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/**
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* Returns the singleton instance, or NULL if it could not be created.
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* Calls the instantiator with the context if the instance has not been
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* created yet. In a race condition, the duplicate may not be NULL.
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* The caller must delete the duplicate.
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* The caller need not initialize the duplicate before the call.
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*/
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void *getInstance(InstantiatorFn *instantiator, const void *context,
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void *&duplicate,
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UErrorCode &errorCode);
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/**
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* Resets the fields. The caller must have deleted the singleton instance.
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* Not mutexed.
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* Call this from a cleanup function.
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*/
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void reset() { fInstance=NULL; }
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};
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#define STATIC_SIMPLE_SINGLETON(name) static SimpleSingleton name={ NULL }
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/**
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* Handy wrapper for a SimpleSingleton.
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* Intended for temporary use on the stack, to make the SimpleSingleton easier to deal with.
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* Takes care of the duplicate deletion and type casting.
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*/
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template<typename T>
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class SimpleSingletonWrapper {
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public:
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SimpleSingletonWrapper(SimpleSingleton &s) : singleton(s) {}
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void deleteInstance() {
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delete (T *)singleton.fInstance;
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singleton.reset();
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}
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T *getInstance(InstantiatorFn *instantiator, const void *context,
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UErrorCode &errorCode) {
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void *duplicate;
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T *instance=(T *)singleton.getInstance(instantiator, context, duplicate, errorCode);
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delete (T *)duplicate;
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return instance;
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}
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private:
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SimpleSingleton &singleton;
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};
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/**
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* Singleton struct with shared instantiation/mutexing code.
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* Tri-state: Instantiation succeeded/failed/not attempted yet.
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* Best used via TriStateSingletonWrapper or similar.
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* Define a static TriStateSingleton instance via the STATIC_TRI_STATE_SINGLETON macro.
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*/
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struct TriStateSingleton {
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void *fInstance;
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UErrorCode fErrorCode;
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/**
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* Returns the singleton instance, or NULL if it could not be created.
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* Calls the instantiator with the context if the instance has not been
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* created yet. In a race condition, the duplicate may not be NULL.
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* The caller must delete the duplicate.
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* The caller need not initialize the duplicate before the call.
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* The singleton creation is only attempted once. If it fails,
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* the singleton will then always return NULL.
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*/
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void *getInstance(InstantiatorFn *instantiator, const void *context,
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void *&duplicate,
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UErrorCode &errorCode);
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/**
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* Resets the fields. The caller must have deleted the singleton instance.
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* Not mutexed.
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* Call this from a cleanup function.
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*/
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void reset();
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};
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#define STATIC_TRI_STATE_SINGLETON(name) static TriStateSingleton name={ NULL, U_ZERO_ERROR }
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/**
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* Handy wrapper for a TriStateSingleton.
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* Intended for temporary use on the stack, to make the TriStateSingleton easier to deal with.
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* Takes care of the duplicate deletion and type casting.
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*/
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template<typename T>
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class TriStateSingletonWrapper {
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public:
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TriStateSingletonWrapper(TriStateSingleton &s) : singleton(s) {}
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void deleteInstance() {
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delete (T *)singleton.fInstance;
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singleton.reset();
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}
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T *getInstance(InstantiatorFn *instantiator, const void *context,
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UErrorCode &errorCode) {
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void *duplicate;
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T *instance=(T *)singleton.getInstance(instantiator, context, duplicate, errorCode);
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delete (T *)duplicate;
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return instance;
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}
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private:
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TriStateSingleton &singleton;
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};
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U_NAMESPACE_END
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#endif //_MUTEX_
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//eof
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